I'll elaborate on my original question. What I was trying to say was,
would it be possible to alter a DSK image, to another filetype with a
different extension that could be recognised by Windows (or another
GUI O/S) to launch Sim Coupe, and in turn boot itself. In my mind, the
emulator (and
As somebody said, you can do this.
You don't need any special software to do this, as soon as Si re-enables his
autoboot option.
Also, if somebody implements something like multiface for Sam (sim) Coupe,
it
will be even easier to quickly launch a Sam program.
Dave Whitmore wrote:
would it be possible to alter a DSK image, to another filetype with a
different extension that could be recognised by Windows (or another
GUI O/S) to launch Sim Coupe, and in turn boot itself.
Yes - you can set up an associated application to be run when you
double-click
Aley Keprt wrote:
You don't need any special software to do this, as soon as Si
re-enables his autoboot option.
I found it does already work in the latest released version, and just needs
a '-autoboot 1' option added to the command-line along with the -disk1 disk
path.When I tried it last
Well, things haven't been that off-topic for a while. I accidentally
started an argument on IRC the other day by bringing up the question of
what
zero divided by zero was. We had people arguing for '0/x = 0', others for
'x/x = 1' and the rest as 'x/0 = undefined'. Perhaps we should do the
The answer is infinity...
-Original Message-
From: Howard Price [SMTP:[EMAIL PROTECTED]
Sent: Thursday, September 28, 2000 10:29 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Console Coupe
Well, things haven't been that off-topic for a while. I accidentally
started an
Well, things haven't been that off-topic for a while. I accidentally
started an argument on IRC the other day by bringing up the question of
what
zero divided by zero was. We had people arguing for '0/x = 0', others
for
'x/x = 1' and the rest as 'x/0 = undefined'. Perhaps we should
Title: RE: Console Coupe
It has a real answer too usually - crash'n'burn
-Original Message-
From: Aley Keprt [mailto:[EMAIL PROTECTED]]
Sent: 28 September 2000 12:10
To: sam-users@nvg.ntnu.no
Subject: Re: Console Coupe
Well, things haven't been that off-topic for a while. I
[EMAIL PROTECTED] wrote:
The answer is infinity...
Actually, the answer is depends...on what mathematics is involved.
Infinity is probably not correct answer in any of the
mathematical directions I know of.
-Frode
My A-levels maths teacher tried explaining unreal numbers to me.. I never
did get my head around them!
-Original Message-
From: Frode Tenneboe [SMTP:[EMAIL PROTECTED]
Sent: Thursday, September 28, 2000 12:26 PM
To: sam-users@nvg.ntnu.no
Subject: RE: Console Coupe
[EMAIL
What was the question? 0/0?
--
Bc.Aley [eili] Keprt - entertainment programmer (gamesmultimedia)
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
e-mail: [EMAIL PROTECTED] *** http://get.to/aley
yes
-Original Message-
From: Aley Keprt [SMTP:[EMAIL PROTECTED]
Sent: Thursday, September 28, 2000 12:41 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Console Coupe
What was the question? 0/0?
--
Bc.Aley [eili]
Aley Keprt wrote:
What was the question? 0/0?
Yes.
Of course I forgot the 4th option of 0/0 = 42...
Si
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So why cannot we accept any (numeric) answer?
0*anything=0
infinite*anything=infinite
This implies that 0=infinite.
--
Bc.Aley [eili] Keprt - entertainment programmer (gamesmultimedia)
ICQ: 82357182 (evenings) *** phone:
At 14:21 28/09/2000 +0200, you wrote:
So why cannot we accept any (numeric) answer?
0*anything=0
infinite*anything=infinite
This implies that 0=infinite.
(Brain melts)
When my gradient routine has to work out a horizontal line, it behaves very
intelligently. It puts off giving me an answer until
I had been thinking for a while about making a gameboy
speccy cartridge by plonking a z80, 48K of ram, and 16K
rom on a cartridge, latching any writes to the screen
ram area, and then feeding this to the gameboy's processor
which would be running a program to pass the screen writes
onto the
now THAT could prove to be an interesting project!!!
-Original Message-
From: Andrew Gale [SMTP:[EMAIL PROTECTED]
Sent: Thursday, September 28, 2000 4:05 PM
To: sam-users@nvg.ntnu.no
Subject: pocket speccy
I had been thinking for a while about making a gameboy
speccy
I had been thinking for a while about making a gameboy
speccy cartridge by plonking a z80, 48K of ram, and 16K
rom on a cartridge, latching any writes to the screen
ram area, and then feeding this to the gameboy's processor
which would be running a program to pass the screen writes
onto
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