RE: Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-12 Thread Thomas Harte
Just like PowerVR's gfx chips with tile rendering, which process the z-buffering for the screen in small blocks and render only what is visible. This is common practice across all modern cards. A hierarchical approach is taken - there is a full z-buffer for all pixels, then a version with

Elite port

2003-01-12 Thread Stuart Brady
On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote: By the way, with respect to Elite, I once partially reverse engineered the ZX Spectrum version, which is visibly identical to the SAM version implying that all that is running is the Spectrum code and a mode 1 screen. In which

Re: Elite port

2003-01-12 Thread Robert van der Veeke
- Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Sunday, January 12, 2003 11:48 AM Subject: Elite port Somebody was showing me this at uni a while back, and my immediate thought was hmm, this would make a SAM port a lot easier. I would need to

Re: Elite port

2003-01-12 Thread David
- Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Sunday, January 12, 2003 10:48 AM Subject: Elite port Did they use exactly the same file on the disk, just adding a BASIC program to switch into mode 1? If so, the SAM 'version' couldn't have

Wanted: Dead (not totally) or alive....!

2003-01-12 Thread David
I'm currently on the look-out for a SAM in semi-working, or fully-working condition. Can anyone assist at all? Regards David

Re: Elite port

2003-01-12 Thread Andrew Collier
On Sunday, January 12, 2003, at 10:48 am, Stuart Brady wrote: On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote: Did they use exactly the same file on the disk, just adding a BASIC program to switch into mode 1? If so, the SAM 'version' couldn't have taken longer than 5-10 minutes

Re: Elite port

2003-01-12 Thread Stuart Brady
On Sun, Jan 12, 2003 at 12:35:40PM -, David wrote: Somebody was showing me this at uni a while back, and my immediate thought was hmm, this would make a SAM port a lot easier. I would need to read up on graphics before I could make a start on this though. I presume that there are no

Re: Elite port

2003-01-12 Thread Stuart Brady
On Sun, Jan 12, 2003 at 12:39:29PM +, Andrew Collier wrote: On Sunday, January 12, 2003, at 10:48 am, Stuart Brady wrote: Presumably a good deal of work would be needed to slow the game back down to its original speed, after the framerate had been increased? As far as I know, they

No Subject

2003-01-12 Thread Stambourne
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Re: No Subject

2003-01-12 Thread Colin Piggot
From: [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Sunday, January 12, 2003 2:42 PM unsubscribe unsubscribe requests need to go to [EMAIL PROTECTED] :) Colin Quazar : Hardware, Software, Spares and Repairs for the Sam Website: http://www.quazar.clara.net/sam/ Issue Three of Sam

RE: Re: Elite port

2003-01-12 Thread Thomas Harte
I also wonder whether the extra memory would be of particular benefit. Yes, at least if you're drawing in Mode 4. Do you remember a demo called DWC (Dead Wild Cat) by Marc Broster on Fred 50? It drew rotating 3D wireframe objects and usually kept up to 50 fps. He used most of the Sam's memory to

Sam games

2003-01-12 Thread ANDREWPARK1969
Hi all, I worked for sam co in 1992 but finished when they folded and my daughter was born, i saw many games coming from people who'd written them at home some were very good, some were bad and others had some really good ideas but written badly. I remember someone sending us a sonic demo

Re: Elite port

2003-01-12 Thread Andrew Collier
On Sunday, January 12, 2003, at 04:27 pm, Thomas Harte wrote: I also wonder whether the extra memory would be of particular benefit. Yes, at least if you're drawing in Mode 4. Do you remember a demo called DWC (Dead Wild Cat) by Marc Broster on Fred 50? It drew rotating 3D wireframe

Re: Sam games

2003-01-12 Thread Colin Piggot
One last thing, has anyone got a spare floppy drive they want to sell or an interface so i can use a PC floppy drive. One of the bits of hardware I make is a replacement disk drive system... http://www.quazar.clara.net/sam/hardfdc.htm Colin Quazar : Hardware, Software, Spares and