And, of course, to make it a bit harder, GameBlaster has a different
clock
(28kHz) compared to approx. 31kHz on Sam, so some emulation will be
needed.
'Approx'? Is this why the hz settings for standard diatonic scale are so
shonky (=badly simulated)?
No, it just means 'approximately'.
I found that SAA1099 chip used in Sam Coupe for audio output is the same as
the chips used in Creative Labs GameBlaster, an old soundcard like
SoundBlaster.
These chips are called CMS by Creative Labs, and reside in pair in each
GameBlaster and some models of SoundBlaster 1.0 and 2.0. I will
And, of course, to make it a bit harder, GameBlaster has a different clock
(28kHz) compared to approx. 31kHz on Sam, so some emulation will be
needed.
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182
No response. Of course. Since you didn't asked a question, I didn't
answered.
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail: [EMAIL
You must be really stupid, when you still haven't got the point. It was
absolute joke!!!
.land 1st level domain ;-)))
file named fantasy ;-)))
;-)))
;-)))
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182
On Mon, 21 May 2001, Aley Keprt wrote:
You must be really stupid, when you still haven't got the point. It was
absolute joke!!!
I'm afraid you'll have to excuse Aley; his poor English sometimes can come
across as an abrasive attitude (and his abrasive attitude sometimes can
come across
Aley Keprt wrote:
Yes, I suppose this feature has gone when you added GZip
support where you don't know the size of uncompressed image.
Well, for a general size test you could gzseek to a position large
enough to cover the files you're likely to be handling, and see what it
returns
Jarek Adamski wrote:
1. Does SAM emulators support the MV - CPC format
for *.DSK files? (Used e.g. to store ZX+3 disks.)
No, 'fraid not - should be easy enough to knock up a conversion utility
for standard format disks though.
I do remember looking at using a CPC disk format for
test
: ASCD 0.82/AIR and SamEmu 0.01
I wrote:
As you said yourself, doesn't releasing the .82/AIR break GPL?
Aley Keprt wrote:
nope
Please explain - I must be missing something pretty fundamental...
Si
New emulators ASCD 0.82/AIR and SamEmu 0.01/WIP are available.
http://www.inf.upol.cz/~keprta/sam/soft
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
- [EMAIL PROTECTED]
--
- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, April 29, 2001 7:58 PM
Subject: RE: ASCD 0.82/AIR and SamEmu 0.01
Aley Keprt wrote:
New emulators ASCD
Please stop yelling (not Frode, but the others). The stuff loaded into
incoming is protected, and nobody can download it.
Nobody. I think you can write to Frode and he will remove the affected
stuff, as he will have spare time.
And again, it can't be downloaded from incoming directory. Alright?
Chris,
I tested your renamer, and I have 107 unknown rom images.
I am very frustrated with the bugs like wrong software names, wrong authors,
wrong year, etc.
I hjave only 9 known ROM images, and those are originally from me, some of
them are pirated and all of them
have wrong names in your
, and they usually get put in
the
Db
after some time
nothings perfect first time round!
-Original Message-
From: Aley Keprt [SMTP:[EMAIL PROTECTED]
Sent: 25 April 2001 11:40
To: sam-users@nvg.ntnu.no
Subject: Re:
Chris,
I tested your renamer, and I have 107 unknown rom
And, finally, it refuses to accept disks with more than 80 tracks
(maybe all except 80, but I have only 80, 82 and 84).
Must be a non-80-track thing, as it also complained about undersize SAD
images - your 'alternative module player' comes on a small SAD image,
and that had to be converted
Really?
It's called Aley's instead of Alternative. I don't know
who the f. wrote the worng name into the database.
Heh - they should have known that there are no other 'A' words! ;-)
!!! [EMAIL PROTECTED]@%
They are other words too. I know at least one: Axoft ;-)
I don't know what's wrong
@nvg.ntnu.no
Sent: Wednesday, April 25, 2001 4:32 PM
Subject: RE: GoodSAMC
Aley Keprt wrote:
I don't know what's wrong on having my name at the beginning
of some programs, jsut to distinguish them from other
software. Other people or companies do it as well. e.g. Corel
Draw, Microsoft Windows, Adobe
I think, that given the enthusiast nature of the sam coupe
that people should be given full credit by name in the Db
this wouldnt work for the NES, or Megadrive, but seeming as
most stuff for sam was PD, this would be best!
Yep, agreed (I was only talking about the program names before).
It's funny in how it seems that more people are putting more effort in
developing stuff to archive/emulate the SAM, than /for/ the SAM when it
was
alive'n'kicking...
Definitely.
-Original Message-
From: Paul Walker [SMTP:[EMAIL PROTECTED]
Sent: Wednesday, April 25, 2001 3:02 PM
I see I won't release my programs for Sam, otherwise you will put me in
the
lowest coders quality cathegory.
Interesting assertion - that PD programs are the lowest quality.
Presumably
you also rank people who write software for money as the best coders?
Usually people who really can earn
Usually people who really can earn money from *it*, don't do *it* for
free.
;-)
I'd be interested to hear what you think of, say, free software, then. (In
the GNU sense.) Or people who both write software for money, and for
free...
off topic
Please, can somebody tell me what you are talking about?
What is it all about? ?
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail:
Have you ever seen other pages like that?
Most of them, again MOST of them have similar 24h licenses.
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
Spectrum Emulator for Windows by Aley
Keprt, have a picture of yourself on the splash screen, and even have it
playing God Save The Aley on startup - all up to you. ;-)
Equally, there's nothing that requires any Spectrum-only changes to be
incorporated into SimCoupé.
features which rely
-users@nvg.ntnu.no
Sent: Thursday, April 19, 2001 10:31 PM
Subject: Re: MESS Sam Coupe emulation
On Thu, 19 Apr 2001, Aley Keprt wrote:
And what about WinCoupe sources? Where can I get source code of this GNU
GPL
software?
Possibly in an email from Simon Owen?
--
Stuart Brady
Aley Keprt wrote:
Here is who actually contributed (taken from messnew.txt):
1. Sam Coupe (preliminary) [Lee Hammerton]
2. Updated Sam Coupe to use WD179x code (same as WD1772).
[Kev Thacker]
Ahh! I knew about Kev (we've chatted about stuff in , but wasn't sure
about the main
Simon Owen wrote:
[...]
2. Updated Sam Coupe to use WD179x code (same as WD1772).
WD179x far not the same as WD1772!
Si
Please tell this to MESS authors. We can't do anything with it. ;-)
Aley
There is the converter.
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail: [EMAIL PROTECTED] *** http://get.to/aley
office: Illusion
I called for death of Teledisk years ago, when most of you used it.
(Of course, yu probably hadn't anything better.)
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035
What is SDL?
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail: [EMAIL PROTECTED] *** http://get.to/aley
office: Illusion Softworks,
it's been essential yet. There are a dozen or so
exported functions so it won't be a 2 minute job...
three minutes or what?
;-)
best regards,
Aley Keprt
, April 20, 2001 3:41 PM
Subject: RE: SDL SimCoupé
Aley Keprt wrote:
What is SDL?
From http://www.libsdl.org/:
Simple DirectMedia Layer is a cross-platform multimedia library
designed to provide fast access to the graphics framebuffer and audio
device. ... supports Linux, Win32, BeOS, MacOS
]
--
!!! Arcade game tournaments since 1992: http://get.to/hcc !!!
- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Friday, April 20, 2001 4:25 PM
Subject: RE: MESS Sam Coupe emulation
Aley Keprt wrote:
Otherwise I
Thank you for you review. I see the biggest problem is resolution 512x192.
It absolutely flat! He who made it, he probably never saw real Sam ;-)
Here is who actually contributed (taken from messnew.txt):
1. Sam Coupe (preliminary) [Lee Hammerton]
2. Updated Sam Coupe to use WD179x code (same as
Have you seen MESS, a derivate of MAME?
They say it emulates Sam Coupe, with all aspects 100% right. I haven't see
it, but it seems at least that we have the third Sam emulator on the scene.
--
Bc.Aley [eili] Keprt - games
Anybody interested in maintaining it?
I have added Input Recording feature to ASCD, so you can easily record your
gameplay in both ZXS and Sam modes. Then you can replay it to see how you
performed!
The files are hugely compressed and encrypted (otherwise they wouldn't be
usable for high score
problems
Aley Keprt wrote:
When I use some other screen mode than standard (i.e. with larger
border or without one), the window size is wrong, so the picture is
corrupted. At least I'm sure the window width is lower than it should be,
since some vertical lines of picture are missing.
I've
]
--
- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, March 22, 2001 4:23 PM
Subject: RE: SimCoupe/Win32 problems
Aley Keprt wrote:
When I use some other screen mode than standard (i.e. with larger
border or without
It's a hardware limitation of PC floppy disk controller, so you can't just
use linux and think everything will be all right.
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone:
When I use some other screen mode than standard (i.e. with larger border or
without one), the window size is wrong, so the picture is corrupted. At
least I'm sure the window width is lower than it should be, since some
vertical lines of picture are missing. It is well visible in the opening
Aley Keprt wrote:
[...]
I don't know AZX. How you can use it? For AY data, or SAA data. If you
would
like to use it for SAA data, there's no reason of using it. AZX is not
for
Sam.
Really ? Why ? You've just told you do not know what is AZX, didn't you ?
Yea, but I'm not completely
Lane]
Aley Keprt wrote:
Could we made also music database? I mean music from games, demos etc.
I have ripped tens of music modules from several games and demos (for
my player SamPlay distributed together with SAAemu), but I haven't
released many of them because of copyright issues
You can download sad to dsk and dsk to sad converter source code from
ftp.nvg, and use it if you want to.
Or you can just look there for more information on handling sad files and
what is next in the header ;-)
8 in last byte of header means 512 bytes per sector. It's 64*8=512. All
values from
Stuart Brady wrote:
So Aley's disk backup, char sides (2), char tracks (80), char sectors
(10)... and then what? All of my disks seem to have 8 as the last byte
in
the header, so is this just multiplied by 64?
It is indeed! I've always thought it a bit odd that it seems to save a
byte
The original unautorised relase - Mr Pac - was much more fuin, even though
it was the exact same game. But just BECAUSE it was Pac Man on SAM it made
it all the better.
I sometimes wish some of the SAM authors (and sometimes people here on
this
list) would take more of a risk with their
It would be nice to make a voting system on the web, so Sam users can rate
each program, especially games.
And, PLEASE, don't use .TD0 teledisk files at all!!!
I would like to see ALL stuff in simple DSK or SAD files. I personally vote
for sad.gz, since it is the only packed format which can be
As I've seen on Sam parties in my country and around me, the no.1
here
is
Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
Fuxoft)
on
ZX Spectrum. (What's interesting: Both these games were made outside
UK.)
Snake Mania was of course sold Legally by
At 10:29 pm +0100 27/2/01, Aley Keprt wrote:
btw, I don't know whether Sam Mines is commercial one, but it is a quite
stupid too. As I remember it is a remake of one very old game (1983?) for
ZX
Spectrum. Maybe made by the same author on Sam?
Are you talking about SamMines, the Mine
As I've seen on Sam parties in my country and around me, the
no.1
here
is
Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2
(by
Fuxoft)
on
ZX Spectrum. (What's interesting: Both these games were made
outside
UK.)
Snake Mania was of course
At 7:35 pm +0100 28/2/01, Aley Keprt wrote:
At 10:29 pm +0100 27/2/01, Aley Keprt wrote:
btw, I don't know whether Sam Mines is commercial one, but it is a
quite
stupid too. As I remember it is a remake of one very old game (1983?)
for
ZX
Spectrum. Maybe made by the same author
At 3:54 pm -0500 28/2/01, [EMAIL PROTECTED] wrote:
Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless
you
cheat.
Really? Maybe I was just good at it. Funny because I never completed
Sphera, and everybody always said they thought it was a really easy game.
Andrew
Yes
Love the new WinCoupe - made me take a trip down memory lane today and
play
some old SAM games.
Sphera is still as terrible as it always was. Bit like a demo with a small
game bolted on.
;-)
Okay, it's your opinion.
In my opinion Sphera, although it's not too funny, is still better than 90%
Interestingly, most good looking games wich brought us no playability, fun,
and nothing to enjoy, got over 90% in most or all computer magazines in the
UK. I actually don't know whether this is applicable only to ZX Spectrum/Sam
magazines or is a national tradition in the UK.
In my country worse
on 27/2/01 6:37 pm, Aley Keprt at [EMAIL PROTECTED] wrote:
My shit-favourites include Future Ball, Defenders, Sam Strikes Out, and
all
those hundreds of really stupid games written in Basic. (Of course
there
are also reasonable games written in Basic, I'm not insulting Basic
My shit-favourites include Future Ball, Defenders, Sam Strikes Out,
and
all
those hundreds of really stupid games written in Basic. (Of course
there
are also reasonable games written in Basic, I'm not insulting Basic.)
The question was about commerical games - I don't think there
As I've seen on Sam parties in my country and around me, the no.1 here
is
Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
Fuxoft)
on
ZX Spectrum. (What's interesting: Both these games were made outside
UK.)
Snake Mania was of course sold Legally by myself under the
Aley Keprt wrote:
I bet many or maybe most people like PoP. I don't like the idea.
I guess most people like PoP not for its idea, but for very smooth and
detailed animation. This is the second game with such type of animation
ever made, first one was Karateka if I am not wrong.
Possibly
I often recommend to my mother and brother, who use computers: Don't do
anything when you aren't sure what are you doing. Especially when there
people sometimes come and say: Hey, Aley, it's broken. I ask: What
happened? They answer: It wrote something I didn't undersand. So I
clicked
OK.
summary
At 1:47 pm +0100 20/2/01, Aley Keprt wrote:
In other hand ILOVEYOU is not a real 'virus'. It is a
destructive program, which must be run!!! You can't activate it by
reading
e-mails, unless you are mouse-fanatic and double click on all
attachments,
even if they are very suspicious
Pretty unusable for people who use scripts daily for common tasks (as is
usual on Linux).
btw. How can be ILOVEYOU activated?
You must run (click) it manually, or not?
I'm really sorry, but I think people who are so stupid to run unknown files
they get by e-mail, should lose all data on all
Aley Keprt wrote:
btw. How can be ILOVEYOU activated? You must run (click) it manually,
or not?
Some browsers and mail readers 'click' it without your permission when
you open
the message. Some mail readers do not allow you disable this 'incledible
useful'
feature.
Really? What 'some
Frode Tenneboe wrote:
[...]
If you can't do that, you should not drive a car!
Look at computer traders. The most often thing they say to someone
who wants to buy a computer is everything is very easy, you don't
have to know something special. Look at OS box'es there are the same
note.
You can simply do a script (aka. batch file) for Windows or Linux, which
simply deletes all files, incl. subdirs.
On Linux this program consists of one pure command rm.
Does it mean something is wrong?
No, if people run everything runable they get by e-mail, they can sometime
lose some data.
This
Think again!
I don't know where are you from, but in our country you can't get driving
licence when you don't know how to drive a car and not damage anything.
Technology is not for everyone, you certainly must to know how to change
bulb, how to refuel etc.
If you blow up a fuel station when
errr?
When I'm not quiet, I often receive a negative reactions: Go and discuss
this topis out of the mail list.
So the list is quiet now. ;-(
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings)
On Thu, 8 Feb 2001, Robert Wilkinson wrote:
Has this list gone quiet or am I not getting anything
since I changed my ISP.
Bob.
[EMAIL PROTECTED]
Your main problem is that your e-mail address is dependant on your current
ISP. Use a private e-mail address, and don't change it with ISP.
Has this list gone quiet or am I not getting anything
since I changed my ISP.
Bob.
[EMAIL PROTECTED]
Your main problem is that your e-mail address is dependant on your
current
ISP. Use a private e-mail address, and don't change it with ISP.
(This is something like
For me the most interesting is that Sam is able to run without that 12V.
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail: [EMAIL
correct and say:
1st International Sinclair and SAM day 2001 in Holland
~:o)
Wolfgang
Aley Keprt wrotes:
It isn't our first day! At least not mine. ;-)
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ
At 10:13 pm +0100 24/1/01, Aley Keprt wrote:
At 9:06 pm +0100 24/1/01, Aley Keprt wrote:
If you use two disks without RAID0, you have the same data loss
probability.
Wrong. With RAID0, you lose the integrity of your *entire* filesystem
when
_either_ of the disks crash. So you expect
are YOU now?
On Wed, 24 Jan 2001 21:00:03 +0100 Aley Keprt [EMAIL PROTECTED]
wrote:
I think different way.
If you have 10 disks you have 10 disks which may crash.
That's okay.
But it has nothing to do with RAID.
I say it is a nonsense to say that RAID increases possibility of disk
crashes
On Thu, 25 Jan 2001 09:08:50 +0100 Aley Keprt [EMAIL PROTECTED]
wrote:
But why you still rely on disk crash = all data are lost ?
This is the case with RAID0 (lost = lost from the RAID).
-Frode
I see the problem is that I don't see disk crash is equal to disk is
completely lost.
If you
On Thu, 25 Jan 2001 08:45:44 +0100 Aley Keprt [EMAIL PROTECTED]
wrote:
You shouldn't rely on disk error = all data lost.
I had a disk error, and I lost only one sector in one logical drive.
It depends on what kind of disk error you encounter.
Disk error != disk crash.
As I wrote
On Thu, 25 Jan 2001 11:37:27 +0100 Aley Keprt [EMAIL PROTECTED]
wrote:
On Thu, 25 Jan 2001 09:08:50 +0100 Aley Keprt
[EMAIL PROTECTED]
wrote:
But why you still rely on disk crash = all data are lost ?
This is the case with RAID0 (lost = lost from the RAID).
-Frode
It isn't our first day! At least not mine. ;-)
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail: [EMAIL PROTECTED] ***
On Mon, 22 Jan 2001 21:21:20 +0100 Aley Keprt [EMAIL PROTECTED]
wrote:
However, there is no redundancy in a RAID0 set, hence it's more
commonly
referred to as striping. Actually, introducing RAID0 increases the
probability of a disk crash (and hence data loss without propper
backup
However, there is no redundancy in a RAID0 set, hence it's more
commonly
referred to as striping. Actually, introducing RAID0 increases the
probability of a disk crash (and hence data loss without propper
backup) by the increase in disks.
What a theory is this?!
How can it
?
On Tue, 23 Jan 2001 09:12:30 +0100 (MET), you wrote:
On Mon, 22 Jan 2001 21:21:20 +0100 Aley Keprt [EMAIL PROTECTED]
wrote:
However, there is no redundancy in a RAID0 set, hence it's more
commonly
referred to as striping. Actually, introducing RAID0 increases the
probability of a disk
At 9:06 pm +0100 24/1/01, Aley Keprt wrote:
How can it increate a probility of a disk crash? Is it just because
of
using
two disks?
Is so, it is a nonsense.
No. Disks come with a MTBF. If you add disks, this MTBF remains
(almost) constant. The MTBF of the entire raid
cool going to work in your own
bus :)
sure. :-)
--
Dean Liversidge
Aley Keprt
hard drive failure is not a
common problem
(compared e.g. to strange problems of M$ Anything enter any year here)
Or not?
--
Dean Liversidge
Aley Keprt
btw. Is better 133MHz bus with ATA100 drive - or - 100MHz bus with ATA66
drive?
- Original Message -
From: Dean Liversidge [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, January 17, 2001 11:11 PM
Subject: Re: Where are YOU now?
What's the coolest gizmo you've bought recently?
not quite a gizmo, but just upgraded my PC, now i've got a loverly
80Gb
Did you see (or hear) SAA1099 emulator of MAME?
If your one is better, you could offer it to MAME team.
You can download sources from www.mame.net.
(I assume you are not the author of MAME's SAA1099 emulator.)
--
Bc.Aley [eili]
on)?
Illusion Softworks (Take 2
Games)
Currently working on "Hidden And Dangerous
2" for PC
What's the coolest gizmo you've bought
recently?
Have I ever bought something
cool?
Two years ago I've bought a MMDS antenna to
receive cable tv with no payments. :-)
---
Aley Keprt
And what about you?
Just wondering... what's everyone up to these days? I've been out of
touch for a while. :
So...
Where d'ya live?
Where d'ya work (and what are you working on)?
What's the coolest gizmo you've bought recently?
Si
I've implemented a very fast 640x480 monochromatic display compatible with
all VGA and SVGA cards (hopefully).
Anybody wants to test it on his video card?
0x00049282
__
The second version fails also, but very different with this message:
__
SamEmu v0.01 by (c) Aley Keprt, 1997-2001
http://get.to/samcoupe
e-mail: [EMAIL PROTECTED]
Error no.7: disk read error
ASCD 0.801 (SimCoupe for DOS) is ready at http://get.to/samcoupe
It is a bug-fix version.
Also:
Is anybody interested in simpler and FASTER Sam emulator for PC computers
DOS.
If yes, please let me know. I'd do it.
--
Bc.Aley
ASCD 0.80 is ready to be downloaded from my page: http://get.to/samcoupe
Sources available upon request by e-mail.
Also SamEmu 0.01 is being prepared and sources are (or better said will be)
available as well.
Recently somebody wanted a fast Sam emulator, which could be used on a PC
486 to work
Please when you (anybody) will reply to this mail, don't send it to the
whole mail-list. Else it would be - as usually - full of garbage.
Thanks.
http://get.to/samcoupe
- Original Message -
From: Marcelo Ortega [EMAIL PROTECTED]
To: sam sam-users@nvg.ntnu.no
Sent: Tuesday, January 02,
Couldn't tell you
about WinCoupe but I do know that SimCoupe on the Mac has had a couple of
updates lately. Which was nice.
I wonder what are these updates.
Nobody contacted me and wanted the latest sources for years.
So is it a port of an unfinished Win32 version to Mac? Eh?
Or is it another
You might find this amusing. It was in today's Guardian, reprinted
from a copy of The Times from 1799
We have uniformly rejected all letters and declined all discussion
upon the question of when the present century ends, as it is one of
the most absurd that can engage the public
For those who didn't understand:
ASCD has not been publicly released. It is only beta version, available for
on request (for testing).
Today's progress: kempston joystick emulation, SoundBlaster autodetection.
--
Bc.Aley
A new version with improved timing, sound, and ZX Spectrum emulation is
ready **for beta testing**.
Note: Si Owen's completely reworked SimCoupe and still call it SimCoupe, and
this (my) version has nothing
to do with that new SimCoupe. So I've changed the name to ASCD aka. Aley's
modified
NVG ftp server is down.
Does anybody know what's happened there?
--
Bc.Aley [eili] Keprt - games multimedia programmer
ICQ: 82357182 (evenings) *** phone: +420-68-5387035 (weekends)
private e-mail: [EMAIL PROTECTED]
Hello,
I would offer you my Sam Coupe computer (Z80 CPU based, ZX Spectrum
compatible machine with 128 colors, 6 channel stereo audio, large memory,
etc.).
including:
original (c)1990 MGT ROM (new version)
bought in 1991, haven't been in use since 1992
1 original diskette drive
RAM upgraded to
]
--
- Original Message -
From: Frode Tenneboe [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Friday, December 15, 2000 11:15 AM
Subject: Re: NVG is down
Aley Keprt [EMAIL PROTECTED] wrote:
NVG ftp server is down.
Does anybody know what's happened there?
No - why
ftp.nvg.unit.no
It is still down.
Or the address has changed?
It hasn't been 'ftp.nvg.unit.no' for ages - the proper address is
ftp.nvg.ntnu.no.
Dan.
Both addresses were working for years.
.until now
Aley
I don't understand why you still talk about SDF. I think everybody knows
what is it, and why is it.
I'll continue to bring up as long as you continue to suggest that I
created
it for no good reason: Si ignored, and made his own standard - oooh like
Microsoft
I really don't understand
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