Re: 128 compatibility - some technical details

2000-07-20 Thread Edwin Blink
If not, a slomo device should be quite easy to make - a 555 timer pulling the /wait line low every now and then will slow the z80 down. When pulled down a little too long the ASIC might miss a refresh cycle causing RAM corruption. As for 128K emulation I think software emulation or software

Re: 128 compatibility - some technical details

2000-07-19 Thread Andrew Gallagher
Andrew Gale wrote: 128 peripherals may not like working at a 6MHz clock. That reminds me of an idea I had - quite often the sound in Speccy games being played on the sam is horrible because of the different clock speeds. What would be involved in making a software-controllable clock? For

Re: 128 compatibility - some technical details

2000-07-19 Thread Howard Price
At 14:27 19/07/2000 +0100, Andrew Gallagher wrote: That reminds me of an idea I had - quite often the sound in Speccy games being played on the sam is horrible because of the different clock speeds. What would be involved in making a software-controllable clock? For example, a small piece of logic

Re: 128 compatibility - some technical details

2000-07-19 Thread Andrew Gale
I thought the Coupe's mode 1 was already slowed down to speccy speeds... is this not the case (never having been a speccy user I've never bothered trying to find out). If not, a slomo device should be quite easy to make - a 555 timer pulling the /wait line low every now and then will slow the z80

Re: 128 compatibility - some technical details

2000-07-17 Thread Frans van Egmond
A SAM Multiface is what I would like most... If you have the time, please elaborate! Frans Andrew Gale wrote: OK, since there seems to be some interest in this, I thought I would mail my musings on the subject. The SAM's memory map, as you know, consists of 4 16K chunks called A (0-3FFF) B

128 compatibility - some technical details

2000-07-16 Thread Andrew Gale
OK, since there seems to be some interest in this, I thought I would mail my musings on the subject. The SAM's memory map, as you know, consists of 4 16K chunks called A (0-3FFF) B (4000-7FFF) C (8000-BFFF) and D (C000-). The Speccy 128 map also has 4 16K chunks, A being one of two 16K roms -

Re: 128 compatibility - some technical details

2000-07-16 Thread David L
compatibility - some technical details OK, since there seems to be some interest in this, I thought I would mail my musings on the subject. The SAM's memory map, as you know, consists of 4 16K chunks called A (0-3FFF) B (4000-7FFF) C (8000-BFFF) and D (C000-). The Speccy 128 map also has

Re: 128 compatibility - some technical details

2000-07-16 Thread Andrew Gale
Check out ebay for a Spectrum, 128 service manual - which may be handy!!! http://cgi.ebay.co.uk/aw-cgi/eBayISAPI.dll?ViewItemitem=383336764 The guy who is advertising this has got some other sinclair stuff on sale - but look at the prices! 650 quid for an MK14, and 150 for a jupiter ace ram