Re: New User

2000-10-24 Thread Jarek Adamski
Dnia 00-10-19 Aley Keprt pisze: The real reasons are: 1. Sam is 8bit, Amiga 16bit, PC 32bit computer This is not true. When you mean bitness as number of data lines outside CPU case (usual meaning), the Amiga 1200 and 4000 are 32bit, PC was 8bit (8088), 16bit (8086) and 32bit (80386DX). But

Re: New User

2000-10-24 Thread Aley Keprt
Dnia 00-10-19 Aley Keprt pisze: The real reasons are: 1. Sam is 8bit, Amiga 16bit, PC 32bit computer This is not true. When you mean bitness as number of data lines outside CPU case (usual meaning), the Amiga 1200 and 4000 are 32bit, PC was 8bit (8088), 16bit (8086) and 32bit

Re: New User

2000-10-20 Thread Aley Keprt
The source for this [sound] work is 14k in size and when assembled increases to 40k in Z80 - Sam and 143k on the Amiga and rather amusingly 780k on the PC ( no Idea - perhaps I have missed an optimising flag ). Sounds about right if you ask me - this is why SAM's so great isn't it. I'll

Re: New User

2000-10-20 Thread Simon Cooke
From: Aley Keprt [EMAIL PROTECTED] I can imagine very easy-to-use system, which can load any executable in any of that 32 x 16kb pages and run it there. The whole basic ROM of Sam is very obsolete, although the Basic itself is good. I think it would be much better to have some DOS utils in

Re: New User

2000-10-20 Thread Luke Trevorrow
Title: Re: New User Original Message Alternatively, if MGT existed, they could move to an ARM-based system with a 3D graphics card, a linux kernel, and sell it cheap. Not a bad idea?! Simon All this talk of porting games and being clever with a Z80 is stirring up the old SAM vibes

Re: New User

2000-10-19 Thread David L
- Original Message - From: Howard Price [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Wednesday, October 18, 2000 10:13 AM Subject: Re: New User At 20:16 17/10/2000 +0100, you wrote: I don't know where we stand with Protracker, but this package (in my opinion) is loads better

Re: New User

2000-10-18 Thread Howard Price
At 20:16 17/10/2000 +0100, you wrote: I don't know where we stand with Protracker, but this package (in my opinion) is loads better for chip music. As far as I'm concerned - he can have a copy - if anyone can sort it out for him! David So where do we stand Dave? Do you know anything about

Re: New User

2000-10-18 Thread Dave
WOW! What an amazing response! I started out reporting Atic-Atac as a first milestone - because the game engine although top down lends itself to map design and fast sprite requirements. I have made serious progress on this and have created versions for PC, Amiga and SAM which do all you

Re: New User

2000-10-17 Thread Robert Wilkinson
:34 Subject: New User This is probably your first real SAM newbie in around 7 years. Well I confess Im not a total newbie I used a SAM for 4 years writing simple assembly language programs using a cross compiler and dropping them on the SAM. I then discovered the wonders of high level languages

Re: New User

2000-10-17 Thread Howard Price
Hi there Dave - nice to see someone return to the Sam!. Here's my two cents on what you said - Flash No-one seems to use this much now. SAMpaint's the cottage industry standard, and boasts all the stuff you expect from a real paint package, like mouse support for a start. Then add in

Re: New User

2000-10-17 Thread David L
- Original Message - From: Howard Price [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, October 17, 2000 5:28 PM Subject: Re: New User I don't know where we stand with Protracker, but this package (in my opinion) is loads better for chip music. Persona used to sell

New User

2000-10-15 Thread Dave
This is probably your first real SAM newbie in around 7 years. Well I confess Im not a total newbie I used a SAM for 4 years writing simple assembly language programs using a cross compiler and dropping them on the SAM. I then discovered the wonders of high level languages like C,C++ and OAK ( an