RE: What games

2007-05-20 Thread Chris White
;) anything is possible .. just have to change the way u think about coding and stay away from systems .. ie sprite systems / scrolling systems make ever function bespoked to that task .. ie make a sprite cutter that loads data directly instead of reading from a ram location n writing to screen

RE: What games

2007-05-20 Thread Tobermory
: What games ;) anything is possible .. just have to change the way u think about coding and stay away from systems .. ie sprite systems / scrolling systems make ever function bespoked to that task .. ie make a sprite cutter that loads data directly instead of reading from a ram location n

RE: What games

2007-05-20 Thread Chris White
:[EMAIL PROTECTED] On Behalf Of Tobermory Sent: 20 May 2007 12:17 To: sam-users@nvg.ntnu.no Subject: RE: What games Chris, Is this also true for music? Would it have any direct benefit? Howard (still reading the list in the background) -Original Message- From: [EMAIL PROTECTED

Re: What games

2007-05-20 Thread Colin Piggot
not to sure on music .. but .. reading n writing to ram was always its contention .. mostly the screen banks .. if music and player was kept in a sep bank then i would assume it have little benifit .. depends on the size of code that was outputed You'll have contention wherever you stick it

RE: What games

2007-05-20 Thread Chris White
:10 To: sam-users@nvg.ntnu.no Subject: Re: What games not to sure on music .. but .. reading n writing to ram was always its contention .. mostly the screen banks .. if music and player was kept in a sep bank then i would assume it have little benifit .. depends on the size of code

RE: What games

2007-05-20 Thread Adrian Brown
Subject: RE: What games ;) anything is possible .. just have to change the way u think about coding and stay away from systems .. ie sprite systems / scrolling systems make ever function bespoked to that task .. ie make a sprite cutter that loads data directly instead of reading from a ram location

RE: What games

2007-05-20 Thread Chris White
doh i been in work for 4bytes per pixel far to long lolol , but yeah clipping is a bit of a nightmare .. :D C _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Brown Sent: 20 May 2007 15:14 To: sam-users@nvg.ntnu.no Subject: RE: What games Surely 8x8 was 64