Hi,
I've just discovered pyz80 and am having a fresh bash at some Sam
projects. As I'm simultaneously working on a Freescape interpreter for
the PC, my thoughts have inevitably turned to 3d on the Sam, even if
it means a Freescape-style non-realtime display. I'm therefore curious
about
Thomas Harte wrote:
I've just discovered pyz80 and am having a fresh bash at some Sam
projects. As I'm simultaneously working on a Freescape interpreter for
the PC, my thoughts have inevitably turned to 3d on the Sam, even if
it means a Freescape-style non-realtime display.
Cool!
besides
Well I'll certainly have to consider investing in some back issues of
Sam Revival. I'm pretty confident that I just bought one of your old
Sam's on eBay, so I'm suddenly with a real machine again, at least
temporarily. Though I think I'm going to have to contact you privately
concerning
Thomas wrote:
like only using 4 colours and using
palette switching so that the frame buffer only needs to be 'cleared'
every fourth frame. Or only a quarter needs to be cleared each frame,
if you prefer.
What I did on Stratosphere to clear the previous frame was to draw over the
previous set
Still fascinated by the subject. After many many wasted hours fiddling
around with routines, I can see that realtime updated 3D on the SAM is
possible, but haven't got the brainpower to finish off my buggy work...
Howard (=Tobermory)
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Howard wrote:
Still fascinated by the subject. After many many wasted hours fiddling
around with routines, I can see that realtime updated 3D on the SAM is
possible, but haven't got the brainpower to finish off my buggy work...
I remember you released your Open3D disk on your website many
My original Sam only had 256K. And it really annoyed me later on when
half the stuff on Fred wouldn't work, without warning. I think
Gamesmaster programs were the worst offenders — you'd get the game
clearly working, but with a bunch of monotone grey blocks moving
around instead of the
On 8 Apr 2008, at 14:35, Thomas Harte wrote:
I know there are some demos with bits of 3d graphics, but I figure
that spending 256 kb on getting the fastest possible rotating cube
isn't a helpful guide.
I assume you're referring to Marc Broster's Dead Wild Cat demo on
Fred 50, here?
In