My SAM is dead (boo hoo) :(
Thank God for SimCoupe (which is running 18 hours a day) :)
Ian Spencer wrote:
Just a test as I haven't had anything from the list since the 16th July.. Sams in hibernation, everyones on the beach
Ian
ALL-NEW
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- all new features -
I don`t know, hadn`t even heard of Driver version two `til Colin mentioned it to me...
What`s Steve up to now?\
I kinda left the SAM scene in `94, but been actively loving SimCoupe for 3 yeas or so :)DAVID LEDBURY [EMAIL PROTECTED] wrote:
--- Calvin Allett <[EMAIL PROTECTED]>wrote: Goo
mean with it`s own language, or API, scripting some?
I was told this was in the pipeline for Driver V2
Sounds like it was promising *_+Andrew Collier [EMAIL PROTECTED] wrote:
On Aug 31, 2004, at 9:51 pm, Calvin Allett wrote: Good luck with the shows :) Can anybody tell me if Driver could run two
MMMmm... all very mysterious... I thought Bob was outa the scene (if you can call it that) now...
I`ll drop it
:)Andrew Collier [EMAIL PROTECTED] wrote:
On Aug 31, 2004, at 11:01 pm, Calvin Allett wrote: I don`t know, hadn`t even heard of Driver version two `til Colin mentioned it to me
--- Dan Doore [EMAIL PROTECTED] wrote:
I'm personally saddened by the tone of Duncan's
email. If he owns the
rights to something, then I'm sure no-one has any
objections to him
exercising those rights.
I think that was the thing that upset me the most, I
too had many
conversations
--- Andrew Collier [EMAIL PROTECTED] wrote:
On Oct 24, 2004, at 1:44 pm, Calvin Allett wrote:
I wonder if he understands the fact that there is,
and
never really was any money in the SAM, that it was
a
machine supported by us, and his father as an act
of
love... and that his father
--- Colin Piggot [EMAIL PROTECTED] wrote:
Having been after one for years for my own
collection, I think that the 103
pounds I paid out for that one earlier was a
bargain... I just need to find
a suitable spot to hang it now!
I bought one for 80 quid at the time, and STUPIDILY
about 5
--- Gaz Wilson [EMAIL PROTECTED] wrote:
Alas the time to sell my retro collection has come,
and this too means
getting rid of my SAM - owned from new in 1989 this
had brought me
much pleasure over the years, but now it's time for
someone else
to benefit from a near mint SAM.
SAM, and
--- Gaz Wilson [EMAIL PROTECTED] wrote:
Alas the time to sell my retro collection has come,
and this too means
getting rid of my SAM - owned from new in 1989 this
had brought me
much pleasure over the years, but now it's time for
someone else
to benefit from a near mint SAM.
SAM, and
--- david [EMAIL PROTECTED] wrote:
Always interested in software also - i've lost so
many over the years :(
I think it`s a crying shame how little there is to buy
for the SAM, but then again, we all know the
quantity`s that were produced in the first place of
software.
Im really really
--- Gavin Smith [EMAIL PROTECTED] wrote:
I've been thinking a lot about this software archive
idea we've been talking
about, so thought I'd write up a little summary of
what my thoughts are.
Proposal:
A World Of Spectrum style semi-official archive for
SAM software, housed on the
web
--- Adrian Brown [EMAIL PROTECTED] wrote:
I had to live for 6 months with no computer to get
the sam :(
Phoo, that`s harsh...
I had to save for 18 months to get mine, luckily I
suppose as by Feb `91 the drives were all sorted...
although I did try the tapes... didn`t Flash take like
20
--- [EMAIL PROTECTED] wrote:
Hello folks,
Here is weeks of work and the result version 1 of
the users manual as a full
pdf.
There may be errors some text formatting may not
be 100% - Yet , but its a
start.
If someone can tell where to dump it to the new sam
archive site so I
--- Z80 [EMAIL PROTECTED] wrote:
Hi, is there a format for SimCoupe similar to
Sinclair Spectrum Z80/Sna
format ?
Regards,
Dumitru Florin Gabriel ( Zecut0r ).
Not that I`ve seen... if there was it`d have to be
either 256K or in a lot of cases 512K big, plus seen
as most
--- Will McGugan [EMAIL PROTECTED] wrote:
Hi folks,
This is kind of off topic. My hobby project this
year is a retro-style
game for the PC inspired by the classic (IMHO)
Speccy game - 'A Whole
New Ball Game' by Pete Cooke. Im sure most of you
have played it. My
version is called
--- Will McGugan [EMAIL PROTECTED] wrote:
Hi folks,
This is kind of off topic. My hobby project this
year is a retro-style
game for the PC inspired by the classic (IMHO)
Speccy game - 'A Whole
New Ball Game' by Pete Cooke. Im sure most of you
have played it. My
version is called
Merry Christmas everyone :)
Have a great time...
Calvin *_+
___
ALL-NEW Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
Merry Christmas everyone :)
Have a great time...
Calvin *_+
___
ALL-NEW Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
--- Simon Cooke [EMAIL PROTECTED] wrote:
Hi folks..
Embarassing question here... *cough*
Anyone got any idea how to install SAMDOS on a new
disk? I tried copying
onto a new SimCoupe disk, but for some reason that
didn't work.
I've got a christmas pressie for you if you can
--- Simon Cooke [EMAIL PROTECTED] wrote:
Hi folks..
Embarassing question here... *cough*
Anyone got any idea how to install SAMDOS on a new
disk? I tried copying
onto a new SimCoupe disk, but for some reason that
didn't work.
I've got a christmas pressie for you if you can
Congratulations Colin :) Well done on sticking it out,
oo-err *_+
Great news on the new software, the Gremlin games
especially being amazing to hear, I remember seeing
pictures of Harliquin back in the day and thinking it
looked brilliant, and whilst not being able to picture
Thing on a Spring, I
--- Stuart Brady [EMAIL PROTECTED] wrote:
Hi all,
I've written a few programs and a Linux kernel
module that allow a SAM
Coupe to be used as a keyboard under Linux.
To use this, you'll need the SAM Comms interface and
its driver disk,
and a serial cable.
For the programs, and
Sorry for the blatent rip off of a thread I seen on
WoS
but what do you guys reckon` is the biggest risk for
SAMs
longterm survival/rememberance?
To me it`s userbase... There`s possibly a smaller user
base than any machine, yet actual more web presence
than some of the older VERY early 80`s
From memory alone who`s missing from posting here?
To not still be typing in five minutes, I`ll only
mention a few but just a couple I`m amazed haven`t
found their way here being Colin MacDonald, though I
get the impression he`s doing well... and Ian Slavin
(Axe), would be cool too if Steve
--- david [EMAIL PROTECTED] wrote:
Theres a few faces i've not seen here often :(
:( / :) hehe
I just got a bit realisation kick in there, I never
mentioned Bruce or Gordon, naughty naughty, hehe...
Should have mentioned them straight away, OH and also
of course Dr Andy Wright, author of my
Just wanted to hi to you guys (pity I can`t say and
gals, hehe)
Lost my internet connection few months ago so normally
I`d have to say hope I ain`t missed anything, but in a
scene as small as ours (or yours seen as I`m not a
ragular) I hope I`ve missed loads.
from my quick lookabout (and on pay
Just wanted to say hi to you guys (pity I can`t say
and gals, hehe)
Lost my internet connection few months ago so normally
I`d have to say hope I ain`t missed anything, but in a
scene as small as ours (or yours seen as I`m not a
regular) I hope I`ve missed loads.
from my quick lookabout (and on
--- Chris White [EMAIL PROTECTED] wrote:
Hiya everyone
Quicky , I been emailed n asked if anyone has a full
boxed version of
lemmings for sam they wanna sell , if so email me
with price etc and go from
there
O n happy Halloween
Cw
Sadly I was unable to buy it at the
--- Dan Dooré [EMAIL PROTECTED] wrote:
Calvin Allett wrote:
The version I have is early but will upload it
hopefully in next few days... also, who did the
hack
to allow Mouse control?
It was the copy on the disc that came with the Sam
Mouse so I think it
was someone within
for a couple of weeks... great latest issue Colin!
--- Calvin Allett [EMAIL PROTECTED] wrote:
Just wanted to hi to you guys (pity I can`t say
and
gals, hehe)
Lost my internet connection few months ago so
normally
I`d have to say hope I ain`t missed anything, but
in
a
scene
What are the most important disks which you remember
which are missing?
i`m sure I seen one issue of Review by Ron Stirling on
nvg, and i only had two issues,, one of which is now
knackered, but I wouldn`t mind a look at his menuing
sytem in Basic Code...
There seems to be some disk magazines
I don`t mean so much hardware (yet also), but what Dos
is standard? is it all B-Dos? and what is the relation
with B-Dos and Basic, can MasterBasic be run with BDos
to effect a 30 percent Put speedup?
Never got anywhere with Bdos, but interested...
--- Ian Spencer [EMAIL PROTECTED]
wrote:
- Original Message -
From: Calvin Allett [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, November 08, 2005 2:36 AM
Subject: What be classed as the standard nowadays?
I don`t mean so much hardware (yet also), but what
Dos
--- [EMAIL PROTECTED] wrote:
My Sam system/set up is
Sam 512, 1 floppy, Atom with CF card 256 and slave
Harddrive Maxtor 7 gig an
old PC spare drive.
(slave drive when in use powers from an old PC psu)
with a small switch fitting to switch the CF card
to master or slave ,
--- david [EMAIL PROTECTED] wrote:
--- Calvin Allett [EMAIL PROTECTED] wrote:
I don`t mean so much hardware (yet also), but what
Dos
is standard? is it all B-Dos? and what is the
relation
with B-Dos and Basic, can MasterBasic be run with
BDos
to effect a 30 percent Put speedup
--- Colin Piggot [EMAIL PROTECTED] wrote:
Calvin Allett wrote:
from my quick lookabout (and on pay per minute so
very
quick) I`d like to say nice one to Colin, jeez you
do
a lot for the scene, the new games are looking
cool,
especially Harlequin which I somehow missed out
--- Colin Piggot [EMAIL PROTECTED] wrote:
Calvin Allett wrote:
sorry for more questions, but is the boot rom
something like the ones Steve Nutting was doing
back
in the day, i.e. to fix disk corruption, or is it
(hopefully) to possibly boot up with extra code
for
newer stuff?
I
--- Colin Piggot [EMAIL PROTECTED] wrote:
Calvin Allett wrote
David, did you ever remember what the cheat was
for
Manic Miner ? I seem to rember you saying
something
about a combination of two things/sets of key
presses
at different times and a clue like Ice cream or
summit
I
--- Dan Dooré [EMAIL PROTECTED] wrote:
Calvin Allett wrote:
I don`t mean so much hardware (yet also), but what
Dos
is standard? is it all B-Dos? and what is the
relation
with B-Dos and Basic, can MasterBasic be run with
BDos
to effect a 30 percent Put speedup?
From
http
--- Colin Piggot [EMAIL PROTECTED] wrote:
Calvin Allett wrote:
is it a Mod you provide service for (as Im not
alowed
near electronics, hehe) :)
If it's something you want done, then yes, I can
easily do it for you.
Thinking about it, it probably would be as even
after (hopefully
--- Dan Dooré [EMAIL PROTECTED] wrote:
Calvin Allett wrote:
What are the most important disks which you
remember
which are missing?
I think most stuff is now up on NVG apart from
these:
I have a list somewhere on real SAM Coupe disk from
Pat Spencer, who used to trade a lot (and whom
david [EMAIL PROTECTED] wrote: Can't remember to be honest... but theres 2 parts toit...4 keys during the scrolly message - and CLF (CopyrightLiberation Front aka KLF - as Matthew was a bigfan!) during the game... You could always use the NMI button if you want ;) Nice one :)I`ll give
Dave [EMAIL PROTECTED] wrote: On Sat, 12 Nov 2005 15:15:28 + (GMT), david wrote:--- Calvin Allett wrote: I think that`s the name, I know he managed to get I think there must be a few crossed wires about Derek Morgan. He livesin Skelmersdale, Lancs, and he had a PD library and F9
[EMAIL PROTECTED] wrote: Just a remark - if my last post came to you broken (like only 3 sentences), then ignore it, please. I wrote quite a long one, but it was cutted down and I don't know the reason.Sorry for inconvienence!ellvisYeah, it was only three lines... it seems to say enough though
david [EMAIL PROTECTED] wrote: You're probably right.It was a waste of my time anyway.Project abandoned. I think this is a bit of a shame :( I`m sincerely sure that this isn`t/wasn`t a waste of your time David... I know for
:D Happy New Year !
Been playing on E.S.I.`s Ice Chicken earlier :) Got up to level 5, it`s a lot
easier than I`d remembered.
Which emulator on SAM do you guy`s use? I only ask as I`d like to take 48K
snaps from say WoS and play them on SimCoupe and never managed it due to
different format
Thanks, I`ll check what it was that I couldn`t load, but I`m not sure
if I ever got anywhere with B-Dos, still never used it.
So it`s possible to just take a standard file from WoS and load it
directly into emulator?
Colin Piggot [EMAIL PROTECTED] wrote: Which emulator on SAM do you guy`s
Nice one, I`d love to play Rentakill Rita, Bosconian 87 and a few others on
SAM, just for the different aspect ratio.
Could you post a link to your site please :)
Martijn Groen [EMAIL PROTECTED] wrote: Colin Piggot wrote:
Which emulator on SAM do you guy`s use? I only ask
as I`d like to take
1874 here :) Played it the other night then just spent 10 mins now. don`t know
if I can cut anything off time wise. will youtube a version.
Simon Owen [EMAIL PROTECTED] wrote: Just a daft question/challenge really,
and one I know has been done for
the Speccy version. What's the highest
I`ve come across a little routine on an old disk magazine that provides four
8*8 pixel masked `sprites` via a MC interrupt routine, it seems pretty fast,
and am wondering about trying to use it, however I`m wondering if it`s possible
to alter an interrupt routine so that it only runs the code
Calvin Allett wrote:
so would it seem feasable to be able to alter the routine
with a flag, so that it jumps straight back every other frame
and only draws the other frames?
`Assuming you don't need to worry about redrawing them if they haven't
`moved
`you could simply add your own
Calvin Allett wrote:
I`ve been wondering this before, in relation to the Mayhem
accelerator, as if wanting to write a game to run at 20Mhz
(about four times normal speed with uncontended RAM?)
then if I`d be able to run an intterupt music player, but have
the player altered to only play
I still need to catch up on the later issue`s, and the earlier ones... I`d
forgot there was such an article, but I`d heard, one of the early ones I think
:)
[EMAIL PROTECTED] wrote: Quoting Calvin Allett :
I`ve come across a little routine on an old disk magazine that
provides four 8*8
I was supposed to upload Issue 4 and 6 of Arcadia last year, and never got
round to it, well I`ve found issue 6, and upped it to :-
http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html
Can`t find issue 4 at the mo, but I`m sure I had it, so will see if there`s
any disks I forgot to
I`m working on a few things at the moment that use 4 - 8 palette lines, doesn`t
slow basic down noticeably, but when changing them there`s a very slight delay,
as
there are 8 changes/commands that need to be made at once... I was wondering if
anybody could help me out with the following.
Does
Thank you so much Colin :D
So that`sMem$(22016 to 22527) ... I tried to convert it with the
character and got a - number, lol, I take it the char is to denote Hex..
I did try and find it myself a few times in the tech manual, but couldn`t...
right, I can see if it`s faster now *_+
Colin
cheers *_+ That`s even better if you can use hex in Mem$, that`s another thing
learnt :) I normally hate it when every MCoder use`s Hex all the time, but I
suppose I should get used to it if ever I`m to learn MC :)
Colin Piggot [EMAIL PROTECTED] wrote: Thank you so much Colin :D
So that`s
) ripped perfectly, so I`ll
re-rip it if it has any errors...
Dan Dooré [EMAIL PROTECTED] wrote: Calvin Allett wrote:
http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html
Verified and pushed to incoming/ on NVG
Can`t find issue 4 at the mo, but I`m sure I had it, so will see
PROTECTED] wrote: Quoting Calvin Allett :
I still need to catch up on the later issue`s, and the earlier
ones... I`d forgot there was such an article, but I`d heard, one of
the early ones I think :)
I've got a site to work on tonight, otherwise I'd be dipping in my issues to
look for you
`Did someone call? ;) Yes it was the early issues, it was issues 1-5 i think,
` i was only talking to colin this evening about that, now ive moved i
` really need to get on with finishing it, although i lost all my code
` when i lost the sam harddrive. Ive now got a sam in a can and have
` some
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really
a proper game yet, but spent a lot of time trying to get it to as fast a speed
as I can, so that I can start adding in game elements.
It`s more of a reintroduction to SAM Basic and a test to see what can
be got out of
What`s the difference between a JP and a JR, I don`t even mean
in T-States, but what varies between the way they work. If you`s
don`t mind me asking ?
Cal...
`Geoff Winkless [EMAIL PROTECTED] wrote:`Geoff Winkless wrote:
Anyway, something like:
[snip]
Sorry, it's been a while and I was tired
commands,
some dont, its not always that hard to alter. The grabbing is a similar MC
routine.
Adrian
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett
Sent: 16 May 2007 02:46
To: Adrian
Subject: RE: MC Interrupts
`Did someone call? ;) Yes
Ah sweet :) soz for delay, just spent 45 mins typing another reply !
Handy command then JR
Colin Piggot [EMAIL PROTECTED] wrote: What`s the difference between a JP
and a JR, I don`t even mean
in T-States, but what varies between the way they work. If you`s
don`t mind me asking ?
JP reads
these variables into somewhere for the
MC to know where to place them? Once it was know where all the
different variables are in memory?
Calvin Allett [EMAIL PROTECTED] wrote: Thanks for the detailed reply :)
Can`t wait to be able to afford a Mayhem, hopefully sometime after
Christmas :) I`ve got
the code is run?
Andrew Collier [EMAIL PROTECTED] wrote:
On 17 May 2007, at 22:17, Calvin Allett wrote:
What`s the difference between a JP and a JR, I don`t even mean
in T-States, but what varies between the way they work. If you`s
don`t mind me asking ?
A JR takes less space, two bytes
.
Adrian
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett
Sent: 16 May 2007 03:01
To: Adrian
Subject: Testing new routines - shiddy Tomato Antics
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really
a proper game yet
So the SAMs z80 really is actually slowed down quite considerably, I hadn`t
realised how much :(
Thanks for the details :)
Andrew Collier [EMAIL PROTECTED] wrote: On 17 May 2007, at 23:24, Calvin
Allett wrote:
Andrew Collier wrote:
Because of the Sam's memory timings, using JR is usually
Just a quick message, as I`m a bit/loads hungover after three days on the cider
:( hehe
Sorry you had so much trouble posting Adrian, I didn`t mean
to ask so much, or to go into so much detail about what I had
been envisioning possible with Basic, so thanks again
for replying so fully, I
Just a quick thought,
What games could be accomplished on the ol` SAM, everybody always
says about how underpowered the SAM is in Mode 4, but when I`m
playing more Spectrum games recently, I`m getting a certain shock as to
how many games ran at perhaps lower than 8 fps, and yet it doesn`t
matter,
Looks great to see a real SAM on teh Tube :D The card looks
interesting too, great the way it just slots in.
Edwin Blink [EMAIL PROTECTED] wrote: Here are some movies on the Atom-Lite.
http://www.youtube.com/v/xKIsEr660HA
http://www.youtube.com/v/QBVsGCV4sPA
Sorry for the poor quallity. but
I`ve been missing out, apart from a few issue`s rounabouts 8-10, don`t normally
get out during day to get postal order`s, but my Sister`s gonna let me use her
credit card. I for one seriously have been knowing what I`m missing out on,
it`s a brilliant treat :)
Nice to see you bringing them out
I had a few brief dabbles when you first started up your archive, got a few
simple games running, wouldn`t mind having a good look at it properly, if you
can run the software that Id`ve used on PCW`s at school.
Good luck getting something sorted regarding Atom support :) For now, would it
be
MasterDOS) and
also the discs are in cp/m format.
Colin.
==
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/
- Original Message -
From: Calvin Allett
To:
Sent: Saturday
:)
Chris Pile [EMAIL PROTECTED] wrote: CA - Original Message -
CA From: Calvin Allett
CA To:
CA Sent: Sunday, May 20, 2007 10:41 AM
CA Subject: RE: Car game
CA ... Surprised more MC`ers don`t have a dabble with Basic more often tbh :D
Well you know what they say - when you've
CaffeineKid`s asking on WoS if anyone knows how to contact Balor Knight, as he
would like to ask permission before doing a remake of Astroball, just thought
I`d ask on here as a lot of you guys seem to be still pretty hooked up with
where people are/ what their doing etc etc
as titles, I know we don`t have a beat`em`up on the SAM (should we be pleased
with that, lol, it is a nice friendly computer after all, hehe), I don`t recall
hearing of any car games, is their any other genre`s you can think of that we
need? or specific games within a genre, galaxians/galaga
What Assembler would anybody reccomend me having a go with, i.e.
preferably the most easy to use :)
Feature`s don`t neccesarily top my needs, as I won`t be doing any
games in MC, just wanting to learn the language, and be able to try
a few small routines.
recommend TASM and your favorite editor.
Edwin
- Original Message -
From:Calvin Allett
To: sam-users@nvg.ntnu.no
Sent: Wednesday, July 04, 2007 7:05PM
Subject: Which assembler?
What Assembler would anybody reccomend me having a go with,i.e.
preferably
Hiya, just a quickie to say I`ve posted a video of a game
I`ve just started working on for the SAM with Mayhem accelerator.
It`s only a couple of days work, but I`m quite pleased with the
character control and collision detection so far, so thought I`d post :)
You can see the demo at :-
Could anyone tell me the address's to read using IN (or should that
be ports) for groups of SAM keys?
I need more than one keypress, and would like to use the
following keys (or groups)..
O, and P -
Z
and M
and space should be needed.
64509 seems to be keys Q,W,E,R,T
and from FRED issue 11A,
Just to say that there`s a link to
http://www.catering-machines.com/
been added to the links section, under the banner robot coupe (which
got me excited)... I don`t know how to remove it, or even if
anyone just can.. but just noticed it.
-
Yahoo! Mail
Just realised the port address's are seperated by 256 bytes, so
should be able to find the ones I need. I hadn't known that :)
Calvin Allett [EMAIL PROTECTED] wrote: Could anyone tell me the address's to
read using IN (or should that
be ports) for groups of SAM keys?
I need more than one
on IN 65534, but I would avoid that in basic because
you'll get into a lot of trouble with the mouse interface which
shares that address (kinda).
HTH,
Andrew
On 8 Aug 2007, at 00:25, Calvin Allett wrote:
Just realised the port address's are seperated by 256 bytes, so
should be able to find
I see how the keys on the left/right hand side of
the keyboard have the bits reversed... I am (currrently), was
gonna just go with tested values (15,23,27,29,30 or reversed)
but cheers for the Basic example of how to use BAND, and
what it is I can`t believe I had forgot about/never used it...
value 23 or 27 was true (well obviously, but
I still wasn`t thinking about that)
:)
cheers again. Great when you can get help after midnight, hehe
Calvin Allett [EMAIL PROTECTED] wrote: I see how the keys on the left/right
hand side of
the keyboard have the bits reversed... I am (currrently
Woah, looks like he`s trying to spam every single article/topic
Been spamming every few mins/ every hour for over 26 hours :(
Gavin Smith [EMAIL PROTECTED] wrote: WOSam is currently getting spammed like
crazy by a user called
brianbaker. Andrew or Dan can you guys delete his account? Is there
Can anybody recommend a good way of rotating some Mode 4 graphics at different
angles other than 90?
I only use Flash, and have nothing on PC... I think that SAM Paint let's you
do it but it`s protected needing a word from the manual :( I'm not sure if
the B-dos version is protected or not?
What's the best one to use nowadays? I used to love ICQ about 8 years
ago, but not tried out any of the other's. Is there anything that logs
onto them all, someone mentioned something a while back about some prog.
[EMAIL PROTECTED] wrote: Quoting Gavin Smith :
Perhaps you guys are all on Bebo
Cheer's, it was Trillian I'd been told about :)
Everybody seems to have MSN (if that's the hotmail one), it does
seem to be very popular.
[EMAIL PROTECTED] wrote: Quoting Calvin Allett :
What's the best one to use nowadays? I used to love ICQ about 8 years
ago, but not tried out any
-So for each position on the screen that the ball can be, you make nine
-decisions (currently based on testing the result of nine POINT
-statement), each one to determine to whether the graphic below a
-certain pixel is either:
-
- transparent;
- solid; or
- deadly?
-
-Am I right to think that,
http://www.youtube.com/watch?v=2RenBQ5GD24
That's nearly half the speed that the engine was just 4 weeks ago eek, hehe
P.S. I put a video up on my YouTube page, but it hasn't gone live yet, will
post when it does !
Of Calvin Allett
Sent: Friday, September 26, 2008 1:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Speed issue's with POINT (x,y)
http://www.youtube.com/watch?v=2RenBQ5GD24
That's nearly half the speed that the engine was just 4 weeks ago eek, hehe
P.S. I put a video up on my YouTube page
; I especially like
the way the ball crushes itself
to go through short spaces.
On Sat, Sep 27, 2008 at 1:52 PM, Calvin Allett
wrote:
another vid
http://www.youtube.com/watch?v=14m21hySxG8
Older versions, one faster, one slower:-
http://www.youtube.com/watch?v=U0ksam2anMI
http
Thought you'd been a bit quiet, hope ya enjoying the new job :)
Seem to have fallen a few issue's behind with SAM Revival, looking forward
to catching up !!!
Colin Piggot [EMAIL PROTECTED] wrote: Hi folks,
Apologies for being so quiet recently. Having started a new job a couple of
months ago I
Hey guys :) sorry I've not been around lately with my useless thoughts but just
been thinking again about how SAM's gonna be 20 this year and wondering if
anyone has plans for what we should do to celebrate and also worrying that for
projects we only really got 6 months or so...
Personally
Sorry to stray from topic but I seem to remember you saying that it would be
possible to use networking from basic (well hopefully MasterBasic), would it be
feasible to set up a server and have time to send perhaps even 6 - 8 bytes of
data for multiplayer games, or would it slow down a real
Thanks Chris, you know what, I'd forgotten it was the SAM's 25th birthday this
year, I feel quite ashamed, hehe
I'll post a video soon, meant to tonight but gotta get some more gfx done first
just to set the mood :)
I'd be honoured to get it on Sam Revival. It'd bring back some of those
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