Thomas Harte wrote:
If you
store a table of square roots for the Pythagoras, it speeds up
nicely (big table, but hell, you'll already be storing
perspective correction tables and SINE tables, so you won't be
bothered about memory).
There is an entire web page somewhere dedicated to getting fast
Tobermory [EMAIL PROTECTED] scribbled:
Thomas Harte wrote:
If you
store a table of square roots for the Pythagoras, it speeds up
nicely (big table, but hell, you'll already be storing
perspective correction tables and SINE tables, so you won't be
bothered about memory).
There is an
On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote in widescreen:
There is an entire web page somewhere dedicated to getting fast sqrts. I've
seen one
which uses only a 256 or 512 byte table but can do a 16bit sqrt in less than
100 cycles.
Don't know how that works, but just out
Just like PowerVR's gfx chips with tile rendering, which process
the z-buffering for the screen in small blocks and render only
what is visible.
This is common practice across all modern cards. A hierarchical approach is
taken - there
is a full z-buffer for all pixels, then a version with