Re: about that planned elite conversion

1998-12-07 Thread Chris Pile
-Original Message- From: stu [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 07 December 1998 21:46 Subject: about that planned elite conversion Hi everyone, I remember a little while back, plans to do a conversion of Elite for the SAM. Is this any further down the road?

Re: Christmas Present from Sad Snail Productions.reply

1998-12-22 Thread Chris Pile
-Original Message- From: Smith, Gavin [IRE07:8939:EXCH] [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 22 December 1998 15:05 Subject: RE: Christmas Present from Sad Snail Productions.reply Aw no Chris, tell me you're winding me up! And if not, patch it, please! I

Re: New URLs

1999-01-06 Thread Chris Pile
On Mon, 4 Jan 1999 19:52:01 - Tue, 5 Jan 99 22:52:27 GMT, David Ledbury [EMAIL PROTECTED] wrote: AFAIK he is Use a bit of netiquette mate! There's nothing wrong in using common 'net abbreviations... If you don't already know, AFAIK simply means 'As Far As I Know'...

Re: New URLs

1999-01-08 Thread Chris Pile
-Original Message- From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 08 January 1999 19:08 Subject: Re: New URLs IKWYM, I've been on the net for quite a while. I meant the ridiculous amount of quoting. I don't know if it bothers other people, but

TEST, PLEASE IGNORE...

1999-01-08 Thread Chris Pile
This is a test to see if I've entered the SAM group address in my address book correctly...

Re: Games Ahoy! - Dyzonium query

1999-01-22 Thread Chris Pile
Re: The Defenders game disk: Does the disk's version of Dyzonium have the cheat mode in it? It's an excellent game, but too hard for the likes of me. The version of Dyzonium (written by me old mate Balor Knight) on the Defender disk does have the cheat mode... However; I'm not going to 'spill

Re: Games Ahoy! - Dyzonium query

1999-01-23 Thread Chris Pile
I'm glad to hear that the games disk features the 'cheat' version of Dyzonium. A cheque will be sent before too long (Don't worry, I remember how to invoke the cheat routine!) I'm not too sure if Balor changed the cheat invocation in the final release!! Knowing how his mind works he probably

Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris Pile
I've played demos of both the Sam and Speccy versions of Astroball, though I never actually bought either. I liked the game, but I was mightily disappointed when someone said that the Space Invaders but wasn't in the Sam version... I did buy Dyzonium, though, and consider it to be one of the Sam's

Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris Pile
-Original Message- From: Chris White [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 24 January 1999 19:34 Subject: Re: Games Ahoy! - Dyzonium query Yes they do. And I (as a Console Proggrammer ) only do the titles I want to write and have as much input as time allows??

Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris Pile
-Original Message- From: Gordon Wallis [EMAIL PROTECTED] To: INTERNET:[EMAIL PROTECTED] [EMAIL PROTECTED] Date: 24 January 1999 20:49 Subject: Re: Games Ahoy! - Dyzonium query Hated it as in 'the project', 'the end result' or 'the Fantastic Four in general'? Yes!!! All of the above!!!

Re: Sam newsgroup

1999-02-09 Thread Chris Pile
...urr... who is this person with the nose btw?... ive never heard of him... sure his nose is wonderful though speaking of which... did the sam robot have a nose?... not an important q, but ya know... Karl Malden was in 'The Streets Of San Francisco', amongst other things!! Quite why

Malcolm Mackenzie.

1999-02-12 Thread Chris Pile
I was shocked and more than a little saddened to hear of the tragic death of Malcolm Mackenzie. I'd like to offer my condolences to his family and close friends. Although I never met Malcolm, I did speak with him several times on the telephone. He struck me as an honest chap with immense

Re: SAM FAQ Version 2

1999-02-19 Thread Chris Pile
-Original Message- From: Ian Collier [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 19 February 1999 16:38 Subject: Re: SAM FAQ Version 2 Chris Pile (oh, and I don't think you mentioned ProDos either) He didn't! Nor DEFENDER, which I'm sure my old mate Balor Knight (who

Re: SAM FAQ Version 2

1999-02-20 Thread Chris Pile
-Original Message- From: Simon Cooke [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 20 February 1999 00:27 Subject: Re: SAM FAQ Version 2 Heck, I've not seen it running on ANY SAM, never mind a *REAL* one. Any chance you can put out a demo version, Chris? Time limited

Unorthodox Frame Sync

1999-02-21 Thread Chris Pile
-Original Message- From: Simon Cooke [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 21 February 1999 07:38 Subject: Re: SAM FAQ Version 2 Unorthodox frame sync code? Pray tell! I can only think of a couple of ways of doing it... OK. Apologies to everyone because this

Re: Unorthodox Frame Sync

1999-02-22 Thread Chris Pile
-Original Message- From: Dave Hooper [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 22 February 1999 15:54 Subject: Re: Unorthodox Frame Sync call me mental, but that doesn't seem very unorthodox at all (it's the way i've always done it, anyway). It's a shame if this

Simcoupe

1999-02-24 Thread Chris Pile
Hi All, Regarding Simcoupe. What I'd like to see implemented is the 'screen off' BIT on port 254. Programs that turn the screen off to switch modes, or use screen area as a workspace, look so messy when the screen *isn't* being turned off. Flashes of crap look terrible!! Wouldn't it be

Re: SimCoupe

1999-02-24 Thread Chris Pile
-Original Message- From: Simon Cooke (Exchange) [EMAIL PROTECTED] To: 'sam-users@nvg.ntnu.no' sam-users@nvg.ntnu.no Date: 24 February 1999 21:27 Subject: SimCoupe Would make Simcoupe very nice if it could refresh at the proper rate... I'm willing to go for 60Hz refresh, if the PC can

Re: SimCoupe

1999-02-25 Thread Chris Pile
-Original Message- From: Andrew Collier [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 24 February 1999 22:37 Subject: Re: SimCoupe I think what Simon was saying, was that the Sam's 50Hz refresh would be speeded up to 60Hz and kept in time with the refresh rate of the

Re: SimCoupe

1999-02-25 Thread Chris Pile
-Original Message- From: Dave Hooper [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 25 February 1999 14:20 Subject: Re: SimCoupe I've emulated the saa1099 in software - i just need to collaborate with someone (anyone) so i can send the output to the soundcard... pretty

Re: SimCoupe protected disks

1999-04-08 Thread Chris Pile
Some softyware of mine Simons ECopy , which does copy ALL disks and could be used as a test etc Before Malcolm's untimely death he informed me that E-Copy (version 3 I think) failed to copy the protection I created for Defender... I tried *all* the PC copiers I could find and they failed too.

Re: SimCoupe protected disks

1999-04-09 Thread Chris Pile
Before Malcolm's untimely death he informed me that E-Copy (version 3 I think) failed to copy the protection I created for Defender... I tried *all* the PC copiers I could find and they failed too. Have you tried Cyclone (using the cart) on an Amiga then? :-) Dave I haven't. I'm not familiar

Re: Putting the whole boring argumet simply

1999-04-29 Thread Chris Pile
Funnily enough, that's EXACTLY what I've been wanting to do lately. I've got so many things I want to do for the SAM, but developing them on the SAM itself, as I find, is so bloody time-consuming! [cycle begin] boot up Pro-DOS. edit assembler/C program in text editer (ZDE) assemble (ZAS)

Re: Help with : Writing my first (decent) SAM program . . .

1999-05-14 Thread Chris Pile
If I page out the ROM can I use the lower 32k for the screen and the higher 32k for program . . . Yes. Andrew's already mentioned IM-1 interrupts, but you'll also need to stick your screen (assuming a mode-4 screen) in the top 32k if you want to retain use of the NMI button. If you're not

SAM mouse SimCoupe

1999-05-20 Thread Chris Pile
Can anyone tell me the accuracy of SimCoupe's mouse emulation with regards to a *real* SAM mouse? Chris.

Re: Persona

1999-05-27 Thread Chris Pile
Has anyone had any dealings with Persona in the last couple of months? I ordered some software 6 weeks ago and still haven't received anything. I've also tried mailing [EMAIL PROTECTED], but haven't heard anything back from there either. Try [EMAIL PROTECTED] or [EMAIL PROTECTED] One of

Is my mail getting through?

1999-05-28 Thread Chris Pile
Is my mail reaching other SAM users? Chris.

Re: Is my mail getting through?

1999-05-28 Thread Chris Pile
I, Justin Skists, hereby starts the flood of yes emails. Thanks!!

Re: td0 files

1999-06-10 Thread Chris Pile
-Original Message- From: Dan Doore [EMAIL PROTECTED] How do i transfer 'tdo' files downloaded from the net unto sam disks? You desire the evil Teledisk 2.12 for DOS, search for TELED212.ZIP on your favoured FTP search engine such as http://ftpsearch.lycos.com/ Be warned, it's been

Re: SAM Downloads

1999-08-20 Thread Chris Pile
-Original Message- From: Si Owen [EMAIL PROTECTED] Hopefully Persona will be back up and running at some point so I can re-order the items (including Defender :-)), but I've been waiting for a message from David before I do anything. It's a shame that so many items are stuck until

Re: SAM Downloads

1999-08-20 Thread Chris Pile
-Original Message- From: Andrew Collier [EMAIL PROTECTED] But I agree with Si - Defender is still quite new and I don't think it has had a chance to sell to its entire market yet. Has it ever been for sale at a Gloucester show, for example? I'm not sure. I think it was demoed at the

Re: SAM Downloads

1999-08-20 Thread Chris Pile
-Original Message- From: Andrew Collier [EMAIL PROTECTED] Don't forget that Astroball and Dyzonium are also bundled with Defender... both superb games too, IMHO (they each got Game Of The Month! in Second Opinion - see http://mnemotech.ucam.org/zodiac.html for reviews). Check out the

SAM DEFENDER

1999-08-26 Thread Chris Pile
Hi All, Some of you may know about SAM DEFENDER and my reluctance to release it because of the moral issues surrounding Persona, even thought I own all rights to the program. Basically I was waiting for David Ledbury's instructions with regards to Persona. Now David has left the SAM scene,

Re: SAM DEFENDER

1999-08-26 Thread Chris Pile
-Original Message- From: Simon Cooke [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no Date: 26 August 1999 02:08 Subject: Re: SAM DEFENDER Ok... so what did you do to it that breaks SimCoupe? :) A seasoned 'hacker' like yourself will have no trouble cracking it! ;-)

Re: SAM DEFENDER

1999-08-26 Thread Chris Pile
Original Message- From: Andrew Collier [EMAIL PROTECTED] To: Sam Users Group sam-users@nvg.ntnu.no Date: 26 August 1999 09:41 Subject: Re: SAM DEFENDER Not that I want to be unnecessarily picky, but on the site you say: LEGAL JARGON: I'm releasing SAM DEFENDER into the

Re: SAM DEFENDER

1999-08-27 Thread Chris Pile
-Original Message- From: Thomas Harte [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no Date: 27 August 1999 00:38 Subject: Re: SAM DEFENDER The game images plus some general background information can be found here: Since no-one else seemed to have, I'll just say :

Defender Source Code

1999-09-05 Thread Chris Pile
For those interested I have made the Defender source code available. http://homepages.enterprise.net/pegasus/defender Follow the link on the 'Downloads' page. Chris.

Re: Defender Source Code

1999-09-06 Thread Chris Pile
This is no problem: check out: ftp://ftp.nvg.ntnu.no/pub/sam-coupe/utils/misc/comet2a.pak ftp://ftp.nvg.ntnu.no/pub/sam-coupe/utils/misc/comet2a.td0 ftp://ftp.nvg.ntnu.no/pub/sam-coupe/utils/misc/comet2a.txt Nice one!!! Providing you have Comet that is! I don't. Plus, the PC is a far superior

Re: Defender on SimCoupe (Was: Defender Source Code)

1999-09-13 Thread Chris Pile
-Original Message- From: Si Owen [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no Date: 13 September 1999 13:34 Subject: Defender on SimCoupe (Was: Defender Source Code) I've only just got around to playing this - it's a superb port! I think a few of us will pay you back

Re: Source going up

1999-09-16 Thread Chris Pile
-Original Message- From: Simon Cooke [EMAIL PROTECTED] To: samusers sam-users@nvg.ntnu.no Date: 16 September 1999 00:07 Subject: Source going up I'm putting a whole chunk of source code online... Questions: Anyone object to the following going up? PRODOS 1st May 1992 source code

SAM Community

1999-10-06 Thread Chris Pile
Gavin, Could you e-mail me your address please as I wish to subscribe to SAM Community. I would have sent you an e-mail direct, but Outlook Express decided *not* to add your e-mail address to my address book the last time I mailed you, even though it's set to do so! Cheers, Chris.

What The Hell Is Going On?

1999-10-09 Thread Chris Pile
Can someone please tell me what's going on? I've just had to wait while 115, yes *115* messages downloded and they're nearly all the bloody same... Is some server set in an infinite loop re-sending the same messages to SAM Users? I don't fancy loggin on in a few hours only to have to download

RE: Greetz

1999-11-09 Thread Chris Pile
the second issue of Sam Community newsletter, Chris White has released Sam Defender into the public domain and there are more people on the sam-users list than I've seen in years. Chris White *didn't* release SAM Defender... I did!!! ;-) It's still available here:

RE: Greetz

1999-11-09 Thread Chris Pile
Chris - I am *so* sorry, I wrote this before my second coffee of the morning. No problem! I haven't had my first yet, so I'm a little ratty! ;-) It's still available here: http://homepages.enterprise.net/pegasus/defender/ And a bloody fine game it is - go get it - get it now! Is that

RE: New WinCoupe alpha test version (Was: Re: Defender)

1999-11-11 Thread Chris Pile
Aw, go on then, as long as you promise the GPL goblins won't come and get me! I've uploaded a new alpha test version to: http://www.obobo.demon.co.uk/WinCoupe.zip It's brilliant!

RE: Sam Coupe Scrapbook Updates / FAQ / WinCoupe

1999-11-22 Thread Chris Pile
Tim, Was Amalthea *really* written by Balor Knight?? I can safely say that it wasn't!! Done. I knew there was at least one group forgotten. At least one person and game forgotten too, namely me!! I was the 'other half' of Digital Reality with Balor Knight. I was the programmer of ProDOS,

RE: Sam Coupe Scrapbook Updates / FAQ / WinCoupe

1999-11-25 Thread Chris Pile
At least one person and game forgotten too, namely me!! Done. Cheers Tim! I agree with everyone else, the new colourful format is far more pleasing!

RE: SAAEmu 0.61

1999-11-26 Thread Chris Pile
-Original Message- From: Dave Hooper [mailto:[EMAIL PROTECTED] I'm a bit disappointed in Aley's SAAEmu 0.61. 1. Credit on the main screen (as requested!). Preferably immediately below the line that says Z80 emulator by FMS Aley Keprt, libraries by (c) FMS 1996. If possible, credit

RE: samdsk: thanks.

1999-11-26 Thread Chris Pile
-Original Message- From: Justin Skists [mailto:[EMAIL PROTECTED] Sent: 26 November 1999 10:01 To: 'sam-users@nvg.ntnu.no' Subject: samdsk: thanks. Oh, And Chris Pile's Defender. Wow! If you haven't played it, play it now! (Or was I the last one to do so?) But did he have to make it so

RE: defender (was: samdsk: thanks.)

1999-11-26 Thread Chris Pile
-Original Message- From: Justin Skists [mailto:[EMAIL PROTECTED] Sent: 26 November 1999 10:45 To: 'sam-users@nvg.ntnu.no' Subject: defender (was: samdsk: thanks.) I loved playing the Defender clones, when I was a kid, on the speccy. Perhaps it is difficult because I'm out of practice...

RE: defender (was: samdsk: thanks.)

1999-11-26 Thread Chris Pile
-Original Message- From: Justin Skists [mailto:[EMAIL PROTECTED] Sent: 26 November 1999 10:56 To: 'sam-users@nvg.ntnu.no' Subject: RE: defender (was: samdsk: thanks.) How did you manage to get the SAM conversion as close to the original as possible? Do you actually have a Defender arcade

RE: defender (was: samdsk: thanks.)

1999-11-26 Thread Chris Pile
-Original Message- From: Dan Dooré [mailto:[EMAIL PROTECTED] Sent: 26 November 1999 10:53 To: 'sam-users@nvg.ntnu.no' Subject: RE: defender (was: samdsk: thanks.) It could be yours for a mere UKP1500 http://www.emuunlim.com/Arcadewarehouse/defender.html with the buttons or

RE: Re[3]: Christmas Greetings, etc.

1999-12-21 Thread Chris Pile
-Original Message- From: Si Owen [mailto:[EMAIL PROTECTED] Sent: 21 December 1999 07:52 To: sam-users@nvg.ntnu.no Subject: Re[3]: Christmas Greetings, etc. Frode Tenneboe wrote: Ditto. Me too! Seconded, thirded, forthded... Etc!! ;-)

RE: SAM Community iss 2

2000-03-09 Thread Chris Pile
-Original Message- From: Ian Collier [mailto:[EMAIL PROTECTED] Sent: 09 March 2000 12:01 To: 'sam-users@nvg.ntnu.no' Subject: Re: SAM Community iss 2 Lucky Ladders IIRC :-) Aye, that's the one. Used to have a great 70's perm too! ;-)

RE: Where are YOU now?

2001-01-25 Thread Chris Pile
Here Here!!! I didn't have the bottle to post that! ;-) -Original Message- From: Johnna Teare [mailto:[EMAIL PROTECTED] Sent: Thursday, January 25, 2001 5:22 PM To: sam-users@nvg.ntnu.no Subject: RE: Where are YOU now? yawn yawn yawn - any chance of playing this out in private folks?

RE: SimCoupé/Win32 updated to 0.81

2001-02-27 Thread Chris Pile
Thanks for a great emulator! :) -Original Message- From: Simon Owen [mailto:[EMAIL PROTECTED] Sent: Tuesday, February 27, 2001 12:59 AM To: sam-users@nvg.ntnu.no Subject: SimCoupé/Win32 updated to 0.81 Yes indeed, believe you eyes, from our grip, at last you prise... a new

RE: Possibly New Keyboard membranes

2001-03-14 Thread Chris Pile
I need one, but would probably buy a couple providing they're not too pricey... -Original Message- From: Frans van Egmond [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 13, 2001 10:14 PM To: sam-users@nvg.ntnu.no Subject: Re: Possibly New Keyboard membranes I'm in the process of talking

Re: A couple of questions

2001-04-08 Thread Chris Pile
Hi Stewart, SAM DEFENDER is freeware and you're welcome to include it on your website. It's available in several file formats. Feel free to include the files on your site, or link to its homepage. It has moved from its current home to: http://homepages.tesco.net/~chris.pile/index.htm If any

[no subject]

2001-04-12 Thread Chris Pile
who

Re:

2001-04-14 Thread Chris Pile
Evenin' Nev! Things are fine, thanks for asking!! ;-) - Original Message - From: Nev Young [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: 12 April 2001 07:41 Subject: Re: On Wed, 11 Apr 2001 23:54:38 +0100, Chris Pile [EMAIL PROTECTED] wrote: who Good morning Chris. Howz

Re: ASCD 0.90

2001-08-13 Thread Chris Pile
From your homepage: SimCoupé is terribly badly written program, that was originally ... [snip] Ouch But it (SimCoupé) runs Defender, so it gets my vote!!! ;-) Oh, and Aley get rid of those God-awful pop-up's on your site. There are few things more annoying than squillions of

Re: ASCD 0.90

2001-08-14 Thread Chris Pile
Sam Defender is nice. But I can't play it since I can't start it. Please tell me what hidden combination of keys do it need to? 1. Get to redefine keys menu. 2. Start it. M, not too sure what you mean here??? From anywhere during the attract sequence you can press '1' to start a

Re: ASCD 0.90

2001-08-14 Thread Chris Pile
Of course, Mr.Holmes, it should read http://aley.borec.cz Yep, definitely better without pop-ups!! ;-) Chris.

Defender Update!

2001-09-17 Thread Chris Pile
Hi All, Perhaps some of you would like to know that SAM Defender has been updated. The update fixes a couple of obscure/rare bugs and also improves the 'close to the original' accuracy. These items have been nagging at me for a few years, so it was time to fix 'em! ;-) The following changes

Re: SimCoupe 1.0 released

2006-07-23 Thread Chris Pile
After downloading the latest SimCoupé I felt I had to register here and say what a superb emulator it has evolved into. A quality piece of work, and many thanks to Simon and his team for the hours of work which undoubtedly went into it. SimCoupé has to be one of the best and most complete

Re: SimCoupe 1.0 released

2006-07-24 Thread Chris Pile
Simon Owen wrote: Simon Cooke wrote: Interesting... Defender uses HPEN/LPEN... any idea how it uses it? It uses HPEN monitoring to track whether it's running late with the current frame. I believe it still expects to be over the main screen area after completing certain tasks, and if

SAM Dallas module

2006-12-04 Thread Chris Pile
Hi Folks, I tried emailing Edwin about this, but all email addresses I found for him simply bounced. So I'm posting here instead... Does anyone have programming information for Edwin's SAM Dallas clock module? Particularly the port addresses and how to read/write to the Dallas 114-bytes of

Re: SAM Dallas module

2006-12-04 Thread Chris Pile
Hi Si, Chris Pile wrote: I tried emailing Edwin about this, but all email addresses I found for him simply bounced. So I'm posting here instead... The last one he used on the list is edwin.blink at home dot nl - if he doesn't spot this I'll check when he's next on MSN. No problem. I

Re: SAM Dallas module

2006-12-04 Thread Chris Pile
Hi Wayne, Chris.. Hope you are all well. Steve Parry-Thomas is more likely than most to know how to contact Edwin. You were quite right! Steve emailed me Edwin's address. However, I won't need to bother him now, as all I wanted was the chip's port address. Which I now have! :-)

SAM Defender - Updated and Improved!

2007-03-20 Thread Chris Pile
Hi SAMsters, I've updated SAM Defender! Why? Well, basically I did all of the things I *should* have done back in '98. Things that have been annoying me for years! Below are a list of the things changed, plus any new features and also a link to where you can get this - finally (probably!)

Re: SAM Defender - Updated and Improved!

2007-03-21 Thread Chris Pile
] To: sam-users@nvg.ntnu.no Sent: Wednesday, March 21, 2007 9:42 AM Subject: Re: SAM Defender - Updated and Improved! Hi Chris. Great work! Now I know what I saw on the Bunnik new years party what Edwin wouldn´t tell me. Was a secret?! Keep on good work. Wolfgang Chris Pile schrieb: Hi SAMsters

Re: SAM Defender - Updated and Improved!

2007-03-21 Thread Chris Pile
Hi Edwin, Hi Chris, Exellent job ! Maybe now I have a better change on getting a real high score ;-) lol - me too! I was always hopeless at the game! :-) you had me fooled with the crash effect. I though the diskimage was corruped until I saw the initial test message :-) Edwin :-)

[no subject]

2007-03-23 Thread Chris Pile
who

Re:

2007-03-24 Thread Chris Pile
Ooops! :-) Wrong email address! Wanted to check if my old email address was gone off the list. It is.

Re: SAM Defender - Updated and Improved!

2007-04-12 Thread Chris Pile
snipped huge list Awesome! I'm amazed you found so many things to improve upon, as I don't remember any real differences from the arcade version. There are still one or two areas left which I could tweak - but I probably won't as they are pretty trivial. Well, until the mood takes me again!

Re: Car game

2007-05-21 Thread Chris Pile
CA - Original Message - CA From: Calvin Allett [EMAIL PROTECTED] CA To: sam-users@nvg.ntnu.no CA Sent: Sunday, May 20, 2007 10:41 AM CA Subject: RE: Car game CA ... Surprised more MC`ers don`t have a dabble with Basic more often tbh :D Well you know what they say - when you've

Re: Wish List - Software

2007-06-02 Thread Chris Pile
Pro-Dos uses the same floppy-disk format as Amstrad's PCW 8256 - and it will read original PCW disks. Of course, they need to be 3.5 disks rather than Amstrad's 3 format. ;-) Steve is correct in saying that Pro-Dos simply soaks up all available SAM RAM for its RAM-disk. If I remember, the

Re: Which assembler?

2007-07-04 Thread Chris Pile
I do all my SAM development on the PC, using a cross-assembler. For SAM development I chose the AS80 PC cross-assembler... Works a treat! It's free, and you can grab it here: http://www.kingswood-consulting.co.uk/assemblers/ My editor of choice is StarBase's CodeWright 6.5 - which is great.

Re: SAM Coupé - software request!

2007-11-20 Thread Chris Pile
Hi Ron, Sorry I can't help you in your search, but I'd be interested in seeing your Quix remakes - but can't find them on NVG. I started writing a version of QIX back around 1998 - the plan was to make it as arcade perfect as I could. Sadly, the combination of me being a lazy git - and having one

Re: SAM Coupé - software request!

2007-11-20 Thread Chris Pile
Hi Ron, Sorry I can't help you in your search, but I'd be interested in seeing your Quix remakes - but can't find them on NVG. I started writing a version of QIX back around 1998 - the plan was to make it as arcade perfect as I could. Sadly, the combination of me being a lazy git - and having

Re: SAM Coupé - software request!

2007-11-24 Thread Chris Pile
Hi Ron, Many thanks for that - Wolfgang sent a link to your software - thanks Wolfgang! Your game Quix is a very different beast to the arcade game Qix - in fact, only the name is similar! Apparently the arcade version is pronounced kicks - but I always pronounce it quicks ;-) Your game is

Re: In pursuit of Dead Wild Cat

2008-05-18 Thread Chris Pile
Re: code, I really don't think that cycle pinching is the main problem — I think it's algorithmic. I'm going to need to think about that a bit more. At the minute I'm a bit indoctrinated as to how I think a 3d pipeline should go, and I may need to rethink that. Sometimes you have to take

Re: Grabbing floppy images

2008-06-16 Thread Chris Pile
OT - slightly! It's great to see all the recent activity on the list and in the SAM scene - both in programming and hardware! It's *almost* enough to make you want to crack open a copy of CodeWright and start knocking out some Z80! Seriously, well done chaps it's great to see the little SAM

{Spam?} Re: New projects Byte-Back 2009

2008-10-07 Thread Chris Pile
- Original Message - From: Thomas Harte [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, October 07, 2008 7:25 PM Subject: Re: New projects Byte-Back 2009 TH Obviously this leaves a whole bunch of massive holes in what I can TH show; is anybody able to loan copies of

SAM's 20th Birthday

2009-08-02 Thread Chris Pile
Hi folks... There was a thread a while ago mentioning the SAM's 20th birthday. When exactly is the 20th anniversary of the machine? Chris...

Re: SAM's 20th Birthday

2009-08-02 Thread Chris Pile
Hi Wayne! Yep - seems like it was early if it was around December time... Memory isn't too good these days! ;-)) I have a couple of projects I started 10+ years ago, but never finished. It would be nice to complete one of these in time for the SAM's birthday. I've just been made redundant

Re: Hello to the Sam community!

2009-08-04 Thread Chris Pile
Blimey, this list's getting busier!! THE_WUB WROTE: As for my coding antics, as a newbie I doubt there is much I can provide except for laughs :) But I can definitely write a little about the system I've come up with for arranging my data, maybe with a view to someone more experienced pointing

Re: SAM's 20th Birthday

2009-08-06 Thread Chris Pile
- Original Message - From: da...@p.ard.co.uk I've a copy of the Rodney Zak's book going for a reasonable price soon :) Lol - I've still got a copy of that book lying about somewhere! But I don't think the old memory has gone that far... Yet!! ;-) I think I can still

Re: Good to see some activity

2009-08-08 Thread Chris Pile
- Original Message - From: Andrew Park alp...@..com Sent: Friday, August 07, 2009 12:06 PM AP Hello All, AP AP Good to see some activity on here. AP AP It would be interesting to know what projects people are working on I have a AP Hunchback game in progress ... I'd like

Re: unsubscribe

2009-08-10 Thread Chris Pile
Leaving the SAM scene? - Original Message - From: da...@properbastard.co.uk To: sam-users@nvg.ntnu.no Sent: Monday, August 10, 2009 12:24 AM Subject: unsubscribe please can some one unsubscribe me. thanks ps: good deal on a sam in a can - and a pile of software - please speak to

RE: SAMOnline... TCP/IP Stack Update

2009-08-10 Thread Chris Pile
Great achievement with the TCP/IP stuff!! Now who's going to be the first to post a tweet on Twitter using a real SAM!! It's already been done on the Speccy, and I imagine the Twitter protocol is quite trivial... Would be good to see! Chris...

Re: Getting back into z80 programming (code included)

2009-10-24 Thread Chris Pile
Just a quick glimps of the code shows you can save 8-clocks every itteration of your plotloop by getting rid of the SET 7,D instructions and putting a SCF before a RR D instruction. Replacing the SRL D's with RR D's. But as you're not likely to be using this particular plotloop in the final

Re: Porting spectrum games...

2010-07-18 Thread Chris Pile
Dizzy... Arrggh!! I loathe those games! :-)) Rob, if I were you I would be inclined to write your own code rather than try to disassemble the originals. The complexity and/or limit pushing of the original game will have a direct bearing on whether the original code is likely to be

Contention and JR instruction timing.

2011-04-25 Thread Chris Pile
Just a quick question regarding memory contention on the SAM and its effect on JP and the *unconditional* JR instruction. Z80 timing lists state that JP takes 10 T-States whereas an *unconditional* JR takes some 12 T-States. However, does the SAM's memory contention make all *unconditional*

Re: Contention and JR instruction timing.

2011-04-25 Thread Chris Pile
Hi Si, In a word... Wow! I hadn't realised there was such a performance hit using JP over JR! A 24T JP is painful! I've always used JP - assuming (naively) that it was faster based on Z80 T-state lists. So all these years I've been crippling my code with JPs when I should have used JRs!

Re: Contention and JR instruction timing.

2011-04-26 Thread Chris Pile
Hi Si, Yep - clear as mud! :-) Seriously, many thanks for the explanation - even my hardware-limited brain managed to understand all that! I take my hat off to hardware designers, it's certainly a black art! I've always tried to keep as much as I can in registers, so I've always been on

Re: Contention and JR instruction timing.

2011-04-26 Thread Chris Pile
Mmmm, not sure I would have like hardware scrolling to be honest. It would probably have meant a glut of scrolling marioesque platform games. Which - for me - is a whole lot less desirable than infinite ball demos! Some sort of blitter to chuck large blocks of data around at high speed would

Re: Contention and JR instruction timing.

2011-04-26 Thread Chris Pile
I'm not sure having only a basic ability to shift the screen around would have been much use without additional hardware support. Such as sprites for example. Having to render lots of software sprites over nothing more than a shiftable 24k lump of RAM would get very messy code wise.

Re: who wants some then ?

2011-06-06 Thread Chris Pile
You keep spamming on about a PUSH proportional print routine - why don't you write your own? It really isn't that difficult you know. And why have you got it in your head that PUSH is the way to go with this??? Sure, PUSH can dramatically speed up certain graphic-dumping operations - but

Re: New Game - Dave Invaders

2012-01-29 Thread Chris Pile
Have to send a me too post - really impressed. Love the graphics. That's two good new SAM games in the last year (Rob's Garden Centre Of The Universe game being the other one) - what's going on?! I agree 100%! It's quite worrying... But inspiring all the same. Maybe it's time for us old

  1   2   >