Everyone,
First of all, thanks to Tobias Leech for so quickly answering my previous
question on alpha values.
Now, I'm trying to understand movement. I managed to hack together a simple,
choppy, movement by teleportation app in which one can use ASDW to move a
rectangle around in the screen.
Hi Jack,
The problem is that an SDL::Rect stores it's x and y coordinates as
integers. When you subtract a small value from the coordinate the new
coordinate is truncated, which is why you are able to move in negative
directions. When you add a small value the same thing happens, but the
Hi!
When do we use blit and when do we use draw_something? Is blit faster / better?
Best regards,
Alex
-Ursprüngliche Nachricht-
Von: Tobias Leich [mailto:em...@froggs.de]
Gesendet: Sonntag, 10. Juni 2012 10:47
An: Jack Maney; sdl-devel@perl.org
Betreff: AW: Transparency?
Hi, you have
These draw_something methods out of the SDLx packages just use blit at
the end anyway.
A tip: dont care about speed right now, just try to get things working.
Optimize at the end.
Cheers
Am 10.06.2012 18:42, schrieb Alex:
Hi!
When do we use blit and when do we use draw_something? Is blit
This problems still occurs occasionally with Alien-SDL 1.434
http://www.cpantesters.org/cpan/report/04921c82-b30c-11e1-9066-3d54fb7543f5
I created an issue about this a while ago:
https://github.com/PerlGameDev/SDL/issues/233
The build option include ogg, but those same tests fail. Should