AW: Transparency?

2012-06-10 Thread Alex
Hi!

When do we use blit and when do we use draw_something? Is blit faster / better?

Best regards,
Alex

-Ursprüngliche Nachricht-
Von: Tobias Leich [mailto:em...@froggs.de] 
Gesendet: Sonntag, 10. Juni 2012 10:47
An: Jack Maney; sdl-devel@perl.org
Betreff: AW: Transparency?

Hi, you have to know that draw_rect works differently for your app surface and 
regular surfaces. If you draw to your app, the pixels just get the value of the 
color. But if you do this to a regular surface, and blit that to your app 
surface, the pixels will be blendet...
So create a new surface, modify that, blit and update.

Cheers

Jack Maney jma...@adknowledge.com hat geschrieben:

Hello,

I'm not so terribly new to Perl but very new to SDL.  I was fiddling with the 
following Hello, World!-ish code in the SDL manual:

use strict;
use warnings;

use SDL;
use SDLx::App;

my $app = SDLx::App-new( width= 800, height = 600 );

$app-draw_rect([ $app-width / 4, $app-height / 4,
  $app-width / 2, $app-height / 2, ],
  [ 0, 0, 255, 255] );

$app-update();

sleep(5);

and found that changing the alpha portion of the rectangle color (eg fading 
the rectangle out completely via [0,0,255,0]) had no effect on the rendering 
of the rectangle.  I did some searching on this and found some 
oldhttp://www.velocityreviews.com/forums/t906303-problem-with-alphachannel-with-sdl-xxx-blitting.html
 
questionshttp://markmail.org/message/lqtdvmmjmiryumrw#query:+page:1+mid:q63xng5hz7lpcsbl+state:results
 from 4+ years ago, but I'm wondering if there is a simple workaround or an 
approach that has come about since then.

Thank you for your time,

Jack



-
eMail ist virenfrei.
Von AVG überprüft - www.avg.de
Version: 2012.0.2177 / Virendatenbank: 2425/5054 - Ausgabedatum: 07.06.2012 



Re: Transparency?

2012-06-10 Thread Tobias Leich
These draw_something methods out of the SDLx packages just use blit at
the end anyway.

A tip: dont care about speed right now, just try to get things working.
Optimize at the end.

Cheers

Am 10.06.2012 18:42, schrieb Alex:
 Hi!

 When do we use blit and when do we use draw_something? Is blit faster / 
 better?

 Best regards,
 Alex

 -Ursprüngliche Nachricht-
 Von: Tobias Leich [mailto:em...@froggs.de] 
 Gesendet: Sonntag, 10. Juni 2012 10:47
 An: Jack Maney; sdl-devel@perl.org
 Betreff: AW: Transparency?

 Hi, you have to know that draw_rect works differently for your app surface 
 and regular surfaces. If you draw to your app, the pixels just get the value 
 of the color. But if you do this to a regular surface, and blit that to your 
 app surface, the pixels will be blendet...
 So create a new surface, modify that, blit and update.

 Cheers

 Jack Maney jma...@adknowledge.com hat geschrieben:

 Hello,

 I'm not so terribly new to Perl but very new to SDL.  I was fiddling with 
 the following Hello, World!-ish code in the SDL manual:

 use strict;
 use warnings;

 use SDL;
 use SDLx::App;

 my $app = SDLx::App-new( width= 800, height = 600 );

 $app-draw_rect([ $app-width / 4, $app-height / 4,
  $app-width / 2, $app-height / 2, ],
  [ 0, 0, 255, 255] );

 $app-update();

 sleep(5);

 and found that changing the alpha portion of the rectangle color (eg fading 
 the rectangle out completely via [0,0,255,0]) had no effect on the rendering 
 of the rectangle.  I did some searching on this and found some 
 oldhttp://www.velocityreviews.com/forums/t906303-problem-with-alphachannel-with-sdl-xxx-blitting.html
  
 questionshttp://markmail.org/message/lqtdvmmjmiryumrw#query:+page:1+mid:q63xng5hz7lpcsbl+state:results
  from 4+ years ago, but I'm wondering if there is a simple workaround or an 
 approach that has come about since then.

 Thank you for your time,

 Jack


 -
 eMail ist virenfrei.
 Von AVG überprüft - www.avg.de
 Version: 2012.0.2177 / Virendatenbank: 2425/5054 - Ausgabedatum: 07.06.2012