On 1.3.2013 5:34, Kartik Thakore wrote:
And then this.
Well it a collision of SDL2.dll (which comes from SDL2 binaries) vs.
SDL2.dll which is the output of compiling SDL2.xs
Grrr, somebody should propose a fix to p5p to produce something like
SDL2.xs.dll
Anyway I can prepare new
sdl-team has been added to SDL2, that should fix that.
--
Jeff
On Fri, Mar 1, 2013 at 6:46 AM, kmx k...@volny.cz wrote:
On 1.3.2013 1:08, Jeffrey Palmer wrote:
I went ahead and created that repo on github. Let me know if there's
anything I can do to help.
Thanks, could you please also
So I have been working on making a simple enough red screen and blue rect
on SDL2. I was using this code which is in two test cases in the repo:
http://wiki.libsdl.org/moin.fcg/SDL_RenderPresent
For the hardware render the D3DX9 is not loading well.
But for the software even I can see any