Thank you Oliver, this is great news!
With my mother tongue being German I don't care so much wether presentations
are in English or German,
but I'm looking forward to seeing it getting more attention and international
audience this way.
I hope to make it to Siegen again again this year.
Thanks Szabolcs!
Will wait for your scene file ;)
Chris
On 6 Jul, 2012, at 1:54 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Hey guys,
So it is sure it was not Species. I just referred to it because I have a
species figure in my scene, and someone mentioned he
Hi Szabolcs,
about corrupted UVs.
I´m currently creating UVs for existing meshes and have
found a few things to watch for.
*It´s not a good idea to delete the source mesh directly
after pasting UVs onto a target. Freezing the target´s
modeling stack first is a lot better.
*I avoid referenced
that's cool to hear. But when I watched it the first time I especially
noticed some jiggling on the cloth. Like in the shot on second 27 under her
arms and on second 39, his pants are jiggling. But this is surely accented
by the jiggle of his arms and the shadow on the pants from them.
I'm not an After Effects user for the most part, but this certainly looks
interesting:
http://aescripts.com/pixel-cloud/
-Paul
As far as I know, the jiggle on the pants is deliberate, under the arms not
so much :-)
I think the point being made is that MD allowed us to do cloth sims to a
much higher quality given the time constraints. For the sake of comparison,
we have a lot of experience with Syflex, and it still has
Yeah, looks like it only works as expected with factory properties :(
If I were you I might filter an object's properties by type not name, since
users can change that. For multiple properties of any type, you could then
determine the priority yourself using the property's Owners to check for
Hi Tim,
Just fyi, we treat every SI crash very seriously. If you have a scene file that
causes a crash when opened or have performed certain operations in Softimage
which lead to a crash, please let us know.
Ps: but please ensure that you do not have any custom operator in the scene.
Chris
Shameless educational plug about Python yield magic, for any coders
interested...
http://darkvertex.com/wp/2012/07/05/xsi-picking-forever-in-python/
And there's also the classic Normality plugin, which allow lighting
shading using normals passes:
http://www.3dcg.net/software/normality/
http://www.3dcg.net/manual/normality-user-guide/
On Fri, Jul 6, 2012 at 7:53 AM, olivier jeannel olivier.jean...@noos.frwrote:
This one is not bad either
http://wp.me/powV4-1X5
Stephen Blair
Softimage Support Specialist
Premium Support Services
Autodesk, Inc.
Montreal, Quebec, Canada
Blog: http://xsisupport.com
attachment: winmail.dat
dont forget AtomKraft for the win!
https://atomkraft.hk/aftereffects
On 6 July 2012 14:33, Alan Fregtman alan.fregt...@gmail.com wrote:
And there's also the classic Normality plugin, which allow lighting
shading using normals passes:
http://www.3dcg.net/software/normality/
Thank you Stephen!! This is awesome.
Thanks Chris!
I´ll see if I can set up a generic repro scene on the weekend or on Monday.
At least for the Regularize after Unfold thing.
Regarding *.scn files not opening, I´m lucky enough to only have that on
very rare occasions with third party render engines but usually merging scenes
Friday Flashback #77
Jeopardy time...what's the question for this answer? Softimage Plug-in
Description Language
http://wp.me/powV4-1Xi
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: June-29-12 10:40 AM
To:
Hello Nicolas --
There is no built-in way to pass a request (let alone execute a script
command) to the UI thread of SI. The workaround is to design a custom
message passing system and use a timed event on the main thread. Yes, it
is extremely nasty -- I would go so far as to call it a
I am pretty sure we are writing to LogMessage from background threads.
We have a logging system that routes all messages through a lock
though so two messages, even if they are on different threads, are not
being written at the same time. That may be addressing the issue you
are running into.
Thanks Kamen for the suggestion of using the timer callback.
Re: you guys not experiencing issues with LogMessage...
It's quite rare, but we do get the crash sometimes in regular use and I was
able to whip together a simple example that causes the crash pretty
regularly by calling LogMessage
Thanks for the tip of using the hidden window.
The strings are well formed and don't have strange characters.
I can get it to crash by calling LogMessage(crash) many times.
The printf trick sounds like a viable alternative as well. I'll try that
out.
-Nicolas
On Fri, Jul 6, 2012 at 11:58 AM,
Is the VC++ version associated with each version of Softimage documented
somewhere?
E.g. what VC++ version should be used for Softimage 2012?
On Fri, Jul 6, 2012 at 12:07 PM, Nicolas Burtnyk nico...@redshift3d.comwrote:
Thanks for the tip of using the hidden window.
The strings are well
i believe that is vs 2008.
i also think softimage 2013 switched to using vs 2010.
s
On Fri, Jul 6, 2012 at 12:16 PM, Nicolas Burtnyk nico...@redshift3d.comwrote:
Is the VC++ version associated with each version of Softimage documented
somewhere?
E.g. what VC++ version should be used for
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/files/cpp_setup_CompilingPlugins.htm
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: July-06-12 3:19 PM
To: softimage@listproc.autodesk.com
Thanks! Although I'm not particularly thrilled that 2005 is the version to
use with XSI 2012...
On Fri, Jul 6, 2012 at 12:20 PM, Stephen Blair
stephen.bl...@autodesk.comwrote:
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/files/cpp_setup_CompilingPlugins.htm
From:
Yeah I was surprised a bit to see 2005 listed as recommended...It does say that
you can use 2008.
I'm sure the dev team switched to 2008 back in Sept 2009.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk
Sent:
On Fri, Jul 6, 2012 at 3:16 PM, Nicolas Burtnyk nico...@redshift3d.com wrote:
Is the VC++ version associated with each version of Softimage documented
somewhere?
E.g. what VC++ version should be used for Softimage 2012?
It's not documented, apparently. That link that Stephen sent doesn't
I've never run into that myself (Softimage runs tons of stuff on
PostMessages and timers, including things like property page script
logic, the implementation of the printf rerouting to logmessage and
the history log itself).
if your plug-in must work on linux, I guess you'd look at pushing your
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