Re: International SOFTIMAGE|UeberTage 2012 meeting on Friday, September 28th 2012

2012-07-06 Thread Stefan Kubicek
Thank you Oliver, this is great news! With my mother tongue being German I don't care so much wether presentations are in English or German, but I'm looking forward to seeing it getting more attention and international audience this way. I hope to make it to Siegen again again this year.

Re: WHATTA HELL???????

2012-07-06 Thread Chris Chia
Thanks Szabolcs! Will wait for your scene file ;) Chris On 6 Jul, 2012, at 1:54 PM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hey guys, So it is sure it was not Species. I just referred to it because I have a species figure in my scene, and someone mentioned he

Re: WHATTA HELL???????

2012-07-06 Thread Tim Leydecker
Hi Szabolcs, about corrupted UVs. I´m currently creating UVs for existing meshes and have found a few things to watch for. *It´s not a good idea to delete the source mesh directly after pasting UVs onto a target. Freezing the target´s modeling stack first is a lot better. *I avoid referenced

Re: bbc olympics titles

2012-07-06 Thread Vladimir Jankijevic
that's cool to hear. But when I watched it the first time I especially noticed some jiggling on the cloth. Like in the shot on second 27 under her arms and on second 39, his pants are jiggling. But this is surely accented by the jiggle of his arms and the shadow on the pants from them.

AE relight

2012-07-06 Thread Paul Griswold
I'm not an After Effects user for the most part, but this certainly looks interesting: http://aescripts.com/pixel-cloud/ -Paul

Re: bbc olympics titles

2012-07-06 Thread Sajjad Amjad
As far as I know, the jiggle on the pants is deliberate, under the arms not so much :-) I think the point being made is that MD allowed us to do cloth sims to a much higher quality given the time constraints. For the sake of comparison, we have a lot of experience with Syflex, and it still has

Re: Property priority

2012-07-06 Thread Ciaran Moloney
Yeah, looks like it only works as expected with factory properties :( If I were you I might filter an object's properties by type not name, since users can change that. For multiple properties of any type, you could then determine the priority yourself using the property's Owners to check for

Re: WHATTA HELL???????

2012-07-06 Thread Chris Chia
Hi Tim, Just fyi, we treat every SI crash very seriously. If you have a scene file that causes a crash when opened or have performed certain operations in Softimage which lead to a crash, please let us know. Ps: but please ensure that you do not have any custom operator in the scene. Chris

Python trick to have a picking session of any arbitrary unlimited number of items

2012-07-06 Thread Alan Fregtman
Shameless educational plug about Python yield magic, for any coders interested... http://darkvertex.com/wp/2012/07/05/xsi-picking-forever-in-python/

Re: AE relight

2012-07-06 Thread Alan Fregtman
And there's also the classic Normality plugin, which allow lighting shading using normals passes: http://www.3dcg.net/software/normality/ http://www.3dcg.net/manual/normality-user-guide/ On Fri, Jul 6, 2012 at 7:53 AM, olivier jeannel olivier.jean...@noos.frwrote: This one is not bad either

Softimage 2013 SDK Guide in CHM format

2012-07-06 Thread Stephen Blair
http://wp.me/powV4-1X5 Stephen Blair Softimage Support Specialist Premium Support Services Autodesk, Inc. Montreal, Quebec, Canada Blog: http://xsisupport.com attachment: winmail.dat

Re: AE relight

2012-07-06 Thread Rob Chapman
dont forget AtomKraft for the win! https://atomkraft.hk/aftereffects On 6 July 2012 14:33, Alan Fregtman alan.fregt...@gmail.com wrote: And there's also the classic Normality plugin, which allow lighting shading using normals passes: http://www.3dcg.net/software/normality/

Re: Softimage 2013 SDK Guide in CHM format

2012-07-06 Thread Mitchell Lotierzo
Thank you Stephen!! This is awesome.

Re: WHATTA HELL???????

2012-07-06 Thread Tim Leydecker
Thanks Chris! I´ll see if I can set up a generic repro scene on the weekend or on Monday. At least for the Regularize after Unfold thing. Regarding *.scn files not opening, I´m lucky enough to only have that on very rare occasions with third party render engines but usually merging scenes

RE: Friday Flashback

2012-07-06 Thread Stephen Blair
Friday Flashback #77 Jeopardy time...what's the question for this answer? Softimage Plug-in Description Language http://wp.me/powV4-1Xi From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: June-29-12 10:40 AM To:

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Kamen Lilov
Hello Nicolas -- There is no built-in way to pass a request (let alone execute a script command) to the UI thread of SI. The workaround is to design a custom message passing system and use a timed event on the main thread. Yes, it is extremely nasty -- I would go so far as to call it a

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Ben Houston
I am pretty sure we are writing to LogMessage from background threads. We have a logging system that routes all messages through a lock though so two messages, even if they are on different threads, are not being written at the same time. That may be addressing the issue you are running into.

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Nicolas Burtnyk
Thanks Kamen for the suggestion of using the timer callback. Re: you guys not experiencing issues with LogMessage... It's quite rare, but we do get the crash sometimes in regular use and I was able to whip together a simple example that causes the crash pretty regularly by calling LogMessage

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Nicolas Burtnyk
Thanks for the tip of using the hidden window. The strings are well formed and don't have strange characters. I can get it to crash by calling LogMessage(crash) many times. The printf trick sounds like a viable alternative as well. I'll try that out. -Nicolas On Fri, Jul 6, 2012 at 11:58 AM,

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Nicolas Burtnyk
Is the VC++ version associated with each version of Softimage documented somewhere? E.g. what VC++ version should be used for Softimage 2012? On Fri, Jul 6, 2012 at 12:07 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: Thanks for the tip of using the hidden window. The strings are well

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Steven Caron
i believe that is vs 2008. i also think softimage 2013 switched to using vs 2010. s On Fri, Jul 6, 2012 at 12:16 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: Is the VC++ version associated with each version of Softimage documented somewhere? E.g. what VC++ version should be used for

RE: Logging to the history window from a custom renderer

2012-07-06 Thread Stephen Blair
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/files/cpp_setup_CompilingPlugins.htm From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: July-06-12 3:19 PM To: softimage@listproc.autodesk.com

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Nicolas Burtnyk
Thanks! Although I'm not particularly thrilled that 2005 is the version to use with XSI 2012... On Fri, Jul 6, 2012 at 12:20 PM, Stephen Blair stephen.bl...@autodesk.comwrote: http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/files/cpp_setup_CompilingPlugins.htm From:

RE: Logging to the history window from a custom renderer

2012-07-06 Thread Stephen Blair
Yeah I was surprised a bit to see 2005 listed as recommended...It does say that you can use 2008. I'm sure the dev team switched to 2008 back in Sept 2009. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk Sent:

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Luc-Eric Rousseau
On Fri, Jul 6, 2012 at 3:16 PM, Nicolas Burtnyk nico...@redshift3d.com wrote: Is the VC++ version associated with each version of Softimage documented somewhere? E.g. what VC++ version should be used for Softimage 2012? It's not documented, apparently. That link that Stephen sent doesn't

Re: Logging to the history window from a custom renderer

2012-07-06 Thread Luc-Eric Rousseau
I've never run into that myself (Softimage runs tons of stuff on PostMessages and timers, including things like property page script logic, the implementation of the printf rerouting to logmessage and the history log itself). if your plug-in must work on linux, I guess you'd look at pushing your