Hi
I was wondering why the spring operator for chains is still absent in
Softimage’s interface.
After all these years one still has to select the effector, then the root,
then run the command: ApplyOp(Spring, null);
I don't even remember where I found this info and can't find it back in
With ICE Kine, mt_Spring, and others I would think the newer setups would
be a bit better and controllable.
Eric Thivierge
http://www.ethivierge.com
On Wed, Jul 11, 2012 at 6:33 PM, David Saber davidsabe...@sfr.fr wrote:
Hi
I was wondering why the
Same here, can't repro this as both the if node and mute in the simulate bullet
node are working.
Can you elaborate abit more on what you meant by
Simulate Bullet Rigid Bodies, it STILL EVALUATES.
Chris
Sent from my iPhone
On 11 Jul, 2012, at 3:55 AM, Grahame Fuller
Sorry for my late reply, I was busy with another project.
Now I'm back again with my PSD problem.
My problem seems to be only with PSD files.
I can't change any existing TGA Image Source with a PSD file and see the
change in real time.
I can do it with TGAs, PICs and TIFFs so far but not with
Anyone else had this problem? Even with the sample code from the docs, I
cannot for the life of me read this particular pointcloud's StrandPosition
attribute.
It's the right size, but it's full of empty tuples. :/ Argh!
Any clues appreciated.
Cheers,
-- Alan
It's from the docs, but sure...
http://pastebin.com/B5MFweQC
On Wed, Jul 11, 2012 at 10:23 AM, Alok alok.gan...@modusfx.com wrote:
Hi Alan,
Can you please post the relevant code
On 11/07/2012 10:06 AM, Alan Fregtman wrote:
Anyone else had this problem? Even with the sample code from
I can, and I do eventually, but I don't have any control over the
subcomponents in that frozen system. I can't model on top of it, extract
anything, or tweak anything. It's literally a locked pointcloud with
inaccessible geo in it.
Or is it? Is there some way of accessing the raw geo inside
Got it working. Turns out it was a Softimage Dispatch bug. :\
On Wed, Jul 11, 2012 at 11:11 AM, David Barosin dbaro...@gmail.com wrote:
Not sure if this applies to your situation. I've noticed that sometimes
you have to force a display of the attribute before a script can read it.
On Wed,
Exactly. That's the problem I'd like to find a solution for. Obviously,
I don't want to go converting 40 bazillion ICE polygons to real
polygons. But a few thousand, sure.
Modo's replicators, while not in the same league as ICE in terms of
power, make it very easy to convert those instances
yes, but it was already linked :)
leo's issue with this compound was that it worked with only one instance
master.
On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Is that what y’all looking for?
Hey Jeremie,
considering the COM architecture (interfaces inheritance) + the python
binding (dynamically invoking), this is really a bad idea to even think to
inheritance... The most easiest and elegant way that I think of is to wrap
the desired object into a class.
On another hand, you're able
Hi all,
I am trying to find the best way to move a point along a path of the shortest
distance between two points on the surface of a sphere.
Probably a pretty basic geometry function but I am having trouble even starting.
From what I can gather the way to solve this is through a Great Circle
I don't have time at the moment to try building it in ICE, but conceptually
maybe this would be a start:
1. visualize your 2 points on a sphere
2. create a duplicate sphere at the same location as the original
3. rotate the new sphere about local X and Z until both points lie on
the
I'm looking to create a specif type of geodesic sphere like the one in this pic.
http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif
Basicall as many hexagons as I can muster :-) Anyone got some idea on ways to
do this in Soft or even in a 3rd party program?
Cheers
Slight variation on the same general idea, plus visual path debugging and
ICE kinematics to constrain a null between two quaternions:
http://dl.dropbox.com/u/441883/xsi/quatPathInterpolate_example.gif
...and an emdl (saved in SI 2012) of it:
It's a little ugly to import this Collada stuff, but it might be close to
what you need:
http://sketchup.google.com/3dwarehouse/details?mid=6471b4f8826aa94d501e315ee3bac6cprevstart=0
On Wed, Jul 11, 2012 at 4:02 PM, Simon Van de Lagemaat
si...@theembassyvfx.com wrote:
I'm looking to create a
No, it supports multi-instance masters, unless my memory is really bugged ;)
But I doubt as I remember supporting more than one shape was the
interesting thing in building this compound.
Cheers,
Guillaume Laforge
On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote:
yes, but
im confused... when i used it i had issue with particle clouds with many
different instance shapes and if i deleted particles. maybe you updated it?
regardless ciaran's looks like it works and if that doesn't i know a user
can employ the same technique used by crowdfx to get a polymesh per
you might also want to take a look at this:
http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geosphere/
cheers
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