Spring operator for chains still missing in the GUI?

2012-07-11 Thread David Saber
Hi I was wondering why the spring operator for chains is still absent in Softimage’s interface. After all these years one still has to select the effector, then the root, then run the command: ApplyOp(Spring, null); I don't even remember where I found this info and can't find it back in

Re: Spring operator for chains still missing in the GUI?

2012-07-11 Thread Eric Thivierge
With ICE Kine, mt_Spring, and others I would think the newer setups would be a bit better and controllable. Eric Thivierge http://www.ethivierge.com On Wed, Jul 11, 2012 at 6:33 PM, David Saber davidsabe...@sfr.fr wrote: Hi I was wondering why the

Re: Simulate Bullet Rigid Bodies evaluates even when condition is False?!

2012-07-11 Thread Chris Chia
Same here, can't repro this as both the if node and mute in the simulate bullet node are working. Can you elaborate abit more on what you meant by Simulate Bullet Rigid Bodies, it STILL EVALUATES. Chris Sent from my iPhone On 11 Jul, 2012, at 3:55 AM, Grahame Fuller

Re: Reload PSD

2012-07-11 Thread Martin
Sorry for my late reply, I was busy with another project. Now I'm back again with my PSD problem. My problem seems to be only with PSD files. I can't change any existing TGA Image Source with a PSD file and see the change in real time. I can do it with TGAs, PICs and TIFFs so far but not with

Trying to read StrandPosition via Python, getting empty tuples

2012-07-11 Thread Alan Fregtman
Anyone else had this problem? Even with the sample code from the docs, I cannot for the life of me read this particular pointcloud's StrandPosition attribute. It's the right size, but it's full of empty tuples. :/ Argh! Any clues appreciated. Cheers, -- Alan

Re: Trying to read StrandPosition via Python, getting empty tuples

2012-07-11 Thread Alan Fregtman
It's from the docs, but sure... http://pastebin.com/B5MFweQC On Wed, Jul 11, 2012 at 10:23 AM, Alok alok.gan...@modusfx.com wrote: Hi Alan, Can you please post the relevant code On 11/07/2012 10:06 AM, Alan Fregtman wrote: Anyone else had this problem? Even with the sample code from

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
I can, and I do eventually, but I don't have any control over the subcomponents in that frozen system. I can't model on top of it, extract anything, or tweak anything. It's literally a locked pointcloud with inaccessible geo in it. Or is it? Is there some way of accessing the raw geo inside

Re: Trying to read StrandPosition via Python, getting empty tuples

2012-07-11 Thread Alan Fregtman
Got it working. Turns out it was a Softimage Dispatch bug. :\ On Wed, Jul 11, 2012 at 11:11 AM, David Barosin dbaro...@gmail.com wrote: Not sure if this applies to your situation. I've noticed that sometimes you have to force a display of the attribute before a script can read it. On Wed,

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for?

Re: Inherit from a Softimage class

2012-07-11 Thread jo benayoun
Hey Jeremie, considering the COM architecture (interfaces inheritance) + the python binding (dynamically invoking), this is really a bad idea to even think to inheritance... The most easiest and elegant way that I think of is to wrap the desired object into a class. On another hand, you're able

traveling the shortest distance between two points on a sphere?

2012-07-11 Thread Jeff McFall
Hi all, I am trying to find the best way to move a point along a path of the shortest distance between two points on the surface of a sphere. Probably a pretty basic geometry function but I am having trouble even starting. From what I can gather the way to solve this is through a Great Circle

Re: traveling the shortest distance between two points on a sphere?

2012-07-11 Thread Ed Manning
I don't have time at the moment to try building it in ICE, but conceptually maybe this would be a start: 1. visualize your 2 points on a sphere 2. create a duplicate sphere at the same location as the original 3. rotate the new sphere about local X and Z until both points lie on the

Creating a dual polyhedron

2012-07-11 Thread Simon Van de Lagemaat
I'm looking to create a specif type of geodesic sphere like the one in this pic. http://upload.wikimedia.org/wikipedia/commons/e/e7/G%C3%A9ode_V_3_1_duale.gif Basicall as many hexagons as I can muster :-) Anyone got some idea on ways to do this in Soft or even in a 3rd party program? Cheers

Re: traveling the shortest distance between two points on a sphere?

2012-07-11 Thread Alan Fregtman
Slight variation on the same general idea, plus visual path debugging and ICE kinematics to constrain a null between two quaternions: http://dl.dropbox.com/u/441883/xsi/quatPathInterpolate_example.gif ...and an emdl (saved in SI 2012) of it:

Re: Creating a dual polyhedron

2012-07-11 Thread Alan Fregtman
It's a little ugly to import this Collada stuff, but it might be close to what you need: http://sketchup.google.com/3dwarehouse/details?mid=6471b4f8826aa94d501e315ee3bac6cprevstart=0 On Wed, Jul 11, 2012 at 4:02 PM, Simon Van de Lagemaat si...@theembassyvfx.com wrote: I'm looking to create a

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Guillaume Laforge
No, it supports multi-instance masters, unless my memory is really bugged ;) But I doubt as I remember supporting more than one shape was the interesting thing in building this compound. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
im confused... when i used it i had issue with particle clouds with many different instance shapes and if i deleted particles. maybe you updated it? regardless ciaran's looks like it works and if that doesn't i know a user can employ the same technique used by crowdfx to get a polymesh per

Re: Creating a dual polyhedron

2012-07-11 Thread Octavian Ureche
you might also want to take a look at this: http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geosphere/ cheers