Re: FBXImport Materials

2013-01-30 Thread ivan t
Hi Eugen , nurbs is currently not working for fbx in Softimage. Cheers Ivan On Wed, Jan 30, 2013 at 3:29 PM, Eugen Sares softim...@keyvis.at wrote: Exporting curves (not fcurves) doesn't seem to be working from Softimage to 3ds max or backwards. Did you test this with Maya? Am 29.01.2013

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Dan Yargici
Sounds great! Seems like a way more sensible way of doing things to me! DAN On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch leonardkoch...@gmail.comwrote: That looks like a good model. On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus n...@altvfx.com wrote: Genius… ** ** *From:*

Re: Surface Flowing Particles

2013-01-30 Thread Nuno Conceicao
Yes, it does help, thank you On Tue, Jan 29, 2013 at 7:33 PM, Toonafish ron...@toonafish.nl wrote: maybe this tutorial by Helge Mathee will help : http://vimeo.com/1503174 - Ronald On 1/29/2013 20:17, Byron Nash wrote: On this topic, what's a good way to grow the particles

Re: Surface Flowing Particles

2013-01-30 Thread Nuno Conceicao
Thanks Andy, indeed, using a vector flow force seems to be the best way to deal with my problem. Cheers On Tue, Jan 29, 2013 at 7:51 PM, Andy Moorer andymoo...@gmail.com wrote: Oops had an attachment on prior post, here it is sans oversized file... I think I see what you're asking. This

Re: Surface Flowing Particles

2013-01-30 Thread Rob Chapman
On 30 January 2013 10:37, Nuno Conceicao nunoalexconcei...@gmail.com wrote: So basically what u did was to create a vector flow (Tangent map) for the body surface, then use it to move the particles as a force, right? pretty much yes, no need for a vertex map , just set the data as an attribute

Re: Kessler motion control data?

2013-01-30 Thread Paul Griswold
Haha - thanks Leonard! Tell him this is for Film Riot and he'll know exactly what you're talking about. (he was just on an episode of the show) -Paul On Tue, Jan 29, 2013 at 11:00 PM, Leonard Koch leonardkoch...@gmail.comwrote: Currently emailing with Eric Kessler. We should know soon

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Eugen Sares
Hi, Flora... *like* Plant generation for Softimage was always less than ideal... hopefully this is going to change now once and for all! Please allow me some positive critics: the plants in the demo do not look too convincing yet. I know it's early... Don't forget: any decent plant generator

RE: siOnBeginSceneSaveAs

2013-01-30 Thread Gareth Bell
Yeah that's what the docs seem to suggest OnBeginSceneSaveAs event identifier. Fired when a scene is saved using File Save As. Fired after the scene is loaded Will look into OnBeginCommand cheers -Original Message- From: softimage-boun...@listproc.autodesk.com on behalf of Martin

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Paul Doyle
Hi Eugen - thanks for the feedback. At this stage we do not have plans to provide plant libraries with Flora. It should be noted that the trees in the demo videos were purchased from TurboSquid and then used to create the pieces for procedural generation. As for importing - if you have purchased

Stick nulls to PointCloud

2013-01-30 Thread Vincent Langer
Hi there, i have some pointcaches of underwater float particles and i want to create a small ice setup which lets me move a null by this pointCloud. i want to attach some bigger float pieces to that nulls. i had no success so far. the math is not the problem. i take the three closest points

Re: Surface Flowing Particles

2013-01-30 Thread Andy Moorer
I would suggest for learning purposes, if you have the time, not to do the 'cheat' I did where I deformed the curve - really the more appropriate workflow is to establish a 'base' mesh as Rob describes, which can become very useful to be comfortable with particularly if you plan on using ICE

Re: Stick nulls to PointCloud

2013-01-30 Thread Sam Cuttriss
just check simulation time control (under environment) has the first frame defined explicitly especially if you have a number other than 1 as your first frame and non integer frame rates by default it will have a tick box for use start frame and the option will be grayed out. this has made me sad

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
On 30/01/2013 11:25 AM, Paul Doyle wrote: thanks for the feedback. At this stage we do not have plans to provide plant libraries with Flora. Perhaps not a full blown library, but maybe a few good elements to start with/try out of the box I think might be good. On 30/01/2013 2:41 PM, Paul

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
This while knowing it would be it's own thing (probably very different.. with perhaps a better philosophy) Okay stopping dreaming :) On 30/01/2013 4:47 PM, Jason S wrote: Yet I dunno, something tells me it would be proportionately welcome :)

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Andy Moorer
Perhaps the best thing then would be simply user-created presets... One thing the makers of the unity game engine do which is quite clever is they make their site a repository of such things. It makes purchasing their engine compelling because you immediately get a sense of an active community

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
Okay, maybe I was really dreaming there.. perhaps a dynamic ASS compilation as the scene is built saved in parallel with the scene ? (speaking through my hat but) But I was trying to think of something which could go on par with Clarisse or PiVR on that (translationless) side, (while

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Steven Caron
the translation always has to happen, even when arnold is ran interactively inside of softimage through sitoa. in the last video on this page... http://fabricengine.com/creation/flora/ helge mentions the standins will be improved throughout the beta, regardless he could have drawn a render

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
Yes, and there's already far less translation time generally with Arnold (only changes) which is already very good! On 30/01/2013 8:16 PM, Steven Caron wrote: the translation always has to happen, even when arnold is ran interactively inside of softimage through sitoa. in the last video on

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
Didn't really mean anything, (speaking entirely hypothetically) But yes you did get what I was saying, I don't think it's necessary to translate only when hitting render buttons. (progressively, on creation/change, and/or on idle? even if not necessarily saved with the scene) But would