RE: Fcurve editor crashing soft

2013-02-05 Thread adrian wyer
as noted, we have had lots of issues with this, but if we strip an offending scene down to just an animated null/root, the unwanted behaviour ceases this makes it VERY difficult to send a low complexity scene to support for repro having already lost PLENTY of production time to this bug,

Re: Fcurve editor crashing soft

2013-02-05 Thread Dan Yargici
this makes it VERY difficult to send a low complexity scene to support for repro I don't mean to sound like a smartarse, but why not send a high complexity one then? :) DAN On Tue, Feb 5, 2013 at 12:20 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** as noted, we have had

Re: Fcurve editor crashing soft

2013-02-05 Thread Stefan Andersson
My guess would be that you need to send the whole production pipeline in order to be able to replicate it. It's rare that you have everything inside a Softimage DB. I haven't seen this on a Linux box though, anyone here that uses Linux that are experiencing the same thing? regards stefan On

RE: Fcurve editor crashing soft

2013-02-05 Thread adrian wyer
shitty BT broadband doesn't play well with a 300+Mb scene file. ;o) and my usual preference is to eliminate any extraneous junk from the scene to make it easier to trace the problem for support a _ From: softimage-boun...@listproc.autodesk.com

Searching for a Job as Softimage TD / Animator

2013-02-05 Thread web869p2
Hey everyone I'm searching for a Job as Softimage TD/VFX artist and Character Animator so I thought I give it a try and ask here. You can find out everything about me on my website: www.marioreitbauer.com If you're searching for an Artist or you know someone who is just send me an email

Re: Fcurve editor crashing soft

2013-02-05 Thread Stephen Blair
Hi I already sent a repro scene to Autodesk, so they have at least one. And I did try muting all the events. In fact, the problem is repro if you load just sitoa.dll and nothing else. Thanks // Stephen // Solid Angle Support On 05/02/2013 5:48 AM, adrian wyer wrote: shitty BT broadband

Re: Fcurve editor crashing soft

2013-02-05 Thread Stephen Blair
...just sitoa.dll and with all events muted.. On 05/02/2013 6:23 AM, Stephen Blair wrote: Hi I already sent a repro scene to Autodesk, so they have at least one. And I did try muting all the events. In fact, the problem is repro if you load just sitoa.dll and nothing else. Thanks //

Re: Fcurve editor crashing soft

2013-02-05 Thread Chris Chia
Stephen, U sent it to Manny? On 5 Feb, 2013, at 7:24 PM, Stephen Blair stephenrbl...@gmail.commailto:stephenrbl...@gmail.com wrote: Hi I already sent a repro scene to Autodesk, so they have at least one. And I did try muting all the events. In fact, the problem is repro if you load just

Re: Fcurve editor crashing soft

2013-02-05 Thread ivan t
Chris, It is logged by Stephen in beta forum on mon. -Ivan On Tue, Feb 5, 2013 at 8:23 PM, Chris Chia chris.c...@autodesk.com wrote: Stephen, U sent it to Manny?

PyQT for Softimage: problem with QIcons?

2013-02-05 Thread philipp.oeser
Hi list, first of all: thanx again for bringing PyQT to Softimage! (it's just so much nicer to be able to do UIs for SI, Nuke and Maya in _one_ go :)) But: I was wondering if someone else is having trouble getting QIcons to show in PyQT for Softimage? I have some code that runs fine in Maya and

RE: Fcurve editor crashing soft

2013-02-05 Thread Manny Papamanos
Hi. Did you receive this? Cause I didn't. Also, if you know where to get RC1 please let me know. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Tuesday, February 05, 2013 7:23 AM To:

RE: Fcurve editor crashing soft

2013-02-05 Thread Manny Papamanos
Crap !$@ Was meant for Chris. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos Sent: Tuesday, February 05, 2013 4:42 PM To: softimage@listproc.autodesk.com Subject: RE: Fcurve editor crashing soft Hi. Did you

RE: Face Robot refresh

2013-02-05 Thread Manny Papamanos
Hi Kris. After spending some time troubleshooting this one. The head element FR_head is not disappearing but deforming the verts to infinity due to the MetaMouthOperator. Looks like it may be due to a crappy value someone may have set inside the MouthAdjustProperties operator that FR is not

Re: PyQT for Softimage: problem with QIcons?

2013-02-05 Thread Xavier Lapointe
Hey Philipp, you might want to make sure that your path is ok (file exists and so on), and maybe try using *addFilehttp://qt-project.org/doc/qt-4.8/qicon.html#addFile *on your QIcon object ... I doubt that might be the case, bus maybe you need to cast your path to a QString *QIcon

Re: PyQT for Softimage: problem with QIcons?

2013-02-05 Thread Enrique Caballero
I remember having some issues early on getting QIcons to work. But they work fine now, This is the method that I used # set the icons import os.path imgpath = os.path.split( T://WG//RTR_WG//Application//Plugins//img )[0] + '//img//' self.setWindowIcon( QIcon(

Re: ICE Kinematics

2013-02-05 Thread Alan Fregtman
You're not doing anything particularly wrong. There is nothing that locks the parameters that are ICE driven. It's weird and annoying. Don't touch them or you'll be asking for funkyness. Your tree looks fine and is correct so to speak, but you may wanna use the Add Constraints compound and work

Re: ICE Kinematics

2013-02-05 Thread Enrique Caballero
Alan is right, the parameters wont be locked. Also in 2013 there seem to be 2 UV to Location Nodes, One is a conversion and the other is a geometry query If I use the geometry query one it wont actually update my UV location at all. If i use the conversion one it works properly Its working

RE: ICE Kinematics

2013-02-05 Thread Jack Kao
In my experience, if I am setting an object(null)’s transforms via ICE, I had to create the ICE tree on a separate/different object. Then, everything would work as expected, null’s transform properly locked and all. I am guessing in your example you created the ICE tree on the null you are trying

Re: ICE Kinematics

2013-02-05 Thread Eric Thivierge
Yeah i think it's because the transform space can't be calculated accurately if you're working in the one you're driving as well. Like a dependency cycle. Eric Thivierge http://www.ethivierge.com On Tue, Feb 5, 2013 at 9:25 PM, Jack Kao

Re: ICE Kinematics

2013-02-05 Thread Raffaele Fragapane
If the graph lives on the object it transforms, the graph is evluated after your manipulation in the view dirties it. That usually means you see the result only after a parameter or something else is changed. It shouldn't spazz out though. As for the other question, we are using ICE kine in rigs

Re: ICE Kinematics

2013-02-05 Thread Sebastian Kowalski
when working with ice kinematics you have to follow one rule. set up the connection, and don't touch it again. ever. there is something really wrong in the kinematics stack when force feeding through ice. but still the possibilities overweight, and by following this one rule i do not have any

Re: ICE Kinematics

2013-02-05 Thread Raffaele Fragapane
Not sure I follow. What you mean with connection and not touching? On Wed, Feb 6, 2013 at 1:58 PM, Sebastian Kowalski l...@sekow.com wrote: when working with ice kinematics you have to follow one rule. set up the connection, and don't touch it again. ever. there is something really wrong in

Re: ICE Kinematics

2013-02-05 Thread Raffaele Fragapane
That's more or less true for any pull only DAG in regards to multiple outputs, SCOPs in example (or any op really) will do the same. The issue is some times you have to do it that way when order of execution gets really dodgy and you need to rule a certain way. I'm still waiting in trepidation for

Re: ICE Kinematics

2013-02-05 Thread Sebastian Kowalski
it seems soft gets confused when an ice operator feeds the kinematic stack. normally when working with constraints, we can't change the values, the transform is locked. that should be the same when feeding the kinematics via ice. generally speaking there is no difference between a constrain or

PyQt for Softimage: Periodic error calling Application.getQtSoftimageAnchor()

2013-02-05 Thread Tim Crowson
Not sure what's going on here, but periodically when I calling one of our plugins in Softimage, I get the error message below. I can always reload the plugin from the plugin manager and it will work fine. And it fact, everything usually goes swimmingly. But it's happened 3-4 times in the last

Re: PyQt for Softimage: Periodic error calling Application.getQtSoftimageAnchor()

2013-02-05 Thread Tim Crowson
Correction. I just double-checked and reloading the plugin manually does NOT fix this. I have to restart Soft to get around it. -Tim On 2/5/2013 9:39 PM, Tim Crowson wrote: Not sure what's going on here, but periodically when I calling one of our plugins in Softimage, I get the error message

Re: PyQt for Softimage: Periodic error calling Application.getQtSoftimageAnchor()

2013-02-05 Thread Tim Crowson
Triple post! It seems to fail in my second instance of Softimage. I'm guessing I missed the fine-print about running PyQtForSoftimage under two instances of Soft -Tim On 2/5/2013 9:41 PM, Tim Crowson wrote: Correction. I just double-checked and reloading the plugin manually does NOT fix

Re: ICE Kinematics

2013-02-05 Thread Raffaele Fragapane
Can't say I've seen that problem. Working on a fairly large and involved piece of ICE kine right now in fact, and I constantly twitch a reset all in the process. Constraints and ice kine ops though are not the same thing, nor they work the same way AFAIK, but only someone with a fair knowledge of

Re: PyQt for Softimage: Periodic error calling Application.getQtSoftimageAnchor()

2013-02-05 Thread César Sáez
A couple of things to check: - Are you sure PyQtForSoftimage plugin is loaded before your plugin? - *Application.Plugins( 'MD_PublishRenderLayers_Qt' ).OriginPath*is a valid path?* ** - whatever/MD_PublishRenderLayers_UI.ui* file exist?

Re: Fcurve editor crashing soft

2013-02-05 Thread César Sáez
BSPR-7495 : Softimage freezes when you type numeric values in the Fcurve Editor. It has been logged as SOFT-8283. On Tue, Feb 5, 2013 at 10:43 PM, Manny Papamanos manny.papama...@autodesk.com wrote: Crap !$@ Was meant for Chris. -manny From: softimage-boun...@listproc.autodesk.com