Nice assets Adam!
Hope to see some of you guys' work soon ;)
On 21 Feb, 2013, at 2:19 AM, Adam Sale
adamfs...@gmail.commailto:adamfs...@gmail.com wrote:
Well, thats good :-)
The rainbow shader.. must be the vertex map. That should not be there.
I think when I get a chance, I will have to
Thanks Chris.
There are some issues with the characters that I did not catch on my end.
As I've poked around, there are some deficiencies I'd like to clean up and
update.
A foot roll disconnected on one, a frozen ICE tree on another. Synoptic
link missing here or there.. Somehow slipped through
very very cool!
I like! :)
/stefan
On Thu, Feb 21, 2013 at 9:14 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone - I'm happy to share some news about a module we've been
working on for handling scene assembly, lighting and shaders. We're pretty
happy with the connection between our
Lovely. Beautiful work.
I was just wondering (because I've been installing and trying to work with
a bunch of renderers) whether it would be a good idea to have 3rd-party
renderers simply read something like Alembic, rather than try to engineer
their own translators for all 3D packages, which
This is fantastic! Very well done guys!
Thanks for making my day a bit brighter :)
Cheers
Vladimir
On Thu, Feb 21, 2013 at 9:14 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone - I'm happy to share some news about a module we've been
working on for handling scene assembly, lighting
I am in awe! awesome work guys
Date: Fri, 22 Feb 2013 14:39:29 +0100
Subject: Re: [plug] introducing Creation: Stage
From: vladi...@elefantstudios.ch
To: softimage@listproc.autodesk.com
This is fantastic! Very well done guys!Thanks for making my day a bit brighter
:)
CheersVladimir
On Thu,
Thanks. :-)
-H
On 22.02.2013 14:45, Manuel Huertas Marchena wrote:
I am in awe! awesome work guys
Date: Fri, 22 Feb 2013 14:39:29 +0100
Subject: Re: [plug] introducing Creation: Stage
From: vladi...@elefantstudios.ch
To:
Softimage Friday Flashback #108
From Jurassic Park (1993) to Gladiator (2001), a representative
sample of motion pictures created with Softimage products.
http://wp.me/powV4-2Ab
Amazing :)
-Ivan
On Fri, Feb 22, 2013 at 9:51 PM, Helge Mathee helge.mat...@gmx.net wrote:
Thanks. :-)
-H
On 22.02.2013 14:45, Manuel Huertas Marchena wrote:
I am in awe! awesome work guys
--
Date: Fri, 22 Feb 2013 14:39:29 +0100
Subject: Re: [plug]
there was already prt export options for softimage... like for 4 years now.
On Fri, Feb 22, 2013 at 4:13 PM, John Richard Sanchez
youngupstar...@gmail.com wrote:
Krakatoa for ICE ! Well almost. Just Send to Maya :)
9 hrs! what would the rendertime be if it was using your whole machine?
On Fri, Feb 22, 2013 at 6:28 PM, Tim Leydecker bauero...@gmx.de wrote:
' INFO : RC 0.4 info : wallclock 9:12:28.06 for rendering
Probably 9hrs, too...
I didn´t optimize for speed but clean glossirendering and have
pretty high settings for each material´s AO node, mostly 32-48
samples, add the glossiness to that and you see time running away.
I´d think that having the option to use the same AO node across
multiple
Yes I see now. Didnt even know about it.
On Fri, Feb 22, 2013 at 7:19 PM, Steven Caron car...@gmail.com wrote:
there was already prt export options for softimage... like for 4 years now.
On Fri, Feb 22, 2013 at 4:13 PM, John Richard Sanchez
youngupstar...@gmail.com wrote:
Krakatoa for
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