Re: Emit particles from camera FOV

2013-03-05 Thread peter_b
Do check the recent “ICE test vector inside cone” thread here – that should provide the basis for solving camera frustrum, which you can use for anything, such as filter on emission. Also: simply model a frustrum box, constrained to camera, and use delete by volume. Wether or not deleting

Re: Emit particles from camera FOV

2013-03-05 Thread Dan Yargici
You all know there's a factory 'Test Visibility From Camera' node, right? :) DAN On Tue, Mar 5, 2013 at 8:13 AM, pete...@skynet.be wrote: Do check the recent “ICE test vector inside cone” thread here – that should provide the basis for solving camera frustrum, which you can use for

MOMA - Modo for Maya

2013-03-05 Thread Paul Griswold
This is pretty cool: http://www.jacobobarreiro.com/jweb/moma/ Since there are plenty of Softimage to _ connections for various render engines, would something like this be possible for Soft? Having Modo's preview window in Softimage would be pretty slick. He's also got a version for Nuke

RE: ice crowds and rendering

2013-03-05 Thread Jeff McFall
Just wanted to say thanks again for the help on this and a big thanks to Fabricio for sending that compound. These texture issues I was having seem to be alleviated by using this compound. In addition I was also having all sort of problems with the crowd not sticking to the ground and with

Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Tim Crowson
Just a month ago I was able to export viewport captures as QuickTime files. Now, when I click on the 'Codec' button, if either QuickTime or AVI is selected as the format, I get the following error: /'Could not create the file and initialize the render - verify the path'/ I'm not sure what

Re: Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Matt Morris
I've had problems with this when its trying to output to a network drive. It didn't give me any issues outputting locally. On 5 March 2013 16:20, Tim Crowson tim.crow...@magneticdreams.com wrote: Just a month ago I was able to export viewport captures as QuickTime files. Now, when I click

Re: Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Tim Crowson
I get the error no matter where I'm outputting the file. Local or Network. -Tim On 3/5/2013 10:25 AM, Matt Morris wrote: I've had problems with this when its trying to output to a network drive. It didn't give me any issues outputting locally. On 5 March 2013 16:20, Tim Crowson

Re: Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Stephen Blair
Sounds like a job for Process Monitor. Find out what file that cryptic error is talking about. On December 11, 2009 at 4:23 PM Bradley Gabe witha...@gmail.com mailto:witha...@gmail.com wrote: I'm not saying this is your issue, but I tend to do this a lot where I start a capture session,

Re: Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Matt Morris
Well either a restart or renaming the save file to a new name normally solves it for me, but it does pop up way to often... On 5 March 2013 16:39, Tim Crowson tim.crow...@magneticdreams.com wrote: I get the error no matter where I'm outputting the file. Local or Network. -Tim On 3/5/2013

Re: Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Bradley Gabe
Keep in mind that when prepping a Quicktime, Softimage actually writes a small header to the intended capture file before you actually do the capture. Not sure if Windows video codecs do the same, but wouldn't be surprised. If for some odd reason the file path you set is invalid (check to see how

Re: Video codecs no longer working for Viewport Capture...

2013-03-05 Thread Tim Crowson
I thought of that as well, and tried different paths where nothing had ever been captured. Same thing. Restarting my box has no effect. Criminy. By the way, Bradley, nice work with your Shotgun/Tank integration. The webinar the other day when Tony presented was frickin' sweet. -Tim On

RE: Orientation and vectors, foundations

2013-03-05 Thread Grahame Fuller
A particle's orientation is its offset in rotation relative to the point cloud's local reference frame. If as is typical, you leave the point cloud untransformed, then this is the same as its offset in rotation relative to the scene's global reference frame. The orientation is expressed as a

Re: Orientation and vectors, foundations

2013-03-05 Thread Bradley Gabe
In intro physics, the concept of vectors are always taught using position since the x,y,z coordinate space results in arrows that show you the relative values in a format that is intuitive. Thus it would follow, for position, velocity, acceleration, vector math is more readily grasped, since it's

Re: Orientation and vectors, foundations

2013-03-05 Thread Rob Chapman
ah I see where your going with this Andy, so how can I get a particles rotation into a current direction of rotation vector? say its spinning or 'tumbling' how to get the vector to rotate with it. I was thinking an 'up vector' but particles dont have them On 5 March 2013 19:33, Grahame Fuller

Re: MOMA - Modo for Maya

2013-03-05 Thread Steven Caron
once modo has a proper api for it... probably. the amount of work jacobo is doing to make this work is staggering as is any renderer integration/plugin. i know, i tried to do it for thea render but realized how much time i put in was no where near what i was going to get back for it. i couldn't

RE: Orientation and vectors, foundations

2013-03-05 Thread Grahame Fuller
“Direction of rotation” isn’t a well defined concept. Imagine a spinning jack (a.k.a. knucklebone). At the moment that one of the arms is pointing north, that arm is tangentially moving east-west. At the same time, the next arm is pointing east and moving tangentially north-south, another arm

Re: MOMA - Modo for Maya

2013-03-05 Thread Tim Crowson
I don't have a lot to show for it, but I do have some experience with Arnold. My opininion is that modo is not far behind the likes of v-Ray and Arnold. In fact depending on the scene, I have had modo outperform Arnold. It is definitely trickier to get photo-real believability out of modo than

Re: MOMA - Modo for Maya

2013-03-05 Thread Simon van de Lagemaat
In a nutshell... Modo has a great renderer and Allen Hastings is the heart and soul of Luxology. That said it's not a great heavy lifter , it doesn't handle large and complex scenes well and lacks a lot of the refining/optimization tools that it should have at this point. I tried to use it in

Re: Emit particles from camera FOV

2013-03-05 Thread peter_b
factory compounds, now where is the fun in that? From: Dan Yargici Sent: Tuesday, March 05, 2013 9:53 AM To: softimage@listproc.autodesk.com Subject: Re: Emit particles from camera FOV You all know there's a factory 'Test Visibility From Camera' node, right? :) DAN On Tue, Mar 5, 2013 at

Re: Orientation and vectors, foundations

2013-03-05 Thread Bradley Gabe
Based on what you just wrote here, it's clearer what you want to do with this knowledge, and believe it or not, there's a simple answer. Remember that an orientation vector gives you an offset from origin so you can create an x-axis (1,0,0) y-axis (0,1,0) and z-axis vector (0,0,1), and then set

Re: Orientation and vectors, foundations

2013-03-05 Thread Steven Caron
the rotation was supposed to be a generic term/type or an abstraction from needing to know about quaternions, matrices, etc. and i believe they didn't use euler because of the potential confusion with rotation order. you will find zero nodes in the 'rotation' category labeled with

RE: Orientation and vectors, foundations

2013-03-05 Thread Grahame Fuller
On the distinction between orientation and rotation, it's not hard and fast but I tend to use orientation when talking about a static pose, and rotation when talking about applying a transform (i.e.actively turning something). The final orientation is the product of the successive rotations

Re: Emit particles from camera FOV

2013-03-05 Thread Andy Moorer
A bit of a digression, but since it came up... I did quite a bit of this kind of thing at StereoD, where understandably relationships between positions and cameras is paramount. The VFX team there has a pretty good toolset forming of custom ICE nodes to deal with just this kind of thing, which

Re: Orientation and vectors, foundations

2013-03-05 Thread Andy Moorer
I hope he is. :) Thanks guys, I found that very illuminating! On Mar 5, 2013, at 7:17 PM, Steven Caron car...@gmail.com wrote: makes good sense to me... you still writing docs at autodesk grahame? On Tue, Mar 5, 2013 at 3:59 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: On the

Any way to distinguish between tangents and colors?

2013-03-05 Thread Nicolas Burtnyk
Hello list, Does anyone know a way to tell whether a cluster contains tangents as opposed to vertex colors? Thanks! -Nicolas

RE: Any way to distinguish between tangents and colors?

2013-03-05 Thread Matt Lind
Check the cluster property type. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk Sent: Tuesday, March 05, 2013 5:53 PM To: softimage@listproc.autodesk.com Subject: Any way to distinguish between tangents and

Re: Any way to distinguish between tangents and colors?

2013-03-05 Thread Nicolas Burtnyk
Right, but both tangent and color clusters return siClusterPropertyVertexColorType :( On Tue, Mar 5, 2013 at 5:54 PM, Matt Lind ml...@carbinestudios.com wrote: Check the cluster property type. ** ** Matt ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:

Re: Any way to distinguish between tangents and colors?

2013-03-05 Thread Steven Caron
i believe they are both still 'vertexcolor', hence nicolas' question... i would say, by name or 'DataType' parameter on the property? from siutils import si si = si() # win32com.client.Dispatch('XSI.Application') from siutils import log # LogMessage from siutils import disp #

Re: Any way to distinguish between tangents and colors?

2013-03-05 Thread Steven Caron
this assumes no one goes out of there way to change the default datatype for tangents and vertex colors. ;( On Tue, Mar 5, 2013 at 6:01 PM, Steven Caron car...@gmail.com wrote: i believe they are both still 'vertexcolor', hence nicolas' question... i would say, by name or 'DataType'

Re: Any way to distinguish between tangents and colors?

2013-03-05 Thread Nicolas Burtnyk
Thanks Steven - Yeah, I'd like something a little more robust than relying on the default DataType since this is easily changeable. I thought of looking for the Tangent property or the TangentOp2 operator, but these can be deleted/frozen away while still leaving behind valid tangents. On Tue,

RE: Any way to distinguish between tangents and colors?

2013-03-05 Thread Matt Lind
I wouldn't worry about that. We've been using tangents and vertex colors for years and never had that kind of problem. The only (semi) reliable way we've been able to manage is from naming convention as Softimage insists on controlling everything else even if you try to change things. For

RE: Any way to distinguish between tangents and colors?

2013-03-05 Thread Matt Lind
I should also add that my tools insist on putting our vertex colors in a named sample cluster. While Softimage will dump user normal, vertex colors, and texture projections into that sample cluster if it's the most recent used, for whatever reason Softimage will not put tangent vertex color