Re: Render a single frame without frame number in file name

2013-05-08 Thread Sandy Sutherland
I suspect Raff is correct as you used to have to put in the frame token, which now I looked because of your question has gone! S. On 07/05/2013 23:55, Raffaele Fragapane wrote: I think it used to be before the arbitrary tokenization was added, but then disappeared. I might be spectacularly

[OT] Free lightweight standalone tool for combining tiled renders?

2013-05-08 Thread Dan Yargici
Hi all, I've recently been exploring ways to quickly and easily combine tiled .exr renders. I'm preferably looking for a free, lightweight and standalone tool. I know I could do it in the FXTree or Nuke, but I'm looking for a lightweight and simple command line tool. The best candidate so far

Re: Test inside geometry failing

2013-05-08 Thread Ciaran Moloney
Cool! I always wanted to add the ray intersect test to make this thing more robust, but have long since run out of energy... Ciaran On Wed, May 8, 2013 at 1:14 AM, Eric Thivierge ethivie...@hybride.comwrote: Thanks guys, Ciaran, your addon actually works exceptionally well in my case. The

One Ice tree, different colors

2013-05-08 Thread Artur Woźniak
Hiya, Situation: I have 1 simulated Ice tree with 3 emit from geo, each with different color. I have them cached. Question: Now, how can I use those 3 colors separately for cached particles in rendering. Color Attribute gives me only one color output which is all three of them together.

Re: One Ice tree, different colors

2013-05-08 Thread Jens Lindgren
You should be able to use Equal To and IF nodes in the ice tree to separate them and save out the colors to individual attributes. /Jens On Wed, May 8, 2013 at 1:31 PM, Artur Woźniak ar...@platige.com wrote: Hiya, Situation: I have 1 simulated Ice tree with 3 emit from geo, each with

Re: One Ice tree, different colors

2013-05-08 Thread Artur Woźniak
Hey, I will test both ways. Thanks Artur W dniu 2013-05-08 13:38, Sandy Sutherland pisze: Hello, I would test the colour from the attribute in a simple ice tree on the cache in cloud and use that to determine what you need. You can then change the colour depending on the incoming colour, or

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Sylvain Lebeau
Hi Chris! .. It was 2013 sp1 x64, rendered in Arnold. But we will jump on 2014 as soon as my subscription problems are worked out. sly *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread jm khayat
Beautiful work guys, loved every part of it, character design, layout, animation, render, FX Congrats!! What was the time frame and ressources avaliable for this commercial ? -- *JM Khayat* Founder / COO www.moondog-animation.com mobile: +33 6 99 79 56 98 *CONFIDENTIALITY NOTICE:

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Js Guillemette
Thanks for the kind words! The project ran a little more than two months including pre-production (character design, storyboard, animatic). All in all we had fourteen artists spread over all department, with several artist wearing multiple hats, especially toward the end of the pipeline. It

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread john clausing
very nice! From: jm khayat j...@moondog-animation.com To: softimage@listproc.autodesk.com Sent: Wednesday, May 8, 2013 10:08 AM Subject: Re: Latest work from SHED - Behind-The-Scenes Beautiful work guys, loved every part of it, character design, layout,

RE: Friday Flashback #118

2013-05-08 Thread Jeff McFall
They sure have. I can't wait to tell my children the stories of how we did 3D back in the 20th century. I wonder if they will be impressed by our accomplishments or just pity us... -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: Controlling geometry changes interactively?

2013-05-08 Thread olivier jeannel
In simulation mode and with States it should be easy. Le 08/05/2013 18:37, Pingo van der Brinkloev a écrit : Looks like a Motion tools or EmTopo-job.. Or gimme a call and I can do it in Cinema for u (mwaaahaha) Cheers M ;) On 08/05/2013, at 09.53, Morten Bartholdy x...@colorshopvfx.dk

Re: Yeti for Softimage

2013-05-08 Thread Sebastien Sterling
yes building ice in maya does sound excessively enterprising, which is why i asked if it would be doable as supposed to viable. i'm much more interested in a simple artisan tool counterpart for softimage there would be a nice place for it, right on the shelf beneath the weight painting tooles :P

Re: One Ice tree, different colors

2013-05-08 Thread Simon Anderson
I would suggest Sandy's way as your colour information will travel with your particles and like he said you will have better control as you grow the complexity of your ICE tree. This method does work very nicely, I recently had to do something along those lines with multiple colours on one ICE

Re: Yeti for Softimage

2013-05-08 Thread Steven Caron
for the time being... LivePaint - Ahmidou http://www.si-community.com/community/viewtopic.php?t=1735 On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: yes building ice in maya does sound excessively enterprising, which is why i asked if it would be

Re: Yeti for Softimage

2013-05-08 Thread Sebastien Sterling
Yes i have seen this before, however it is only for 32 bit ? i still think it is impressive, but it doesn't have the most important tool the relax tool, the one tool that would complete mudbox... so they horde it as a maya exclusive... On 9 May 2013 01:07, Steven Caron car...@gmail.com wrote:

RE: Friday Flashback #118

2013-05-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
:) I think both. It will all depend on how well we communicate to the younger generations several things, for example... 1. How difficult and complex the state of CGI was 25 years ago. 2. The fact we were having an absolute blast rendering with a maximum of one 512x488 texture map, no