[OT] Looking for Generalist freelance work

2013-05-13 Thread Stefan Andersson
Hi All, Sorry for the spam, just wanted to say that I'm looking for work. Any leads/tips would be most helpful (and also forwarding this to producers that might have interest in it). Ask away if there are any questions. Showreel http://www.youtube.com/watch?v=qVb8yvxZcss CV

RE: Awkward center of object after freeze transform

2013-05-13 Thread Jack Kao
Have your tried reset pivot?

Re: Awkward center of object after freeze transform

2013-05-13 Thread Greg Maguire
I don't have an late enough version of Soft installed. Can you send as a model? On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.comwrote: Correct me if I’m wrong, but freezing a transform should put the center into the origin. Apparently, there are cases, when the center is

Point caching errors

2013-05-13 Thread Simon Reeves
Hey all, I'm getting this error sometimes in my scene, I have a lot of cached objects in there... any ideas if it's possible to pin this down any better? It's only throwing the error when the object is visible so that's a start. It would just be nice if it told me which object! *# ERROR : 2000 -

Re: Point caching errors

2013-05-13 Thread Mirko Jankovic
If you are using cache manager check that cache for objects AND objects that cache will be applied are in same order in left and right window where you load them both. for example if on left window are selected point caches for mouth, tongue, body from up to down, then in the right window where

Re: Awkward center of object after freeze transform

2013-05-13 Thread Martin
We are using only Softimage 2011 here at work so I can't open your file. Freeze SRT aligns the center of the object with it's model center. Pivot and Center are different concepts, so be sure you are not confusing them. Just to be sure, reset your pivot like Jack said. You could try moving your

RE: Awkward center of object after freeze transform

2013-05-13 Thread Szabolcs Matefy
Thanbks Guys, We use 2014, and model format wouldn't help too much since there's no backward compatibility. I tried all the reset transforms, etc, that's the issue. The center is not where it should be. When I display the center, it's not at the same position as the transform

How to bake animation data for Exporting Unity3D

2013-05-13 Thread Daniel Kim
Hi I am trying to export a charactor rigged with Gear to Unity 3d, and having issue now. Because FBX diesn't support implicit object, i get a lot error messages. Message show me to convert implicit dara to geometry, but don't know how. I like to try baking animation data, and export with FBX

Re: Awkward center of object after freeze transform

2013-05-13 Thread Sandy Sutherland
Check there is not a neutral pose set. S. On 13/05/2013 11:39, Szabolcs Matefy wrote: Thanbks Guys, We use 2014, and model format wouldn't help too much since there's no backward compatibility. I tried all the reset transforms, etc, that's the issue. The center is not where it should be.

Re: Awkward center of object after freeze transform

2013-05-13 Thread Martin
What is not in the origin? the center or the manipulator? The manipulator is aligned with the pivot, not the center. Is your model node also frozen? M.Yara On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy szabol...@crytek.comwrote: Thanbks Guys, ** ** We use 2014, and model format

Re: How to bake animation data for Exporting Unity3D

2013-05-13 Thread Sandy Sutherland
You can use a command to convert the implicit to real geometry - I tested it and it works fine here and keeps animation - I did not check constraints etc.. Application.Convert(MeshSurface, 'torus' ) This converts an implicit torus called torus to an equivalent mesh. S. On 13/05/2013 11:40,

Re: Point caching errors

2013-05-13 Thread Simon Reeves
I'm not using cache manager so I guess that doesn't apply?.. I've made a compound that gets a string from a property on the model (which is the path of the cache files), add's that to a string of the object name and pipes that to the cache on file node. Then I apply that compounds to loads

Re: How to bake animation data for Exporting Unity3D

2013-05-13 Thread Alok Gandhi
I have done this before and the best way is to : 1. Plot all your deformers (I am assuming that deformers are nulls, as they should be always). 2. Remove all the rig elements (except the deformers ). 3. Export the FBX. This should work in unity. On Mon, May 13, 2013 at 6:45 AM, Sandy Sutherland

Limiting stretching on a series of surface constraints

2013-05-13 Thread Enrique Caballero
Hey guys, I was hoping someone could help me out with this question. If i needed to limit the ability of stretching on a series of nulls that are surface constrained to a nurbs ribbon how would i go about doing it? On a nurbs curve i always just divided the original length of the curve, by

Re: How to bake animation data for Exporting Unity3D

2013-05-13 Thread Mirko Jankovic
deformers in GEAR are implicit models not nulls. Need to create shadow rig when creating rig from guide. after that process is straight forward. 1. plot evreytthing with shadow rig selected (select child nodes) 2. remove all constrains after plot 3. add mesh to selection and export everything to

Re: Latest work from SHED - Behind-The-Scenes

2013-05-13 Thread Js Guillemette
For those interested, here's a blog post about the Hair workflow we used for the IGA commercial: http://shedmtl.blogspot.ca/2013/05/iga-hair-salon-how-we-do-it.html Also, you can check Td Survival on facebook, they interviewed our hair artist, Luc Girard. It's great insight on the pipeline.

Re: String length in ICE... How?

2013-05-13 Thread Vladimir Jankijevic
string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.com wrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i

Re: String length in ICE... How?

2013-05-13 Thread Dan Yargici
Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.com wrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon

Re: String length in ICE... How?

2013-05-13 Thread Sebastian Kowalski
wait, does this work also when just using one string without a comma? cause you get an array size of one with that.. Am 13.05.2013 um 16:07 schrieb Vladimir Jankijevic vladi...@elefantstudios.ch: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici

Re: String length in ICE... How?

2013-05-13 Thread Dan Yargici
Nope, doesn't work for me. string(test) - String to Array - Get Array Size - Set Data(this.Debug) The output of the 'String to Array' is black and the 'Get Array Size' is red. 2012 SP1 On Mon, May 13, 2013 at 5:07 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: string to array -

render region opacity?

2013-05-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information

Re: render region opacity?

2013-05-13 Thread Alok
Click the top-left arrow on the render region window. Select Display Alpha Belnded RGB in the dropdown menu. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com

Re: Awkward center of object after freeze transform

2013-05-13 Thread Martin
I'm at home now, and opened your scene in SI 2014. You're using Pivot and Pivot Compensation. That's why you are having awkward results with Freeze SRT. You need to reset the pivot before Freeze SRT it. Open Your Local Transform properties, look for Pivot, and preset Reset Pivot. M.Yara On

Re: String length in ICE... How?

2013-05-13 Thread Vladimir Jankijevic
oh, I thought you mean the length of a comma separated string. sorry for that. attached is a compound to get the length of any arbitrary string into a custom attribute. cheers vlad On Mon, May 13, 2013 at 4:17 PM, Dan Yargici danyarg...@gmail.com wrote: Nope, doesn't work for me.

RE: render region opacity?

2013-05-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I tried that but apparently I don't understand what that is for. The alpha is full field 100% opaque at the moment. I don't want to change the way it renders to disk. I just want to temporarily change the way it renders in the region. -- Joey Ponthieux LaRC Information Technology Enhanced

Re: String length in ICE... How?

2013-05-13 Thread Dan Yargici
Thanks Vladimir, but I think that compound's missing some nodes... DAN On Mon, May 13, 2013 at 5:48 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, I thought you mean the length of a comma separated string. sorry for that. attached is a compound to get the length of any

Re: String length in ICE... How?

2013-05-13 Thread Vladimir Jankijevic
hmm, strange. here it is again, sorry On Mon, May 13, 2013 at 5:02 PM, Dan Yargici danyarg...@gmail.com wrote: Thanks Vladimir, but I think that compound's missing some nodes... DAN On Mon, May 13, 2013 at 5:48 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, I thought

Re: String length in ICE... How?

2013-05-13 Thread Dan Yargici
Yeah, that works, thanks. It was probably the 'Embed Internal Compounds' checkbox. On Mon, May 13, 2013 at 6:12 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: hmm, strange. here it is again, sorry On Mon, May 13, 2013 at 5:02 PM, Dan Yargici danyarg...@gmail.com wrote:

Re: render region opacity?

2013-05-13 Thread Mirko Jankovic
Wouldn't that set same opacity for ALL objects in the scene? Ok where there are no other transparent objects I guess On Mon, May 13, 2013 at 5:32 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: You could make a new pass and override the transparency, in combination with Alpha Blended

RE: render region opacity?

2013-05-13 Thread Grahame Fuller
Yeah, but if you need to you could put your really transparent objects in another partition. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Monday, May 13, 2013 11:36 AM To: softimage@listproc.autodesk.com

Re: String length in ICE... How?

2013-05-13 Thread Vladimir Jankijevic
that's very neat a nice one andy! thanks for sharing On Mon, May 13, 2013 at 7:13 PM, Andy Nicholas a...@andynicholas.comwrote: You can do it without a loop, but you have to specify a character that you know will never be in the string whose length you're testing. See attached image.

RE: render region opacity?

2013-05-13 Thread Matt Lind
You'll need to apply an output shader and modify the alpha channel transparency to your liking. An output shader is a shader which executes after rendering has completed and is given the opportunity to perform an operation on the rendered image before it is dumped to file (or to screen in this

Custom ICE Node help button

2013-05-13 Thread Guillaume Laforge
Hi guys, As there is not PutHelp method available in the ICENodeDef class, we can't use the little '?' icon on a custom ICE Node PPG right ? Just to be sure I'm not missing anything. Thanks, Guillaume Laforge

RE: Custom ICE Node help button

2013-05-13 Thread Grahame Fuller
That is correct. As a workaround, you can include the URL property of a compound. This enables right-click Open Netview on URL. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent:

RE: render region opacity?

2013-05-13 Thread Matt Lind
After further review, it appears Softimage broke something along the wayprobably dating back to XSI v6. The output shaders to pull this off have since been removed. The workaround would be to use a 'texture' shader which is mental ray's miscellaneous category and can be used in any

Re: Custom ICE Node help button

2013-05-13 Thread Guillaume Laforge
I wanted to avoid using a compound for just one custom node, but as I need a combo list too and that custom ICE nodes don't expose any advanced PPG layout, it looks like it is the only way to go. Thanks Grahame :) On 5/13/2013 2:54 PM, Grahame Fuller wrote: That is correct. As a workaround,

Re: Custom ICE Node help button

2013-05-13 Thread Steven Caron
i requested this. maybe back me up? ;) also look at the latest animation states node in the updates to crowdfx... the combo box seems to update dynamically and 'seems' to be a custom c++ node. On Mon, May 13, 2013 at 12:03 PM, Guillaume Laforge glafo...@hybride.comwrote: and that custom ICE

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Stefan Kubicek
Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember,

Re: Custom ICE Node help button

2013-05-13 Thread Guillaume Laforge
Personally I request it in my head many times some years ago :). I'm too lazy to request it with a keyboard :P. Would be interesting to know more about this new CrowdFX node for sure (if it is really a custom one). On 5/13/2013 3:56 PM, Steven Caron wrote: i requested this. maybe back me

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Steven Caron
well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) i did build from source, but that was because i was trying to work around a bug in loading .ui files using the QUiLoader class. so are you

Re: String length in ICE... How?

2013-05-13 Thread Raffaele Fragapane
Clever. Not that I've needed strings for much insofar, but I hadn't thought of that approach. Thanks Andy On Tue, May 14, 2013 at 3:13 AM, Andy Nicholas a...@andynicholas.comwrote: You can do it without a loop, but you have to specify a character that you know will never be in the string

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Stefan Kubicek
SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Tim Crowson
Steve, I've got some emails going with Shotgun Support about this (concerning Tank), but I figure I should just ask them here too. Until now, I believe the requirements for using PyQt4Softimage were to have Softimage use a system installation of Python 2.7.3. Which also forced the

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Steven Caron
it was never a requirement but a suggestion. you can make it work by using built in python for softimage... but most don't want or know or want to know. On Mon, May 13, 2013 at 3:55 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Steve, I've got some emails going with Shotgun Support

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Steven Caron
you can install whatever version of python you want if you use system install python and not the built in one. works better with pyqt and pyside anyways because they install to those system locations. On Mon, May 13, 2013 at 3:37 PM, Stefan Kubicek s...@tidbit-images.comwrote: SI2014 looks

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Stefan Kubicek
If I remember correctly I ended up copying PyQt (and later PySide) into the site-packages folder of Softs native Python folder (e.g. C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\) and that worked. No external Python or pyWin. it was never a

how to bring shape animation to Unity3D

2013-05-13 Thread Daniel Kim
Anyone know how to bring Softimage animation to Unity3D? I tried plot shape animation and export it, but it seems not working in Unity3d. If someone knows, please let me know how to. Thanks -- --- Daniel Kim Animation Director

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Luc-Eric Rousseau
you could take the pyside dlls from a maya 2014 install, we figured all of those compilation issues. they're compiled for python 2.7 and vc2010. these dlls won't work with python 2.6 On Monday, May 13, 2013, Stefan Kubicek wrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Steven Caron
iicky... i will just provide an installer which is just their build system run vanilla. which includes shiboken... for now until they get it together. On Mon, May 13, 2013 at 7:24 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: you could take the pyside dlls from a maya 2014 install, we

Re: PyQtForSoftimage with PySide support

2013-05-13 Thread Raffaele Fragapane
The difference is pySide isn't licensing hell, and AD is going that way. I reckon that's reason enough to do whatever we can to speed up adoption and finding rough edges as soon as possible ;) On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote: Can I ask what's the