The patient is suffering of a gimbal lock of the controlers of his spine
curve.
..a scoliosis.
Le 20/05/2013 07:35, Christopher a écrit :
He's going to become a Doctor, wow. Changes that happen.
I hope he doesn't tell a patient, the cure to your problem is you
haven't SetData on the artery.
Hi David Rivera,
Please refer to the Softimage 2012 raystat.docx uploaded on
https://beta.autodesk.com Softimage User Forums Shading / Rendering / HQV
Satellite Rendering Setup Softimage 2012 raystat.docx
If you would like to setup for other versions of Softimage it is possible too,
Hi Enrique,
Do you have a scene file for this ?
Thanks
Ivan
Email : ivan@nospam.autodesk.com (please remove nospam from email)
On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Sorry this is in softimage 2013 sp1
On Mon, May 20, 2013 at 5:15 PM,
Hey Ivan,
Thank you, Yep I do, I will send it to you in a few minutes, just
packaging up the referenced models
On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.com wrote:
Hi Enrique,
Do you have a scene file for this ?
Thanks
Ivan
Email : ivan@nospam.autodesk.com
if they are no longer available anywhere, maybe someone can ask him if he
minds if they are made available,
i always thought the natural progression from rigger was doctor :)
On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote:
The patient is suffering of a gimbal lock of the
Thanks!
Sent from my iPhone, please excuse for typos.
On 20 May, 2013, at 6:02 PM, Enrique Caballero enriquecaball...@gmail.com
wrote:
Hey Ivan,
Thank you, Yep I do, I will send it to you in a few minutes, just packaging
up the referenced models
On Mon, May 20, 2013 at 5:54 PM,
Yeah, I'd thought I lost the CD, but it was buried under a bunch of old CDs
on a shelf. If I recall correctly, it has Bradley and Micheal Isner
explaining rigging techniques.
Obviously I won't do anything without Bradley's permission, but since I
haven't seen it anywhere in years I figured it's
We deal with enough shit from animators that the progression to geriatric
nurse is probably a more natural path. Proctologist though might be an
option, I think Brad is going for that.
On Mon, May 20, 2013 at 8:30 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
if they are no
He is a pipeline specialist after all...
On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
We deal with enough shit from animators that the progression to geriatric
nurse is probably a more natural path. Proctologist though might be an
option, I think
Worse case scenario if he can't find out what's wrong with someone he
just tells them to RTFM. :P
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On 20/05/2013 7:38 AM, Dan Yargici wrote:
He is a pipeline specialist after all...
On Mon, May 20, 2013 at 2:17 PM,
Clever Dan :)
I want to see Brad in a Doctor or Nurse uniform posted on the list. I
wish him the best of luck, quite a career change, very common nowadays.
::Christopher
Dan Yargici wrote:
He is a pipeline specialist after all...
On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane
Greetings,
I'm looking for a daylight system addon. You know, like the one that
ships with 3ds max. Set up date, time, geo location etc. and you get the
correct angle of the sun.
Thanks!
Eugen
I haven't used the tools listed on this page, this is just the returns of a
Google search:
http://www.si-community.com/community/viewtopic.php?f=27t=191
-Eric
-Original Message-
From: Eugen Sares
Sent: Monday, May 20, 2013 12:16 PM
To: softimage@listproc.autodesk.com
Subject:
Just wanted to say congrats to anyone at the Mill for the 98% human spot.
An amazing piece of CG and probably one of the most impressive examples of
Softimage that I've ever seen. Here's links to the spot and a brief making
of for anyone who hasn't seen it:
Spot: http://youtu.be/McD0dKuj5mA
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
spot. An amazing piece of CG and probably one of the most impressive
examples of Softimage that I've ever seen. Here's
Subtle and efficient. Great work !
On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote:
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
Jesus, this is insane!
Muscle system looks superb, would you care to further comment on how the
face is controlled vs. simulated?
Congratulations to all involved!
2013/5/20 olivier jeannel olivier.jean...@noos.fr
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013
I was actually waiting for the cg to begin... :)
Awesome Job!
Thomas
Kris Rivel krisri...@gmail.com hat am 20. Mai 2013 um 20:26 geschrieben:
Just wanted to say congrats to anyone at the Mill for the 98% human spot. An
amazing piece of CG and probably one of the most impressive examples
Yeah, it made me rather uncomfortable, which means it really works. Very
awesome job.
The first time I played heard the VO only, without the video I thought it was
about working in the CG industry. We have a lot in common. ☺
jeff
From: softimage-boun...@listproc.autodesk.com
Nice work. The Hairs are old school XSI Hair system.
::Christopher
Kris Rivel wrote:
Just wanted to say congrats to anyone at the Mill for the 98% human
spot. An amazing piece of CG and probably one of the most impressive
examples of Softimage that I've ever seen. Here's links to the spot
Actually, That's false.
Hairs are strands in ICE.
Source: Jimmy Gass sits across from me.
On Mon, May 20, 2013 at 5:30 PM, Christopher
christop...@thecreativesheep.ca wrote:
Nice work. The Hairs are old school XSI Hair system.
::Christopher
Kris Rivel wrote:
Just wanted to say
You guys using the XSI Hair tools as a base to control the strands
though? Why I ask is that there was a point in the making of where it
looked like the artist grabbed the end point and was going to move it
around to style just like the Shave setup. Or was that an actual curve
object?
Eric
Congrats Jeff and send my congrats to Vince too!
Cheers,
Graham
PS ignore trolls
--
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark
On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote:
Actually,
How many custom attributes and specifically some feeding into ICE do you
have?
And how many FCurves at a time are we talking about?
We encountered several related issues (and occasionally solved or had
confirmation of them, and some QFEs that helped a lot)
On Mon, May 20, 2013 at 8:57 PM, Ivan
I heard the same thing here, and also heard it's much faster in 2014. Have
you tested that ?
On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
How many custom attributes and specifically some feeding into ICE do you
have?
And how many FCurves at a time are we talking
I reported an issue in 2013 SP1 where FCurve.SetKeys() was running incredibly
slow (like 2500% slower) in the Scripting API. If the command called by your
animator eventually runs a route through FCurve.SetKeys() (your code or
Softimage's), then that would explain the issue. This was fixed in
There are two issues, a regression, which Matt does a good job of pointing
out and that should be fixed in 2014 (to my knowledge, but haven't tested),
and other things we found out when a mix of ICE and custom parameters are
involved (which is not related to ICE slow at setting them, which was
I was wondering the same. Looks like it was rockin the old-school hair.
Was very impressive regardless but yeah...would love to know more details
and exact approach.
Kris
On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark mailgrahamdcl...@gmail.com
wrote:
Congrats Jeff and send my congrats
well its a gear rig so there are a fair but of custom parameters. but not
an obscene amount. And as far as I know, no parameters driven by ICE.
although I am using the dual quaternion skinning compound for the envelope.
I've already tested with this removed and it wasnt the issue.
I have tested
I would advise training your animators to not key every parameter under the
sun. We had the same problem and had to start slapping wrists as well as be
more aggressive with rigging to ensure only parameters that needed to be keyed
could be keyed. That has greatly reduced problems. It's not
Is it rendered in Arnold?
How much time does it take to render the hair?
And how many strands are we talking about?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates
Sent: Tuesday, May 21, 2013 5:40 AM
To:
Have you tried changing how the keys are set?
150 objects with the entire local transform set isn't that many curves, we
have had issues but that's with thousands piled up on more thousands.
Lastly, is that with the FCurve editor open or not?
I suggest you send the scene to Soft if it can be
thanks guys,
yep I've already sent the scene to Softimage. Its definitely a Softimage
2013 Sp1 issue though and not scene related.
The parameters that the animators can key is already fairly limited as I'm
pretty careful with keyable parameters. but I will strip down what i can
for now.
It is
the keys are being set just by pressing the K key and the keying mode set
to Key all Keyable
this is the command that gets spit out
Application.SaveKeyOnKeyable()
On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
thanks guys,
yep I've already sent the
Sounds like a regression.
I've had rigs with controls in the hundreds of objects with quite a few
added properties and custom parameters, adding up to packs of thousands of
keyframes at a pop. It's never been blazing fast, even with rig-centric
dedicated commands, but I would have been skinned
Thanks raf and everyone for the advice, its really helpful.
I will now reduce their ability to key scaling on the majority of the rig.
I will also try to code my way around it, problem is I don't know c++ so
I'm stuck with python which I doubt will be able to save me when it comes
to slow
Even with no C++ knowledge you should be able to take different routes
around it, just to see if the bottleneck is specifically in one of the
wrappers or far enough upstream. Give it a shot.
On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Thanks raf and
well played mr Gass and mr Dates and co,
looks great,
Many similarities to the plight of lindsay lohan?
On Mon, May 20, 2013 at 8:21 PM, Chris Chia chris.c...@autodesk.com wrote:
Is it rendered in Arnold?
How much time does it take to render the hair?
And how many strands are we talking
I don't know if they did this but you can write a strand to hair-curve tool
and toggle to visa versa so one can use the hair groom etc tools and go
back n forth as needed
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark
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