Re: Rigging Master Class from 2005

2013-05-20 Thread olivier jeannel
The patient is suffering of a gimbal lock of the controlers of his spine curve. ..a scoliosis. Le 20/05/2013 07:35, Christopher a écrit : He's going to become a Doctor, wow. Changes that happen. I hope he doesn't tell a patient, the cure to your problem is you haven't SetData on the artery.

RE: Softimage 2012 Raysat Service

2013-05-20 Thread Nicholas Hong
Hi David Rivera, Please refer to the Softimage 2012 raystat.docx uploaded on https://beta.autodesk.com Softimage User Forums Shading / Rendering / HQV Satellite Rendering Setup Softimage 2012 raystat.docx If you would like to setup for other versions of Softimage it is possible too,

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread ivan tay
Hi Enrique, Do you have a scene file for this ? Thanks Ivan Email : ivan@nospam.autodesk.com (please remove nospam from email) On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Sorry this is in softimage 2013 sp1 On Mon, May 20, 2013 at 5:15 PM,

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
Hey Ivan, Thank you, Yep I do, I will send it to you in a few minutes, just packaging up the referenced models On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.com wrote: Hi Enrique, Do you have a scene file for this ? Thanks Ivan Email : ivan@nospam.autodesk.com

Re: Rigging Master Class from 2005

2013-05-20 Thread Sebastien Sterling
if they are no longer available anywhere, maybe someone can ask him if he minds if they are made available, i always thought the natural progression from rigger was doctor :) On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote: The patient is suffering of a gimbal lock of the

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Ivan
Thanks! Sent from my iPhone, please excuse for typos. On 20 May, 2013, at 6:02 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey Ivan, Thank you, Yep I do, I will send it to you in a few minutes, just packaging up the referenced models On Mon, May 20, 2013 at 5:54 PM,

Re: Rigging Master Class from 2005

2013-05-20 Thread Paul Griswold
Yeah, I'd thought I lost the CD, but it was buried under a bunch of old CDs on a shelf. If I recall correctly, it has Bradley and Micheal Isner explaining rigging techniques. Obviously I won't do anything without Bradley's permission, but since I haven't seen it anywhere in years I figured it's

Re: Rigging Master Class from 2005

2013-05-20 Thread Raffaele Fragapane
We deal with enough shit from animators that the progression to geriatric nurse is probably a more natural path. Proctologist though might be an option, I think Brad is going for that. On Mon, May 20, 2013 at 8:30 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: if they are no

Re: Rigging Master Class from 2005

2013-05-20 Thread Dan Yargici
He is a pipeline specialist after all... On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: We deal with enough shit from animators that the progression to geriatric nurse is probably a more natural path. Proctologist though might be an option, I think

Re: Rigging Master Class from 2005

2013-05-20 Thread Eric Thivierge
Worse case scenario if he can't find out what's wrong with someone he just tells them to RTFM. :P Eric Thivierge === Character TD / RnD Hybride Technologies On 20/05/2013 7:38 AM, Dan Yargici wrote: He is a pipeline specialist after all... On Mon, May 20, 2013 at 2:17 PM,

Re: Rigging Master Class from 2005

2013-05-20 Thread Christopher
Clever Dan :) I want to see Brad in a Doctor or Nurse uniform posted on the list. I wish him the best of luck, quite a career change, very common nowadays. ::Christopher Dan Yargici wrote: He is a pipeline specialist after all... On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane

Daylight System

2013-05-20 Thread Eugen Sares
Greetings, I'm looking for a daylight system addon. You know, like the one that ships with 3ds max. Set up date, time, geo location etc. and you get the correct angle of the sun. Thanks! Eugen

Re: Daylight System

2013-05-20 Thread Eric Deren
I haven't used the tools listed on this page, this is just the returns of a Google search: http://www.si-community.com/community/viewtopic.php?f=27t=191 -Eric -Original Message- From: Eugen Sares Sent: Monday, May 20, 2013 12:16 PM To: softimage@listproc.autodesk.com Subject:

Mill 98% Human

2013-05-20 Thread Kris Rivel
Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples of Softimage that I've ever seen. Here's links to the spot and a brief making of for anyone who hasn't seen it: Spot: http://youtu.be/McD0dKuj5mA

Re: Mill 98% Human

2013-05-20 Thread olivier jeannel
Particle systems nowadays :) They used regular hairs ? Le 20/05/2013 20:26, Kris Rivel a écrit : Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples of Softimage that I've ever seen. Here's

Re: Mill 98% Human

2013-05-20 Thread Guillaume Laforge
Subtle and efficient. Great work ! On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote: Particle systems nowadays :) They used regular hairs ? Le 20/05/2013 20:26, Kris Rivel a écrit : Just wanted to say congrats to anyone at the Mill for the 98% human

Re: Mill 98% Human

2013-05-20 Thread Gustavo Eggert Boehs
Jesus, this is insane! Muscle system looks superb, would you care to further comment on how the face is controlled vs. simulated? Congratulations to all involved! 2013/5/20 olivier jeannel olivier.jean...@noos.fr Particle systems nowadays :) They used regular hairs ? Le 20/05/2013

Re: Mill 98% Human

2013-05-20 Thread Thomas Volkmann
I was actually waiting for the cg to begin... :) Awesome Job! Thomas Kris Rivel krisri...@gmail.com hat am 20. Mai 2013 um 20:26 geschrieben: Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples

RE: Mill 98% Human

2013-05-20 Thread Jeff McFall
Yeah, it made me rather uncomfortable, which means it really works. Very awesome job. The first time I played heard the VO only, without the video I thought it was about working in the CG industry. We have a lot in common. ☺ jeff From: softimage-boun...@listproc.autodesk.com

Re: Mill 98% Human

2013-05-20 Thread Christopher
Nice work. The Hairs are old school XSI Hair system. ::Christopher Kris Rivel wrote: Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples of Softimage that I've ever seen. Here's links to the spot

Re: Mill 98% Human

2013-05-20 Thread Jeffrey Dates
Actually, That's false. Hairs are strands in ICE. Source: Jimmy Gass sits across from me. On Mon, May 20, 2013 at 5:30 PM, Christopher christop...@thecreativesheep.ca wrote: Nice work. The Hairs are old school XSI Hair system. ::Christopher Kris Rivel wrote: Just wanted to say

Re: Mill 98% Human

2013-05-20 Thread Eric Thivierge
You guys using the XSI Hair tools as a base to control the strands though? Why I ask is that there was a point in the making of where it looked like the artist grabbed the end point and was going to move it around to style just like the Shave setup. Or was that an actual curve object? Eric

Re: Mill 98% Human

2013-05-20 Thread Graham D. Clark
Congrats Jeff and send my congrats to Vince too! Cheers, Graham PS ignore trolls -- Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote: Actually,

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
How many custom attributes and specifically some feeding into ICE do you have? And how many FCurves at a time are we talking about? We encountered several related issues (and occasionally solved or had confirmation of them, and some QFEs that helped a lot) On Mon, May 20, 2013 at 8:57 PM, Ivan

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Jeremie Passerin
I heard the same thing here, and also heard it's much faster in 2014. Have you tested that ? On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote: How many custom attributes and specifically some feeding into ICE do you have? And how many FCurves at a time are we talking

RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Matt Lind
I reported an issue in 2013 SP1 where FCurve.SetKeys() was running incredibly slow (like 2500% slower) in the Scripting API. If the command called by your animator eventually runs a route through FCurve.SetKeys() (your code or Softimage's), then that would explain the issue. This was fixed in

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
There are two issues, a regression, which Matt does a good job of pointing out and that should be fixed in 2014 (to my knowledge, but haven't tested), and other things we found out when a mix of ICE and custom parameters are involved (which is not related to ICE slow at setting them, which was

Re: Mill 98% Human

2013-05-20 Thread Kris Rivel
I was wondering the same. Looks like it was rockin the old-school hair. Was very impressive regardless but yeah...would love to know more details and exact approach. Kris On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark mailgrahamdcl...@gmail.com wrote: Congrats Jeff and send my congrats

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
well its a gear rig so there are a fair but of custom parameters. but not an obscene amount. And as far as I know, no parameters driven by ICE. although I am using the dual quaternion skinning compound for the envelope. I've already tested with this removed and it wasnt the issue. I have tested

RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Matt Lind
I would advise training your animators to not key every parameter under the sun. We had the same problem and had to start slapping wrists as well as be more aggressive with rigging to ensure only parameters that needed to be keyed could be keyed. That has greatly reduced problems. It's not

RE: Mill 98% Human

2013-05-20 Thread Chris Chia
Is it rendered in Arnold? How much time does it take to render the hair? And how many strands are we talking about? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates Sent: Tuesday, May 21, 2013 5:40 AM To:

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
Have you tried changing how the keys are set? 150 objects with the entire local transform set isn't that many curves, we have had issues but that's with thousands piled up on more thousands. Lastly, is that with the FCurve editor open or not? I suggest you send the scene to Soft if it can be

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
thanks guys, yep I've already sent the scene to Softimage. Its definitely a Softimage 2013 Sp1 issue though and not scene related. The parameters that the animators can key is already fairly limited as I'm pretty careful with keyable parameters. but I will strip down what i can for now. It is

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
the keys are being set just by pressing the K key and the keying mode set to Key all Keyable this is the command that gets spit out Application.SaveKeyOnKeyable() On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero enriquecaball...@gmail.com wrote: thanks guys, yep I've already sent the

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
Sounds like a regression. I've had rigs with controls in the hundreds of objects with quite a few added properties and custom parameters, adding up to packs of thousands of keyframes at a pop. It's never been blazing fast, even with rig-centric dedicated commands, but I would have been skinned

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
Thanks raf and everyone for the advice, its really helpful. I will now reduce their ability to key scaling on the majority of the rig. I will also try to code my way around it, problem is I don't know c++ so I'm stuck with python which I doubt will be able to save me when it comes to slow

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
Even with no C++ knowledge you should be able to take different routes around it, just to see if the bottleneck is specifically in one of the wrappers or far enough upstream. Give it a shot. On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Thanks raf and

Re: Mill 98% Human

2013-05-20 Thread Sam Cuttriss
well played mr Gass and mr Dates and co, looks great, Many similarities to the plight of lindsay lohan? On Mon, May 20, 2013 at 8:21 PM, Chris Chia chris.c...@autodesk.com wrote: Is it rendered in Arnold? How much time does it take to render the hair? And how many strands are we talking

Re: Mill 98% Human

2013-05-20 Thread Graham D. Clark
I don't know if they did this but you can write a strand to hair-curve tool and toggle to visa versa so one can use the hair groom etc tools and go back n forth as needed Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On