Re: Plant Factory

2013-05-30 Thread Sebastien Sterling
is it Realistic to ask for an ICE version of every third party ware that comes out ? don't get me wrong it sounds like an ideal solution and I think it would be awesome, but is it actually doable ? On 30 May 2013 11:17, olivier jeannel olivier.jean...@noos.fr wrote: Unless, in a few weeks I'd

Re: Plant Factory

2013-05-30 Thread Tim Leydecker
In this link, there is some info about support for rigging and vertex/point caching (MDD style). http://www.theplantfactory-tech.com/index.php?post/2013/03/25/The-Plant-Factory-Technology-in-Your-3D-Application That should be enough to add collision support or modification of pointpositions

Re: Looking for Autodesk high-res logos

2013-05-30 Thread Eric Thivierge
Anything large enough for desktop backgrounds? :) Eric Thivierge === Character TD / RnD Hybride Technologies On 30/05/2013 7:53 AM, Marc-Andre Carbonneau wrote: Ya I did try it. the only version that came out are the big 288px! ;) It's ok, someone from Autodesk emailed me

Re: Plant Factory

2013-05-30 Thread Rob Wuijster
Ah... yes... I always wanted to use my iPad for proper work... /s So a desktop version isn't there? Shame, as it looks nice. Rob \/-\/\/ On 30-5-2013 15:29, Alan Fregtman wrote: Anyone with an ipad, have you guys tried the TreeSketch app? It works really well,

CrowdFX actor target speed

2013-05-30 Thread Jonny Grew
Hello list. Using 2013 doing some crowd stuff. Got 4 actors and simulating about 10,000 people. If I set a target speed directly in the particle simulation tree on the simulation crowd the actors behave and try to achieve that target speed. However adding a randomize to vary the speed (Min 10,

Re: Looking for Autodesk high-res logos

2013-05-30 Thread Thomas Volkmann
Want to play a prank on your workmates? Eric Thivierge ethivie...@hybride.com hat am 30. Mai 2013 um 15:31 geschrieben: Anything large enough for desktop backgrounds? :) Eric Thivierge === Character TD / RnD Hybride Technologies On 30/05/2013 7:53 AM,

Re: CrowdFX actor target speed

2013-05-30 Thread Jonny Grew
Not to worry It seems a full shutdown and a rebuild of that section of the tree has solved the problem If we weren't mid-job it would seem from other posts that a 2014 switch over would solve some other textural issues on the farm but we're getting there! *-- * *Jonny Grew Ltd *

RE: CrowdFX actor target speed

2013-05-30 Thread Jeff McFall
Are you using the default settings for the anticipation settings? Ie a high anticipation factor and low anticipation contrast can create overly aggressive collision avoidance which would cause your actors to stall and try to change direction. Also what happens if you force the fixed minimum

RE: CrowdFX actor target speed

2013-05-30 Thread Jeff McFall
some other textural issues on the farm I had big headaches with this as well till someone on this list was kind enough to point out the need and supply a node to force the texture attribute to update each frame Looking forward to trying out the improved 2014 crowd myself jeff From:

RE: CrowdFX actor target speed

2013-05-30 Thread Jeff McFall
I do what Adam said...but before I make sure the ice projection is calculated correclty (not bypassed by those evil ice optimizations) by using the attached compound at the very end of in the first icetree on each actor_copies mesh. It's really simple, it ensures the attribute is set by

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jeremie Passerin
Writting to the envelope array is usually pretty fast for me... what's taking time (in my case) is doing all the normalization of values... This is how I read my weights : def getWeights(envelopeOp): weightsTuple = envelopeOp.Weights.Array return [weightsTuple[j][i] for i in

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Eric Thivierge
Thanks Jeremie, I was referencing your code when I ran into the slowness to see if we are doing anything different and we aren't really. As a test I'm grabbing the XSI Man Armored and selecting the body mesh and doing a local subdiv refinement with a setting of 2 then freezing modeling.

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jeremie Passerin
just tested your scenario... got the same result here :D Actually your code is faster than mine On 30 May 2013 13:21, Eric Thivierge ethivie...@hybride.com wrote: Thanks Jeremie, I was referencing your code when I ran into the slowness to see if we are doing anything different and we

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Eric Thivierge
Well all my code is doing is creating a list of lists from the weights array nothing more. Should I consider this speed not slow then? When running various tools that use this call to the weights array it seems extremely slow. Am I just being impatient or on meshes with this density and

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Alok Gandhi
Use numpy : http://www.numpy.org/ On Thu, May 30, 2013 at 4:42 PM, Eric Thivierge ethivie...@hybride.comwrote: Well all my code is doing is creating a list of lists from the weights array nothing more. Should I consider this speed not slow then? When running various tools that use this

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Eric Thivierge
Thanks Alok, I do not think that the slowness is from converting the tuple to lists more that the access time to the Weights.Array is slow as I see the slowness (~5 seconds) when I don't even convert it. Eric Thivierge === Character TD / RnD Hybride Technologies On

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Alan Fregtman
You can convert it much faster with: weights = map(list, sel(0).Envelopes(0).Weights.Array) In my box here at work it went from 17.81 seconds down to 7.9s with the line above. On Thu, May 30, 2013 at 4:59 PM, Eric Thivierge ethivie...@hybride.comwrote: Thanks Alok, I do not think that

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Eric Thivierge
Same time for me. 6 seconds. Eric Thivierge === Character TD / RnD Hybride Technologies On 30/05/2013 5:02 PM, Alan Fregtman wrote: map(list, sel(0).Envelopes(0).Weights.Array)

Re: Looking for Autodesk high-res logos

2013-05-30 Thread Alan Fregtman
Easy prank for a pipeline guy or TD with sufficient privileges: 1. Find the splashscreen for Maya, 2. Save as BMP somewhere, 3. Before launching Soft, sneak in the env var XSI_SPLASH pointing to that filepath. *Oh god! Why is it opening Maya?! N* ;p On Thu, May 30, 2013 at 10:11 AM,

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jens Lindgren
I just tried these examples myself. Got 4.5 seconds with Erics example and 4.6 seconds with map(). Using Soft 2014 on Windows 8. It took longer time to subdivide the mesh. /Jens On Thu, May 30, 2013 at 11:14 PM, Eric Thivierge ethivie...@hybride.comwrote: Same time for me. 6 seconds. Eric

RE: Python Multiprocessing in Softimage

2013-05-30 Thread Matt Lind
Outside of ICE, the SDK is not thread safe. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann Sent: Thursday, May 30, 2013 3:34 PM To: softimage@listproc.autodesk.com Subject: Python

Re: Python Multiprocessing in Softimage

2013-05-30 Thread Vincent Ullmann
Hmm... ok, thanks Is it possible to write a multiThreaded CustomOperator in C++ ? I already build a simpler version of my ScriptedOp in C, so i might just make it multiThreaded ;-) But first it would be nice to know if Softimage could handle this Am 31.05.2013 00:36, schrieb Matt Lind:

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Eric Thivierge
On Thu, May 30, 2013 at 6:35 PM, Alok Gandhi alok.gan...@modusfx.comwrote: Maybe you can still get some optimization using numpy, I think. Throw your weights array directly into numpy. It is worth a try at least. I'll give it a shot tomorrow. :)

RE: Python Multiprocessing in Softimage

2013-05-30 Thread Matt Lind
Outside of ICE, the SDK is not thread safe. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann Sent: Thursday, May 30, 2013 3:43 PM To: softimage@listproc.autodesk.com Subject: Re: Python

Re: Python Multiprocessing in Softimage

2013-05-30 Thread jo benayoun
Hey Vincent, multithreading is different of multiprocessing... short long story, multithreading is about running many threads in the same memory space (so shared memory and so use of patterns such as mutex, semaphore,...) while multiprocessing is about running different external processes (all

Re: Python Multiprocessing in Softimage

2013-05-30 Thread Raffaele Fragapane
Even without considering all the good points brought up insofar, the GIL in Python (CPy at least) makes multithreading live, in general, somewhere between downright impossible and not worth trying. Depending on the process your only option might be to manage the threading yourself inside a cpp

Re: MiaMaterialAdv not writing to framebuffer after override ?

2013-05-30 Thread Christopher
? Vladimir Jankijevic wrote: I created an arc on the left side of a motorcycle, toggled on the buttons I want to to react to the emotion from the Mia_Material_Adv leather, those buttons are not showing up in the emotion ? If I toggle the buttons I want to react to the emotion on a vehicle