Re: Compositing Levels

2013-06-05 Thread Tim Leydecker
Hi Christopher, do you have indirect illumination as your main source of light in the scene? Technically, your composite comp seems correct, you multiply raw diffuse by it´s diffuse level (wheight). If there is hardly any direct light contribution, your result will be pretty much black. You

Re: Persistent objects ids

2013-06-05 Thread Michal Doniec
Yes, it's not Softimage related problem, it just happened that I have to do it (again) in Soft and thought I've forgotten about some obvious method/shortcut. ObjectIDs will change between sessions and in some other cases, hence I can't use them, I'll have a look at GUIDs out of curiosity. I am

SDK: Find out if material is locked by Override

2013-06-05 Thread Vladimir Jankijevic
Hello List, I thought this would be easy but I didn't find anything in the docs so I thought i may ask here if someone has a clever solution for my problem. If we create an Override which overrides a parameter on a material, Softimage automatically generates a copy of that material in question

Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Eric Thivierge
Just wanted to take a poll to see who is using what for creating blend shape operators out in our little community. I'm wondering if anyone is doing any serious work with the Mixer or have most if not all people moved to ICE? I'm asking as it would only make sense in my opinion to have some

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Peter Agg
Ever since we started losing shapes stored in a reference model mixer I've moved over to ICE where ever possible - same as you we basically piggy-backing on the existing commands then clean up afterwards. I guess I could try to research making my own clusters with the CopyShape operator, but

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Sandy Sutherland
ICE definitely! Been so since start of Zam. S. On 2013/06/05 2:27 PM, Eric Thivierge wrote: Just wanted to take a poll to see who is using what for creating blend shape operators out in our little community. I'm wondering if anyone is doing any serious work with the Mixer or have most if

Re: External Python not working on some machines

2013-06-05 Thread Jules Stevenson
Sorry to drag this one up after so long, thought I'd state the resolution. Essentially it was due to pywin32 post install function wigging out, but this never materialized as an issue since everything else relying on it works fine. So if you ever find XSI does not start up after flicking over to

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Michal Doniec
Last projects I had to do anything with shapes (Fable the Journey and MiloKate) was all mixer. No particular reason, except legacy. Worked very well, we had quite complex setups with FACS based facial setups, lots of corrective shapes and what not. No problems whatsoever. I forgot which softimage

Re: External Python not working on some machines

2013-06-05 Thread Tim Crowson
This is another reason I'm glad 2014 moved to Python 2.7.3. Just makes it easier to deal with PyQt tools. If you have Steve and Jo's plugin, they just work 'out-of-the-box' without having to use the system Python or deal with PyWin. -Tim C. On 6/5/2013 9:00 AM, Jules Stevenson wrote: Sorry to

Re: audio visualized

2013-06-05 Thread royston michaels
Hi Olivier, any chance that you know how to shift the frequency from the end of a row to the centre. On 4 June 2013 22:03, Matthew Graves mattg1...@gmail.com wrote: Very interesting only a few months ago I was making a series of particle animations based on Stephan Woermann's plugin. Oliver I

Re: audio visualized

2013-06-05 Thread royston michaels
not to worry, sorted On 5 June 2013 16:38, royston michaels royston...@gmail.com wrote: Hi Olivier, any chance that you know how to shift the frequency from the end of a row to the centre. On 4 June 2013 22:03, Matthew Graves mattg1...@gmail.com wrote: Very interesting only a few months

Re: Compositing Levels

2013-06-05 Thread Christopher
I do have indirect illumination (FG) in my scene, including a few lights, that is the problem why it's dark, I don't have the FG pass composited :-) The Gamma 2.2 is a sRGB node in composite. I'm going to give your flipbook tip a try, thank you for the tutorials and the help :) ::Christopher::

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Adam Sale
ICE definitely here. Have been making a lot of use of the various arc interpolation compounds with it as well. Adam On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec doni...@gmail.com wrote: Last projects I had to do anything with shapes (Fable the Journey and MiloKate) was all mixer. No

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Matt Morris
I still use the shape manager to create and preview shapes/combinations quickly, its a good tool while in character development. But yeah, destroying all evidence of the mixer before transferring it to ICE for the final rig. I'd like to see the funcionality improved on, for example if the shape

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Miquel Campos
ICE here. On Wednesday, June 5, 2013, Matt Morris wrote: I still use the shape manager to create and preview shapes/combinations quickly, its a good tool while in character development. But yeah, destroying all evidence of the mixer before transferring it to ICE for the final rig. I'd like

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Simon Reeves
(I never do character stuff really) But are we talking about still using the shape manager to make shapes? But do all the animation etc. In ICE? That's what I think I would do now.. Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 5 June 2013 16:56, Miquel Campos

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Eric Thivierge
Well, talking overall workflow too. I can't stand using the shape manager as it breaks easily and the feature set just isn't there or is super clunky. Eric Thivierge === Character TD / RnD Hybride Technologies On 05/06/2013 12:08 PM, Simon Reeves wrote: (I never do character

Re: anyone having issue with Mudbox connection?

2013-06-05 Thread Christopher
Can you show a screen shot ? ::Christopher:: Daniel Kim wrote: Hey SI users. I tried to use Mudbox for high quality modelling, but I get an weird error. After importing SI data to Mudbox, it seems all good. But after staring brushing and painting, all edges in uvm seems like disconnected

Character animators in NY?

2013-06-05 Thread Paul Griswold
Hey - any freelance character animators in NY on the list? I had a friend contact me he's looking for someone. I don't have much in the way of specifics, but I'd be happy to pass along his contact info. Thanks, Paul

Re: the secret of animation

2013-06-05 Thread Stefan Kubicek
LOL, "I think I broke my rig!" - those those last 10 seconds gave me goose bumps :-)https://vimeo.com/67501143-- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.comAny sufficiently advanced technology is indistinguishable from magic

Re: the secret of animation

2013-06-05 Thread Andres Stephens
HAH! My boss sent me this and we totally had a good laugh in the studio about this. Very funny. =P -Draise From: Stefan Kubicek Sent: ‎Wednesday‎, ‎June‎ ‎5‎, ‎2013 ‎2‎:‎19‎ ‎PM To: softimage@listproc.autodesk.com LOL, I think I broke my rig! - those those last 10 seconds gave me goose

Re: Find out if material is locked by Override

2013-06-05 Thread Alan Fregtman
What email client are you using, Matt? Looks like it replaced the SDK: in front of the thread's subject line with RE:. Silly bug, lol. On Wed, Jun 5, 2013 at 1:57 PM, Matt Lind ml...@carbinestudios.com wrote: I had to do this not too long ago. Ugh. ** ** I’ve already reported the

basic simple python - importing an asset

2013-06-05 Thread Andy Moorer
Ok, I'm wearing my dunce cap. I am trying to import a model which resides in a workgroup's models folder. I have an environment variable set which is the path to the workgroup. I'm obviously missing something simple. Any suggestions? xsi = Application lm = xsi.LogMessage import os

Re: basic simple python - importing an asset

2013-06-05 Thread Eric Thivierge
Error message would help but maybe the slash formatting isn't something SI is liking? Maybe using XSIUtils.BuildPath() would work better? Eric Thivierge === Character TD / RnD Hybride Technologies On 05/06/2013 4:47 PM, Andy Moorer wrote: Ok, I'm wearing my dunce cap. I am

Re: basic simple python - importing an asset

2013-06-05 Thread Alan Fregtman
BuildPath() and os.path.join() should be the same. Just shooting in the dark here, but try wrapping your value with os.path.normpath() before importing the model. Last but not least, the obvious... does the file truly exist? You can check with: if os.path.exists(mdlPath): lm(File exists!) else:

SDK function to resolve path tokens?

2013-06-05 Thread Alan Fregtman
Am I blind or is there no function I can feed a string with Softimage tokens (like [project path]) and expect it to resolve them? I can't seem to find it. I thought one existed. Any helps/tips appreciated. Cheers, -- Alan

Re: Compositing Levels

2013-06-05 Thread Christopher
I did a IRP with Irrandiance Particles \ Final Gathering and compared it with Global Illumination and Final Gathering, the result were the same. Final Gathering was on and so was Irrandiance Particles. Soes it matter if both are on, or is one 'flushing' out another, making one of the indirect

RE: RE: function to resolve path tokens?

2013-06-05 Thread Matt Lind
You mean like XSIUtils.ResolveTokenString()? Nah, doesn't exist ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, June 05, 2013 2:35 PM To: XSI Mailing List Subject: SDK function to resolve path

Re: SDK function to resolve path tokens?

2013-06-05 Thread Alan Fregtman
Thank you, Gregory Ducatel (who replied privately) and Matt for pointing out the XSIUtils methods. On Wed, Jun 5, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Am I blind or is there no function I can feed a string with Softimage tokens (like [project path]) and expect it to

Re: anyone having issue with Mudbox connection?

2013-06-05 Thread Daniel Kim
Hi Christopher You can see files here http://www.mediafire.com/?fxceqiav7iu19ty http://www.mediafire.com/?5zwiiwnedh1tv50 http://www.mediafire.com/?ejkkopiowaflrrx When it's sent to Mudbox from SI, it's alright. But as soon as starting painting, painted color looks weird in MB, and uvm looks

Re: anyone having issue with Mudbox connection?

2013-06-05 Thread Christopher
Did you try exporting from SI to FBX then importing into Mudbox via FBX format, try OBJ as well. Paint on the UV island instead of on the object directly in mud, get a base coat down :-) ::Christopher:: Daniel Kim wrote: Hi Christopher You can see files here

Re: basic simple python - importing an asset

2013-06-05 Thread Andy Moorer
Woohoo normpath did the trick, and it also got me reading through some of the other os methods so a double win. Thanks guys!

Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andreas Bystrom
you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andres Stephens
.. pardon the intrusion, is there an Arnold toSI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise From: Andreas Bystrom Sent: ‎Wednesday‎, ‎June‎ ‎5‎, ‎2013 ‎7‎:‎09‎ ‎PM To: softimage@listproc.autodesk.com you should be asking

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow generic here, as I am more used to... :) IMDB | Portfolio | Vimeo | Linkedin From: drais...@outlook.com To: softimage@listproc.autodesk.com Subject: Re:

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andreas Bystrom
well, technically you and the studio you work for are still under NDA, thats why they have private mailing lists setup. also when you signed up you should have gotten info about what mailing lists are available etc. all in all I'm not sure if its a big deal posting here, but you are still more

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc.. thanks anyways IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 6 Jun 2013 12:24:48 +1200

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andreas Bystrom
to answer your question, if you set lights and shader gamma to 2.2 it means it will de-gamma the color inputs of your shaders and lights for you, just like setting the texture gamma to 2.2 will make it de-gamma any 8 and 16 bit images you plug in. (it will leave float images linear just as it

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Thanks guys! Ok that makes sense to me. So yes I'll keep everything at 1.0 on the arnold gamma settings/driver and use xsi's gamma 2.2 for display / color wheels / etc. As for xsi's color profile I tend to use always srgb and specify linear input strightly on the image clip when I work with

Re: Quick question about arnold linear workflow

2013-06-05 Thread Christopher
Steven how long have you been scripting in Python ? ::Christopher:: Steven Caron wrote: to get to your question, i would turn all arnold settings to 1.0 and use color management for display. the textures are either handled per clip/shader or actually converted to linear externally. those

Re: basic simple python - importing an asset

2013-06-05 Thread Alan Fregtman
You must've been mixing your slashes then, hehe. Glad it helped! :) On Wed, Jun 5, 2013 at 7:15 PM, Andy Moorer andymoo...@gmail.com wrote: Woohoo normpath did the trick, and it also got me reading through some of the other os methods so a double win. Thanks guys!

Re: anyone having issue with Mudbox connection?

2013-06-05 Thread Daniel Kim
I did use 'Send to Mudbox' menu. I haven't tried it with OBJ format yet though. But I guess painting on the UVmap is not a solution for this... I gotta try OBJ format for now. Thanks Christopher On Thu, Jun 6, 2013 at 10:54 AM, Christopher christop...@thecreativesheep.ca wrote: Did you try

Re: anyone having issue with Mudbox connection?

2013-06-05 Thread Orlando Esponda
Hi Daniel, I saw something similar long time ago: Uvs looked fine in SI but after exporting and obj and importing it again to SI the UVs were scrambled. It was the same geo just exported and imported back to SI. I'm guessing here but I think it's not a Mudbox problem per se, but a mesh problem.