Re: Find out if material is locked by Override

2013-06-06 Thread Vladimir Jankijevic
Thanks Matt! I suspected I'll end up there. Crap. On Wed, Jun 5, 2013 at 4:07 PM, Alan Fregtman alan.fregt...@gmail.comwrote: What email client are you using, Matt? Looks like it replaced the SDK: in front of the thread's subject line with RE:. Silly bug, lol. On Wed, Jun 5, 2013 at 1:57

Re: Quick question about arnold linear workflow

2013-06-06 Thread Vladimir Jankijevic
HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!! That's a great one :) On Wed, Jun 5, 2013 at 8:59 PM, Christopher christop...@thecreativesheep.ca wrote: Steven how long have you been scripting in Python ? ::Christopher:: Steven Caron wrote: to get to your question, i would turn all

Re: the secret of animation

2013-06-06 Thread patrick nethercoat
that's beautiful. On 5 June 2013 20:19, Andres Stephens drais...@outlook.com wrote: HAH! My boss sent me this and we totally had a good laugh in the studio about this. Very funny. =P -Draise *From:* Stefan Kubicek *Sent:* Wednesday, June 5, 2013 2:19 PM *To:*

OT: Sketchbook Pro educational version?

2013-06-06 Thread Paul Griswold
Does anyone here know if you can get a student version of Sketchbook Pro? My daughter is interested, but the AD educational website is a mess. I was able to find it in the new download center by asking it to show all - but even that was Sketchbook Designer, not Pro. And, when you click on it,

Re:OT: Sketchbook Pro educational version?

2013-06-06 Thread Milan Vasek
 Hi. I'm not sure about educational version, but there is a free (a little bit limited, but still good for sketching) copic edition of sketchbook pro http://www.copicmarker.com/autodesk-and-copic   Milan Vasek Od: softimage-boun...@listproc.autodesk.com Komu: softimage@listproc.autodesk.com

Re: PyQtForSoftimage with PySide support

2013-06-06 Thread Luc-Eric Rousseau
C++ libraries talking to one another and compiled with different version of Visual C++ would just crash on new and delete, usually. It either works or doesn't work at all, it's not hard to tell if there is a problem. Python, Pyside and Qt should all three use the same compiler One comment about

Re: beer

2013-06-06 Thread Stefan Andersson
Shakespears Head? Sounds good? no? yes? go home to sweden you bastard? /s On Thu, Jun 6, 2013 at 4:48 PM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** out for a couple tonight in **Soho** with Mr Andersson if anyone is interested ** ** a ** ** Adrian

Re: beer

2013-06-06 Thread Stefan Andersson
I'll be there around 6:30, getting my stuff ready now. regards stefan On Thu, Jun 6, 2013 at 5:02 PM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** sounds good... the pub bit not the go home bit ** ** a ** ** --

Re: Quick question about arnold linear workflow

2013-06-06 Thread Steven Caron
ack! you replied to him... my filter broken again ;) On Thu, Jun 6, 2013 at 1:32 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!! That's a great one :)

Experienced ICE particle freelance gig

2013-06-06 Thread Andy Moorer
Hi gang. A producer from a New Zealand studio, blockhead, contacted me looking for a skilled (not junior) ICE particle artist, for a freelance job. I don't have any details and am booked. I've sent some of you a direct mail but in case anyone else is interested here's her info (she know's I'm

Re: Experienced ICE particle freelance gig

2013-06-06 Thread Sandy Sutherland
Andy - sorry, before I contact them directly, do you know if they would consider remote work? Thanks Sandy On 2013/06/06 7:18 PM, Andy Moorer wrote: Hi gang. A producer from a New Zealand studio, blockhead, contacted me looking for a skilled (not junior) ICE particle artist, for a

Re: BW images for masks - so annoying

2013-06-06 Thread Eric Turman
well, you can always go to the OGL tab of your material PPG and check Use specific image/UV pair. But I agree, I too wish it just used the diffuse by default. On Thu, Jun 6, 2013 at 2:26 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: This has been something that's annoyed me

Re: BW images for masks - so annoying

2013-06-06 Thread Paul Griswold
Ah ha! That's what I wanted - Use specific Image/UV pair. But yeah I agree, the viewport needs a lot of attention. Thanks! Paul On Thu, Jun 6, 2013 at 3:40 PM, Eric Turman i.anima...@gmail.com wrote: well, you can always go to the OGL tab of your material PPG and check Use specific

RE: BW images for masks - so annoying

2013-06-06 Thread Matt Lind
Many things under the hood of Softimage operate on the 'most recently created' principle. That is, what cluster is seen, which clusterproperty to use (vertex color, texture projection, user normals, ) tends to default to the most recently created property. If you applied your BW image

Re: BW images for masks - so annoying

2013-06-06 Thread Paul Griswold
Makes sense, I suppose. But it sure would be nice to have a global property that let you force it to display diffuse (or bump or displacement, etc.) like Override Object Properties does for wireframe, textured, etc. -Paul On Thu, Jun 6, 2013 at 4:49 PM, Matt Lind ml...@carbinestudios.com

Re: Experienced ICE particle freelance gig

2013-06-06 Thread Andy Moorer
Hi Sandy, I believe so. or at least they had better if they are sold on getting an ICE freelancer lol :) On Thu, Jun 6, 2013 at 11:22 AM, Sandy Sutherland sandy.mailli...@gmail.com wrote: Andy - sorry, before I contact them directly, do you know if they would consider remote work? Thanks

Re: beer

2013-06-06 Thread Sebastien Sterling
a ffs i'm not taking 4 hour drive to the Channel tunnel :( why not come to Brussels we got better Beer :P On 6 June 2013 18:51, Stefan Andersson sander...@gmail.com wrote: I'll be there around 6:30, getting my stuff ready now. regards stefan On Thu, Jun 6, 2013 at 5:02 PM, adrian wyer

Re: BW images for masks - so annoying

2013-06-06 Thread Rares Halmagean
I make a habbit of setting it to use specific image via the ppg as early as possible since I tend to drag and drop and replace texture files. A feature to have openGL point to the diffuse by default seems like a good feature for sure. On 6/6/2013 7:17 PM, Raffaele Fragapane wrote: That's

Re: BW images for masks - so annoying

2013-06-06 Thread Raffaele Fragapane
BTW, to my knowledge at least, for quite a few versions now the shaderballs are fully rendered in whatever engine you're using. On Fri, Jun 7, 2013 at 5:26 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: My shaderballs all display fine, so why can't the viewport?