Re: OT: alien character

2013-06-10 Thread Stefan Kubicek
FXGuide article about the making of Paul.Modeling Rigging at approx. 50% down the page.http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/Hi List,I'm curious to know how much time someone would spend to model, texture and rig an alien character(including rig for facial

Re: alien character

2013-06-10 Thread Tim Leydecker
My ballpark guestimate of 2 months workload done in 6 weeks would be for a solid but not really extraordinary TVC level of quality alien character thingy, including something like 10-20 seconds of rushed animation, reduced in terms of thinking things through and giving the rigged mesh a character

Re: OT: alien character

2013-06-10 Thread royston michaels
Thanks a bunch for the link Stefan On 6/10/13, Stefan Kubicek s...@tidbit-images.com wrote: FXGuide article about the making of Paul. Modeling Rigging at approx. 50% down the page. http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/ Hi List, I'm curious to know how much

Re: SI 2014 SP1 is out

2013-06-10 Thread Bk
No, I'm talking about the fact that per-point forces, introduced in 2014, don't update per frame. (except when scrubbing) . Paul On 10 Jun 2013, at 04:38, Alan Fregtman alan.fregt...@gmail.com wrote: Which Syflex bug? 'cause if you mean the lack of per-point forces, that was supposedly

Re: alien character

2013-06-10 Thread royston michaels
WoW, thanks all for the detailed breakdowns. I have a clearer understanding now to present and to backup time estimations. You guys rock :) On 6/10/13, Tim Leydecker bauero...@gmx.de wrote: My ballpark guestimate of 2 months workload done in 6 weeks would be for a solid but not really

Re: alien character

2013-06-10 Thread Mirko Jankovic
Of course client can go route like:oh why is that so expensive and need so much time... Trust me you don't wanna work with client like that :) On Mon, Jun 10, 2013 at 9:37 AM, royston michaels royston...@gmail.comwrote: WoW, thanks all for the detailed breakdowns. I have a clearer

Re: [C++] Store a structure of vector in a UserData

2013-06-10 Thread Ahmidou Lyazidi
Thanks everyone, unfortunatly I'm still stuck. @ Stephane, this is what I'm doing, but it's not working: sizeof( test.A ) + sizeof( double ) * test.A.size() + sizeof( test.B ) + sizeof( double ) * test.B.size() + sizeof( bool ) * 2 @ Guillame Thanks, I tryed your example but I'm probably

Re: OT: alien character

2013-06-10 Thread Alastair Hearsum
There are a few factors: How experienced/practiced you are What's the intended application, how close up its to be seen, how subtle the animation If there is a pre-existing design. What you're clients are like. Taking all that into account, at a generalist commercial post production company

Layout question

2013-06-10 Thread Szabolcs Matefy
Hey Guys, I've adjusted my Layout, and voilà, the Autodesk Softimage text from the upper right corner disappeared. Anyone know how to bring it back? I want to see that beautiful typo, and so on J ___ This message contains confidential information and is intended only for the individual

RE: Layout question

2013-06-10 Thread Szabolcs Matefy
OK guys, neglect the question. I've got too many custom menus J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, June 10, 2013 10:57 AM To: softimage@listproc.autodesk.com Subject: Layout question Hey

Re: Layout question

2013-06-10 Thread Angus Davidson
Actually this is a pet peeve of mine. ;) Drives me batty when the students go crazy and end up with 15 top level menus rather then just a few with a few sub levels. Maya was even worse, took 4 plugins and your top menu is done. By default plugins should be a installed into the same Main

RE: Layout question

2013-06-10 Thread Szabolcs Matefy
Ehe, I have Gear, GoZBrush, UVLayout, and Arnold menus in addition J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Monday, June 10, 2013 11:11 AM To: softimage@listproc.autodesk.com Subject: Re: Layout question

RE: OT: alien character

2013-06-10 Thread Szabolcs Matefy
And of course, even if the character has 20 seconds, the average client will consider the model from every possible angle, from every possible distance J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Monday,

Re: OT: alien character

2013-06-10 Thread Tim Leydecker
Hi Alastair, one has to know at least some of your works to realize you are kindly understating yourself and your teams abilities. http://www.glassworks.co.uk/work One, two character driven spots add up to quite a few over the years, not juts experience wise :-) All that stuff is definitely

Re: weightmap from selection of polygons

2013-06-10 Thread Stephen Blair
http://www.si-community.com/community/viewtopic.php?f=8t=3590 On 10/06/2013 6:21 AM, Chris Marshall wrote: Hi All, Just wondering, as my brain has gone dead, is it possible to create a weightmap from a selection of polygons? Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27

Re: weightmap from selection of polygons

2013-06-10 Thread Chris Marshall
Got it! Thanks a lot. So basically you can't use polygons, just select the adjacent points and create the weightmap with those. Cheers On 10 June 2013 12:26, Stephen Blair stephenrbl...@gmail.com wrote: http://www.si-community.com/community/viewtopic.php?f=8t=3590 On 10/06/2013 6:21 AM,

Re: weightmap from selection of polygons

2013-06-10 Thread Eric Thivierge
Correct. Traditional weight maps are per point scalar values. You could set scalar values per polygon if you needed but depending on what the weight map is driving you'll most likely need to convert it back to per point context. Eric Thivierge === Character TD / RnD Hybride

Re: [C++] Store a structure of vector in a UserData

2013-06-10 Thread Guillaume Laforge
Hi Ahmidou, I'm often storing just a pointer to an array/buffer/vector to pass any struct to a User Data and it is working fine. It is hard to help you without seeing more chunks of your code :). Maybe you could try to repro the issue on a simpler code that you could share here ? Cheers,

RE: weightmap from selection of polygons

2013-06-10 Thread David Thibodeau
With the tool from LaMaison you can build WeightMaps from clusters wich can be Polygones. I use it all the time! Great tool! This tool combine with the WMEditPB is making a great workflow I find. http://www.alamaison.fr/3d/lmWeightMapTools/

Re: weightmap from selection of polygons

2013-06-10 Thread Alan Fregtman
Not sure how badly WMEditPB is needed now that the Weight Editor can modify weightmaps. It's been able to for a few versions now. On Mon, Jun 10, 2013 at 9:40 AM, David Thibodeau david.thibod...@visionglobale.com wrote: With the tool from LaMaison you can build WeightMaps from clusters wich

Re: import pointcloud data

2013-06-10 Thread Alan Fregtman
Check out the code at the bottom: http://softimage.wiki.softimage.com/index.php?title=Icecache_File_Format On Mon, Jun 10, 2013 at 8:10 AM, Doeke Wartena clankil...@gmail.com wrote: hi, I would like to load pointcloud data from the kinect into softimage. Does anyone know a good way to do

Re: import pointcloud data

2013-06-10 Thread olivier jeannel
Hi, I've used the kinect to scan people with software provided by the 1.7 SDK and it was exporting to obj file directly. Can you explain what you're doing ? Olivier Le 10/06/2013 14:10, Doeke Wartena a écrit : hi, I would like to load pointcloud data from the kinect into softimage. Does

Re: particle flow along curve with turbulence

2013-06-10 Thread Pingo van der Brinkloev
Hi, I ended up scripting my way out of it in After Effects and Particular. I've been down your road Morten. A preset would be nice. I do understand the problem though, since I'm simulating, and not running a procedural flow I guess running the flow along curve compound on one pointcloud, then

OT : Any Softimage Folk in Beijing?

2013-06-10 Thread Richard Perry
Hi Sorry to Off Topic I'm in Beijing unexpectedly, would love to meet up with any Softies in this crazy city! Pez

ICE: getting subsurface index

2013-06-10 Thread Matt Lind
I have to write a tool which remaps a position from a surface mesh onto another surface mesh. I am hoping to use ICE, but am running into a barrier - how to obtain the subsurface index of a surface mesh which a location was found. Anybody? Matt

Re: ICE: getting subsurface index

2013-06-10 Thread Vincent Ullmann
Did you try the reinterpret Location-Node in ICE? Not sure if it works with your Subsurface-Index, but in general it soundsa like it would work for you. Position - [Get Closest Location (on Mesh A)] - [reinterpret Location (On Mesh B)] - Get Position If you do it in a Custom Op or anything

RE: getting subsurface index

2013-06-10 Thread Grahame Fuller
An ICE location on a surface mesh essentially consists of the subsurface index and the UV parameters on that subsurface, in other words, the subsurface index is built in to the location. So, you should be able to simply use Reinterpret Location to New Geometry. Is that not working? gray

Re: import pointcloud data

2013-06-10 Thread Doeke Wartena
Hi, i would like to create something like http://www.onformative.com/work/unnamed-soundsculpture/ as a experiment. An important thing is that in the end it should be easy to record cloud data and get it into ice. I either want to use processing which is a great and popular dialect for java

RE: ICE: getting subsurface index

2013-06-10 Thread Matt Lind
I was using 'reinterpret location', but had to replace it with 'UV to Location' because I needed to specify a specific UV coordinate with an offset before it was remapped to the target surface. Matt From: softimage-boun...@listproc.autodesk.com

RE: getting subsurface index

2013-06-10 Thread Matt Lind
I need to remap with an offset in the UV coordinate. Reinterpret doesn't allow for that. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Monday, June 10, 2013 12:53 PM To: softimage@listproc.autodesk.com

Re: beer

2013-06-10 Thread Raffaele Fragapane
Necro: Since the 60s. On Sat, Jun 8, 2013 at 3:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Raffaele how long have you been scripting in Python ? On Fri, Jun 7, 2013 at 9:26 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: You admitted to writing in VBS.