FXGuide article about the making of Paul.Modeling Rigging at approx. 50% down the page.http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/Hi List,I'm curious to know how much time someone would spend to model, texture and rig an alien character(including rig for facial
My ballpark guestimate of 2 months workload done in 6 weeks would
be for a solid but not really extraordinary TVC level of quality
alien character thingy, including something like 10-20 seconds of
rushed animation, reduced in terms of thinking things through and
giving the rigged mesh a character
Thanks a bunch for the link Stefan
On 6/10/13, Stefan Kubicek s...@tidbit-images.com wrote:
FXGuide article about the making of Paul.
Modeling Rigging at approx. 50% down the page.
http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/
Hi List,
I'm curious to know how much
No, I'm talking about the fact that per-point forces, introduced in 2014, don't
update per frame. (except when scrubbing) .
Paul
On 10 Jun 2013, at 04:38, Alan Fregtman alan.fregt...@gmail.com wrote:
Which Syflex bug? 'cause if you mean the lack of per-point forces, that was
supposedly
WoW, thanks all for the detailed breakdowns.
I have a clearer understanding now to present
and to backup time estimations.
You guys rock :)
On 6/10/13, Tim Leydecker bauero...@gmx.de wrote:
My ballpark guestimate of 2 months workload done in 6 weeks would
be for a solid but not really
Of course client can go route like:oh why is that so expensive and need so
much time...
Trust me you don't wanna work with client like that :)
On Mon, Jun 10, 2013 at 9:37 AM, royston michaels royston...@gmail.comwrote:
WoW, thanks all for the detailed breakdowns.
I have a clearer
Thanks everyone, unfortunatly I'm still stuck.
@ Stephane, this is what I'm doing, but it's not working:
sizeof( test.A ) + sizeof( double ) * test.A.size() + sizeof( test.B ) +
sizeof( double ) * test.B.size() + sizeof( bool ) * 2
@ Guillame
Thanks, I tryed your example but I'm probably
There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle
the animation
If there is a pre-existing design.
What you're clients are like.
Taking all that into account, at a generalist commercial post production
company
Hey Guys,
I've adjusted my Layout, and voilà, the Autodesk Softimage text from the upper
right corner disappeared. Anyone know how to bring it back? I want to see that
beautiful typo, and so on J
___
This message contains confidential information and is intended only for the
individual
OK guys, neglect the question. I've got too many custom menus J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, June 10, 2013 10:57 AM
To: softimage@listproc.autodesk.com
Subject: Layout question
Hey
Actually this is a pet peeve of mine. ;) Drives me batty when the students go
crazy and end up with 15 top level menus rather then just a few with a few sub
levels. Maya was even worse, took 4 plugins and your top menu is done. By
default plugins should be a installed into the same Main
Ehe, I have Gear, GoZBrush, UVLayout, and Arnold menus in addition J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Monday, June 10, 2013 11:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Layout question
And of course, even if the character has 20 seconds, the average client
will consider the model from every possible angle, from every possible
distance J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair
Hearsum
Sent: Monday,
Hi Alastair,
one has to know at least some of your works to realize
you are kindly understating yourself and your teams abilities.
http://www.glassworks.co.uk/work
One, two character driven spots add up to quite a few over
the years, not juts experience wise :-)
All that stuff is definitely
http://www.si-community.com/community/viewtopic.php?f=8t=3590
On 10/06/2013 6:21 AM, Chris Marshall wrote:
Hi All,
Just wondering, as my brain has gone dead, is it possible to create a
weightmap from a selection of polygons?
Thanks
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27
Got it! Thanks a lot.
So basically you can't use polygons, just select the adjacent points and
create the weightmap with those.
Cheers
On 10 June 2013 12:26, Stephen Blair stephenrbl...@gmail.com wrote:
http://www.si-community.com/community/viewtopic.php?f=8t=3590
On 10/06/2013 6:21 AM,
Correct. Traditional weight maps are per point scalar values. You could
set scalar values per polygon if you needed but depending on what the
weight map is driving you'll most likely need to convert it back to per
point context.
Eric Thivierge
===
Character TD / RnD
Hybride
Hi Ahmidou,
I'm often storing just a pointer to an array/buffer/vector to pass any
struct to a User Data and it is working fine.
It is hard to help you without seeing more chunks of your code :).
Maybe you could try to repro the issue on a simpler code that you could
share here ?
Cheers,
With the tool from LaMaison you can build WeightMaps from clusters wich
can be Polygones. I use it all the time! Great tool! This tool combine
with the WMEditPB is making a great workflow I find.
http://www.alamaison.fr/3d/lmWeightMapTools/
Not sure how badly WMEditPB is needed now that the Weight Editor can modify
weightmaps. It's been able to for a few versions now.
On Mon, Jun 10, 2013 at 9:40 AM, David Thibodeau
david.thibod...@visionglobale.com wrote:
With the tool from LaMaison you can build WeightMaps from clusters wich
Check out the code at the bottom:
http://softimage.wiki.softimage.com/index.php?title=Icecache_File_Format
On Mon, Jun 10, 2013 at 8:10 AM, Doeke Wartena clankil...@gmail.com wrote:
hi,
I would like to load pointcloud data from the kinect into softimage.
Does anyone know a good way to do
Hi,
I've used the kinect to scan people with software provided by the 1.7
SDK and it was exporting to obj file directly.
Can you explain what you're doing ?
Olivier
Le 10/06/2013 14:10, Doeke Wartena a écrit :
hi,
I would like to load pointcloud data from the kinect into softimage.
Does
Hi, I ended up scripting my way out of it in After Effects and Particular. I've
been down your road Morten. A preset would be nice.
I do understand the problem though, since I'm simulating, and not running a
procedural flow
I guess running the flow along curve compound on one pointcloud, then
Hi
Sorry to Off Topic
I'm in Beijing unexpectedly, would love to meet up with any Softies in this
crazy city!
Pez
I have to write a tool which remaps a position from a surface mesh onto another
surface mesh. I am hoping to use ICE, but am running into a barrier - how to
obtain the subsurface index of a surface mesh which a location was found.
Anybody?
Matt
Did you try the reinterpret Location-Node in ICE?
Not sure if it works with your Subsurface-Index, but in general it
soundsa like it would work for you.
Position - [Get Closest Location (on Mesh A)] - [reinterpret Location
(On Mesh B)] - Get Position
If you do it in a Custom Op or anything
An ICE location on a surface mesh essentially consists of the subsurface index
and the UV parameters on that subsurface, in other words, the subsurface index
is built in to the location. So, you should be able to simply use Reinterpret
Location to New Geometry. Is that not working?
gray
Hi,
i would like to create something like
http://www.onformative.com/work/unnamed-soundsculpture/ as a experiment.
An important thing is that in the end it should be easy to record cloud
data and get it into ice.
I either want to use processing which is a great and popular dialect for
java
I was using 'reinterpret location', but had to replace it with 'UV to Location'
because I needed to specify a specific UV coordinate with an offset before it
was remapped to the target surface.
Matt
From: softimage-boun...@listproc.autodesk.com
I need to remap with an offset in the UV coordinate. Reinterpret doesn't allow
for that.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Monday, June 10, 2013 12:53 PM
To: softimage@listproc.autodesk.com
Necro: Since the 60s.
On Sat, Jun 8, 2013 at 3:32 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Raffaele how long have you been scripting in Python ?
On Fri, Jun 7, 2013 at 9:26 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
You admitted to writing in VBS.
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