Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Sebastien Sterling
Na, you don't have to do that, i can see this is something you needed to get off your chest. I'm a relatively new Softimage user, there can't be that many of us every year, i bought this package, i'm still paying it off... Sometimes you need to feel that the package you use and enjoy is going

Re: a long time ago….

2013-06-25 Thread olivier jeannel
I haven't see everything but things (technical tricks) haven't changed that much. We only have a much brute force approach I think. And by the way, what would prevent us from making our own SI Love tour movie ? Every one in big studio (Animal Logic, Passion Picture, insert name here ) Grabs a

Re: a long time ago….

2013-06-25 Thread Raffaele Fragapane
Big companies have some strict rules on managing communications. Some (many) have a borderline ban on vendor preference/promotion. On top of that, if you work with WB, Fox, let alone Marvel (which makes Big Brother look positively benevolent) you get skinned alive if you so much as turn a camera

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Raffaele Fragapane
It's not like the prices are geared towards industry giants anyway. Software's never been cheaper. Besides, it's not the individuals, or the very large that need to take action, it's the middle, between 5 and 30 seats where all the 3rd party money is. On Tue, Jun 25, 2013 at 5:17 PM, olivier

Re: Cloud invisible after deleting some particles

2013-06-25 Thread peter_b
with the cloud selected – do the bounding box brackets also seem to “disappear”? if so – yes I do run into this every once in a while – usually when deleting by agelimit. on certain frames the whole cloud becomes invisible/unrenderable – the frame after it’s fine again. as said – it also

Interesting particle collision setup in C4D

2013-06-25 Thread olivier jeannel
Interesting particle collision setup in C4D. https://vimeo.com/69029141 plus, the interface looks familiar, no ?

Re: Interesting particle collision setup in C4D

2013-06-25 Thread olivier jeannel
Ouups, finaly I think it's max, the text is not quite clear... But nice anyway. Wonder if it's possible in ice like this. Le 25/06/2013 10:09, olivier jeannel a écrit : Interesting particle collision setup in C4D. https://vimeo.com/69029141 plus, the interface looks familiar, no ?

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Rob Chapman
Lagoa flexible structure? On 25 June 2013 10:19, olivier jeannel olivier.jean...@noos.fr wrote: Ouups, finaly I think it's max, the text is not quite clear... But nice anyway. Wonder if it's possible in ice like this. Le 25/06/2013 10:09, olivier jeannel a écrit : Interesting

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Rob Chapman
or even the demo scene 'Lagoa simulate mesh' should get you 85% of the way towards this effect :) On 25 June 2013 10:27, Rob Chapman tekano@gmail.com wrote: Lagoa flexible structure? On 25 June 2013 10:19, olivier jeannel olivier.jean...@noos.fr wrote: Ouups, finaly I think it's

RE: a long time ago….

2013-06-25 Thread Graham Bell
If I recall, that was one of 3 videos that appeared on a CD, one was the testimonial, one showreel, and the other of some bloke called Chinny doing a demo. I have all 3 around somewhere. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: a long time ago….

2013-06-25 Thread Morten Bartholdy
:D Den 25. juni 2013 kl. 01:28 skrev Raffaele Fragapane raffsxsil...@googlemail.com: Holy shit, Kim with colour in his hair?! That can't be 99, must be at the latest the second half of the seventies. On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson sander...@gmail.com

Re: Transfering material/textures/UVs from boolean cutter?

2013-06-25 Thread christian
not at a machine right now, but since no one has answered so far.. i vaguely remember the visbool shader being able to do something like that ? though it had a lot of other problems, usually with shadows.. as far as i remember, been a while since i tried. On Tue, Jun 25, 2013 at 11:00 AM, Morten

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Stefan Kubicek
That's Cebas' Thinking Particles for 3dsMax, but I think there is also a port for C4D. Interesting particle collision setup in C4D. https://vimeo.com/69029141 plus, the interface looks familiar, no ? -- --- Stefan Kubicek

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Alan Fregtman
Totally possible. ICE Lagoa eats effects like this for breakfast. =p On Tue, Jun 25, 2013 at 4:19 AM, olivier jeannel olivier.jean...@noos.frwrote: Ouups, finaly I think it's max, the text is not quite clear... But nice anyway. Wonder if it's possible in ice like this. Le 25/06/2013

Re: Cloud invisible after deleting some particles

2013-06-25 Thread Leonard Koch
Hm, interesting. For me the bounding box brackets disappear entirely, at least I can't make them out within a couple thousand units of the structure. So either they are ridiculously large or they are not there at all. For me choosing a different way of deletion doesn't help at all. All manners

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Luc-Eric Rousseau
On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It's not like the prices are geared towards industry giants anyway. Software's never been cheaper. Besides, it's not the individuals, or the very large that need to take action, it's the middle, between 5 and

Re: Cloud invisible after deleting some particles

2013-06-25 Thread peter_b
guess I'm going to have to go the dirty way =/ Any suggestions before I resign to this? Good luck ? It’s a pain, you can spend ages trying to circumvent the issue and find clever ways to get to the same end result without buggyness. If another deletion method doesn’t change things for you,

Re: Cloud invisible after deleting some particles

2013-06-25 Thread Leonard Koch
Well, thank you either way. Really rather frustrating. I guess I have no other choice than be a dirty dirty toolmaker. On Tue, Jun 25, 2013 at 6:07 PM, pete...@skynet.be wrote: guess I'm going to have to go the dirty way =/ Any suggestions before I resign to this? Good luck ?

Gear mirror animation attribute

2013-06-25 Thread Gustavo Eggert Boehs
Hello guys, sorry for crossposting this here (from Si-Community), as I understand many gear users hang around here, might get a bit more help... I am using gear for mirroring poses and animation, as it already has template making built in and stuff... very neat. Mirror pose works like a charm.

Re: a long time ago….

2013-06-25 Thread Meng-Yang Lu
Man, I really enjoyed that. Thanks for posting. I heard the word fun a few times in there. So rare to hear these days regarding what we do... -Lu On Mon, Jun 24, 2013 at 4:22 PM, Stefan Andersson sander...@gmail.comwrote: … in a galaxy far far away…. softimage was loved and respected :)

Re: Gear mirror animation attribute

2013-06-25 Thread Jeremie Passerin
Hi Gustavo ! Yeah I saw that the other day, I'm surprized that nobody noticed it before. We've started using it here at Blur and I fixed it. I'm attaching the new file ;-) Jeremie On 25 June 2013 09:33, Gustavo Eggert Boehs gustav...@gmail.com wrote: Hello guys, sorry for crossposting this

RE: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-25 Thread Matt Lind
We've been battling performance with the realtime shaders for years. What we discovered is that the draw call runs as expected, but Softimage spends an awful amount of time figuring out if something needs to be drawn/updated. I think we measured it around 20% of the frame time - which is

Re: Gear mirror animation attribute

2013-06-25 Thread Miquel Campos
Yep i noticed and fixed. But didn't tell you. Sorry :( On Tuesday, June 25, 2013, Jeremie Passerin wrote: Hi Gustavo ! Yeah I saw that the other day, I'm surprized that nobody noticed it before. We've started using it here at Blur and I fixed it. I'm attaching the new file ;-) Jeremie

Re: Gear mirror animation attribute

2013-06-25 Thread Miquel Campos
Opps, my bad. I did some simple changes in the mirror pose tool. Not in the animation mirror. I will ask the animators to try this one. On Tuesday, June 25, 2013, Miquel Campos wrote: Yep i noticed and fixed. But didn't tell you. Sorry :( On Tuesday, June 25, 2013, Jeremie Passerin wrote:

Re: Gear mirror animation attribute

2013-06-25 Thread Gustavo Eggert Boehs
Hey Jeremie, thanks very much, works perfectly now :D Best regards 2013/6/25 Jeremie Passerin gerem@gmail.com Hi Gustavo ! Yeah I saw that the other day, I'm surprized that nobody noticed it before. We've started using it here at Blur and I fixed it. I'm attaching the new file ;-)

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Serguei Kalentchouk
Raff is spot on, the return on investment is just not there. Very small user base and prolific use of pirated software makes 3rd party development completely unsustainable. However, I have been thinking that crowd funding model could work reasonable well in this case. Morpheus

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Sebastien Sterling
There could be a kick starter site specially made for custom tools across a wide variety of platforms :) it definitely bares an investigation,might even help you demo some of those plugins you had to abandon Raff, to gauge interest. yes i have seen topo gun in action, nice app, was also looking

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Alan Fregtman
At Indiegogo, you can allow your campaign to run over its time limit and let it keep accumulating funds. Not sure how they feel about software, but if they're ok with it, you could theoretically put a campaign price goal at a price at which the tool provides enough guaranteed profit to warrant

Re: Unique ProgID

2013-06-25 Thread Alan Fregtman
No, there isn't. Why do you need to, anyhow? On Mon, Jun 24, 2013 at 11:49 PM, Christopher christop...@thecreativesheep.ca wrote: How do I give a custom compound a unique ProgID ? I gave the compound a name, that doesn't change the progID which remains; XSIRTCOMPOUND, most likely there is

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Raffaele Fragapane
Indiegogo is less selective, allows over-run, and you can set the campaign up so you get the funds regardless of whether the mark is reached or not. It's also not country limited. KS tends to be the better site when you need the huge visibility it comes with, but for something like a plugin, where

Re: Gear mirror animation attribute

2013-06-25 Thread Jeremie Passerin
Miquel I'm glad you're not sending me an email everytime you find a bug in gear :D I would have to blacklist you ! On 25 June 2013 10:44, Gustavo Eggert Boehs gustav...@gmail.com wrote: Hey Jeremie, thanks very much, works perfectly now :D Best regards 2013/6/25 Jeremie Passerin

Re: Gear mirror animation attribute

2013-06-25 Thread Miquel Campos
Seriously, will be really hard to be blacklisted finding bugs in gear. ;) Miquel Campos www.akaosaru.com 2013/6/25 Jeremie Passerin gerem@gmail.com Miquel I'm glad you're not sending me an email everytime you find a bug in gear :D

Re: Unique ProgID

2013-06-25 Thread Christopher
I think I found an alternative route :) ::Christopher:: No, there isn't. Why do you need to, anyhow? On Mon, Jun 24, 2013 at 11:49 PM, Christopher christop...@thecreativesheep.ca mailto:christop...@thecreativesheep.ca wrote: How do I give a custom compound a unique ProgID ? I gave