Na, you don't have to do that, i can see this is something you needed to
get off your chest. I'm a relatively new Softimage user, there can't be
that many of us every year, i bought this package, i'm still paying it
off...
Sometimes you need to feel that the package you use and enjoy is going
I haven't see everything but things (technical tricks) haven't changed
that much. We only have a much brute force approach I think.
And by the way, what would prevent us from making our own SI Love tour
movie ?
Every one in big studio (Animal Logic, Passion Picture, insert name here
) Grabs a
Big companies have some strict rules on managing communications. Some
(many) have a borderline ban on vendor preference/promotion.
On top of that, if you work with WB, Fox, let alone Marvel (which makes Big
Brother look positively benevolent) you get skinned alive if you so much as
turn a camera
It's not like the prices are geared towards industry giants anyway.
Software's never been cheaper. Besides, it's not the individuals, or the
very large that need to take action, it's the middle, between 5 and 30
seats where all the 3rd party money is.
On Tue, Jun 25, 2013 at 5:17 PM, olivier
with the cloud selected – do the bounding box brackets also seem to “disappear”?
if so – yes I do run into this every once in a while – usually when deleting by
agelimit.
on certain frames the whole cloud becomes invisible/unrenderable – the frame
after it’s fine again.
as said – it also
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
Ouups, finaly I think it's max, the text is not quite clear...
But nice anyway. Wonder if it's possible in ice like this.
Le 25/06/2013 10:09, olivier jeannel a écrit :
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
Lagoa flexible structure?
On 25 June 2013 10:19, olivier jeannel olivier.jean...@noos.fr wrote:
Ouups, finaly I think it's max, the text is not quite clear...
But nice anyway. Wonder if it's possible in ice like this.
Le 25/06/2013 10:09, olivier jeannel a écrit :
Interesting
or even the demo scene 'Lagoa simulate mesh' should get you 85% of the way
towards this effect :)
On 25 June 2013 10:27, Rob Chapman tekano@gmail.com wrote:
Lagoa flexible structure?
On 25 June 2013 10:19, olivier jeannel olivier.jean...@noos.fr wrote:
Ouups, finaly I think it's
If I recall, that was one of 3 videos that appeared on a CD, one was the
testimonial, one showreel, and the other of some bloke called Chinny doing a
demo.
I have all 3 around somewhere.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
:D
Den 25. juni 2013 kl. 01:28 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:
Holy shit, Kim with colour in his hair?!
That can't be 99, must be at the latest the second half of the seventies.
On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson sander...@gmail.com
not at a machine right now, but since no one has answered so far.. i
vaguely remember the visbool shader being able to do something like that ?
though it had a lot of other problems, usually with shadows.. as far as i
remember, been a while since i tried.
On Tue, Jun 25, 2013 at 11:00 AM, Morten
That's Cebas' Thinking Particles for 3dsMax, but I think there is also a
port for C4D.
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
--
---
Stefan Kubicek
Totally possible. ICE Lagoa eats effects like this for breakfast. =p
On Tue, Jun 25, 2013 at 4:19 AM, olivier jeannel olivier.jean...@noos.frwrote:
Ouups, finaly I think it's max, the text is not quite clear...
But nice anyway. Wonder if it's possible in ice like this.
Le 25/06/2013
Hm, interesting.
For me the bounding box brackets disappear entirely, at least I can't make
them out within a couple thousand units of the structure. So either they
are ridiculously large or they are not there at all.
For me choosing a different way of deletion doesn't help at all. All
manners
On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
It's not like the prices are geared towards industry giants anyway.
Software's never been cheaper. Besides, it's not the individuals, or the
very large that need to take action, it's the middle, between 5 and
guess I'm going to have to go the dirty way =/
Any suggestions before I resign to this?
Good luck ?
It’s a pain, you can spend ages trying to circumvent the issue and find clever
ways to get to the same end result without buggyness.
If another deletion method doesn’t change things for you,
Well, thank you either way.
Really rather frustrating. I guess I have no other choice than be a dirty
dirty toolmaker.
On Tue, Jun 25, 2013 at 6:07 PM, pete...@skynet.be wrote:
guess I'm going to have to go the dirty way =/
Any suggestions before I resign to this?
Good luck ?
Hello guys, sorry for crossposting this here (from Si-Community), as I
understand many gear users hang around here, might get a bit more help...
I am using gear for mirroring poses and animation, as it already has
template making built in and stuff... very neat.
Mirror pose works like a charm.
Man, I really enjoyed that. Thanks for posting. I heard the word fun a
few times in there. So rare to hear these days regarding what we do...
-Lu
On Mon, Jun 24, 2013 at 4:22 PM, Stefan Andersson sander...@gmail.comwrote:
… in a galaxy far far away…. softimage was loved and respected :)
Hi Gustavo !
Yeah I saw that the other day, I'm surprized that nobody noticed it before.
We've started using it here at Blur and I fixed it.
I'm attaching the new file ;-)
Jeremie
On 25 June 2013 09:33, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Hello guys, sorry for crossposting this
We've been battling performance with the realtime shaders for years. What we
discovered is that the draw call runs as expected, but Softimage spends an
awful amount of time figuring out if something needs to be drawn/updated. I
think we measured it around 20% of the frame time - which is
Yep i noticed and fixed. But didn't tell you. Sorry :(
On Tuesday, June 25, 2013, Jeremie Passerin wrote:
Hi Gustavo !
Yeah I saw that the other day, I'm surprized that nobody noticed it
before.
We've started using it here at Blur and I fixed it.
I'm attaching the new file ;-)
Jeremie
Opps, my bad. I did some simple changes in the mirror pose tool. Not in the
animation mirror. I will ask the animators to try this one.
On Tuesday, June 25, 2013, Miquel Campos wrote:
Yep i noticed and fixed. But didn't tell you. Sorry :(
On Tuesday, June 25, 2013, Jeremie Passerin wrote:
Hey Jeremie, thanks very much, works perfectly now :D
Best regards
2013/6/25 Jeremie Passerin gerem@gmail.com
Hi Gustavo !
Yeah I saw that the other day, I'm surprized that nobody noticed it
before.
We've started using it here at Blur and I fixed it.
I'm attaching the new file ;-)
Raff is spot on, the return on investment is just not there. Very small
user base and prolific use of pirated software makes 3rd party development
completely unsustainable.
However, I have been thinking that crowd funding model could work
reasonable well in this case.
Morpheus
There could be a kick starter site specially made for custom tools across a
wide variety of platforms :) it definitely bares an investigation,might
even help you demo some of those plugins you had to abandon Raff, to gauge
interest.
yes i have seen topo gun in action, nice app, was also looking
At Indiegogo, you can allow your campaign to run over its time limit and
let it keep accumulating funds.
Not sure how they feel about software, but if they're ok with it, you could
theoretically put a campaign price goal at a price at which the tool
provides enough guaranteed profit to warrant
No, there isn't.
Why do you need to, anyhow?
On Mon, Jun 24, 2013 at 11:49 PM, Christopher
christop...@thecreativesheep.ca wrote:
How do I give a custom compound a unique ProgID ? I gave the compound a
name, that doesn't change the progID which remains; XSIRTCOMPOUND, most
likely there is
Indiegogo is less selective, allows over-run, and you can set the campaign
up so you get the funds regardless of whether the mark is reached or not.
It's also not country limited.
KS tends to be the better site when you need the huge visibility it comes
with, but for something like a plugin, where
Miquel I'm glad you're not sending me an email everytime you find a bug
in gear :D I would have to blacklist you !
On 25 June 2013 10:44, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Hey Jeremie, thanks very much, works perfectly now :D
Best regards
2013/6/25 Jeremie Passerin
Seriously, will be really hard to be blacklisted finding bugs in gear. ;)
Miquel Campos
www.akaosaru.com
2013/6/25 Jeremie Passerin gerem@gmail.com
Miquel I'm glad you're not sending me an email everytime you find a bug
in gear :D
I think I found an alternative route :)
::Christopher::
No, there isn't.
Why do you need to, anyhow?
On Mon, Jun 24, 2013 at 11:49 PM, Christopher
christop...@thecreativesheep.ca
mailto:christop...@thecreativesheep.ca wrote:
How do I give a custom compound a unique ProgID ? I gave
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