this will help.
http://xsisupport.com/2011/12/21/
christian
On 03.07.2013 06:10, Daniel Kim wrote:
I exported model and imported it into a new scene, then the error
messages no more pop up.
I guess my scene file has been corrupted or something.
Thanks Matt
Take a look here:
http://xsisupport.com/2011/12/21/warning-3000-objects-were-not-saved-normally/
On Tue, Jul 2, 2013 at 11:10 PM, Daniel Kim dani...@magicboxandapps.comwrote:
I exported model and imported it into a new scene, then the error messages
no more pop up.
I guess my scene
Thanks a lot for this, Mathieu!
Always nice to hear when Softimage is used on such high profile titles.
That prooves a lot technically, and it is good for the spirit, too...
Autodesk wants to use this for advertising...
Also, what you say about Fabric Engine instead of Nuke is amazing.
If I
Hey guys,
seriously considering updating to 2014sp1, would there be any major gotchas
to look out for, bearing in mind I wouldn't be using arnold for now or
exporting strands (maybe rendering them in mental ray though).
Wondering about speed of ref models, any shader incompatibilities, or ice
Hi, does anyone have experience of caching out ICE attributes on Geometry, for
example, a changing scalar value, to ultimately drive a weight-map on the read
mesh.
I have no trouble with point clouds.
could anyone confirm that it is im/possible please?
Paul
Hey there,
currently evaluating Syflex in ICE - and trying to work around a few
annoying things...
Is it possible to develop my own custom Syflex force? It would have to be a
custom ICE node with an output of the custom type syForce.
I've stumbled over the Syflex SDK for
yes its possible, I do it all the time. remember to aggressively store the
attribute value with an attribute display before caching otherwise 9 times
out of 10 it will not be stored otherwise
On 3 July 2013 11:30, p...@bustykelp.com wrote:
Hi, does anyone have experience of caching out ICE
Ah. Thanks that works
Hello,
I have a custom command with 10+ parameters and each of these parameters
has a name and a default value. Right now I'm forced to use something like
MyCommand(cube, 1, 20, , , , , , , true);
This approach, however is very cumbersome and error-prone. I was
wondering if there is a way to
You can set default values in command definition(plugin registration). But
you cannot specify argument name and value when you are calling the command.
On Wed, Jul 3, 2013 at 7:43 AM, Mihail Djurev
mihail.dju...@chaosgroup.comwrote:
Hello,
I have a custom command with 10+ parameters and
Could you wrap the command in a python function?
def myFunction(arg1=Default, arg2=1, arg3=True, arg4=String):
xsi.myCommand(arg1,arg2,arg3,arg4)
myFunction(arg2=3, arg4=String2)
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On 03/07/2013 7:43 AM, Mihail
The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the
ICE SDK being extra slow. That is, if you're reading attributes via
scripting (or the C++ API I believe), it's apparently much slower than it
used to be.
I know you said you weren't using Arnold, but that's where you would
Thanks Eric, that will do.
Mihail
Hey Alan,
thanks for the reply, that puts me at ease a bit. Have been testing it
today and had no major issues, might try a mini-rollout. There's a rather
large thread on si-community concerning 2014 but most of those problems
seem to stem from paths/older plugins, will be a good time to cull the
Syflex got an upgrade but there are still some workflow and nodes that
may be a bit unstable. Use at your own risk and test, test, test.
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On July-03-13 11:57:09 AM, Matt Morris wrote:
Hey Alan,
thanks for the reply, that
Hi Eugen,
which version did you use, and how many seats?
Any serious trouble you ran into?
You're talking about Fabric Engine' Creation Platform? We have a site
license so we can do deep image processing on about 120 machines if we
chose to. For Nuke, we have 20 or 25 licenses (I'm not sure
A handy python wrapper I have around on my library, perhaps it's usefull
for you too :-)
def pywrap(cmd_name, **kwds):
cmd = Application.Commands(cmd_name)
if not cmd:
Application.LogMessage(cmd_name + doesnt found., 4)
return
for arg in cmd.Arguments:
value
Autodesk Softimage 2014 Service Pack 2 has been released
http://goo.gl/6LWRd
Bugs Fixed in this Release
SOFT-9094
Caching a Crowd FX simulation is broken
SOFT-9089
Very slow access to the ICE attribute arrays
*Note:
You may need to recompile your plugins, if they were compiled using
Stephen - I hope you are sending Autodesk a bill every month for your
ongoing Softimage support - :-P
S.
On 2013/07/03 8:21 PM, Stephen Blair wrote:
Autodesk Softimage 2014 Service Pack 2 has been released
http://goo.gl/6LWRd
Bugs Fixed in this Release
SOFT-9094
Caching a Crowd FX
Seriously man.
On a separate topic... holy mother of fast updates. There must have been
some big bugs in 2014.
On Wed, Jul 3, 2013 at 11:24 AM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:
Stephen - I hope you are sending Autodesk a bill every month for your
ongoing Softimage support -
Hello,
I've been away from XSi for about two years due to illness, but am back working
on a project. So, this may be very easy for you guys to answer. I'm feeling
noobness here, having forgotten so many things!
I'm trying to make a small sphere look like a light source, illuminating part
of
Many solutions, but here's an older simple solution:
The object emitting illumination should have secondary rays active, and primary
rays inactive. This allows rays to be cast for Global illumination, final
gathering, etc..., but not be directly visible by the camera. This allows you
to use
These all sound like good ideas... I did try out the mia light surface shader,
and got a bit closer to what I want, but i'll definitely check all these ideas
out next work session.
Thanks!
On Jul 3, 2013, at 10:42 PM, Rares Halmagean ra...@rarebrush.com wrote:
Another solution Nancy, may be
Wow, here's a duh momentas that's exactly what I'm doing with the 2
environment spheres, with the visible image and the invisible HDR image! So,
i'll try it on a smaller scale for this as well. Not familiar with the ray
switch mode, though, I will have to look into that. Thank you Matt.
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