Also you can do this through softimage using siutils
import siutils
siutils.add_to_syspath(Path\to\your\stuff)
On Tue, Jul 30, 2013 at 4:28 AM, Byungchul Kang k...@cgndev.com wrote:
sorry... i meant the 'PythonPath' environment variable.
and i did switch off. but not working pyqt.
to
Same here. new compiled plugins loads in SP2 but not in SP1.
On Mon, Jul 29, 2013 at 7:58 PM, Nicolas Burtnyk nico...@redshift3d.comwrote:
2014 SP2 *does* have API changes, even to the extent that plugins compiled
against 2014 SP1 are not loadable in 2014 SP2.
Our installer got broken by
Hey everybody,
I recall debates about whether it's appropriate or not for asking on here,
so I apologise if it's annoying!
But here at Analog we're looking for a softimage artist to join the team
for about 4-6 weeks (starting pretty much now) in London on what should be
a very exciting job!
Hi guys
We have a project probably coming up later in August, from Aug 19th and 6
weeks forward, for which we will need someone ICE savvy for some flocking
and crowd animation. If you are such a person please contact me at
mor...@gimmick.dk so we can discuss the details.
If you are not available
hey thanks guys,
the problem was that I basically didn't understand it the right way. Now
all the clouds have cleared up and I was able to write the node.
Cheers
Vladimir
On Wed, Jul 24, 2013 at 6:03 AM, Julian Johnson jul...@exch.demon.co.ukwrote:
On 23/07/2013 17:56, Vladimir Jankijevic
Hello,
I'm trying to use strands again, and what I want to do is have a strand act as
a trail along a curve. The things I want to achieve are:
1. Display the strand along a curve starting at any U location on a curve.
2. Strand length will need to be shorter than the curve,
Ben,
Unfortunately I don't have access to their subscription content at this time.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are
signed ... crossing fingers.
On Mon, Jul 29, 2013 at 9:29 AM, Ognjen Vukovic ognj...@gmail.com wrote:
Signed,
And i sincerely hope that something comes out of this.
On Mon, Jul 29, 2013 at 11:58 AM, Eugen Sares sof...@mail.sprit.orgwrote:
Of course! The point is, it seems to be unclear
Didn't know NASA used softimage.. hum, you live and learn.
On 30 July 2013 19:25, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Ben,
** **
Unfortunately I don’t have access to their subscription content at this
time.
** **
Thanks
** **
--
How's your Spanish?
http://www.youtube.com/watch?v=OHzo3cjnQ1g
On Tue, Jul 30, 2013 at 12:09 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Hello,
** **
I’m trying to use strands again, and what I want to do is have a strand
act as a trail along a curve. The
Not so good
Thanks anyway :)
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions
This is a depressing thread! After going through Graham's email...hoping
to see one mention of Soft...and finding nothing...I'm left feeling pretty
bummed out. This idea that Autodesk can market one app to one type of
industry vs. the other is ridiculous. Studios and artists pick what they
So I've managed to get the strand shading as desired. I used Color_Attribute in
the material to reference back to the color in the Create Strand From Curves
node.
I need a way to set the start position of the strand and its length. Hacking
the Create Strand From Curves has proven to be
Thanks, Stephen and Nicholas for the information on cubical projection.
Frankly, I'm partial to spheres... I've always found them better as background
environments -- cubes never seem right, the edges tend to be apparent.
especially because this is a scene in a 360 space and i don't want to
I haven't been following this closely (final crunch for a job) but if you
take a look at the polynoid :grow strands compound you should be able to
hack it to define a start and end U for your resulting strand. Sorry I
can't do anything but point in that direction, juggling tasks atm. Luck.
I don't know if there's a list policy on this or not... I certainly find it
useful to know who is recruiting though and would suggest that posting job
ops here is a good thing, so long as its a members-to-members thing. Keeps
our freelancer community healthy. :) Thanks!
I would be totally open to a new application from AD if it takes some of
the best ideas of the 3 apps. Heck call it Maya thats fine. My problem is
however that AD does not seem to have a pattern of making choices based on
ensuring the best results for their customers. If their next-gen app suits
The interesting part was the small annoying things comment made by the 3DSMax
product manager. Isn't that what we heard out of the Softimage camp about this
time last year? Basically the decisions were made long ago, we're just now
seeing it front and center instead of having to use the
I don't think there should be any debate on this. Job postings are always
welcome!
On Tue, Jul 30, 2013 at 3:15 PM, Simon Reeves si...@simonreeves.com wrote:
Hey everybody,
I recall debates about whether it's appropriate or not for asking on here,
so I apologise if it's annoying!
But here
As I find out more and more about what is going on behind the scenes
at at AD in regards to Softimage (plus all the others) the more and more
angry I get. And frankly the more I want my support money back, seriously.
This has been a huge bait and switch scam I feel like I have been
I would question whether a one-size fits all application is relevant anymore.
The current 3 applications were designed and developed in the 1990s, but the
industry has evolved quite a bit since then. Even Softimage's 'Sumatra'
propaganda advertised it as a product for 'the next ten years'.
Likewise, anybody used Katana?
On Tue, Jul 30, 2013 at 11:52 PM, Sebastian Kowalski l...@sekow.com wrote:
do I hear fabric engine?
Am 31.07.2013 um 00:36 schrieb Matt Lind ml...@carbinestudios.com:
I would question whether a one-size fits all application is relevant
anymore.
The
... batch move to modo ?
I doubt luxologic will lead us to the promised land just yet :(
you are right about mudbox
On 31 July 2013 00:23, Greg Punchatz g...@janimation.com wrote:
As I find out more and more about what is going on behind the scenes at
at AD in regards to Softimage (plus
+1
On 31 July 2013 00:10, Ciaran Moloney moloney.cia...@gmail.com wrote:
I don't think there should be any debate on this. Job postings are always
welcome!
On Tue, Jul 30, 2013 at 3:15 PM, Simon Reeves si...@simonreeves.comwrote:
Hey everybody,
I recall debates about whether it's
The problem in my opinion is that people keep paying Autodesk subscription,
giving them the chance to keep going this slackery and non-development of
everything basically.
Untill people will give them money they will do whatever they want without
caring about users and clients. This is what
Plenty people couldn't live without it these days, and it's just about to
see an even bigger shift.
What Matt outlines is foresightful enough, and already happening in some
tiers. It sure is going that way in the high end of film VFX and feature
animation.
You might be surpised by how much like
I agree on all points Mass, but seriously every softimage user could switch
tomorrow to blender, and i doubt it would make much of an impact to AD.
maya has the industry in a head lock, companies are contented to pay for
the right to rent maya, its gotten to the point where they don't even need
to
I was just reading between the lines...
I've read your mails and posts for years, lets just say you have a knack for
foreshadowing future happenings by putting things a certain way...
Like the time you wrote the post on the Softimage forum, so what if you guys
finally had to bite the bullet
How much money will it be needed to buy Softimage from AD?
2013/7/30 Greg Punchatz g...@janimation.com
I was just reading between the lines...
I've read your mails and posts for years, lets just say you have a knack
for foreshadowing future happenings by putting things a certain way...
You're absolutely correct, I made the mistake of thinking that by paying my
support I was supporting Softimage.
I think I would've had better luck putting that money towards winning the
lottery so I could buy back Softimage from Autodesk.
Buying into the suite was my biggest mistake... I
Let's review the past:
In 1994, Microsoft acquired Softimage Co. for an amount which I used to know
but currently escapes me. I would say north of $300 million USD. Microsoft
bought the company for Softimage Digital Studio to promote their webTV
intiative.
In 1998, Avid paid roughly $200
On Tue, Jul 30, 2013 at 9:18 PM, Emilio Hernandez emi...@e-roja.com wrote:
Just wondering... If the people of Greenbay owns its football team...
$10 million is not that much to get Softimage out of the dungeon...
I think you over estimate the amount of SI users...
I think back then MS mostly invested to have something to leverage NT as a
workstation platform.
I don't think satellite or offset markets were of any interest, or at least
not as much as having a high prestige brand to requalify a major investment
and break into an entire market segment that they
I don't think we should be too hard on Chris and the rest of the development
team in Singapore, I just think they've been dealt a very bad hand.
I think it was a mistake letting Softimage development leave Montréal, as all
the people that really know the code inside and out are there. I
On Tue, Jul 30, 2013 at 9:40 PM, Greg Punchatz g...@janimation.com wrote:
Chris seems to be earnest in his want to create a good product for us
Not to disrespect Chris but he's not a dev. He's in Q.A. AFAIK. He can want
to do amazing things but I don't want to hear this stuff from him. I want
2013/7/31 Emilio Hernandez emi...@e-roja.com
Needing to compile all the plugins again in order to work with 2014sp2.
Something I have never seen before in Softimage.
This is untrue, you only have to do this for plugins accessing to ice
attribute
+1
On Wed, Jul 31, 2013 at 1:42 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
+1
On 31 July 2013 00:10, Ciaran Moloney moloney.cia...@gmail.com wrote:
I don't think there should be any debate on this. Job postings are always
welcome!
On Tue, Jul 30, 2013 at 3:15 PM,
On Tue, Jul 30, 2013 at 9:42 PM, Eric Thivierge ethivie...@gmail.comwrote:
Who is that again? Can we get an email address / phone number please?
To pull a Brad, I remembered Graham posted the name Chris Bradshaw the
other day. If we use a bit of logic as to how most AD email addresses go,
Originally known as 'Softimage Digital Studio' and started in the early 1990s
for the IRIX platform (1992/1993), it was Softimage's attempt to merge 2D and
3D into a single seamless end-to-end environment. The drive to develop the
product was largely to circumvent the court battle Softimage
*This is untrue, you only have to do this for plugins accessing to ice
attribute*
Like render engines except MR I guess... Exocortex, Eric Mootz's, etc...
I will wait and see... I hope at least this SDK changes will lead us to
better and new features.
One thing I can say is that at least I've
Chris might be a bit too high up.
Soft got two new product manager/designer who have been kinda absent.
Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
more or less, I guess.
I think he did introduce himself on the list... maybe. At some point. Or it
was possibly another
Thanks for the update Matt. I bought one DS when it came out on the
Intergraph platform and it was rock solid. I feel old... My first
Softimage 3D workstation was a TDZ-310 with Dual Pentium Pro at 150Mhz...
hahaha. State of the art machine those days.
2013/7/30 Raffaele Fragapane
Not sure if directed at me Raf but I did add that first bit about not to
disrespect Chris I was pointing out basically what you said. He's
being the most vocal when it should be someone else who is giving us most
of our information.
Eric Thivierge
On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Chris might be a bit too high up.
Soft got two new product manager/designer who have been kinda absent.
Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more
or less, I guess.
the
K... that wasn't very long lived.
Keeping up with product manager who's who for Soft these days is harder
than keeping up with who's who in a Greek Orgy.
On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
wow, changed again?
*written with my thumbs
On Jul 30, 2013, at 7:20 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
the Softimage product manager is Cory. Daniel no longer works for
Cory
*K... that wasn't very long lived.
*
*Keeping up with product manager who's who for Soft these days is harder
than keeping up with who's who in a Greek Orgy.
*
Hahahaha*
*
2013/7/30 Raffaele Fragapane raffsxsil...@googlemail.com
K... that wasn't very long lived.
Keeping up with
what a mess :/
On Tue, Jul 30, 2013 at 10:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
the Softimage product manager is Cory. Daniel no longer works for Cory
Oh for fucks sake! Seriously!?!?! That's it I vote for Chris Chia.
Eric Thivierge
On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind ml...@carbinestudios.com wrote:
Originally known as ‘Softimage Digital Studio’ and started in the early
1990s for the IRIX platform (1992/1993), it was Softimage’s attempt to
merge 2D and 3D into a single seamless end-to-end environment. The drive
Made my day LoL (night actually)
From: Raffaele Fragapane
Sent: Wednesday, July 31, 2013 4:34 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my
moneyback!
K... that wasn't very long lived.
Keeping up with product manager who's
They are facts Luc-Eric. Digging up the data is a bit difficult due to the
archived nature, but here is a link to show I'm not blowing smoke:
Discreet logic vs. Softimage (search for 'softimage' in the text)
http://tinyurl.com/munclsx
I *think* I have a hard copy at home with the settlement
i seem to remember what matt has listed, not from matt either, about
microsoft wanting to take out the competing OS, irix.
On Tue, Jul 30, 2013 at 7:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
The more common interpretation of history is that Microsoft bought
Softimage because of 3D
cough you remember me with my past rants i am sure.
I've tried to calm down...
Just bought 5 more Softimage seats today. Growing the user base is the
best thing to do to make share holders go in the direction we all want.
But we are such a small army alltogheter. We are the inglorious
@Matt: I think Soft was sold to MS for a lot less than 300. Tempted to say
less than half that. Mostly I remember MS making a good profit, and I was
around and not long after that joined Avid. MS - Avid is the one that
scratched close to 300M I think.
@Luc-Eric
Matt has better memory than you in
*The more common interpretation of history is that Microsoft bought
Softimage because of 3D and film VFX was cool and they were hoping the
Hollywood glamour would rub on them.
*
This is more the story I know. So they develop with Intergraph the first
NT based workstation with Open GL for 3D,
fun facts folks….i admit….
how about what's comming up next?….
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/)
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)
You mean Bifrost? :p
On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:
fun facts folks….i admit….
how about what's comming up next?….
Nah, maya FX! ;)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com
You mean Bifrost? :p
On Wed, Jul 31, 2013 at 1:56 PM, Sylvain
Softimaya...
2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com
Nah, maya FX! ;)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/7/31 Raffaele Fragapane
nnn …
SoftiMayaMudFBXmax
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/)
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)
On Wednesday, 31 July, 2013 at
...MoBuCad123456d?
2013/7/31 Sylvain Lebeau s...@shedmtl.com
nnn …
SoftiMayaMudFBXmax
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
oh yeah 360cloudadvantagepack, almost forgot :D
2013/7/31 Gustavo Eggert Boehs gustav...@gmail.com
...MoBuCad123456d?
2013/7/31 Sylvain Lebeau s...@shedmtl.com
nnn …
SoftiMayaMudFBXmax
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL
A common gang….. am i the only one that think's we need to reset the whole
thing? …
Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and we've
already hit that mark here……
giga polygon core? .. Is this next gen?
p
Sylvain Lebeau // SHED
V-P/Visual
So let's call it The Sausage 3D.
2013/7/30 Sylvain Lebeau s...@shedmtl.com
A common gang….. am i the only one that think's we need to reset the
whole thing? …
Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and
we've already hit that mark here……
giga polygon
hmmm il like sausages ……
with hot mustard!!
:-)
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/)
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)
On
Have been having this fun little debate off and on with Luc eric for a while
now. Mostly on the si community forums. Firstly while we dont always agree I
have a tremendous amount of respect for both him , Graham and recently Chris
who are really do a great job of trying to hold things together.
I think it's worth pointing out that Bifrost wasn't a PR disaster (handling
of Naiad post acquisition possibly a bit), one disgruntled max fanboi went
off on a rant afyer a few videos for a tech demo were shown hosted in Maya
for a technology that's not even dependent on Maya to begin with past
For those really wondering
Microsoft bought Softimage in 1994 from Daniel Langlois for $130 mil
Then Avid bought Softimage in 1998 from Microsoft for $285 mil
Finally Autodesk bought Softimage in 2008 from Avid for $35 mil (the 3D
part only)
With that in mind.
Microsoft primary goals where to
can't you postpone this one until September? I'm back in London then ;)
also 2 ICE jobs posted in 2 days - things are looking up!
On 31 July 2013 03:58, Emilio Hernandez emi...@e-roja.com wrote:
+1
2013/7/30 Ognjen Vukovic ognj...@gmail.com
+1
On Wed, Jul 31, 2013 at 1:42 AM,
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