Hi,
it is possible to open the preferences of a certain category via script,
like
InspectPreferences(General);
How do I open the prefs of, say, Camera? It's under a folder.
InspectPreferences(Tools.Camera); does not work.
Thanks!
Eugen
Try InspectPreferences(Camera);.It's required to pass a category name.
In the preferences window, click the Preferences root folder, you can see all
preference categories. Camera is one of category.
Thanks,
Joany
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Thanks, of course... ;q
Is it possible to open a tab, too, like TransformProperties/Increments?
Am 29.08.2013 09:21, schrieb Songqiong Yang:
Try InspectPreferences(Camera);.It's required to pass a category name.
In the preferences window, click the Preferences root folder, you can see all
I don't think so, Tabs are not separated.
BTW you can also use InspectObj if you want to open it without the
preferences View.
Ex:
InspectObj(preferences.Camera)
You can also open your Explorer, press A for Application and go to the
Preferences folder to view all the preferences categories.
Got it. Thanks, guys!
Am 29.08.2013 10:02, schrieb Martin:
I don't think so, Tabs are not separated.
BTW you can also use InspectObj if you want to open it without the
preferences View.
Ex:
InspectObj(preferences.Camera)
You can also open your Explorer, press A for Application and go to
@Martin: sounds good!
Well, looks like Autodesk is goin towards the renting options with Maya LT
http://www.autodesk.com/products/maya-lt/overview
2013/8/26 Martin furik...@gmail.com
Well I'm starting my own little business in a couple of months, but until
then I'm working for a small
Thanks, but I already saw that in sicommunity. I though it would have been
great news for small companies, but it just doesn't adapt to my work.
I don't do too much mobile, so I would still need Maya to deliver ma / mb
files to my clients, and the lack of mel and SDK doesn't help to customize
my
Maya without MEL or Python?! LOL! So no third party scripted tools then? *
Great!*
I seriously didn't believe you til I saw the comparison page:
http://www.autodesk.com/products/maya-lt/compare
On Thu, Aug 29, 2013 at 7:03 AM, Martin furik...@gmail.com wrote:
Thanks, but I already saw that
:) You can't have Maya without MEL. That's just silly. MEL is the glue which
holds the entire app together.
Does this mean they locked the scripting interface?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
Looking at the removed features I think that they want to sell it just as a
modeling/UV/animation baking toolset to work with game engines on mobile (
thats why the 25k polys FBX export limit ), so thats what you get out of
the box ( even because rendering is completely removed, not even
Hey gang,
I would like to write a simple tool that locally scales selected keys from
multiple fcurves (relative to each curve's start/average/end value), as one
of our animators convinced me it would speed up his daily work alot.
Is this possible at all? I could not find a way to get the
Do they know about the Q tool in the FCurve editor?
You can access the selected fcurves I believe from finding the FCurve
editor View object from the Views collection. Then you can use the
GetAttributeValue for the selected fcurves (look up in the docs for the
correct argument to pass).
On
FcurveEditor ?
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/FCurveEditor.html,topicNumber=si_om_FCurveEditor_html
On 29/08/2013 10:49 AM, Michael Heberlein wrote:
I could not find a way to get the selected curves and keys via
scripting or the SDK.
On 29/08/2013 10:49 AM, Michael Heberlein wrote:
I'd like to add a custom menu to the FCurve Editor that provides easy
access to features like, for example, absolute/relative pasting
(hidden in the preferences) but had no luck again: There's no
appropriate menu anchor point available.
Eric, yes they know the Q tool but if I got it right, this only works for
one curve at a time and not with multiple curves.
Stephen, I was searching the 2012 docs and it looks like these anchors were
introduced in 2013?
I should have found the FCurveEditor page though ;D thank you!
Cheers,
Works on multiple for me.
On August-29-13 11:16:30 AM, Michael Heberlein wrote:
Eric, yes they know the Q tool but if I got it right, this only works
for one curve at a time and not with multiple curves.
Stephen, I was searching the 2012 docs and it looks like these anchors
were introduced in
I think you're looking for this_model.
There's also:
self
this
this_parent
On Thu, Aug 29, 2013 at 11:35 AM, Eric Lampi ericla...@gmail.com wrote:
When referencing objects, I was pretty sure you could put something like
thismodel. in front of the name of the object to reference any object
When referencing objects, I was pretty sure you could put something like
thismodel. in front of the name of the object to reference any object of
that name under a model with the ICE tree. Am I just using the wrong name?
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
this_model. with the underscore.
S..
On 2013/08/29 4:35 PM, Eric Lampi wrote:
When referencing objects, I was pretty sure you could put something
like thismodel. in front of the name of the object to reference any
object of that name under a model with the ICE tree. Am I just using
the wrong
this_model.
Am 29.08.2013 um 16:35 schrieb Eric Lampi ericla...@gmail.com:
When referencing objects, I was pretty sure you could put something like
thismodel. in front of the name of the object to reference any object of that
name under a model with the ICE tree. Am I just using the wrong
On Thu, Aug 29, 2013 at 10:31 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Looking at the removed features I think that they want to sell it just as a
modeling/UV/animation baking toolset to work with game engines on mobile (
thats why the 25k polys FBX export limit ), so thats what you get
More like Maya LT will be offered on $50/Month. With Quarterly, and Annual
rental options that will also be available.
No scripting and no set-driven keys is a deal-breaker for me.
On Thu, Aug 29, 2013 at 4:40 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Thu, Aug 29, 2013 at 10:31 AM,
Here's a dancing fcurve gif of what he wants. Am i an animator now? ;)
If it's already possible and you know the magic button to press, that would
be perfect!
[image: Inline image 3] [image: Inline image 4]
On Thu, Aug 29, 2013 at 5:29 PM, Eric Thivierge ethivie...@hybride.comwrote:
Works
Ah, I got you. grab all of them and act on the keyframes relative to
each fcurves average's not all together. I've wanted that interaction
forever. Would be nice if the Devs could implement this by default.
Good luck on implementing it. I'm sure it's doable.
On August-29-13 11:56:51 AM,
You can get the selected FCurves with FCurveSelection. Then all you would
have to do is get the keys values, find the average value and move your
keys.
adapt the tangents to keep your curves would be a little problematic, but
for something linear it shouldn't be that hard.
Martin
On Fri, Aug
Hello Michael :-)
Its not exactly what you need and I guess your version will be
smarter but did you also try the HLC(HighLevelEditing)
Select the Curves then change in Fcurve-editor to "Absolute
Scaling" and now you got a New Fcurve ,controlling
isn't there a command-based way to hook into the fcurve editor for
other versions, stephen? can't find referneces to it in the doc
On Thu, Aug 29, 2013 at 10:58 AM, Stephen Blair stephenrbl...@gmail.com wrote:
On 29/08/2013 10:49 AM, Michael Heberlein wrote:
I'd like to add a custom menu to
n Thu, Aug 29, 2013 at 11:49 AM, Greg Maguire g...@inlifesize.com wrote:
The Maya LT model is really rental, it's between 33$ to 40$ per month
More like Maya LT will be offered on $50/Month. With Quarterly, and Annual
rental options that will also be available.
No scripting and no set-driven
Yes, there is: the FcurveEditor command category:
siFCurveCategory
Category of commands which operate on fcurves and appear in the Edit
menu of the fcurve editor. They cannot be invoked from Scripting. They
take a single argument which is the FCurveEditor context object
So you would do
Hey! Who put that extra model null in my hierarchy?
Some people... Jeez... Don't they know that having extra model null in
there can totally mess things up when you use something like this_model??
No wonder it wasn't working.
(oops)
Thanks guys,
Eric
Freelance 3D and VFX animator
The siFCurveCategory way this is what I'm doing now.
I'll post the plugin here if I get everything working. Thanks all!
On Thu, Aug 29, 2013 at 8:46 PM, Michael Heberlein
micheberl...@gmail.comwrote:
Hey Walt! Cool, I didn't know this mode. It looks more like a lattice
effect but may be
Hi list! I hope you can help me here.
Please refer to the attached image.
Is there a way to disconnect the edges as outline instead of disconnecting all
of them?
At the right side of the image I show an example of what I want to achieve.
I hope I was clear. :P
Tks
M
Click to view
Maybe this will get you closer to your goal: https://vimeo.com/11558894
On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote:
Hi list! I hope you can help me here.
Please refer to the attached image.
Is there a way to disconnect the edges as outline instead
Tks Alan I'll take a look at it!
—
Sent from Mailbox for iPhone
On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman alan.fregt...@gmail.com
wrote:
Maybe this will get you closer to your goal: https://vimeo.com/11558894
On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos
We spent a bit of time working on a car asset to show the portability of
the asset and rig controls - it's pretty cool to see the same rig in
Softimage and Maya. it's also showing some interesting stuff around rigging
that can't be tackled with the standard approaches. It also shows that
Softimage
Nice, its exciting to see the same thing in both apps :)
On Thu, Aug 29, 2013 at 5:23 PM, Paul Doyle technove...@gmail.com wrote:
We spent a bit of time working on a car asset to show the portability of
the asset and rig controls - it's pretty cool to see the same rig in
Softimage and Maya.
Great stuff guys! Can't wait to get my hands on it. :)
Eric Thivierge
http://www.ethivierge.com
On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle technove...@gmail.com wrote:
We spent a bit of time working on a car asset to show the portability of
the
We have decided not to distribute it to people with beards that live in
Quebec. Sorry.
On 29 August 2013 19:37, Eric Thivierge ethivie...@gmail.com wrote:
Great stuff guys! Can't wait to get my hands on it. :)
Eric Thivierge
Your winter sales are going to suck sir...
Eric Thivierge
http://www.ethivierge.com
On Thu, Aug 29, 2013 at 7:39 PM, Paul Doyle technove...@gmail.com wrote:
We have decided not to distribute it to people with beards that live in
Quebec. Sorry.
Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald
than Eric. That should compensate the equation :D
Miquel Campos
www.miquelTD.com
2013/8/29 Paul Doyle technove...@gmail.com
We have decided not to distribute it to
There's an exemption if your name is not Eric.
On 29 August 2013 19:47, Miquel Campos miquel.cam...@gmail.com wrote:
Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald
than Eric. That should compensate the equation :D
pouhahahahahahahahaha
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
On 2013-08-29, at 7:39 PM, Paul Doyle technove...@gmail.com wrote:
We have decided not to
His name isn't 'not Eric' . ;)
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, August 29, 2013 4:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: Fabric Engine - portable characters and
Good thing I don't live in Quebec then ;)
On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau s...@shedmtl.com wrote:
pouhahahahahahahahaha
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025
You're missing out on the wonderful February weather and pleasant summer
evenings.
On 29 August 2013 19:50, Eric Turman i.anima...@gmail.com wrote:
Good thing I don't live in Quebec then ;)
On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau s...@shedmtl.com wrote:
pouhahahahahahahahaha
True...it is hotter than hades right now down here in Texas :P ...not as
bad as prior years though
On Thu, Aug 29, 2013 at 6:56 PM, Paul Doyle technove...@gmail.com wrote:
You're missing out on the wonderful February weather and pleasant summer
evenings.
On 29 August 2013 19:50, Eric
I'm a delicate English flower. 6 years into Quebec life and I still go into
shock in winter and summer :)
On 29 August 2013 19:59, Eric Turman i.anima...@gmail.com wrote:
True...it is hotter than hades right now down here in Texas :P ...not as
bad as prior years though
On Thu, Aug 29, 2013
I hate you all...
Eric Thivierge
http://www.ethivierge.com
On Thu, Aug 29, 2013 at 7:48 PM, Paul Doyle technove...@gmail.com wrote:
There's an exemption if your name is not Eric.
On 29 August 2013 19:47, Miquel Campos miquel.cam...@gmail.com
Come on everyone, stop making jokes at Eric's expense.
I appear to have derailed my own thread.
On 29 August 2013 20:07, Eric Thivierge ethivie...@gmail.com wrote:
I hate you all...
Eric Thivierge
http://www.ethivierge.com
On Thu, Aug 29,
Delicate is an understatement...
Eric Thivierge
http://www.ethivierge.com
On Thu, Aug 29, 2013 at 8:07 PM, Paul Doyle technove...@gmail.com wrote:
I'm a delicate English flower. 6 years into Quebec life and I still go
into shock in winter and
Hello folks!
Just want to know if there is already a tool that can automate changing
shaders from one render engine to another instead of having to open the
material manager and replace manually each one of the shaders.
Ex: Change the MR arch for the Arnold Standard Shader.
Thanks and have a
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