InspectPreference

2013-08-29 Thread Eugen Sares
Hi, it is possible to open the preferences of a certain category via script, like InspectPreferences(General); How do I open the prefs of, say, Camera? It's under a folder. InspectPreferences(Tools.Camera); does not work. Thanks! Eugen

RE: InspectPreference

2013-08-29 Thread Songqiong Yang
Try InspectPreferences(Camera);.It's required to pass a category name. In the preferences window, click the Preferences root folder, you can see all preference categories. Camera is one of category. Thanks, Joany -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: InspectPreference

2013-08-29 Thread Eugen Sares
Thanks, of course... ;q Is it possible to open a tab, too, like TransformProperties/Increments? Am 29.08.2013 09:21, schrieb Songqiong Yang: Try InspectPreferences(Camera);.It's required to pass a category name. In the preferences window, click the Preferences root folder, you can see all

Re: InspectPreference

2013-08-29 Thread Martin
I don't think so, Tabs are not separated. BTW you can also use InspectObj if you want to open it without the preferences View. Ex: InspectObj(preferences.Camera) You can also open your Explorer, press A for Application and go to the Preferences folder to view all the preferences categories.

Re: InspectPreference

2013-08-29 Thread Eugen Sares
Got it. Thanks, guys! Am 29.08.2013 10:02, schrieb Martin: I don't think so, Tabs are not separated. BTW you can also use InspectObj if you want to open it without the preferences View. Ex: InspectObj(preferences.Camera) You can also open your Explorer, press A for Application and go to

Re: How to read .MEL script in Softimage

2013-08-29 Thread Nicolas Esposito
@Martin: sounds good! Well, looks like Autodesk is goin towards the renting options with Maya LT http://www.autodesk.com/products/maya-lt/overview 2013/8/26 Martin furik...@gmail.com Well I'm starting my own little business in a couple of months, but until then I'm working for a small

Re: How to read .MEL script in Softimage

2013-08-29 Thread Martin
Thanks, but I already saw that in sicommunity. I though it would have been great news for small companies, but it just doesn't adapt to my work. I don't do too much mobile, so I would still need Maya to deliver ma / mb files to my clients, and the lack of mel and SDK doesn't help to customize my

Re: How to read .MEL script in Softimage

2013-08-29 Thread Alan Fregtman
Maya without MEL or Python?! LOL! So no third party scripted tools then? * Great!* I seriously didn't believe you til I saw the comparison page: http://www.autodesk.com/products/maya-lt/compare On Thu, Aug 29, 2013 at 7:03 AM, Martin furik...@gmail.com wrote: Thanks, but I already saw that

RE: How to read .MEL script in Softimage

2013-08-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
:) You can't have Maya without MEL. That's just silly. MEL is the glue which holds the entire app together. Does this mean they locked the scripting interface? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center

Re: How to read .MEL script in Softimage

2013-08-29 Thread Nicolas Esposito
Looking at the removed features I think that they want to sell it just as a modeling/UV/animation baking toolset to work with game engines on mobile ( thats why the 25k polys FBX export limit ), so thats what you get out of the box ( even because rendering is completely removed, not even

FCurve Editor SDK?

2013-08-29 Thread Michael Heberlein
Hey gang, I would like to write a simple tool that locally scales selected keys from multiple fcurves (relative to each curve's start/average/end value), as one of our animators convinced me it would speed up his daily work alot. Is this possible at all? I could not find a way to get the

Re: FCurve Editor SDK?

2013-08-29 Thread Eric Thivierge
Do they know about the Q tool in the FCurve editor? You can access the selected fcurves I believe from finding the FCurve editor View object from the Views collection. Then you can use the GetAttributeValue for the selected fcurves (look up in the docs for the correct argument to pass). On

Re: FCurve Editor SDK?

2013-08-29 Thread Stephen Blair
FcurveEditor ? http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/FCurveEditor.html,topicNumber=si_om_FCurveEditor_html On 29/08/2013 10:49 AM, Michael Heberlein wrote: I could not find a way to get the selected curves and keys via scripting or the SDK.

Re: FCurve Editor SDK?

2013-08-29 Thread Stephen Blair
On 29/08/2013 10:49 AM, Michael Heberlein wrote: I'd like to add a custom menu to the FCurve Editor that provides easy access to features like, for example, absolute/relative pasting (hidden in the preferences) but had no luck again: There's no appropriate menu anchor point available.

Re: FCurve Editor SDK?

2013-08-29 Thread Michael Heberlein
Eric, yes they know the Q tool but if I got it right, this only works for one curve at a time and not with multiple curves. Stephen, I was searching the 2012 docs and it looks like these anchors were introduced in 2013? I should have found the FCurveEditor page though ;D thank you! Cheers,

Re: FCurve Editor SDK?

2013-08-29 Thread Eric Thivierge
Works on multiple for me. On August-29-13 11:16:30 AM, Michael Heberlein wrote: Eric, yes they know the Q tool but if I got it right, this only works for one curve at a time and not with multiple curves. Stephen, I was searching the 2012 docs and it looks like these anchors were introduced in

Re: ICE in name

2013-08-29 Thread Alan Fregtman
I think you're looking for this_model. There's also: self this this_parent On Thu, Aug 29, 2013 at 11:35 AM, Eric Lampi ericla...@gmail.com wrote: When referencing objects, I was pretty sure you could put something like thismodel. in front of the name of the object to reference any object

ICE in name

2013-08-29 Thread Eric Lampi
When referencing objects, I was pretty sure you could put something like thismodel. in front of the name of the object to reference any object of that name under a model with the ICE tree. Am I just using the wrong name? Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work

Re: ICE in name

2013-08-29 Thread Sandy Sutherland
this_model. with the underscore. S.. On 2013/08/29 4:35 PM, Eric Lampi wrote: When referencing objects, I was pretty sure you could put something like thismodel. in front of the name of the object to reference any object of that name under a model with the ICE tree. Am I just using the wrong

Re: ICE in name

2013-08-29 Thread Sebastian Kowalski
this_model. Am 29.08.2013 um 16:35 schrieb Eric Lampi ericla...@gmail.com: When referencing objects, I was pretty sure you could put something like thismodel. in front of the name of the object to reference any object of that name under a model with the ICE tree. Am I just using the wrong

Re: How to read .MEL script in Softimage

2013-08-29 Thread Luc-Eric Rousseau
On Thu, Aug 29, 2013 at 10:31 AM, Nicolas Esposito 3dv...@gmail.com wrote: Looking at the removed features I think that they want to sell it just as a modeling/UV/animation baking toolset to work with game engines on mobile ( thats why the 25k polys FBX export limit ), so thats what you get

Re: How to read .MEL script in Softimage

2013-08-29 Thread Greg Maguire
More like Maya LT will be offered on $50/Month. With Quarterly, and Annual rental options that will also be available. No scripting and no set-driven keys is a deal-breaker for me. On Thu, Aug 29, 2013 at 4:40 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Aug 29, 2013 at 10:31 AM,

Re: FCurve Editor SDK?

2013-08-29 Thread Michael Heberlein
Here's a dancing fcurve gif of what he wants. Am i an animator now? ;) If it's already possible and you know the magic button to press, that would be perfect! [image: Inline image 3] [image: Inline image 4] On Thu, Aug 29, 2013 at 5:29 PM, Eric Thivierge ethivie...@hybride.comwrote: Works

Re: FCurve Editor SDK?

2013-08-29 Thread Eric Thivierge
Ah, I got you. grab all of them and act on the keyframes relative to each fcurves average's not all together. I've wanted that interaction forever. Would be nice if the Devs could implement this by default. Good luck on implementing it. I'm sure it's doable. On August-29-13 11:56:51 AM,

Re: FCurve Editor SDK?

2013-08-29 Thread Martin
You can get the selected FCurves with FCurveSelection. Then all you would have to do is get the keys values, find the average value and move your keys. adapt the tangents to keep your curves would be a little problematic, but for something linear it shouldn't be that hard. Martin On Fri, Aug

Re: FCurve Editor SDK?

2013-08-29 Thread wavo
Hello Michael :-) Its not exactly what you need and I guess your version will be smarter but did you also try the HLC(HighLevelEditing) Select the Curves then change in Fcurve-editor to "Absolute Scaling" and now you got a New Fcurve ,controlling

Re: FCurve Editor SDK?

2013-08-29 Thread Luc-Eric Rousseau
isn't there a command-based way to hook into the fcurve editor for other versions, stephen? can't find referneces to it in the doc On Thu, Aug 29, 2013 at 10:58 AM, Stephen Blair stephenrbl...@gmail.com wrote: On 29/08/2013 10:49 AM, Michael Heberlein wrote: I'd like to add a custom menu to

Re: How to read .MEL script in Softimage

2013-08-29 Thread Luc-Eric Rousseau
n Thu, Aug 29, 2013 at 11:49 AM, Greg Maguire g...@inlifesize.com wrote: The Maya LT model is really rental, it's between 33$ to 40$ per month More like Maya LT will be offered on $50/Month. With Quarterly, and Annual rental options that will also be available. No scripting and no set-driven

Re: FCurve Editor SDK?

2013-08-29 Thread Stephen Blair
Yes, there is: the FcurveEditor command category: siFCurveCategory Category of commands which operate on fcurves and appear in the Edit menu of the fcurve editor. They cannot be invoked from Scripting. They take a single argument which is the FCurveEditor context object So you would do

Re: ICE in name

2013-08-29 Thread Eric Lampi
Hey! Who put that extra model null in my hierarchy? Some people... Jeez... Don't they know that having extra model null in there can totally mess things up when you use something like this_model?? No wonder it wasn't working. (oops) Thanks guys, Eric Freelance 3D and VFX animator

Re: FCurve Editor SDK?

2013-08-29 Thread Michael Heberlein
The siFCurveCategory way this is what I'm doing now. I'll post the plugin here if I get everything working. Thanks all! On Thu, Aug 29, 2013 at 8:46 PM, Michael Heberlein micheberl...@gmail.comwrote: Hey Walt! Cool, I didn't know this mode. It looks more like a lattice effect but may be

Poly islands in ICE

2013-08-29 Thread Mario Domingos
Hi list! I hope you can help me here. Please refer to the attached image. Is there a way to disconnect the edges as outline instead of disconnecting all of them? At the right side of the image I show an example of what I want to achieve.  I hope I was clear. :P Tks M Click to view

Re: Poly islands in ICE

2013-08-29 Thread Alan Fregtman
Maybe this will get you closer to your goal: https://vimeo.com/11558894 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote: Hi list! I hope you can help me here. Please refer to the attached image. Is there a way to disconnect the edges as outline instead

Re: Poly islands in ICE

2013-08-29 Thread Mario Domingos
Tks Alan I'll take a look at it! — Sent from Mailbox for iPhone On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Maybe this will get you closer to your goal: https://vimeo.com/11558894 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
We spent a bit of time working on a car asset to show the portability of the asset and rig controls - it's pretty cool to see the same rig in Softimage and Maya. it's also showing some interesting stuff around rigging that can't be tackled with the standard approaches. It also shows that Softimage

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
Nice, its exciting to see the same thing in both apps :) On Thu, Aug 29, 2013 at 5:23 PM, Paul Doyle technove...@gmail.com wrote: We spent a bit of time working on a car asset to show the portability of the asset and rig controls - it's pretty cool to see the same rig in Softimage and Maya.

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
Great stuff guys! Can't wait to get my hands on it. :) Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle technove...@gmail.com wrote: We spent a bit of time working on a car asset to show the portability of the

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
We have decided not to distribute it to people with beards that live in Quebec. Sorry. On 29 August 2013 19:37, Eric Thivierge ethivie...@gmail.com wrote: Great stuff guys! Can't wait to get my hands on it. :) Eric Thivierge

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
Your winter sales are going to suck sir... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 7:39 PM, Paul Doyle technove...@gmail.com wrote: We have decided not to distribute it to people with beards that live in Quebec. Sorry.

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Miquel Campos
Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald than Eric. That should compensate the equation :D Miquel Campos www.miquelTD.com 2013/8/29 Paul Doyle technove...@gmail.com We have decided not to distribute it to

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
There's an exemption if your name is not Eric. On 29 August 2013 19:47, Miquel Campos miquel.cam...@gmail.com wrote: Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald than Eric. That should compensate the equation :D

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Sylvain Lebeau
pouhahahahahahahahaha Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM On 2013-08-29, at 7:39 PM, Paul Doyle technove...@gmail.com wrote: We have decided not to

RE: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Matt Lind
His name isn't 'not Eric' . ;) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, August 29, 2013 4:49 PM To: softimage@listproc.autodesk.com Subject: Re: Fabric Engine - portable characters and

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
Good thing I don't live in Quebec then ;) On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau s...@shedmtl.com wrote: pouhahahahahahahahaha *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
You're missing out on the wonderful February weather and pleasant summer evenings. On 29 August 2013 19:50, Eric Turman i.anima...@gmail.com wrote: Good thing I don't live in Quebec then ;) On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau s...@shedmtl.com wrote: pouhahahahahahahahaha

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
True...it is hotter than hades right now down here in Texas :P ...not as bad as prior years though On Thu, Aug 29, 2013 at 6:56 PM, Paul Doyle technove...@gmail.com wrote: You're missing out on the wonderful February weather and pleasant summer evenings. On 29 August 2013 19:50, Eric

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
I'm a delicate English flower. 6 years into Quebec life and I still go into shock in winter and summer :) On 29 August 2013 19:59, Eric Turman i.anima...@gmail.com wrote: True...it is hotter than hades right now down here in Texas :P ...not as bad as prior years though On Thu, Aug 29, 2013

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
I hate you all... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 7:48 PM, Paul Doyle technove...@gmail.com wrote: There's an exemption if your name is not Eric. On 29 August 2013 19:47, Miquel Campos miquel.cam...@gmail.com

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
Come on everyone, stop making jokes at Eric's expense. I appear to have derailed my own thread. On 29 August 2013 20:07, Eric Thivierge ethivie...@gmail.com wrote: I hate you all... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29,

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
Delicate is an understatement... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 8:07 PM, Paul Doyle technove...@gmail.com wrote: I'm a delicate English flower. 6 years into Quebec life and I still go into shock in winter and

Replacing materials from one render engine to another

2013-08-29 Thread Emilio Hernandez
Hello folks! Just want to know if there is already a tool that can automate changing shaders from one render engine to another instead of having to open the material manager and replace manually each one of the shaders. Ex: Change the MR arch for the Arnold Standard Shader. Thanks and have a