RE: softimage.tv - Hello World!

2013-09-11 Thread Szabolcs Matefy
Hehe, as a game character artist I can assure anybody that there were 0 development on games side in Softimage. OK Unfold has been worked a bit, but still feels like a badly ported Max plugin. No real use of paramteres, I still prefer UVLayout. The worst is our viewport...I think Maya has been

Re: Rant: Caching tools still suck

2013-09-11 Thread Vincent Fortin
+1 for better mixer integration Vincent :) I'm curious to know what kind of issues people are having with the mixer. On my side the main problem is that the pointcloud hosting the MixerOp looses all attributes. I end up with a bunch of black dots moving around. It happens pretty randomly but I've

Polygon strip drawing?

2013-09-11 Thread Szabolcs Matefy
Hey folks...does anybody know if there is a script, addon or plugin for drawing polygon strip? I mean, that I start draw a polygon, and after the first polygon I just need to put down one vertex and the rest is done automatically. Like Quad Draw functionality in Maya. ___ This message contains

Re: Rant: Caching tools still suck

2013-09-11 Thread Rob Chapman
for point A I always assumed it a was refresh issue of the operator stack... because reloading the scene would also bring back the duplicated point clouds attributes. instead of duplicating a pointcloud with a cache attached, creating a new empty pointcloud and loading the cache would always

Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Szabolcs Matefy
Hey folks Here most of our artists have plenty of crashes with Softimage 2014 SP2 (Daily 4-5 on average) They have crashes on Knife tool, Connect edge, Texture Editor. They have migrated their preferences from previous versions (SI2013 or so) I myself have also problems, but most of them are

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
I have been using it for about a month and not a single crash yet. Used the knife tool like crazy on the current project. I never migrate the preferences and I delete the user folder every time it's time to update Arnold. I then have a script that I run manually to set up all my preferences again.

Re: Naiad the Ice team

2013-09-11 Thread pingo van der brinkloev
Super interesting article. On 11/09/2013, at 03.56, Nick Angus wrote: Perhaps not something that will put any Softimage rumours to rest, but interesting nonetheless. The FX guide articles are always very in-depth and well thought out and this one is no different. Interesting seeing the

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
Haha, yeah, if I switched Arnold that many times I wouldn't delete my user folder. I only switch like once a month or something like that. But instead of deleting the Arnold Render.Preset and all references to Arnold in default.xsipref, I usually delete the whole folder and run my script to set

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
Thomas just reminded me that you can put the key map in your personal workgroup so no need to copy it back and forth. /Jens On Wed, Sep 11, 2013 at 11:30 AM, Jens Lindgren jens.lindgren@gmail.com wrote: Haha, yeah, if I switched Arnold that many times I wouldn't delete my user folder.

RE: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Chris Chia
Have been using Knife tool and Split, Add Poly and any other modeling tools that you can think of... for modeling (characters for 3d printing :) ) And it doesn't crash on us. Fyi, we don't use any workgroup and plugin... From: softimage-boun...@listproc.autodesk.com

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Doeke Wartena
I dont use xsi that much but so far i did not have a single crash yet. 2013/9/11 Jens Lindgren jens.lindgren@gmail.com Thomas just reminded me that you can put the key map in your personal workgroup so no need to copy it back and forth. /Jens On Wed, Sep 11, 2013 at 11:30 AM, Jens

RE: something broken in syflex ice?

2013-09-11 Thread Andi Farhall
Cheers Dave, at least I'm not going mad. I'll send a bug report in... Andi. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Luc-Eric Rousseau
for crashes with just standard modeling tools, I'd recommend looking at the graphic card driver. I've read in an internal newsletter last month that an nVidia driver update was causing higher instanced of crash reports in all ME applications. Older driver may be better. On Wed, Sep 11, 2013 at

Article on Bifrost

2013-09-11 Thread Paul Griswold
Has anyone posted this yet? http://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/ ... it is also a bridge between the Naiad developers and the original ICE developers Bifröst represents Naiad and ICE meeting on a whiteboard and a completely new technology

Re: Article on Bifrost

2013-09-11 Thread Mirko Jankovic
..allowed so much in Softimage...that is now striped to the bones, cleared and left to rot and die... On Wed, Sep 11, 2013 at 2:19 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Has anyone posted this yet?

Re: Article on Bifrost

2013-09-11 Thread boeingh...@s-farm.de
Interesting! Project Bifröst could be a stand alone product or just as easily could be some form of engine or plugin to Max, Maya, Softimage etc. The technology has been shown inside Maya only as it needed to be shown inside something... I like the Idea of implementing it also in SI... Paul

HQV Viewport vs Maya LT

2013-09-11 Thread Szabolcs Matefy
I did a small test with Maya LT, and it's a shame, that Softimage doesn't have this implemented. So far I was running tests, and Dx11 AutodeskUbershader is awesome, and ShaderFX too (however in ShaderFX I couldn't force my Dispalcement to work) So, I think Si2015 MUST focus a lot a on Viewport

RE: Article on Bifrost

2013-09-11 Thread Marc-Andre Carbonneau
AHAHAHAHAHAHAHAHAHAHA! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of boeingh...@s-farm.de Sent: 11 septembre 2013 08:35 To: softimage@listproc.autodesk.com Subject: Re: Article on Bifrost Interesting! Project Bifröst could be a

Re: Rant: Caching tools still suck

2013-09-11 Thread Vincent Fortin
Perhaps I should write some tool to refresh caches automatically and append it to the unnecessary_babysitting module. The reason I'd like to be able to duplicate is quite often I have icetrees on top of the mixerOp and other dependencies in the scene that all need to be rebuilt. But it's good to

Re: Article on Bifrost

2013-09-11 Thread Stefan Kubicek
But it can't be used to build custom modeling tools, deformation tools, rigging tools, etc, and all the cool stuff that ice is capable of doing outside of simulation.Why can't it? I don't remember anything in that article that rules that out. From what I read, Bifröst is an architecture which

Re: Anyone have examples of writing custom ICE attributes via the SDK?

2013-09-11 Thread Alan Fregtman
Thanks! It's weird though that I fundamentally do the same thing and I'm getting errors when trying to do a per-point context. On Tue, Sep 10, 2013 at 7:21 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Did you saw this example from the dosc?

Fastest way to produce a static single mesh based off instances?

2013-09-11 Thread Alan Fregtman
Hey guys, I've tried a few of the options out there to turn a pointcloud of instance shapes to a mesh and they're all rather slow when you have 20k particles. Has anyone ever come up with a clever workaround? Like would it maybe be faster to write out an obj by hand of the duplicated meshes and

Re: Article on Bifrost

2013-09-11 Thread John Richard Sanchez
I agree. Node Editor was a huge step forward. On Wed, Sep 11, 2013 at 10:35 AM, Eric Thivierge ethivie...@hybride.comwrote: Maya Node Editor: Well I find it kinda awesome that there are so many ports actually. It means you can get at more of the setting and getting data. Sure it's not as

Re: Article on Bifrost

2013-09-11 Thread Eric Thivierge
I think it's an incorrect observation as the Node Editor (different than Hypershade and the Hypergraph) allows you to pull in a lot if not all of the nodes in the scene. Grab a polygon cube and plug it's Y value into this other shader type stuff. It's a node editor for the entire scene not

Improvement requested For Softimage 2015: Normal Maps

2013-09-11 Thread Adam Sale
Normal maps have not worked correctly in Softimage for some time now. I think they are a basic enough tool, needed by artists everyday. In the case of my experience with Softimage, I find a lot of people move away to Maya for shade and light, precisely because right out of the box normal maps do

Re: Fastest way to produce a static single mesh based off instances?

2013-09-11 Thread Cristobal Infante
Momentum 3 has this option works really well! On 11 September 2013 16:51, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, I've tried a few of the options out there to turn a pointcloud of instance shapes to a mesh and they're all rather slow when you have 20k particles. Has anyone

RE: Article on Bifrost

2013-09-11 Thread Mario Domingos
I worked with Maya from v1 to 9... And It was always very open, you could always access a lot but a node editor was missing.  — Sent from Mailbox for iPhone On Wed, Sep 11, 2013 at 5:24 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: It was a vast improvement over

Re: Fastest way to produce a static single mesh based off instances?

2013-09-11 Thread Mathieu Leclaire
I haven't used it in a while so I don't know if it still works in the latest Softimage version, but the FXNut_SaveRenderMesh mental ray shader exports whatever you render to obj. You might end up with a ton of objs, but you can use a script to import all of them and merge them together.

Strand Mechanics

2013-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
So. If there is anyone out there who can share any insight to strand mechanics in ICE I'd really enjoy hearing your thoughts. I took the OEM Create Strand from Curves Task and modified it into something where I can animate the strand along the curve, generate dashed lines, strand masking,

Re: Article on Bifrost

2013-09-11 Thread Eric Thivierge
Replying to Joey who accidentally replied only to me :) Right, but in my experience it offers access to materials easier than anything else or anything from the outliner, so it is a hybrid I agree. I walked away with the Render Tree impression because it only offers material nodes from the

Kristinka - hair not working in depth pass.

2013-09-11 Thread Ricky Gregory
I hope someone can help, i am trying to use Kristinka on my current project but the hair is not behaving properly in the depth pass. This images attached show the render region of the depth and the ice tree set up. I have tried rendering the depth channel but this does not match the outline of

Re: Article on Bifrost

2013-09-11 Thread Octavian Ureche
For me the problem is not in what it does. (which is everything that the hypergraph/hypershade did and more). When i first heard they were going to create a node editor i said hallelujah...because everyone got fed up using the connection editor for linking stuff. But whenever i stare at it (which

Re: something broken in syflex ice?

2013-09-11 Thread David Barosin
Thanks Chris! On Wed, Sep 11, 2013 at 5:00 PM, Chris Chia chris.c...@autodesk.com wrote: Yes the bug: syflexIsSpring is already being worked. On 11 Sep, 2013, at 2:23 AM, David Barosin dbaro...@gmail.commailto: dbaro...@gmail.com wrote: I had a similar problem with the length parameter

Re: Article on Bifrost

2013-09-11 Thread Luc-Eric Rousseau
which version of Maya? it looks a lot like ICE in a dark theme in 2014 Le 2013-09-11 18:53, Octavian Ureche okt...@gmail.com a écrit : For me the problem is not in what it does. (which is everything that the hypergraph/hypershade did and more). When i first heard they were going to create a

Re: Improvement requested For Softimage 2015: Normal Maps

2013-09-11 Thread James De Colling
seconded, we end up exporting to xnormal because softimage cant generate acceptable resaults. On 12/09/2013 2:16 AM, Adam Sale adamfs...@gmail.com wrote: Normal maps have not worked correctly in Softimage for some time now. I think they are a basic enough tool, needed by artists everyday. In

RE: Article on Bifrost

2013-09-11 Thread Nick Angus
I think it is a great addition to Maya, and was sorely needed. But it is just that, another 'addition' they never seem to be prepared to deprecate anything which makes for a very bloated system in my books. Ergonomically it is pretty awful, it is a step in the right direction but when there

Re: Fastest way to produce a static single mesh based off instances?

2013-09-11 Thread Alan Fregtman
It's not working for me. (I'm trying to convert a cloud from mbFeathers to meshes.) On Wed, Sep 11, 2013 at 12:00 PM, Cristobal Infante cgc...@gmail.comwrote: Momentum 3 has this option works really well! On 11 September 2013 16:51, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys,

Re: something broken in syflex ice?

2013-09-11 Thread Chris Chia
Yes the bug: syflexIsSpring is already being worked. On 11 Sep, 2013, at 2:23 AM, David Barosin dbaro...@gmail.commailto:dbaro...@gmail.com wrote: I had a similar problem with the length parameter on the syflexISpring node not working. I'm guessing it happened with the introduction of

Re: Strand Mechanics

2013-09-11 Thread Ed Manning
Gee, sometimes I really wish I knew what NASA has you working on, Joey. Gotta love that you're working in Soft in that environment. On Wed, Sep 11, 2013 at 4:36 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: So….. ** ** If there is anyone out there who can

Re: Strand Mechanics

2013-09-11 Thread Daniel Brassard
+1 Martian creatures maybe? On Wed, Sep 11, 2013 at 4:59 PM, Eric Lampi ericla...@gmail.com wrote: Seconded... Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Sep 11, 2013 at 4:53 PM, Ed Manning etmth...@gmail.com wrote: Gee, sometimes I really wish I

Re: Strand Mechanics

2013-09-11 Thread Eric Lampi
Seconded... Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Sep 11, 2013 at 4:53 PM, Ed Manning etmth...@gmail.com wrote: Gee, sometimes I really wish I knew what NASA has you working on, Joey. Gotta love that you're working in Soft in that environment. On

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Vincent Ullmann
Stephen just postet a nice Script, regarding this Topic: http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/ Would be nice to se some of your Stats wondering if i do something completly wrong ;-) PS: Here are some Stats from me

Re: Article on Bifrost

2013-09-11 Thread boeingh...@s-farm.de
Hey, I'm just doing the advanced rigging course here at anomalia (all in maya) and have learned how great the node editor is. If you want to make connections between objects it's (like you said eric) for the entire scene. So you can build all kind of expressions who live in the scene but

Re: Article on Bifrost

2013-09-11 Thread Raffaele Fragapane
The Hypershade always allowed for that much, as did the hypergraph really, but everybody used the hypershade anyway because it sucked a few square inches less equine balls than the HG did. The NE hardly adds anything in terms of exposure or functionality, but it was a big step forward in

Re: Article on Bifrost

2013-09-11 Thread Raffaele Fragapane
It still looks absolute arse Luc-Eric, even if a lot less so than it did before, and it generally handles arsedly too :p The only thing it has in common with ICE (looks wise) is it has coloured circles for ports, but handling population, context, connections, port expansion and so on is still bad,

Re: softimage.tv - Hello World!

2013-09-11 Thread Cristobal Infante
In reply to Jeremie, hope you are well buddy! in the near future the best way of getting the latest digest will be: rss, twitter, or Facebook Since we have a fair amount of videos coming in I don't want to open those gates yet. By the end of the month any new post will stream post by post to all

RE: Article on Bifrost

2013-09-11 Thread Nick Angus
Simple things like putting the shape node inside the transform node (a la Houdini) would be a help, the fact the transform and shape node of an object don't even have a visible connection is downright bizarre! Simple exercise, make a poly sphere, open the node editor, duplicate sphere n times.

Re: Article on Bifrost

2013-09-11 Thread Raffaele Fragapane
Actually I'll have to, respectfully, disagree with that. Shape and transform node handling is fine as is (given the premise you're OK with how Maya handles it). Given it's possible and rational for a shape to have N parent transforms, and for a transform to have N shapes, exclusive ui binding

Re: softimage.tv - Hello World!

2013-09-11 Thread Jeremie Passerin
alright ! TD Survival and Fabric Engine is already polluting my FB, I guess I can add another one ;-) I'm good thanks for asking ! I hope you're still partying hard in sunny London, my best regards to the whole team at AKA ;-) On 11 September 2013 16:52, Cristobal Infante cgc...@gmail.com

Re: softimage.tv - Hello World!

2013-09-11 Thread Miquel Campos
yeahhh ! and more pollution is coming soon! muahjahhahhaha xD Miquel Campos www.miquelTD.com 2013/9/11 Jeremie Passerin gerem@gmail.com alright ! TD Survival and Fabric Engine is already polluting my FB, I guess I can add another

RE: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Chris Chia
Vincent, it's looking good on your image ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Ullmann Sent: Thursday, September 12, 2013 6:07 AM To: softimage@listproc.autodesk.com Subject: Re: Poll. How frequently 2014 SP2