Like :)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/9/26 Upinder Dhaliwal udhali...@gmail.com
Got an email from cmiVFX this morning and purchased it instantly ...
Brilliant work
This looks pretty interesting!
11 hours...with basics and advenced content...maybe this time I'll learn
python :)
Thanks Jeremie
2013/9/26 Ahmidou Lyazidi ahmidou@gmail.com
Like :)
---
Ahmidou Lyazidi
Director | TD | CG artist
+1bazillion
On 25 Sep 2013 18:58, Eric Lampi ericla...@gmail.com wrote:
You are illustrating exactly what is a consistent problem with artists in
our industry. If people like yourself would pose the obvious questions and
treat this as a business, we would all be far better off.
As we all know
Great night last night! Glad I was in the contry this time!Kudos to
Adrian for risking is career hand by repeatedly plunging it into a bucket
of ice-cold water...
On Thu, Sep 19, 2013 at 11:21 AM, Simon Reeves si...@simonreeves.comwrote:
I wouldn't mind popping along though though it might
Gotta say I really enjoyed all the presentations last night, came away very
inspired! Thanks to all the speakers, and to Escape and XTFX for supporting
the night.
On 26 September 2013 09:51, Dan Yargici danyarg...@gmail.com wrote:
*country
...and thanks to everyone who involved in organizing
very cool last night, great to see so many smiling happy Soft users still
carrying the torch!
great presentations, good people, free beer!
thanks very much to XTFX, Escape, 01Zero-One, and the speakers for keeping
us all entertained and informed
a
_
From:
NAN
Em quinta-feira, 26 de setembro de 2013, Dan Yargici escreveu:
+1bazillion
On 25 Sep 2013 18:58, Eric Lampi ericla...@gmail.comjavascript:_e({},
'cvml', 'ericla...@gmail.com');
wrote:
You are illustrating exactly what is a consistent problem with artists
in our industry. If people
How can I see a ports real value? By that I mean its full unrounded value.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of
The Log Values node has higher precision, but also only up to 10^-6.
On Thu, Sep 26, 2013 at 4:33 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
How can I see a ports real value? By that I mean its full unrounded
value.
** **
--
Joey Ponthieux
I need to see beyond that. I have an error I am trying to trace 6+ digits past
the decimal.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are
Hey Jeremie, thanks for the reply, good to know I'm not missing something
obvious. I'll 'roll' my own.
On 24 September 2013 16:51, Jeremie Passerin gerem@gmail.com wrote:
Hey Matt,
Indeed both the roll and the position is driven by the rollsplinekineop.
Depending of what you need, you
You can always just multiply by a sufficient power of ten before the log
values node and then divide by it again afterwards.
That will give you access to that information.
On Thu, Sep 26, 2013 at 4:42 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
I need to see beyond
Upinder I'll check with the guys from cmivfx.
On 25 September 2013 23:54, Nicolas Esposito 3dv...@gmail.com wrote:
This looks pretty interesting!
11 hours...with basics and advenced content...maybe this time I'll learn
python :)
Thanks Jeremie
2013/9/26 Ahmidou Lyazidi
Hello all.
When you run:
from win32com.client import constants as c
Application.NewScene(, )
Application.SelectObj(light, , )
Application.CreateGroup(, , )
Application.LogMessage(Application.FindObjects2(c.siGroupID).GetAsText())
You'll see that FindObjects2 returns only the Associated Models
Upi, It is you, and more specifically, it's your face!
Good stuff Jeremie! Thanks for taking the time to do the videos.
Eric T.
On 26/09/2013 2:18 AM, Upinder Dhaliwal wrote:
Although I am not sure if its just me...
--
To unsubscribe: mail
Looks like a problem with FindObjects2 to me.
IsClassOf( c.siGroupID ) returns True for all groups, but FindObjects2
finds only the Associated Model group. And if you delete the light,
FindObjects2 doesn't find any group at all.
On Thu, Sep 26, 2013 at 12:57 PM, Dan Yargici
http://forums.cgsociety.org/showthread.php?f=59t=1125810
I would love to hear people's experiences with this new flavor of
3Delight if anyone has had the chance to test.
--
*Greg Punchatz*
*Sr. Creative Director*
Yeah, must be a bug I guess. Easy to circumvent but odd nonetheless.
Thanks Stephen.
DAN
On Thu, Sep 26, 2013 at 6:38 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Looks like a problem with FindObjects2 to me.
IsClassOf( c.siGroupID ) returns True for all groups, but FindObjects2
I think I’ll give this one a try out today. Thanks for the link! Looks
promising!
-Draise
From: Greg Punchatz
Sent: Thursday, September 26, 2013 12:49
To: softimage@listproc.autodesk.com
http://forums.cgsociety.org/showthread.php?f=59t=1125810
I would love to hear people's
I see there's a new path-tracer (raytracer) in this new version. I'm very
curious to hear how it fares against good raytracers like Arnold or VRay.
Hm
On Thu, Sep 26, 2013 at 1:59 PM, Andres Stephens drais...@outlook.comwrote:
I think I’ll give this one a try out today. Thanks for
Well I can tell you that at the moment, Vray is practically useless
compared to Arnold.
We're using it currently, and we're all a little shocked here that it's not
still in beta...
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Sep 26, 2013 at 2:15 PM,
the softimage plugin for vray? or vray in general?
On Thu, Sep 26, 2013 at 11:29 AM, Eric Lampi ericla...@gmail.com wrote:
Well I can tell you that at the moment, Vray is practically useless
compared to Arnold.
We're using it currently, and we're all a little shocked here that it's
not
I think it's something with your setup.
On CentOS 6.3 here. Sketched 20 curves and gave up. No crashes.
On Thu, Sep 26, 2013 at 5:23 AM, Rob Chapman tekano@gmail.com wrote:
Centos 6.2
CreateCurveSketch curve
2nd or 3rd curve drawn
Softimage disappears with segmentation fault.
we
I’m playing with it right now, and even with the 4 core demo, it is bloody fast
tho.. I’ve hung/crashed SI like 3 times already. Ehm.. might be human error.
-Draise
From: Steven Caron
Sent: Thursday, September 26, 2013 13:44
To: softimage@listproc.autodesk.com
the softimage
That was also my impression when I played with the Beta just before Siggraph.
Quite fast (the version I had was limited two cores), but still a bit bugy
(sometimes hung when drawing a ender Region). Don't know how much it has
evolved since then. What I also remember was that it would not render
thats good to know, thanks Alan!
On 26 September 2013 20:00, Alan Fregtman alan.fregt...@gmail.com wrote:
I think it's something with your setup.
On CentOS 6.3 here. Sketched 20 curves and gave up. No crashes.
On Thu, Sep 26, 2013 at 5:23 AM, Rob Chapman tekano@gmail.com wrote:
I'm seeing something quite strange with this node here, and I have no
idea why it is happening.
I've got this mesh that had already been rigged. It has a lot of stuff
going on, but most of it I can ignore (I have already tested it doesn't
relate to my problem). There is an Envelope Operator
If you add deformers to the envelope after you have already created the
group which the Dual Quat node is reading in, you'll have to recreate
the group. It depends on the order of the deformers to work correctly.
This may or may not be your issue.
To recreate the group:
1. Select mesh
2.
Hello again,
You must rebuild the deformer group every time you add/remove deformers to
a envelope used by the DualQuaternion Envelope compound.
1. Rightclick the deformer group, Select Members.
2. Rightclick again, Remove from Group.
3. Select enveloped mesh whose deformers changed.
4. In the
We're not getting good results in Softimage with Vray as opposed to what we
got out of 3DS using the same geo and shader settings.
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Sep 26, 2013 at 2:43 PM, Steven Caron car...@gmail.com wrote:
the softimage plugin
Oh, man! You saved my life! Worked like a charm... thanks a bunch! I can
go back to my regular programing of... weight painting :-) .
This group rocks. Period.
*Sergio Mucino*
Lead Rigger
Modus FX
On 26/09/2013 4:04 PM, Eric Thivierge wrote:
If you add deformers to the envelope after you have
I'm trying to set up a camera rig that will let me use an item of some
kind (null, curve...) to act as a kind of focal point that can be moved
around the frame. Basically I want to have a control parented to the
camera which I can move around the frame, and which can be used to
create a vector
Hey Tim,
I would use a expression.
open the exression editor--Function--Distance--distance to camera
the result would be something like
ctr_dist_cam( null. )
null. would be the object name you're using to mesure the distance.
hope that helps
christian
On 26.09.2013 22:58, Tim Crowson wrote:
I'm
Hello,
If you have crashes or any problems please let us know at supp...@3delight.com.
We will make sure to fix that rapidly.
Thanks,
--
Aghiles
On 2013-09-26, at 3:02 PM, Andres Stephens drais...@outlook.com wrote:
I’m playing with it right now, and even with the 4 core demo, it is bloody
But the distance I want is the distance between the camera and the
closest point on an arbitrary geometric surface behind the target. Now
maybe the easiest thing to do would be to snap the target to said
surface and get that distance. But there again, I need to identify the
position in space
Thanks Alan! I did following Eric's instructions, and it worked like a
charm. Thanks again! Day saved... :-)
*Sergio Mucino*
Lead Rigger
Modus FX
On 26/09/2013 4:11 PM, Alan Fregtman wrote:
Hello again,
You must rebuild the deformer group every time you add/remove
deformers to a envelope
Yeah, I said it first so I win. Got you this time Fregtman!!! In your
face!
On September-26-13 5:20:17 PM, Sergio Mucino wrote:
Thanks Alan! I did following Eric's instructions, and it worked like a
charm. Thanks again! Day saved... :-)
*Sergio Mucino*
Lead Rigger
Modus FX
On
1 create an ice tree on a null(call the rig)
2 get scalar to 3d vector node (you will only change z through a slider, x,
y, should be 0)
3 get a srt to matrix node
4 plug the scalar to 3d into position of srt to matrix
5 get a 4x4 matrix node
6 connect the srt to matrix out to value of 4x4
Try purging the preference folder. Might be corrupted.
Chris
On 27 Sep, 2013, at 3:12 AM, Rob Chapman tekano@gmail.com wrote:
thats good to know, thanks Alan!
On 26 September 2013 20:00, Alan Fregtman alan.fregt...@gmail.com wrote:
I think it's something with your setup.
On
Thanks Alok! That works and gives me a nice rig for controlling the
distance manually along Z, but I actually need to move the controller
around the frame and have it snap to geometry, or at least give me a
vector I can use to test for an intersection.
On 9/26/2013 4:49 PM, Alok Gandhi wrote:
dont think its the preferences folder. we tried it on 4 separate
workstations, but of course will give it a go. but I have no choice on the
centos 6.2 install either - it was recently updated from 5.x and was the
same bug there as well I think - will check
On 26 September 2013 22:58, Chris Chia
I'm also going through Andy Moorer's scene that he blogged about here
http://andy.moonbase.net/archives/1117. Seems like this ought to have
what I need to figure this out Maybe Andy will chime in here and
help understand if I can apply his technique to what I'm trying to do
-Tim
On
you can move the x and y also in the 3d vector to move it around.
On Thu, Sep 26, 2013 at 6:18 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
I'm also going through Andy Moorer's scene that he blogged about
herehttp://andy.moonbase.net/archives/1117.
Seems like this ought to have
Find the repro steps and submit a bug report. Softimage QAs will verify.
Chris
On 27 Sep, 2013, at 6:13 AM, Rob Chapman tekano@gmail.com wrote:
dont think its the preferences folder. we tried it on 4 separate
workstations, but of course will give it a go. but I have no choice on the
but still a bit bugy (sometimes hung when drawing a ender Region)
that seems to be a problem with softimage in general, all third party
renderers I've tried has had this problem to a degree, some more than
others, even using the render region with mental ray can be very unstable
sometimes.. not
Somebody please give Eric and his kitten a kiss already...
On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge ethivie...@hybride.comwrote:
Yeah, I said it first so I win. Got you this time Fregtman!!! In your
face!
On September-26-13 5:20:17 PM, Sergio Mucino wrote:
Thanks Alan! I did
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