I use a simple script with for loops to log me the obj type, properties,
parameters, nested objects and its values. For these simple tasks I find it
faster than searching in the SDK explorer.
Martin
On Tue, Oct 8, 2013 at 2:55 PM, Edy Susanto Lim edysusant...@gmail.comwrote:
Sometimes, I find
Though, as a small word of warning, the tools in the user menu do a
straight name swap. So if you have a model called 'Bob' and a shape name
called 'Bob_smiling' it'll rename that Get Data node to
'this_model_smiling', making it go that lovely shade of red we all know and
love.
Not a game-ender
Do you mean like a branch select ? For example when you branch select
and apply a deformer operator ?
Le 08/10/2013 10:16, Christian Gotzinger a écrit :
Hi list,
I have a script that generates a new pointcloud, an ICE tree and adds
a few nodes to the ICE tree. When I check in the Explorer,
Yes, that's actually it. Must be a little mistake in the script then
probably, as nothing should have been applied in branch.
On Tue, Oct 8, 2013 at 10:24 AM, olivier jeannel olivier.jean...@noos.frwrote:
Do you mean like a branch select ? For example when you branch select
and apply a
I found it, the connect type in the ApplyOp was set incorrectly. Thanks for
pointing me in the right direction Olivier.
On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger
cgo...@googlemail.comwrote:
Yes, that's actually it. Must be a little mistake in the script then
probably, as nothing
Hey guys,
I have this script that creates a curve and then adds points to it.
Right now I'm doing this through the basic command:
Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, )
This is quite slow and I would like to replace this with an implementation
using the object
I think you will need to use the NurbsCurve.Get and NurbsCurve.Set methods
to recreate the curves geometry with the new points added in.
Cheers
On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote:
Hey guys,
I have this script that creates a curve and then adds points
Doesn't the om method AddNurbsCurve() command fit your needs ?
On Tue, Oct 8, 2013 at 9:37 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
I think you will need to use the NurbsCurve.Get and NurbsCurve.Set
methods to recreate the curves geometry with the new points added in.
Does that mean applying icetrees on branches works via scripting??
I remember it being an unsupported feature that required a special
environment variable to work.
On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger
cgo...@googlemail.comwrote:
I found it, the connect type in the ApplyOp was
Unfortunately it is super unstable :(
Gesendet:Dienstag, 08. Oktober 2013 um 16:03 Uhr
Von:Alan Fregtman alan.fregt...@gmail.com
An:XSI Mailing List softimage@listproc.autodesk.com
Betreff:Re: ICETree symbol with a B?
Does that mean applying icetrees on branches works via scripting??
I
On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote:
I'm not too fond of the Softimage script editor... like Maya's, I only use
it when I want to execute command-line style querying or commands, or
copy/paste my scripts onto it. That's about it.
Maya's script editor
Yes, AddNurbsCurve() totally fullfills my needs. I don't know how I missed
that one.
Thanks guys.
On Tue, Oct 8, 2013 at 3:45 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Doesn't the om method AddNurbsCurve() command fit your needs ?
On Tue, Oct 8, 2013 at 9:37 AM, Vladimir Jankijevic
+1
On 10/8/2013 10:46 AM, Luc-Eric Rousseau wrote:
Maya's script editor is terrible, it doesn't even remember that you
loaded a script from a file on disk, so it doesn't know what to do
when you hit ctrl+s. plus it deletes your script if you run it with
the default button.
--
ALOK
GANDHI
Yeah the very first time I wrote a script in MEL--a couple dozen lines or
so) I used the editor (like I would in Soft) and ran it to test it, I was
like okay, it mostly works...if I just tweak the code a little...wait.,
where did the code go.N!
LOL
Maya is a troll :P
On Tue, Oct 8,
you have to have some sort of perverse 'i use notepad to make webs' fetish
to use either of them.
PVTS is really nice, definately worth a go if you use VS
On 8 October 2013 18:17, Eric Turman i.anima...@gmail.com wrote:
Yeah the very first time I wrote a script in MEL--a couple dozen lines or
Ok it is fixed now. As I lost the source file for widgets.py, owing to the
vagaries of my own carelessness, I have to reverse engineer most of the
code. I think this should be stable now. But please do let me know if you
find more bugs.
Thanks for the bug report.
You can download the latest bug
on the other hand the maya script editor remembers (saves) the scripts
contained in the tabs so they are still there when you open maya the next
time.
That's a very handy feature if you're trying out different things and it
crashes all the time.
Just sayin'
On Tue, Oct 8, 2013 at 10:46 AM,
Actually ever since Alan Fregtman recommended Sublime, I've been using
that. And the tricks it can do, still puts a smile on my face. =)
On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
on the other hand the maya script editor remembers (saves) the
Hello List,
I took the opportunity to cross-grade from Softimage 2014 to the
Entertainment Creation Suite Ultimate over the weekend. I just received my
license and in the process of getting ready to install.
Before I install the suite, any pitfall or issues I should be aware of or
that I should
Hey folks,
I heard some rumors of SSS2 shaders, and those are for mental ray 3.11 and they
need no lightmap. Is that true? I was out of skin shading for a year or more,
and it's time to get back to business:)
So if anyone have information, feel free to share with me :D
Cheers
Szabolcs
___
Hey guys,
I thought it might help if I post that here :
*Blur Studio is looking for an experienced Rigger with knowledge of
Softimage rigging tools including; joint and skeleton creation, skinning
and weighting, IK setup, blend-shapes and deformers. Qualified candidates
should have a solid
Ok.. makes sense.
I was just confused why the expressions got confused.
*shrug*
I'm happy to do it that way. Thanks.
On Mon, Oct 7, 2013 at 6:30 PM, David Barosin dbaro...@gmail.com wrote:
I would bring the parameters in directly into the ice tree using a get
data node rather than an
send to apparently doesn't work if the apps are not installed on the c: drive
On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote:
Hello List,
I took the opportunity to cross-grade from Softimage 2014 to the
Entertainment Creation Suite Ultimate over the weekend. I
Hey Szabolcs, might want to check this out (if you havent already):
http://www.si-community.com/community/viewtopic.php?f=4t=2294hilit=sss2
Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/blog
2013/10/8 Szabolcs Matefy
The softimage script editor does that too as long as you code in the 'script
editor' and not the 'text editor'.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir
Jankijevic
Sent: Tuesday, October 08, 2013 8:56 AM
To:
Awww. :)
*Sublime ftw!*
On Tue, Oct 8, 2013 at 12:25 PM, Eric Turman i.anima...@gmail.com wrote:
Actually ever since Alan Fregtman recommended Sublime, I've been using
that. And the tricks it can do, still puts a smile on my face. =)
On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic
nope, if I close softimage and open it again none of my open tabs would be
there.
On Tue, Oct 8, 2013 at 1:36 PM, Matt Lind ml...@carbinestudios.com wrote:
The softimage script editor does that too as long as you code in the
‘script editor’ and not the ‘text editor’.
** **
** **
Odd.. works here.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir
Jankijevic
Sent: Tuesday, October 08, 2013 10:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: SetValue question...
nope, if I close softimage and
On Tue, Oct 8, 2013 at 11:17 AM, Eric Turman i.anima...@gmail.com wrote:
Yeah the very first time I wrote a script in MEL--a couple dozen lines or
so) I used the editor (like I would in Soft) and ran it to test it, I was
like okay, it mostly works...if I just tweak the code a little...wait.,
I've heard that candidates need to be good at Quake 3 too?
PS: BC VIP Studio, here's a proper job ad, take note!
On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote:
Hey guys,
I thought it might help if I post that here :
*Blur Studio is looking for an experienced Rigger
What? Steve hasn't gotten the Blur crowd into TF2? For shame!
-Tim
On 10/8/2013 1:01 PM, Christopher Crouzet wrote:
I've heard that candidates need to be good at Quake 3 too?
PS: BC VIP Studio, here's a proper job ad, take note!
On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com
Thanks Luc-Eric for the advice.
I would have installed the apps on the second partition (as an old habit, I
normally reserve the c: drive for the OS and the d: for the apps)
i will have to make sure the C: is big enough for the OS and the apps.
Updating all the drivers at this moment before
Hi Daniel
over the years I have got int the habit of creating disk images of my installs
I do the following
One with just windows installed
One with windows updated and drivers working (use this for testing new installs)
One with windows and my Base apps installed (for things like soft I have
can't you just install to C: then move it afterwards and symlink it ?
On 8 October 2013 23:38, Angus Davidson angus.david...@wits.ac.za wrote:
Hi Daniel
over the years I have got int the habit of creating disk images of my
installs
I do the following
One with just windows installed
The C drive thing is a new one on me.
The Send To option will only appear if the target application is installed on
your system. But if you're running something like Maya off a network, you can
set a couple of suite specific environment variables to enable the Send to
commands.
G
From: Jon
TF2 seems to be a pan studio phenomena
On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.com wrote:
What? Steve hasn't gotten the Blur crowd into TF2? For shame!
-Tim
On 10/8/2013 1:01 PM, Christopher Crouzet wrote:
I've heard that candidates need to be good at Quake 3
Hi
I have a question about the way to contain emitter's uvm color.
What I am trying to do is this.
1 Make particle from grid object
2 A particle contains same color from location where the texture map of
grid
I am stuck in number 2 now.
Anyone have an idea how to do step 2, or have a link of
GoZ bridge between Zbrush and: Max;Maya;C4D;Softimage:Lightwave;Modo;
regardless of version...
On 9 October 2013 00:35, Graham Bell graham.b...@autodesk.com wrote:
The C drive thing is a new one on me.
The Send To option will only appear if the target application is installed
on your
http://mayastation.typepad.com/maya-station/2013/05/file-send-to-function-fails-in-custom-install-of-entertainment-creation-suite-2014.html
On Tue, Oct 8, 2013 at 6:35 PM, Graham Bell graham.b...@autodesk.com wrote:
The C drive thing is a new one on me.
The Send To option will only appear if
test
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unsubscribe and reply to the confirmation email.
test recieved
2013/10/8 Daniel Kim danielki...@gmail.com
test
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just an update on this, we ended up replacing the graphics card, no more
crashes (thus far)
cheersm
james,
On Sun, Oct 6, 2013 at 11:15 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
if it says -1 it's a code defect in softimage or a plug-in
On Sun, Oct 6, 2013 at 6:51 AM, James De
Hello Daniel,
Not sure what you mean with uvm, but if what you are after is to set the
particle color from the emit location, is very easy to do...take a look
at this link
https://dl.dropboxusercontent.com/u/2175767/color_from_textureMap.jpg
On Tue, Oct 8, 2013 at 5:48 PM, Daniel Kim
He he,
Quake is indeed still in use at Blur ;-)
On 8 October 2013 15:46, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
TF2 seems to be a pan studio phenomena
On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.comwrote:
What? Steve hasn't gotten the Blur crowd into
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