Re: Gettin transformation at a givel frame

2013-12-04 Thread Martin Yara
btw a simple GetValue( property, frame ) can also do the job done even if your XSI is very old. Martin On Mon, Dec 2, 2013 at 11:44 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: And here is the SDK version: o = Application.Selection(0) xfo = o.Kinematics.Global.GetTransform2(frame)

Re: 'The Little Ghost' - Visual Effects Breakdown

2013-12-04 Thread Fabricio Chamon
Nice work Vladimir and everyone at Elefant Studios!! thanks for sharing... Could you elaborate a bit on the feathers creation/placement ? I've done some feathers in the past and it would be good to hear what difficulties you had to overcome. 2013/12/2 Vladimir Jankijevic

Re: Lagoa realistic water

2013-12-04 Thread Gustavo Eggert Boehs
Hey Morten, in my experience those don't suffer as much. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2013/12/4 Morten Bartholdy x...@colorshopvfx.dk That makes sense - I was looking for a scale parameter in Lagoa, but

Re: Progressbar in scripting

2013-12-04 Thread Alok Gandhi
It depends on how the progress bar is implemented. If there is a long process with just one update to progress bar then it will not have any effect. You need to increment or update the progress caption or something similar at some frequency. Sent from my iPhone On Dec 4, 2013, at 2:56 AM,

Re: Progressbar in scripting

2013-12-04 Thread Sergio Mucino
If you divide the process into smaller sub-processes and update accordingly as Alok suggests, you could add a small descriptive text line that would let the user know what the script is currently doing... Sergio M. On 04/12/2013 8:40 AM, Alok Gandhi wrote: It depends on how the progress bar

The Brigade

2013-12-04 Thread john clausing
Anyone have any info on The Brigade some remote roster thingy? no other info. thanks, john

RE: The Brigade

2013-12-04 Thread Marc-Andre Carbonneau
Is this what you are talking about? http://brigade3.com/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of john clausing Sent: 4 décembre 2013 10:07 To: softimage list softimage list Subject: The Brigade Anyone have any info on The

looking for softimage vray render farm service

2013-12-04 Thread Kris Rivel
Anyone know of a Vray Softimage render farm running latest versions? Kris

Re: looking for softimage vray render farm service

2013-12-04 Thread Ben Houston
http://www.chaosgroup.com/en/2/vray_services.html -ben On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri...@gmail.com wrote: Anyone know of a Vray Softimage render farm running latest versions? Kris -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter:

Re: looking for softimage vray render farm service

2013-12-04 Thread Kris Rivel
Cool thanks...didn't see that list! Some don't support vray for Soft yet :-/ but I'll check them again. On Wed, Dec 4, 2013 at 12:23 PM, Ben Houston b...@exocortex.com wrote: http://www.chaosgroup.com/en/2/vray_services.html -ben On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel

Re: Gear installation problem - python related maybe?

2013-12-04 Thread Cesar Saez
Hopefully gear_mc will have a better installer/packaging in the coming releases ;-)

Re: Progressbar in scripting

2013-12-04 Thread Alan Fregtman
Also don't forget the progressbar has 2 text fields. There's .Caption for the left-aligned text, and there's .StatusText for the right-aligned text. If you define .StatusText it will take over the percentage display so if you wanna see % still, you need to put it in the string yourself. Usually

AnimSchool Picker in Softimage

2013-12-04 Thread David Gallagher
Hello! Is anyone here interested in making our AnimSchool Picker for Softimage? A lot of the code should be reusable from the Maya version. http://www.animschool.com/pickerInfo.aspx This paid work, obviously. Thanks!

Re: AnimSchool Picker in Softimage

2013-12-04 Thread Stefan Kubicek
I'd love to, but I'm totally booked atm. I suspect this would need to based on pySide or pyQT for Softimage, or at least a Synoptic View, right? I'm not familiar with the Maya version, but judging by the Screenshots and the description on your home page a Softimage-native PPG won't give you

Re: AnimSchool Picker in Softimage

2013-12-04 Thread David Gallagher
I would guess pyQT. On 12/4/2013 1:41 PM, Stefan Kubicek wrote: I'd love to, but I'm totally booked atm. I suspect this would need to based on pySide or pyQT for Softimage, or at least a Synoptic View, right? I'm not familiar with the Maya version, but judging by the Screenshots and the

Re: AnimSchool Picker in Softimage

2013-12-04 Thread Eric Thivierge
Only reason I asked was that if it was, why not go back to the original source. :) On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote: No, we had used abxPicker before, so we certainly looked at that. But it was inspired more by my experience at Blue Sky and their tools. It

Re: AnimSchool Picker in Softimage

2013-12-04 Thread Jeremie Passerin
You definitely won't be able to do half of those feature without using Qt which is not native in Softimage. On 4 December 2013 12:52, Eric Thivierge ethivie...@hybride.com wrote: Only reason I asked was that if it was, why not go back to the original source. :) On Wednesday, December 04,

Re: AnimSchool Picker in Softimage

2013-12-04 Thread Jon Swindells
I have to agree with Jeremie, the only real OOTB python soloution would be Tkinter. but then again, on the majority of *nix systems they would need to either build the right version or apt-get it. so you might as well go with QT/Pyside and have a much easier time. -- Jon Swindells

Re: tangent/binormal space computation

2013-12-04 Thread francisco criado
Hi Matt, will this help? http://softimage.wiki.softimage.com/xsidocs/tangents_binormals_SettingtheDataTypeforTangentsandBinormals.htm#Rga95703 Francisco. 2013/12/4 Matt Lind ml...@carbinestudios.com I need to write a variant of ultimapper to support our proprietary workflows, but our content

RE: tangent/binormal space computation

2013-12-04 Thread Matt Lind
Those calculations are for converting the normal in the normal map between color and euler space. The normal stored in the normal map needs a basis (ie: transform matrix) to act as a frame of reference so the renderer knows how to orient the normals in the map to the topology . That basis is

Re: AnimSchool Picker in Softimage

2013-12-04 Thread David Gallagher
Simon Anderson started this, and made some good beginning progress, but I can't seem to get ahold of him now. He was writing a softimage plugin in c++ that will get called create a Qt window and then utilize Jo's plugin for attaching into XSI. On 12/4/2013 4:00 PM, Jon Swindells wrote: I