Render tree question

2014-01-10 Thread Szabolcs Matefy
Hey guys, Is it possible to share certain nodes in the render tree between materials? I mean, that I have about 7 materials, that would share a Color Save State node which delivers the same color value to these materials. I'd like to avoid custom parameters on scene root, etc. if possible...

Re: Render tree question

2014-01-10 Thread Stefan Kubicek
Yes it is, but it's a hack and needs a few lines of scripting. The problem is you get what you describe but a shading node in Softimage can always have one owner (Material container in this case) only. So even when it is connected to other shading nodes of different material containers it will

Re: Render tree question

2014-01-10 Thread Stefan Kubicek
I found it...Ideally you could just add any shader in the scene to any Material container like so (in the example a Cell shader from "Scene_Material" to another "Material")Application.AddToContainer( "Sources.Materials.DefaultLib.Material", "sphere.Scene_Material.Cell" ) # Does not work! However,

Re: Render tree question

2014-01-10 Thread Dan Yargici
Stefano's Radio Shaders do just this if you are using MR, I believe. http://sjannuz.com/Arnold/sj_shaders/doc/sj_radio.html Not sure if they're still compatible with later versions of Soft though... DAN On Fri, Jan 10, 2014 at 9:28 AM, Stefan Kubicek s...@tidbit-images.comwrote: I found

Re: Render tree question

2014-01-10 Thread Dan Yargici
Looks like they're Arnold only now. On Fri, Jan 10, 2014 at 9:30 AM, Dan Yargici danyarg...@gmail.com wrote: Stefano's Radio Shaders do just this if you are using MR, I believe. http://sjannuz.com/Arnold/sj_shaders/doc/sj_radio.html Not sure if they're still compatible with later versions

Re: Render tree question

2014-01-10 Thread Adam Seeley
Don't think so without the Cus. Params. I've wanted to do the same for a long time. I've used an update materials script before by making sure all materials share the same structures names and having a Master Material to read from. Some sort of Global FxTree type layout where all materials

override question

2014-01-10 Thread Gerbrand Nel
Hey list.. Happy new year and stuff. I have to create a bunch of chock bars with different artwork for the different flavours, but the material (specular, reflection and fresnel ect) stays the same on all of them. I'm trying to have 1 material shared between all of them and only override the

Re: override question

2014-01-10 Thread Cristobal Infante
Thinking out loud.. Why don't you use a switcher (Ba Color Switcher), override the switch and pick your image? On 10 January 2014 12:21, Gerbrand Nel nagv...@gmail.com wrote: Hey list.. Happy new year and stuff. I have to create a bunch of chock bars with different artwork for the

Re: override question

2014-01-10 Thread Oscar Juarez
How many bars are? If they are not so many, maybe each bar has a different patch in the UV's bar 1 goes into 0,1 and bar 2 goes to 1,2, if you are using arnold it is very fast to set it up using UDIMS like images that you get from Mari. So you have one shader an a set of images that get attached

Re: override question

2014-01-10 Thread Gerbrand Nel
Will that not lock the entire material too? The override trick works, but everything else gets locked too, not just the over-ridden inputs. I'll give it a shot, but in the end it might be easier just to copy/paste every time I tweak something G On 2014/01/10 02:34 PM, Cristobal Infante wrote:

Re: override question

2014-01-10 Thread Cristobal Infante
No it shouldn't lock the material, since you are overriding just a boolean parameter within the shader.. On 10 January 2014 12:54, Gerbrand Nel nagv...@gmail.com wrote: Will that not lock the entire material too? The override trick works, but everything else gets locked too, not just the

PyQt install questions

2014-01-10 Thread Paul Griswold
Steve asked for PyQt questions to be posted, so here we go! ;-) I have Python 2.76 up and running. I have PyQt 4.10.3 up and running. When I load Softimage, though, I get red triangles on pyqt_example.py and qtevents.py. The example one throws an error on import sip - ImportError: No module

Re: override question

2014-01-10 Thread Ognjen Vukovic
Isnt the purpose of the color map lookup node? You can create a texture property on the geometry and then pipe the lookup node into the shader and tell it to use the right tex property for each geometry. On Fri, Jan 10, 2014 at 1:58 PM, Cristobal Infante cgc...@gmail.com wrote: No it

Re: PyQt install questions

2014-01-10 Thread Stephen Blair
It's not finding PyQt (at least those are the errors you would get if PyQt was not installed). As a quick test, you could set PYTHONPATH to point to the location of PyQt and then start xsi.exe What version of Softimage? You don't mention whether you installed pywin32, but I assume you did

Re: PyQt install questions

2014-01-10 Thread Stephen Blair
Oh, and you did switch Softimage to use the external Python, right? On Fri, Jan 10, 2014 at 8:57 AM, Stephen Blair stephenrbl...@gmail.comwrote: It's not finding PyQt (at least those are the errors you would get if PyQt was not installed). As a quick test, you could set PYTHONPATH to point to

Re: rigging in xsi vs maya

2014-01-10 Thread Stefan Kubicek
That's all good points. However, all scanned meshes I've seen so far had such irregular topology, holes (Concave areas like behind the ears or around the neck behind collars and other clothing), and other errors (hair, beard, eyes) that excessive editing was required to make it look good, and

Re: PyQt install questions

2014-01-10 Thread Paul Griswold
Ha! I believe that may be the answer to the problem. I didn't see anywhere in the docs anything about switching Python from within Softimage so I assumed the addon dealt with that stuff itself. I'll give it a look when I've got a break. -Paul ᐧ On Fri, Jan 10, 2014 at 9:01 AM, Stephen Blair

Re: PyQt install questions

2014-01-10 Thread Tim Crowson
Paul, are you using Soft 2014? *-Tim* C. ** On 1/10/2014 8:16 AM, Paul Griswold wrote: Ha! I believe that may be the answer to the problem. I didn't see anywhere in the docs anything about switching Python from within Softimage so I assumed the addon dealt with that stuff itself. I'll give

Re: rigging in xsi vs maya

2014-01-10 Thread Tim Leydecker
Hi Stefan, you´re right about the initial quality of scan data. I do a little bit of worst case editing here myself, cleaning up kinect scans done with skanect and then trying to make them look nice in 3D coat voxel mode. It is more of an academic scenario to suggest to rig such a highrez mesh

Re: PyQt install questions

2014-01-10 Thread Stephen Blair
I recently posted some instructions for *Installing PyQtForSoftimage* http://wp.me/powV4-2WN There's also an older version on the codingforxsi blog: http://codingforxsi.wordpress.com/2012/09/14/part-6-installing-pyqt-for-softimage/ On Fri, Jan 10, 2014 at 9:19 AM, Tim Crowson

Speedtree into Softimage?

2014-01-10 Thread Morten Bartholdy
We have a tree generated in Speedtree with some wind animation. Softimage vanishes when I try importing the fbx file from Speedtree - does anyone here know the do's and don'ts of Speedtree/Softimage workflow? On Softimage 2013SP1 Win7 here. Thanks! Morten

Re: Speedtree into Softimage?

2014-01-10 Thread Ben Houston
It imported with Exocortex Crate/Alembic. -ben On Fri, Jan 10, 2014 at 9:46 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: We have a tree generated in Speedtree with some wind animation. Softimage vanishes when I try importing the fbx file from Speedtree - does anyone here know the do's and

Re: Speedtree into Softimage?

2014-01-10 Thread Tim Crowson
Until we switched to Soft 2014, models brought in from Speedtree were very flaky. With 2014 things have been super stable. However, with Speedtree 6, there was a bug that prevented pointcache files to be written correctly once they got to be a certain size. This basically meant that you could

RE: Speedtree into Softimage?

2014-01-10 Thread adrian wyer
hmmm my favourite can of worms! it's not a smooth ride, i end up manually rebuilding all the material/texture setups, make sure you turn off texture twist/winding, and do the tiling of bark textures in soft, not speedtree... i've not tried animated trees, but was under the impression that

Clara.io update - new Softimage relevant features (M-tool, +/- SubD, UI lookfeel)

2014-01-10 Thread Ben Houston
Hi all, Quick update on http://Clara.io. In response to a lot of requests from the Softimage community, we've implemented a few new features: #1 - M-tool. This is our most requested feature from the Softimage community. We have just finished implementing a first pass at it. Just hit the M key

Re: Speedtree into Softimage?

2014-01-10 Thread Tim Crowson
Adrian, you can export animation as PC2 or MDD and apply it Soft without any trouble apart from the bug I mentioned in my previous email about how ST doesn't correctly write pointcache files beyond a certain file size (2-3GB+). So depending on how much animation you need, and how dense the

Re: exporting camera roll - FBX?

2014-01-10 Thread Francisco Criado
Sorry making noise, maya doesn´t import image plane, today i had to import a camera from SI, and i mistake, somehow i thought it did. Anyways the rest of the tips work perfect. Greetings, Francisco. 2014/1/9 Francisco Criado malcriad...@gmail.com Here is my tip for exporting cameras to other

Re: PyQt install questions

2014-01-10 Thread Paul Griswold
Thanks Stephen! It was indeed something as simple as turning off Softimage's Python. But, AFAIK, it's not documented in the PyQtForSoftimage installation instructions. Maybe I can jump on to GitHub and change that myself. (?) Thanks, Paul ᐧ On Fri, Jan 10, 2014 at 9:24 AM, Stephen Blair

RE: Render tree question

2014-01-10 Thread Matt Lind
Apply the same shader to each rendertree you want overridden (name, shader type), then put the objects into a partition and apply an override targeting the inserted shader. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

Re: PyQt install questions

2014-01-10 Thread Steven Caron
Hey Paul, I am reposting my response from github here... PyQtForSoftimage was primarily for developers and it assumes you already know how to use PyQt and have it installed in a location Softimage can access. I didn't add this to installation instructions for various reasons... mostly because it

Re: override question

2014-01-10 Thread Alan Fregtman
Yes! More specifically: On each mesh, go Get Property-Texture Map-Texture Map. Make sure the map picks the right UVs and image. In your shader they all share, use a Color Map Lookup node to pick up the color. On Fri, Jan 10, 2014 at 8:54 AM, Ognjen Vukovic ognj...@gmail.com wrote: Isnt the

Re: PyQt install questions

2014-01-10 Thread Paul Griswold
Totally understand. However, the flip side is, people are developing tools that use PyQtForSoftimage and releasing them to the public. Once that started happening it went beyond developers only, so it seemed logical to include some artist friendly installation notes. -Paul ᐧ On Fri, Jan 10,

Re: PyQt install questions

2014-01-10 Thread Steven Caron
agreed, i will add some info... but shouldn't the person releasing the complete tool give you installation instructions too? On Fri, Jan 10, 2014 at 11:15 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Totally understand. However, the flip side is, people are developing

Re: PyQt install questions

2014-01-10 Thread Eric Thivierge
I wouldn't. Not my responsibility to support someone elses plugin. :P I can imagine someone emailing me, I can't get your addon working that uses PyQt, what have I done wrong... My reply, Can you run the demos provided with PyQtForSoftimage? Them, No My reply, Hmm sorry to hear that. Email

Re: PyQt install questions

2014-01-10 Thread Steven Caron
hmm, i guess people don't understand what open source, free, and community means. ;P s On Fri, Jan 10, 2014 at 11:27 AM, Eric Thivierge ethivie...@hybride.comwrote: I wouldn't. Not my responsibility to support someone elses plugin. :P I can imagine someone emailing me, I can't get your

Re: PyQt install questions

2014-01-10 Thread Tim Crowson
Eric is bad-ass that way... :-D -Tim On 1/10/2014 1:27 PM, Eric Thivierge wrote: I wouldn't. Not my responsibility to support someone elses plugin. :P I can imagine someone emailing me, I can't get your addon working that uses PyQt, what have I done wrong... My reply, Can you run the demos

RE: PyQt install questions

2014-01-10 Thread Matt Lind
I don't agree with that. The original author has responsibility for the base plugin, support, and documentation for it's functionality and installation. If somebody later comes along and modifies the plugin (add/subtract/modify), then that person assumes responsibility for documentation and

Re: PyQt install questions

2014-01-10 Thread Eric Thivierge
This is all precisely why AD needs to ship something for us to use... On Friday, January 10, 2014 2:37:13 PM, Matt Lind wrote: I don't agree with that. The original author has responsibility for the base plugin, support, and documentation for it's functionality and installation. If somebody

How to get a primitive (polymsh) from subcomponent (pntSubComponent)

2014-01-10 Thread Avinash Sunnasy
Hi, If the current selection in the viewport is a point e.g. cube1.pnt[6] (CollectionItem) how do I get the primitive e.g. cube as X3DObject? Hopefully this is an easy problem to solve. J Thanks, Avinash.

RE: How to get a primitive (polymsh) from subcomponent (pntSubComponent)

2014-01-10 Thread Matt Lind
var oItem = Selection(0); If ( oItem.IsClassOf( siCollectionItemID ) ) { // subcomponent reference var oObject = oItem.SubComponent.Parent3DObject; var oSubComponents = oItem.SubComponent.ComponentCollection; } From:

RE: How to get a primitive (polymsh) from subcomponent (pntSubComponent)

2014-01-10 Thread Avinash Sunnasy
Thanks Matt. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, January 10, 2014 11:47 AM To: softimage@listproc.autodesk.com Subject: RE: How to get a primitive (polymsh) from subcomponent (pntSubComponent)

Re: PyQt install questions

2014-01-10 Thread Steven Caron
most people aren't modifying our PyQtForSoftimage plugin, they are sitting on top of it... so yes, i can improve the documentation but i think if you are going to release a plugin of this nature you should help with resolving the issues with the dependencies. just out of moral obligation to pay

Re: PyQt install questions

2014-01-10 Thread Eric Thivierge
I can appreciate that. I wouldn't outright not try to assist where I could but after a certain point I'd have to toss them your way obviously. A generic setup documentation would be helpful to assist in the troubleshooting that we do attempt. Eric T. On Friday, January 10, 2014 2:48:58 PM,

Whiskytree is hiring!

2014-01-10 Thread Steven Caron
Hey Everyone, Whiskytree is looking for Softimage talent! We need a Generalist/Technical Director for a project. Please send an email to r...@whiskytree.com for more information. Please include in the subject line the position so we can quickly filter submissions. Thanks, Steven

Re: PyQt install questions

2014-01-10 Thread Cesar Saez
I think installation instructions should be hosted by the project they belong to. I mean, other developers certainly should give links for the dependencies and also write down some basic instructions, but the usual thing is get installation instructions just below the download link or in a

Friday Flashback #154

2014-01-10 Thread Stephen Blair
Friday Flashback #154 The XSI list 13 years ago... http://wp.me/powV4-2Xa

RE: Friday Flashback #154

2014-01-10 Thread Grahame Fuller
I'm surprised that so many other people seem to have posted more than Olivier. I would have thought he'd be second after Kim. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, January 10, 2014 4:00 PM

Re: Friday Flashback #154

2014-01-10 Thread Francisco Criado
About Kim, quote from his site He now spends his time in the UK’s South Devon taking photographs of people, the landscape and local musicians. clap, clap, clap. F. On Friday, January 10, 2014, Grahame Fuller wrote: I'm surprised that so many other people seem to have posted more than

Re: Friday Flashback #154

2014-01-10 Thread Stephen Blair
Not that particular month :) Since you mentioned it, I added a list of the most active posters. On Fri, Jan 10, 2014 at 4:07 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: I'm surprised that so many other people seem to have posted more than Olivier. I would have thought he'd be

RE: Friday Flashback #154

2014-01-10 Thread Matt Lind
Olivier (Ozoux)? I don't recall him posting much to the public lists. He was more active internally on betas and such. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Friday, January 10, 2014 1:07 PM To:

RE: Friday Flashback #154

2014-01-10 Thread Grahame Fuller
Sorry, yes, I meant Olivier Ozoux. I recall him being very active on all the lists, but I could be wrong. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, January 10, 2014 5:05 PM To:

softimage 2014 sp2 buggy animation mixing

2014-01-10 Thread Steven Caron
has anyone noticed 2014 sp2 being particularly buggy in this area? i got hangs when i adjust the weights sometimes. s

RE: How to get a primitive (polymsh) from subcomponent (pntSubComponent)

2014-01-10 Thread Avinash Sunnasy
Hello again, Do you know how to get a list of points from a: polySubComponent edgeSubComponent Thanks, From: Avinash Sunnasy [mailto:sa.69...@konami.com] Sent: Friday, January 10, 2014 11:50 AM To: 'softimage@listproc.autodesk.com' Subject: RE: How to get a primitive (polymsh)

RE: How to get a primitive (polymsh) from subcomponent (pntSubComponent)

2014-01-10 Thread Matt Lind
You can iterate through the subcomponent collection provided in the previous example and call the '.Index' property of each subcomponent item, or you can call the 'IndexArray' property of the subcomponent collection as shown below: var oItem = Selection(0); if ( oItem.IsClassOf(

Relax deformer equivalent?

2014-01-10 Thread David Gallagher
I'm putting a relax deformer on a characters upper arm/shoulder connection to make it smoother. I'm looking for a similar deformer in Maya, but not finding a good one. polyAverageVertex1 I suppose? http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#

RE: How to get a primitive (polymsh) from subcomponent (pntSubComponent)

2014-01-10 Thread Avinash Sunnasy
Thanks Matt. Really appreciate it! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, January 10, 2014 4:00 PM To: softimage@listproc.autodesk.com Subject: RE: How to get a primitive (polymsh) from

Windows 8

2014-01-10 Thread Emilio Hernandez
I am about to install windows 8. Just wanted to ask if it is worth it or not. Any increase in performance? Strange issues with Softimage? Thx.

Re: Windows 8

2014-01-10 Thread Jon Swindells
once you get rid of all the surface gubbins win8 is actually quite nice. Performance is noticeably better on the whole...but that could just be due to it being a fresh install. I did notice a marked difference in Maya viewport speed (and in bf4 :) ) no strange issues with XSI as of yet but

Re: Windows 8

2014-01-10 Thread Emilio Hernandez
Hey thx for your thoghts Jon. I have a stable 7. Just wondering if it will be more agile for saying so. El ene 10, 2014 8:43 PM, Jon Swindells jon_swinde...@fastmail.fm escribió: once you get rid of all the surface gubbins win8 is actually quite nice. Performance is noticeably better on the

Re: Windows 8

2014-01-10 Thread Jon Swindells
I'd run it in a vm and have a proper look around before you commit to a full install. -- Jon Swindells jon_swinde...@fastmail.fm On Sat, Jan 11, 2014, at 04:47 AM, Emilio Hernandez wrote: Hey thx for your thoghts Jon. I have a stable 7. Just wondering if it will be more agile for saying

Re: Windows 8

2014-01-10 Thread Mirko Jankovic
Install 8, upgrade to 8.1 and get any of those start is back buttons (I've got Star8 for example) and there you go, no need to even think about metro and stuff, win7 look with win8 speed and optimizations. For me it is much faster and fluid really and especially recommend it if you got comp with

RE: rumor, Soft dead within the next year

2014-01-10 Thread Angus Davidson
Given the new thread perhaps not ;) From: Nick Angus [n...@altvfx.com] Sent: 04 January 2014 02:23 AM To: softimage@listproc.autodesk.com Subject: RE: rumor, Soft dead within the next year We have been using it here for two years without a single issue, sounds

Re: rumor, Soft dead within the next year

2014-01-10 Thread Steven Caron
sorry but there is no issue. even with the thread... ;) *written with my thumbs On Jan 10, 2014, at 10:51 PM, Angus Davidson angus.david...@wits.ac.za wrote: Given the new thread perhaps not ;) From: Nick Angus [n...@altvfx.com] Sent: 04 January 2014 02:23 AM To:

Re: PyQt install questions

2014-01-10 Thread Angus Davidson
Just changed the topic to merge the threads Firstly there are a lot of artists out there trying to use these tools that sit on top of PyQt. Not many manage to get them to work because of the installation documentation. Personally I think the sweet spot is a compromise between yours and Erics