Hi Leendert, are you around?
Is there something wrong with the si-community forum at the moment?
Since a few days, I cannot post anything any more - what happens when I
press 'preview' or 'submit' is that some php file is bounced back on me.
Anyone else having this problem? Tried with various
It has been reported before and I had hoped our last attempt
at fixing another major problem had made it go away as well.
Try switching to the other style (from subsilver2 to subsilver_black
or vice-versa).
This seems to work for most. We think there is something wrong in our
style template,
The English remark in my PS was made before I figured out Eugen's post
came through the Mailing List BTW.
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Like many other i'm sure, i recently watched the Nvidia Pixar GPU
conference.
http://www.ustream.tv/recorded/45386636
It gave unprecedented incite into the Pixar workflow, now there was a lot
of cool stuff on display, but what interested me in this instance, was
there methodology for creasing:
arnold supports 'hard creases' but not 'soft creases' (weighted crease)...
download it and test it yourself.
On Sun, Apr 13, 2014 at 11:29 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Like many other i'm sure, i recently watched the Nvidia Pixar GPU
conference.
Cheers Steven, i'll definitely consider checking it out, might there be a
particular reason that Soft edge creasing is not supported ?
On 13 April 2014 19:35, Steven Caron car...@gmail.com wrote:
arnold supports 'hard creases' but not 'soft creases' (weighted crease)...
download it and test
Wasn't this another patent thing? Mental Images (and now nVidia) hold this
strange array of patents on somewhat odd things. I know that MentalRay's
edge-rounding shader is patented.
I've worked with assets from one studio coming to us converting from Max to
Softime for Arnold. Edge creasing was
i don't know precisely but i think it was patent related... i guess that
can change now that OpendSubdiv is available. even if Solid Angle doesn't
use the library directly, they might be able to use the technique now? they
have stated in the past that their subdivision speed is superior to
The trouble with characters is the crease values will be adjusted over
various parts of the mesh - certainly when we dealt with them. Nuts and
bolts would at least have predictable values. I think when we were looking
at stuff we generated arrays of edge crease values or something - I
certainly
This patent shit would make you miss communism.
i seem to recall a feature of mudbox 2014 being able to support edge crease
transfer, only between maya though.
On 13 April 2014 21:00, Tom Kleinenberg zagan...@gmail.com wrote:
The trouble with characters is the crease values will be adjusted
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