si-community posting problem

2014-04-13 Thread Eugen Sares
Hi Leendert, are you around? Is there something wrong with the si-community forum at the moment? Since a few days, I cannot post anything any more - what happens when I press 'preview' or 'submit' is that some php file is bounced back on me. Anyone else having this problem? Tried with various

Re: si-community posting problem

2014-04-13 Thread Leendert A. Hartog
It has been reported before and I had hoped our last attempt at fixing another major problem had made it go away as well. Try switching to the other style (from subsilver2 to subsilver_black or vice-versa). This seems to work for most. We think there is something wrong in our style template,

Re: si-community posting problem

2014-04-13 Thread Leendert A. Hartog
The English remark in my PS was made before I figured out Eugen's post came through the Mailing List BTW. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Sebastien Sterling
Like many other i'm sure, i recently watched the Nvidia Pixar GPU conference. http://www.ustream.tv/recorded/45386636 It gave unprecedented incite into the Pixar workflow, now there was a lot of cool stuff on display, but what interested me in this instance, was there methodology for creasing:

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Steven Caron
arnold supports 'hard creases' but not 'soft creases' (weighted crease)... download it and test it yourself. On Sun, Apr 13, 2014 at 11:29 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Like many other i'm sure, i recently watched the Nvidia Pixar GPU conference.

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Sebastien Sterling
Cheers Steven, i'll definitely consider checking it out, might there be a particular reason that Soft edge creasing is not supported ? On 13 April 2014 19:35, Steven Caron car...@gmail.com wrote: arnold supports 'hard creases' but not 'soft creases' (weighted crease)... download it and test

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Tom Kleinenberg
Wasn't this another patent thing? Mental Images (and now nVidia) hold this strange array of patents on somewhat odd things. I know that MentalRay's edge-rounding shader is patented. I've worked with assets from one studio coming to us converting from Max to Softime for Arnold. Edge creasing was

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Steven Caron
i don't know precisely but i think it was patent related... i guess that can change now that OpendSubdiv is available. even if Solid Angle doesn't use the library directly, they might be able to use the technique now? they have stated in the past that their subdivision speed is superior to

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Tom Kleinenberg
The trouble with characters is the crease values will be adjusted over various parts of the mesh - certainly when we dealt with them. Nuts and bolts would at least have predictable values. I think when we were looking at stuff we generated arrays of edge crease values or something - I certainly

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-13 Thread Sebastien Sterling
This patent shit would make you miss communism. i seem to recall a feature of mudbox 2014 being able to support edge crease transfer, only between maya though. On 13 April 2014 21:00, Tom Kleinenberg zagan...@gmail.com wrote: The trouble with characters is the crease values will be adjusted