Hey list,
There is a new version of emTopolizer2 available featuring the new
polygonizer. Latter has been seriously improved and will now create god
looking, flicker-free, non-blobby meshes... finally :)
Here the release video (actually it was more of a test):
http://vimeo.com/91071523
Some
Looks amazing Eric :), are all the licenses now 119€ ?!
On 26 April 2014 08:13, Eric Mootz e...@mootzoid.com wrote:
Hey list,
There is a new version of emTopolizer2 available featuring the new
polygonizer. Latter has been seriously improved and will now create god
looking, flicker-free,
Thanks!
No, the licenses of different plugins have different prices.
Check out the price list here:
http://www.mootzoid.com/order_information
Cheers,
Eric
Am 26.04.2014 11:34, schrieb Sebastien Sterling:
Looks amazing Eric :), are all the licenses now 119€ ?!
Yes i see, for some reason i remembered them priced around 299 or 399, so
yea this a good kind of surprise :)
On 26 April 2014 10:40, Eric Mootz e...@mootzoid.com wrote:
Thanks!
No, the licenses of different plugins have different prices.
Check out the price list here:
Thanks for the response Angus,
The student has a 3 minute film to render, each scene has 70 or so
reference models.
When you load each scene you have to press OK this many times to the
dialogue box that says its been created in a student version.
Absolute hindrance.
Got a fix but its a good 20
No worries. I haven’t tried it on Maya. I seem to recall when I was grumbling
to Graham about it a few years back he did mention that it was across the board
I could be wrong though.
From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com
Reply-To:
Does this work just a idea good luck
put the following code into a Nopepad .txt change the .txt to .exe . add
your file path and the pass name. run the file
@echo off
call C:\Program Files\Autodesk\Softimage 2012
SP1\Application\bin\setenv.bat
C:\Program Files\Autodesk\Softimage 2012
Yes Motoa would be sweet !
On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote:
It is completely parallel. They are just two different workflows to
achieve the same thing.It creates them for you and you can tweak them to
what you need using Modo very good curve editor.
But i suppose, ironically, Modo is already a great renderer, in a way MR is
so irrelevant, it makes third party renders all the more interesting.
On 26 April 2014 14:16, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
Yes Motoa would be sweet !
On 26 April 2014 04:38, Angus Davidson
Hello Everyone,
I know, I know, kinda late in the Softimage game to post about about
offering a service, especially with the news from AD last month.
BUT..
If you are you in the need of some small Softimage tools(Python? JScript?)
Maybe your a freelancer or know a freelancer in need of home/remote
Hi Simon,
Thanks for your input, that was really helpful to have a better idea about what
to expect in regards to modo renderer.
I am learning the basics of the program, so there's still a lot of ground to
cover for me, but after all what I see around
happening... I think it'll be worth to
Thanks for offering this service Jentzen. I imagine many of us
freelancers and small outfits find ourselves wishing we had tools to
automate a certain processes in our workflow, not currently developed.
On 4/26/2014 3:19 PM, jentzen mooney wrote:
Hello Everyone,
I know, I know, kinda late in
I am using
MultiICEOphttp://xsisupport.com/2011/12/10/scripting-applying-an-ice-compound-to-multiple-objects/to
apply the same tree to arbitrary objects.
ha ha ha… lucky man.
Ok, the first of the Constraints guide is now online… as usual
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
HoudiniGuides_Chapter6_Rigging_3_ConstraintsI.pdf
Jordi Bares
jordiba...@gmail.com
On 24 Apr 2014, at 15:48, Jon Swindells jon_swinde...@fastmail.fm
(Oh wow! Never press Ctrl + Enter in gmail. It will send the mail it right
away :P )
So using that useful script to shotgun ICE Trees. My problem is that to
circumvent the lack o reference tricks on can do in ICE to keep things
automated, I'm trying to use two groups.
So ICE is applied en masse
OK, Solution found. Hopefully string operations don't scale badly :S
Basically find self Out Name in the Group_A and get the ID from that to
Select from Array of Group B data, for correct match.
Cheers
[image: https://i.imgur.com/CQzG5ge.png]
For the record, I have never experienced this issue when rendering via
the command line when on the student versions, whether XSI/Maya. For the
render farm here my school uses Muster which allows us to setup a custom
'template' (that's what they call it) that lets me modify what actual
command
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