Re: OT: Graphic card for optimous performance with Redshift

2014-05-21 Thread Dan Yargici
All said and done, Redshift is crazy-good though... Just saying. ...and how often are we rendering 100mio polys in commercials? In those instances I'll split my scenes into layers and render them 50x faster (not a joke) thank you very much. DAN On Wed, May 21, 2014 at 2:41 AM, Raffaele

experience with svn

2014-05-21 Thread Doeke Wartena
hi, i readed once that someone made svn support for softimage. Where can i find it? And does anyone here have any experience with svn with softimage? I would like to know the experience was with multiple people working on the same thing. I assume it requires all people to have the same version of

Re: More on Weights - Merge, Filter, Smooth compounds

2014-05-21 Thread Nuno Conceicao
Weren't you supposed to be on holiday break instead of doing cool stuff in ICE at home? :) On Wed, May 21, 2014 at 2:26 AM, pedro santos probi...@gmail.com wrote: https://vimeo.com/95920562 Here are some compounds I created while working a character. I really like the ease of ICE when it

Ice UV

2014-05-21 Thread Alex Dorman
Hi List I was wondering if anyone had a way of getting ice UV's out from ice and onto geometry, I basically have some strands that are deforming. I have a empty poly that has strands extrusion applied, I can access the uv that it generates in the render tree but I need to export this geo out of

Re: experience with svn

2014-05-21 Thread Angus Davidson
You might want to have a look at perforce. They have a 20 user server to test on and have integrations up to and including Softimage 2014 . From: Doeke Wartena doeke.wart...@gmail.commailto:doeke.wart...@gmail.com Reply-To:

Re: experience with svn

2014-05-21 Thread Leendert A. Hartog
I can't recall any specific tool/plugin/addon of the sort (but that's not saying much). But the process outlined in this older Mailing List thread https://groups.google.com/forum/#!topic/xsi_list/uVitUSo5jcU seems rather painless... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue

Re: Ice UV

2014-05-21 Thread Stefan Kubicek
What format are you trying to export to? I don't know of any tool or exporter that would translate ICE UVs to standard UVs (worst case though I'm pretty sure that could be scripted), but that doesn't mean it doesn't exist. Have you looked at Alembic or emTopolizer? I believe to have read that

Re: Ice UV

2014-05-21 Thread Thomas Volkmann
I think you can generate a new(real) UVset and write the ICE-UVs to it. Something like: getData(ICE-UVs)-setData(newUVs) I don't have SI open right now, but that should work somehow hopefully Stefan Kubicek s...@tidbit-images.com hat am 21. Mai 2014 um 13:51 geschrieben: What format are

Re: Ice UV

2014-05-21 Thread Thomas Volkmann
I should have read your post to the end, since this was exactly what you were doing... so no news then from my end. Except for a very helpful: Normally it shouldn't crash that way Thomas Volkmann li...@thomasvolkmann.com hat am 21. Mai 2014 um 14:17 geschrieben: I think you can generate a

Re: Ice UV

2014-05-21 Thread Alex Dorman
Thanks guys, I seem to have this working now following the process Thomas mentioned. thanks for the help On 21 May 2014 13:21, Thomas Volkmann li...@thomasvolkmann.com wrote: I should have read your post to the end, since this was exactly what you were doing... so no news then from my end.

Re: More on Weights - Merge, Filter, Smooth compounds

2014-05-21 Thread pedro santos
Did and used them prior to the holidays. Just had to polish them for release and be bothered about doing a video :) And you know ICE can be fun. Well maybe not holidays-fun, but still fun, ehehe. Cheers On Wed, May 21, 2014 at 11:29 AM, Nuno Conceicao nunoalexconcei...@gmail.com wrote:

Re: OT: Graphic card for optimous performance with Redshift

2014-05-21 Thread Tim Crowson
Redshift can handle that just fine. I know the term 'out-of-core' has been tossed around a lot, but it bears repeating. When Redshift either 1) reaches its maximum geocache amount (which is currently capped at 4GB for various reasons), or 2) reaches the ram limits of the card, it sends data

Re: SI and Houdini

2014-05-21 Thread Ciaran Moloney
Mantra aint too shabby... On Wed, May 21, 2014 at 3:08 AM, Sylvain Lebeau s...@shedmtl.com wrote: My God Jordi I am playing around with Houdini for the render sides of things with Arnold these days We already use it for VFX in a somehow encapsulated way. And I just finished

Re: SI and Houdini

2014-05-21 Thread Oscar Juarez
Mantra is really nice! On Wed, May 21, 2014 at 7:35 PM, Ciaran Moloney moloney.cia...@gmail.comwrote: Mantra aint too shabby... On Wed, May 21, 2014 at 3:08 AM, Sylvain Lebeau s...@shedmtl.com wrote: My God Jordi I am playing around with Houdini for the render sides of things with

Re: SI and Houdini

2014-05-21 Thread Jordi Bares
Once you mix it with VEX it is pretty formidable what you can do with it... Jordi Bares jordiba...@gmail.com On 21 May 2014, at 18:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... On Wed, May 21, 2014 at 3:08 AM, Sylvain Lebeau s...@shedmtl.com wrote: My God

Re: SI and Houdini

2014-05-21 Thread Andy Goehler
On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched

Houdini Weaknesses

2014-05-21 Thread Francois Lord
So... What are houdini weaknesses? What is missing in Houdini compared to Softimage? Would you run a company only using Houdini as 3D app? Why not?

Re: Houdini Weaknesses

2014-05-21 Thread Artur Woźniak
Learning Curve Wysłane z iPhone'a Dnia 21 maj 2014 o godz. 20:42 Francois Lord flordli...@gmail.com napisał(a): So... What are houdini weaknesses? What is missing in Houdini compared to Softimage? Would you run a company only using Houdini as 3D app? Why not?

Re: Houdini Weaknesses

2014-05-21 Thread Sebastien Sterling
well... there's no organic modeling ? On 21 May 2014 19:42, Francois Lord flordli...@gmail.com wrote: So... What are houdini weaknesses? What is missing in Houdini compared to Softimage? Would you run a company only using Houdini as 3D app? Why not?

Re: Houdini Weaknesses

2014-05-21 Thread Ed Manning
For NYC anyway, the main weakness is the small base of trained artists. Then there's the fact that most of them are fairly senior TD-types who charge justifiably high rates, and are either overqualified for most artist-level assignments, or just not character animators since most of the Houdini

Re: Houdini Weaknesses

2014-05-21 Thread Sergio Mucino
My personal experience it's that it's not an artist-friendly tool. It's incredibly powerful, but it requires quite a bit of technical knowledge and the learning curve is steep. I know many artists (modelers, animators, environment artists) that the moment you bring up a graph, they start

Re: Houdini Weaknesses

2014-05-21 Thread Oscar Juarez
About the Arnold Support, there is indeed arnold support. https://vimeo.com/81443048 On Wed, May 21, 2014 at 9:01 PM, Ed Manning etmth...@gmail.com wrote: For NYC anyway, the main weakness is the small base of trained artists. Then there's the fact that most of them are fairly senior

Re: Houdini Weaknesses

2014-05-21 Thread Jon Swindells
houdini is pretty much where it was 6yrs ago, utterly fantastic procedural workflow. abysmal for anything else, normal modelling tasks are painful. forget uv/topo work. the tools just aren't there and the selection model gets in the way. rigging is light years ahead of anything i've ever

Re: Houdini Weaknesses

2014-05-21 Thread Andy Nicholas
From my experience, it's still relatively slow. A lot of stuff is still single threaded although they've done a lot of work to improve that recently. Be ready to eat up a lot of disk space too, as you'll be caching stuff out all the time to make up for the lack of speed. Despite what many say

Re: Houdini Weaknesses

2014-05-21 Thread Francois Lord
And how would it fare as a lighting/shading/rendering hub? I'm very hesitant to move to Maya just for it's lack of a true a pass system. But then, there's only Houdini and Katana. We could add to the list Modo and Clarisse (which I'm surprised nobody talked about here yet) but we need Arnold.

Re: Houdini Weaknesses

2014-05-21 Thread Meng-Yang Lu
I really like the idea of Houdini as the hub for lighting. Considering most FX are now done in Houdini anyway, it sort of houses two rather complex aspects of CG really nicely. ROPs isn't really a pass system but think of it more like separable render globals for all outputs. Probably one of

Re: Houdini Weaknesses

2014-05-21 Thread Sebastien Sterling
can't mtoa bypass maya's shitty pass system ? On 21 May 2014 21:25, Francois Lord flordli...@gmail.com wrote: And how would it fare as a lighting/shading/rendering hub? I'm very hesitant to move to Maya just for it's lack of a true a pass system. But then, there's only Houdini and Katana. We

RPF files?

2014-05-21 Thread John Richard Sanchez
Is there any way to render out .rpf files from XSI? Thanks John -- www.johnrichardsanchez.com

Re: Houdini Weaknesses

2014-05-21 Thread Andy Nicholas
Sure. There's certainly a lot of potential there. It's just that the openness means that the workflow is very open to interpretation. Houdini's a bit like coding, everyone has their own style so you can get in a mess. It's very easy to add in quick little fixes which other people might look on as

Re: Houdini Weaknesses

2014-05-21 Thread Jordi Bares
Houdini, like Maya, Softimage, Modo, Cinema4D, Max, etc… is not perfect and has some flaws. In my opinion after doing the transition I still miss a few things but these are the key ones - Procedural modelling is useful but the whole non-procedural workflow is in this age very bad, for this

Re: Houdini Weaknesses

2014-05-21 Thread Jordi Bares
It is the same with any package the only thing is that Houdini artists tend to be more of a peculiar type… you just have to make sure they stick to the conventions like all Softimage users do (for example on how we setup passes) Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:12, Andy

Re: SI and Houdini

2014-05-21 Thread Sebastian Kowalski
I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney

Re: Houdini Weaknesses

2014-05-21 Thread Andy Nicholas
Sure, conventions are always necessary, but more so with Houdini. Some people use Takes as passes, others use ROPs with object masks into subnets as passes. Or you could use a mix of the two approaches. At least in Soft, passes are passes! A On 21 May 2014 at 22:16 Jordi Bares

Re: Houdini Weaknesses

2014-05-21 Thread Jordi Bares
I do miss XSI passes a bit… The thing as you know is that there is no the concept of passes, you can mimic it although not 100% so people just find their approach and become very proud of it not knowing XSI has the very finest system since day 1. I never use takes for passes but for overrides

Re: Houdini Weaknesses

2014-05-21 Thread Andy Nicholas
BTW, it's worth saying that despite all the faults I've mentioned, I still love using Houdini. Especially now that it's my main route of escape from the wonderful world of Maya ;) And for those who are looking for a tool to support complex effects, I'd totally recommend getting into it. If you

Re: Houdini Weaknesses

2014-05-21 Thread Andy Nicholas
Hehe! There you go, another variation ;) I've not tried that one, but that sounds like a better way of going about it than my previous attempts with instancing into subnets. On 21 May 2014 at 22:57 Jordi Bares jordiba...@gmail.com wrote: I do miss XSI passes a bit… The thing as you know

Re: Houdini Weaknesses

2014-05-21 Thread Francois Lord
Yeah, the only reason I have not yet dived into Houdini yet is because of lack of time. As soon as I can, I will be reading those pdfs. But I do have to choose my next move not too late, for me and for the company I work for. Over here, we are 18 cg artists working in Softimage. No one is

RE: Houdini Weaknesses

2014-05-21 Thread Matt Lind
Seems like Houdini is heavy on nodes and expressions to create your work. How much custom plugin development do you have to do with Houdini compared to Softimage, Maya, etc...? Let's define a plugin as something you'd write as a script or C++ lib that gets included in the software as a

Re: Houdini Weaknesses

2014-05-21 Thread Meng-Yang Lu
Yes. It's nodes and expression heavy. And for that same reason it drastically reduces plugin development cause you're essentially programming every time you're in the package. And just like you'd copy and paste snippet of code, you'd do the same but with nodes of a tree. Whenever I feel like I

RE: Houdini Weaknesses

2014-05-21 Thread Matt Lind
That makes sense for an FX workflow as every project is essentially unique, but in a production where you churn out a lot of carbon copies or variations of the same content, how well does Houdini’s framework/workflows cater to that? For example, are there mechanisms or abilities to enforce

Re: Houdini Weaknesses

2014-05-21 Thread Meng-Yang Lu
This is actually where Houdini shines. Taking something that exists and manipulating the DATA to create something new. Say you've got characters that have like belts of ammo as an accessory. You can create a dependency saying something like... if you choose type bullet, it also drives the

Re: Houdini Weaknesses

2014-05-21 Thread Sajjad Amjad
How much custom plugin development do you have to do with Houdini compared to Softimage, Maya, etc...? Let's define a plugin as something you'd write as a script or C++ lib that gets included in the software as a reusable tool, perhaps providing it's own GUI front end (if applicable) and is

Re: Houdini Weaknesses

2014-05-21 Thread Nick Angus
A very wise person advised me quite a while ago when I was at a crossroads and Soft was still very much alive. I sent an email to Andy Nicholas asking his opinion as I knew The Mill were using Soft and Houdini. Andy described Houdini to me as not so much a 3d application as an operating