I've been trying modo for the last 3 weeks and I must say that I'm really
impressed. The only draw back is the lack of modeling history.—
Sent from Mailbox
On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com
wrote:
When using Houdini I've found Openvdb to be frankly phenomenal.
Unfortunately I don't have the opportunity to attend Siggraph. I have not
attended before so unsure of the feasibility but as a suggestion:
An intro and outro slate to the Softimage showreel (if this is being
planned) where we have a mosaic of portrait pictures of artists who use
Softimage with
The usual suspects for trouble in camera transfer between Maya and
Softimage,
depending on the Crosswalk/*.fbx/or else version used:
*Field of View Angle calculation, Horizontal or Vertical? Can also give
grief with 3DSMax.
*Default XSI Picture Ratio vs. Maya Film Aspect Ratio, Softimage
I don't think you'd need a big intro and/or outro, the fact the reel got
made should speak for itself
and you could open with a simple statement:
In March 2014 Autodesk annnounced the retirement of Softimage, this is
what happened since...
or words to that effect...
Greetz
Leendert
--
i agree,adding faces of users to the statment would bring the issue to a plane
of not being just a piece of software,but a tool that provides a livelihood to
so many people.
Rui
- Original Message -
From: Jon Hunt
To: softimage@listproc.autodesk.com
Sent: Friday, June 13, 2014
Hey Guys
So I'm getting into Maya, and so far it's horrible.
I realize that Maya animators must be more passionate about 3D than me,
because there is no way I would have put up with this shit for the last
10 years.
Rant aside, I was hoping someone could help me make sense of a few things.
1:
Best line from a post this week:
I realize that Maya animators must be more passionate about 3D than me,
because there is no way I would have put up with this shit for the last 10
years
I almost spit my coffee out from laughing so hard.
On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel
And to show I am not just here to laugh, the answer to #2 and #3 below:
#2: No, and whats more, do not fcheck while rendering. That has always been
a sure way to kill your render. Seriously, you have to specify the end frame
to be at least 2 or 3 frames BEFORE the current frame that is rendering
for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
provides same functions so take care there.
Nodes in Maya were always kind of labyrinth to me and SI scene explorer was
fresh air giving real overview and control of everything in scene.
That is not something you have in Maya.
Not
Thanks for the link Luc-Eric, didn't know about that site / group before.
/Jens
On Thu, Jun 12, 2014 at 12:05 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
gcc 4.8.2 can't possibly come soon enough.
Even shoe horning 4.4 in for minimal auto vectorization and openMP support
Thanks guys!
Not the answers I was hoping for but at least I now know :)
Love this list!
G
On 2014/06/13 12:31 PM, Mirko Jankovic wrote:
for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
provides same functions so take care there.
Nodes in Maya were always kind of labyrinth to
I have been using Cinema 4D and the thing that has impressed me is that the
plugins out there are really quite inexpensive.
I know this isn't a feature, but we cannot ignore the community that
surrounds the application, and the community around C4D seems very strong.
Anyway, the plugins are
Sorry if add a question:
Need to combine two enveloped meshes ( face and body ) and two different
rig ( facial rig and body rig ) into one
Soft workflow: First simply Parent the facial rig to the body rig on the
neck controller; then select the face first and then the body, merge
transfer
Hi Guys,
Im trying to import some collada files that have vertex color information
included.
My tests so far on a single file frame with a color map lookup are working
fine.
Im just looking for a way to import a sequence where each file is on one
single frame of the sequence, is there a way to
1: selecting hierarchies:
I don’t understand why Maya insists on making the whole hierarchy green
when I only select the top node. What is the benefit of this, and can I
turn it off?
Its really annoying but you can now turn it off!! go to the Preferences,
then 'Selection' - there are
You could use a script to import the files and animate the visibility options
according to the file/frame number.
If I remember correctly there was an obj-sequence importer which does that. If
it really exists and my mind isn't just playing tricks on me, you should
probably find it on rray.de.
Out of the box for merging rigs and enveloped meshesas far for Maya2013
None that I know.I was very naive splitting the head from the body to
do the facial rig, thinking that I will be able to merge the whole thing
back easily as in Soft...
And I couldn't find a script to perform this
Dude!!!
You have just made the rest of my life better.
G
On 2014/06/13 02:25 PM, Will Sharkey wrote:
1: selecting hierarchies:
I don’t understand why Maya insists on making the whole hierarchy
green when I only select the top node. What is the benefit of
this, and can I turn it
Use edit smooth skin - copy skin weights. Its better if you make a
selection of the verts that you want to copy over as selection sets. Not
ideal, but it works. (This is scriptable)
On 13 Jun 2014 05:11, Nicolas Esposito 3dv...@gmail.com wrote:
Sorry if add a question:
Need to combine two
Any idea what other kind of issues might arise from this?
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Friday Flashback #176 from 2002
Power. Master Every Angle. XSI v3.0
http://wp.me/powV4-33f
On Fri, Jun 13, 2014 at 5:37 AM, Perry Harovas perryharo...@gmail.com wrote:
. Been like that ever since the beginning. Last time I
checked, it
was still a bug. Of course, it depends upon the renderer you are using, so
if you are using mental ray or (God help you) the Maya renderer, then you
Hi. We have got a problem with the textures in CrowdFX.
We're using Royal Render and Redshift.
What's happening is that the crowd has no texture in the render when rendered
in RR.
But it renders fine on my workstation.
Mental Ray renders ok, but not all the time.
If I save the scene at
Thanks all for the answers :)
2014-06-13 17:21 GMT+02:00 Mario Reitbauer cont...@marioreitbauer.at:
For transfering those weights you can use abweightlifter.
Make a copy of your skinned objects and combine them and sew the border
edges and freeze that object.
Skin this new object to all
What about the blendshapes?
On 6/13/2014 9:21 AM, Mario Reitbauer wrote:
For transfering those weights you can use abweightlifter.
Make a copy of your skinned objects and combine them and sew the
border edges and freeze that object.
Skin this new object to all joints (face and body).
Use
Absymmesh is your friend here.
On 13 Jun 2014 10:08, David Gallagher davegsoftimagel...@gmail.com
wrote:
What about the blendshapes?
On 6/13/2014 9:21 AM, Mario Reitbauer wrote:
For transfering those weights you can use abweightlifter.
Make a copy of your skinned objects and combine them
I really like that I can drag and drop FBX files into Maya. I had brought
some models for a project and unfortunatly there were about 20 seperate fbx
files all at 000 origin. I would have had to file-import each one into xsi
but in Maya I just dragged and dropped and then sent to Softimage.
On
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