Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread Mário Domingos
I've been trying modo for the last 3 weeks and I must say that I'm really impressed. The only draw back is the lack of modeling history.— Sent from Mailbox On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante cgc...@gmail.com wrote: When using Houdini I've found Openvdb to be frankly phenomenal.

Re: Softimage at Siggraph?

2014-06-13 Thread Jon Hunt
Unfortunately I don't have the opportunity to attend Siggraph. I have not attended before so unsure of the feasibility but as a suggestion: An intro and outro slate to the Softimage showreel (if this is being planned) where we have a mosaic of portrait pictures of artists who use Softimage with

Re: Stereo Render differences between versions

2014-06-13 Thread Tim Leydecker
The usual suspects for trouble in camera transfer between Maya and Softimage, depending on the Crosswalk/*.fbx/or else version used: *Field of View Angle calculation, Horizontal or Vertical? Can also give grief with 3DSMax. *Default XSI Picture Ratio vs. Maya Film Aspect Ratio, Softimage

Re: Softimage at Siggraph?

2014-06-13 Thread Leendert A. Hartog
I don't think you'd need a big intro and/or outro, the fact the reel got made should speak for itself and you could open with a simple statement: In March 2014 Autodesk annnounced the retirement of Softimage, this is what happened since... or words to that effect... Greetz Leendert --

Re: Softimage at Siggraph?

2014-06-13 Thread rs3d
i agree,adding faces of users to the statment would bring the issue to a plane of not being just a piece of software,but a tool that provides a livelihood to so many people. Rui - Original Message - From: Jon Hunt To: softimage@listproc.autodesk.com Sent: Friday, June 13, 2014

OT: a few Maya questions if I may

2014-06-13 Thread Gerbrand Nel
Hey Guys So I'm getting into Maya, and so far it's horrible. I realize that Maya animators must be more passionate about 3D than me, because there is no way I would have put up with this shit for the last 10 years. Rant aside, I was hoping someone could help me make sense of a few things. 1:

Re: OT: a few Maya questions if I may

2014-06-13 Thread Perry Harovas
Best line from a post this week: I realize that Maya animators must be more passionate about 3D than me, because there is no way I would have put up with this shit for the last 10 years I almost spit my coffee out from laughing so hard. On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel

Re: OT: a few Maya questions if I may

2014-06-13 Thread Perry Harovas
And to show I am not just here to laugh, the answer to #2 and #3 below: #2: No, and whats more, do not fcheck while rendering. That has always been a sure way to kill your render. Seriously, you have to specify the end frame to be at least 2 or 3 frames BEFORE the current frame that is rendering

Re: OT: a few Maya questions if I may

2014-06-13 Thread Mirko Jankovic
for #3 keep in mind that is NOT Scene explorer in Softimage, nor it provides same functions so take care there. Nodes in Maya were always kind of labyrinth to me and SI scene explorer was fresh air giving real overview and control of everything in scene. That is not something you have in Maya. Not

Re: PyQt or PySide

2014-06-13 Thread Jens Lindgren
Thanks for the link Luc-Eric, didn't know about that site / group before. /Jens On Thu, Jun 12, 2014 at 12:05 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: gcc 4.8.2 can't possibly come soon enough. Even shoe horning 4.4 in for minimal auto vectorization and openMP support

Re: OT: a few Maya questions if I may

2014-06-13 Thread Gerbrand Nel
Thanks guys! Not the answers I was hoping for but at least I now know :) Love this list! G On 2014/06/13 12:31 PM, Mirko Jankovic wrote: for #3 keep in mind that is NOT Scene explorer in Softimage, nor it provides same functions so take care there. Nodes in Maya were always kind of labyrinth to

Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread Perry Harovas
I have been using Cinema 4D and the thing that has impressed me is that the plugins out there are really quite inexpensive. I know this isn't a feature, but we cannot ignore the community that surrounds the application, and the community around C4D seems very strong. Anyway, the plugins are

Re: OT: a few Maya questions if I may

2014-06-13 Thread Nicolas Esposito
Sorry if add a question: Need to combine two enveloped meshes ( face and body ) and two different rig ( facial rig and body rig ) into one Soft workflow: First simply Parent the facial rig to the body rig on the neck controller; then select the face first and then the body, merge transfer

Collada sequence import

2014-06-13 Thread Kevin mc bride
Hi Guys, Im trying to import some collada files that have vertex color information included. My tests so far on a single file frame with a color map lookup are working fine. Im just looking for a way to import a sequence where each file is on one single frame of the sequence, is there a way to

Re: OT: a few Maya questions if I may

2014-06-13 Thread Will Sharkey
1: selecting hierarchies: I don’t understand why Maya insists on making the whole hierarchy green when I only select the top node. What is the benefit of this, and can I turn it off? Its really annoying but you can now turn it off!! go to the Preferences, then 'Selection' - there are

Re: Collada sequence import

2014-06-13 Thread Thomas Volkmann
You could use a script to import the files and animate the visibility options according to the file/frame number. If I remember correctly there was an obj-sequence importer which does that. If it really exists and my mind isn't just playing tricks on me, you should probably find it on rray.de.

Re: OT: a few Maya questions if I may

2014-06-13 Thread Emilio Hernandez
Out of the box for merging rigs and enveloped meshesas far for Maya2013 None that I know.I was very naive splitting the head from the body to do the facial rig, thinking that I will be able to merge the whole thing back easily as in Soft... And I couldn't find a script to perform this

Re: OT: a few Maya questions if I may

2014-06-13 Thread Gerbrand Nel
Dude!!! You have just made the rest of my life better. G On 2014/06/13 02:25 PM, Will Sharkey wrote: 1: selecting hierarchies: I don’t understand why Maya insists on making the whole hierarchy green when I only select the top node. What is the benefit of this, and can I turn it

Re: OT: a few Maya questions if I may

2014-06-13 Thread Siew Yi Liang
Use edit smooth skin - copy skin weights. Its better if you make a selection of the verts that you want to copy over as selection sets. Not ideal, but it works. (This is scriptable) On 13 Jun 2014 05:11, Nicolas Esposito 3dv...@gmail.com wrote: Sorry if add a question: Need to combine two

Re: Xray selection toggle in 2015 not working...

2014-06-13 Thread Leendert A. Hartog
Any idea what other kind of issues might arise from this? -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Friday Flashback #176

2014-06-13 Thread Stephen Blair
Friday Flashback #176 from 2002 Power. Master Every Angle. XSI v3.0 http://wp.me/powV4-33f

Re: OT: a few Maya questions if I may

2014-06-13 Thread Luc-Eric Rousseau
On Fri, Jun 13, 2014 at 5:37 AM, Perry Harovas perryharo...@gmail.com wrote: . Been like that ever since the beginning. Last time I checked, it was still a bug. Of course, it depends upon the renderer you are using, so if you are using mental ray or (God help you) the Maya renderer, then you

Crowd FX - losing textures with RS on RRfarm?

2014-06-13 Thread Darren Blencowe | VA
Hi. We have got a problem with the textures in CrowdFX. We're using Royal Render and Redshift. What's happening is that the crowd has no texture in the render when rendered in RR. But it renders fine on my workstation. Mental Ray renders ok, but not all the time. If I save the scene at

Re: OT: a few Maya questions if I may

2014-06-13 Thread Nicolas Esposito
Thanks all for the answers :) 2014-06-13 17:21 GMT+02:00 Mario Reitbauer cont...@marioreitbauer.at: For transfering those weights you can use abweightlifter. Make a copy of your skinned objects and combine them and sew the border edges and freeze that object. Skin this new object to all

Re: OT: a few Maya questions if I may

2014-06-13 Thread David Gallagher
What about the blendshapes? On 6/13/2014 9:21 AM, Mario Reitbauer wrote: For transfering those weights you can use abweightlifter. Make a copy of your skinned objects and combine them and sew the border edges and freeze that object. Skin this new object to all joints (face and body). Use

Re: OT: a few Maya questions if I may

2014-06-13 Thread Siew Yi Liang
Absymmesh is your friend here. On 13 Jun 2014 10:08, David Gallagher davegsoftimagel...@gmail.com wrote: What about the blendshapes? On 6/13/2014 9:21 AM, Mario Reitbauer wrote: For transfering those weights you can use abweightlifter. Make a copy of your skinned objects and combine them

Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread John Richard Sanchez
I really like that I can drag and drop FBX files into Maya. I had brought some models for a project and unfortunatly there were about 20 seperate fbx files all at 000 origin. I would have had to file-import each one into xsi but in Maya I just dragged and dropped and then sent to Softimage. On