VFX-UX

2014-09-22 Thread Eric Lampi
Hi All, I was getting off a plane in Austin on my way to SXSW when I read the news about Soft being discontinued. Even though, as I said for a long time, I expected it to happen, it was still a shock. That was the day I unsubscribed to this list. For a variety of reasons and for quite some time,

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-22 Thread Morten Bartholdy
Great news Eric! Are you planning to to them for Redshift as well - that would be really cool. Morten Den 21. september 2014 kl. 16:52 skrev Eric Mootz e...@mootzoid.com: I showed the new VRay / emFluid5 shaders on the Softimage user meeting day before yesterday = there are witnesses who

Re: VFX-UX

2014-09-22 Thread Morten Bartholdy
I fully understand your reasoning and decision on this. It is sad how this industry has evolved - only a few years back it seemed like anyone knowing how to do what we do would have a bright future, given how much demand there was and now is for CG in so many media. I would say the business model

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-22 Thread Eric Mootz
As far as I know the RedShift boys are working on the volumes (or going to do so soon) and I definitely plan to get in touch with them before the end of the year. Am 22.09.2014 10:35, schrieb Morten Bartholdy: Great news Eric! Are you planning to to them for Redshift as well - that would be

Aw: Re: VFX-UX

2014-09-22 Thread Leo Quensel
Hey Eric, let me say that you are definitely not alone with your decision. I have been playing with the idea of leaving this industry altogether before the demise of Softimage aswell, and the announcement to kill it by Autodesk was the final nail in the coffin. Although my experience is

Re: Re: VFX-UX

2014-09-22 Thread Dan Yargici
I hope your new life treats you well Eric! All the best. DAN On Mon, Sep 22, 2014 at 10:57 AM, Leo Quensel le...@gmx.de wrote: Hey Eric, let me say that you are definitely not alone with your decision. I have been playing with the idea of leaving this industry altogether before the

Re: Re: VFX-UX

2014-09-22 Thread Sebastien Sterling
Maybe you can UX the shit out of maya :) some day... On 22 September 2014 11:26, Dan Yargici danyarg...@gmail.com wrote: I hope your new life treats you well Eric! All the best. DAN On Mon, Sep 22, 2014 at 10:57 AM, Leo Quensel le...@gmx.de wrote: Hey Eric, let me say that you are

Re: VFX-UX

2014-09-22 Thread Rob Wuijster
Better yet. Softimage the Houdini UI ;-) Rob \/-\/\/ On 22-9-2014 13:26, Sebastien Sterling wrote: Maybe you can UX the shit out of maya :) some day... On 22 September 2014 11:26, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: I

2015 Memory leak playback issue

2014-09-22 Thread Tim Bolland
Hi, I think I remember this being logged a few months a go. We seem to get a slow down when playing back scenes in 2015. I'm unsure exactly what's happening but I remember someone mentioning it could have been a memory leak. I am correct in this assumption and has anything been followed up with

Re: Re: VFX-UX

2014-09-22 Thread Eric Lampi
The funny thing is, I offered once I heard about the Humanize Maya project. I had been in contact with the AD reps who had just been in NYC via an intermediary. I was cc'd on the email who mentioned me and my VFX/UX background. There wasn't even the slightest acknowledgement even as a courtesy

Re: VFX-UX

2014-09-22 Thread Eric Thivierge
Good luck Eric! From one Eric to another... Den 22. september 2014 kl. 08:15 skrev Eric Lampi ericla...@gmail.com mailto:ericla...@gmail.com: Hi All, I was getting off a plane in Austin on my way to SXSW when I read the

Re: VFX-UX

2014-09-22 Thread Byron Nash
Godpseed on your new career direction. Thanks for participating on the list all these years. On Mon, Sep 22, 2014 at 8:46 AM, Eric Thivierge ethivie...@hybride.com wrote: Good luck Eric! From one Eric to another... Den 22. september 2014 kl. 08:15 skrev Eric Lampi

Playback Issue [continued]

2014-09-22 Thread Tim Bolland
Hi Sorry for the double post, I have attached a scene which demonstrates the effect. When we loop through the animation we occasionally get a stuttering effect and a noticeable slowdown. It doesn't seem to be memory related, at least the process manager states the ram is constant. Changing

Re: VFX-UX

2014-09-22 Thread olivier jeannel
VFX sUXx (Sorry, someone had to do it) Eeer, good luck and congratulation for your courageous decision. I too have that idea to quit in mind. Don't know what to do instead though... Den 22. september 2014 kl. 08:15 skrev Eric Lampi ericla...@gmail.com

Re: Playback Issue [continued]

2014-09-22 Thread Martin Chatterjee
Hi Tim, I don't think I can repro - could you please describe what exactly is happening on your side? Over here your scene plays back with either 220 fps (no vsync) or with stable 60 fps (vsync enabled). I left it running for a few minutes and could not find any noticeable slowdown or

Re: VFX-UX

2014-09-22 Thread Rob Chapman
often fantasized about something rural and rugged, like potato farming. On 22 September 2014 15:30, olivier jeannel olivier.jean...@noos.fr wrote: VFX sUXx (Sorry, someone had to do it) Eeer, good luck and congratulation for your courageous decision. I too have that idea to quit in mind.

RE: Playback Issue [continued]

2014-09-22 Thread Tim Bolland
Hi Martin,thanks for looking into this. Over here we use playback ALL frames (vs Realtime) and limit the max playback speed to scene frame rate in the playback prefs. When switching to realtime (RT) on the playback tab, this playback issue becomes even worse. When we don't limit the playback

Re: VFX-UX

2014-09-22 Thread Francisco Criado
Hi Eric, congratulations for your new career! same here, with soft dead and the local vfx industry getting worst in all aspects, decided to move to interactive... Greetings. Francisco. On Monday, September 22, 2014, Byron Nash byronn...@gmail.com wrote: Godpseed on your new career direction.

Re: VFX-UX

2014-09-22 Thread pedro santos
often fantasized about something rural and rugged, like potato farming. Or you know... the starting point... drawing and painting :)

Re: Playback Issue [continued]

2014-09-22 Thread Sebastian Kowalski
shot into the dark but make sure you have High Quality Viewport switched off in the Preferences. This resolved a shitload of problems for me. cheers sebastian Am 22.09.2014 um 16:50 schrieb Tim Bolland tim_boll...@hotmail.co.uk: Hi Martin, thanks for looking into this. Over here we use

Re: Obscure weekend question: Difference between .preset and .eani?

2014-09-22 Thread Luc-Eric Rousseau
eani is used to build a shared animation clip library, as Matt says. It's like reference models. However, unlike models, they are not loaded when you load a scene that references them. They are loaded only when actually needed, and they can be off-loaded. Imagine this is being used by our

Re: VFX-UX

2014-09-22 Thread olivier jeannel
Drawing on potatoes ? Le 22/09/2014 17:06, pedro santos a écrit : often fantasized about something rural and rugged, like potato farming. Or you know... the starting point... drawing and painting :)

Re: VFX-UX

2014-09-22 Thread Francisco Criado
Animating potatoes... https://www.youtube.com/watch?v=q7uyKYeGPdE F. 2014-09-22 13:23 GMT-03:00 olivier jeannel olivier.jean...@noos.fr: Drawing on potatoes ? Le 22/09/2014 17:06, pedro santos a écrit : often fantasized about something rural and rugged, like potato farming. Or you

Re: VFX-UX

2014-09-22 Thread Rob Chapman
OK OK it was more about a romantic vision of a hard day's grafting in the outdoors to earn a pay rather than moving your hand in mere millimeters at a time. grass is always greener on the other side and all that On 22 September 2014 17:23, olivier jeannel olivier.jean...@noos.fr wrote:

Re: VFX-UX

2014-09-22 Thread pedro santos
Sure, and not to sit around all day and complain ;) Meanwhile: https://www.youtube.com/watch?v=U9KlSOIWJQc Good luck to all of you branching out to new adventures! Cheers

Skinning slowness, Soft, or hardware ?

2014-09-22 Thread Sebastien Sterling
Hey there Softies Am having quite a bit of pain trying to skin a mesh, biped, in and around 100 000 triangles, using gear extremely slow weight painting. am wondering if Softimage can't hack it, or if it is finally time to change my set up which is admittedly archaic, HP, intel i5 dual core

Re: Skinning slowness, Soft, or hardware ?

2014-09-22 Thread Andres Stephens
Is it freezed/frozen? -Draise Ph: +57 313 811 6821 From: Sebastien Sterling Sent: ‎Monday‎, ‎September‎ ‎22‎, ‎2014 ‎12‎:‎06‎:‎00‎ ‎ To: softimage@listproc.autodesk.com Hey there Softies Am having quite a bit of pain trying to skin a mesh, biped, in and around 100 000

Re: Skinning slowness, Soft, or hardware ?

2014-09-22 Thread Eric Thivierge
When dealing with high poly counts, freeze modeling when painting weights often. On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote: Is it freezed/frozen? -Draise Ph: +57 313 811 6821 *From:* Sebastien Sterling mailto:sebastien.sterl...@gmail.com *Sent:* ‎Monday‎, ‎September‎

Re: 2015 Memory leak playback issue

2014-09-22 Thread Andres Stephens
I had that memory leak, that was due to a circular ICE rig system I had setup. Once playing back, it would eat up all my RAM. Once I removed or corrected that, it worked fine again. They were nice to troubleshoot that for me, so all went well. -Draise Ph: +57 313 811 6821 From: Tim

Re: Skinning slowness, Soft, or hardware ?

2014-09-22 Thread Sebastien Sterling
yes it is frozen, i did not realize that soft keped records of weight strokes they don't show up in the stack. it's still slow even frozen, so i deleated all the clusters, vertually anything else in there exept the uv's, i assume i can use GATOR later down the line to transfer the weights, or

Re: Skinning slowness, Soft, or hardware ?

2014-09-22 Thread Eric Thivierge
Look on the envelope weights cluster property as you are painting. You build up operators that you need to freeze. Freeze M button is your friend. On Monday, September 22, 2014 1:26:47 PM, Sebastien Sterling wrote: yes it is frozen, i did not realize that soft keped records of weight strokes

Re: Skinning slowness, Soft, or hardware ?

2014-09-22 Thread Emilio Hernandez
Also you save your envelope in Gear very easy. Cheers! --- Emilio Hernández VFX 3D animation. 2014-09-22 12:31 GMT-05:00 Eric Thivierge ethivie...@hybride.com: Look on the envelope weights cluster property as you are painting. You build