Hi All,
I was getting off a plane in Austin on my way to SXSW when I read the news
about Soft being discontinued. Even though, as I said for a long time, I
expected it to happen, it was still a shock. That was the day I
unsubscribed to this list.
For a variety of reasons and for quite some time,
Great news Eric! Are you planning to to them for Redshift as well - that
would be really cool.
Morten
Den 21. september 2014 kl. 16:52 skrev Eric Mootz e...@mootzoid.com:
I showed the new VRay / emFluid5 shaders on the Softimage user meeting
day before yesterday
= there are witnesses who
I fully understand your reasoning and decision on this. It is sad how this
industry has evolved - only a few years back it seemed like anyone knowing
how to do what we do would have a bright future, given how much demand
there was and now is for CG in so many media. I would say the business
model
As far as I know the RedShift boys are working on the volumes (or going
to do so soon) and I definitely plan to get in touch with them before
the end of the year.
Am 22.09.2014 10:35, schrieb Morten Bartholdy:
Great news Eric! Are you planning to to them for Redshift as well -
that would be
Hey Eric,
let me say that you are definitely not alone with your decision.
I have been playing with the idea of leaving this industry altogether before the demise of Softimage aswell, and the announcement to kill it by Autodesk was the final nail in the coffin.
Although my experience is
I hope your new life treats you well Eric!
All the best.
DAN
On Mon, Sep 22, 2014 at 10:57 AM, Leo Quensel le...@gmx.de wrote:
Hey Eric,
let me say that you are definitely not alone with your decision.
I have been playing with the idea of leaving this industry altogether
before the
Maybe you can UX the shit out of maya :) some day...
On 22 September 2014 11:26, Dan Yargici danyarg...@gmail.com wrote:
I hope your new life treats you well Eric!
All the best.
DAN
On Mon, Sep 22, 2014 at 10:57 AM, Leo Quensel le...@gmx.de wrote:
Hey Eric,
let me say that you are
Better yet. Softimage the Houdini UI ;-)
Rob
\/-\/\/
On 22-9-2014 13:26, Sebastien Sterling wrote:
Maybe you can UX the shit out of maya :) some day...
On 22 September 2014 11:26, Dan Yargici danyarg...@gmail.com
mailto:danyarg...@gmail.com wrote:
I
Hi, I think I remember this being logged a few months a go. We seem to get a
slow down when playing back scenes in 2015. I'm unsure exactly what's happening
but I remember someone mentioning it could have been a memory leak. I am
correct in this assumption and has anything been followed up with
The funny thing is, I offered once I heard about the Humanize Maya
project.
I had been in contact with the AD reps who had just been in NYC via an
intermediary. I was cc'd on the email who mentioned me and my VFX/UX
background.
There wasn't even the slightest acknowledgement even as a courtesy
Good luck Eric! From one Eric to another...
Den 22. september 2014 kl. 08:15 skrev Eric Lampi
ericla...@gmail.com mailto:ericla...@gmail.com:
Hi All,
I was getting off a plane in Austin on my way to SXSW
when I read the
Godpseed on your new career direction. Thanks for participating on the list
all these years.
On Mon, Sep 22, 2014 at 8:46 AM, Eric Thivierge ethivie...@hybride.com
wrote:
Good luck Eric! From one Eric to another...
Den 22. september 2014 kl. 08:15 skrev Eric Lampi
Hi Sorry for the double post, I have attached a scene which demonstrates the
effect. When we loop through the animation we occasionally get a stuttering
effect and a noticeable slowdown. It doesn't seem to be memory related, at
least the process manager states the ram is constant. Changing
VFX sUXx
(Sorry, someone had to do it)
Eeer, good luck and congratulation for your courageous decision.
I too have that idea to quit in mind.
Don't know what to do instead though...
Den 22. september 2014 kl. 08:15 skrev Eric Lampi
ericla...@gmail.com
Hi Tim,
I don't think I can repro - could you please describe what exactly is
happening on your side?
Over here your scene plays back with either 220 fps (no vsync) or with
stable 60 fps (vsync enabled).
I left it running for a few minutes and could not find any noticeable
slowdown or
often fantasized about something rural and rugged, like potato farming.
On 22 September 2014 15:30, olivier jeannel olivier.jean...@noos.fr wrote:
VFX sUXx
(Sorry, someone had to do it)
Eeer, good luck and congratulation for your courageous decision.
I too have that idea to quit in mind.
Hi Martin,thanks for looking into this. Over here we use playback ALL frames
(vs Realtime) and limit the max playback speed to scene frame rate in the
playback prefs. When switching to realtime (RT) on the playback tab, this
playback issue becomes even worse. When we don't limit the playback
Hi Eric,
congratulations for your new career! same here, with soft dead and the
local vfx industry getting worst in all aspects, decided to move to
interactive...
Greetings.
Francisco.
On Monday, September 22, 2014, Byron Nash byronn...@gmail.com wrote:
Godpseed on your new career direction.
often fantasized about something rural and rugged, like potato farming.
Or you know... the starting point... drawing and painting :)
shot into the dark but make sure you have High Quality Viewport switched off in
the Preferences.
This resolved a shitload of problems for me.
cheers
sebastian
Am 22.09.2014 um 16:50 schrieb Tim Bolland tim_boll...@hotmail.co.uk:
Hi Martin,
thanks for looking into this. Over here we use
eani is used to build a shared animation clip library, as Matt says.
It's like reference models. However, unlike models, they are not
loaded when you load a scene that references them. They are loaded
only when actually needed, and they can be off-loaded. Imagine this
is being used by our
Drawing on potatoes ?
Le 22/09/2014 17:06, pedro santos a écrit :
often fantasized about something rural and rugged, like potato farming.
Or you know... the starting point... drawing and painting :)
Animating potatoes...
https://www.youtube.com/watch?v=q7uyKYeGPdE
F.
2014-09-22 13:23 GMT-03:00 olivier jeannel olivier.jean...@noos.fr:
Drawing on potatoes ?
Le 22/09/2014 17:06, pedro santos a écrit :
often fantasized about something rural and rugged, like potato farming.
Or you
OK OK it was more about a romantic vision of a hard day's grafting in the
outdoors to earn a pay rather than moving your hand in mere millimeters at
a time.
grass is always greener on the other side and all that
On 22 September 2014 17:23, olivier jeannel olivier.jean...@noos.fr wrote:
Sure, and not to sit around all day and complain ;)
Meanwhile: https://www.youtube.com/watch?v=U9KlSOIWJQc
Good luck to all of you branching out to new adventures!
Cheers
Hey there Softies
Am having quite a bit of pain trying to skin a mesh, biped, in and around
100 000 triangles, using gear
extremely slow weight painting. am wondering if Softimage can't hack it, or
if it is finally time to change my set up which is admittedly archaic,
HP, intel i5 dual core
Is it freezed/frozen?
-Draise
Ph: +57 313 811 6821
From: Sebastien Sterling
Sent: Monday, September 22, 2014 12:06:00
To: softimage@listproc.autodesk.com
Hey there Softies
Am having quite a bit of pain trying to skin a mesh, biped, in and around 100
000
When dealing with high poly counts, freeze modeling when painting
weights often.
On Monday, September 22, 2014 1:10:43 PM, Andres Stephens wrote:
Is it freezed/frozen?
-Draise
Ph: +57 313 811 6821
*From:* Sebastien Sterling mailto:sebastien.sterl...@gmail.com
*Sent:* Monday, September
I had that memory leak, that was due to a circular ICE rig system I had setup.
Once playing back, it would eat up all my RAM. Once I removed or corrected
that, it worked fine again. They were nice to troubleshoot that for me, so all
went well.
-Draise
Ph: +57 313 811 6821
From: Tim
yes it is frozen, i did not realize that soft keped records of weight
strokes they don't show up in the stack. it's still slow even frozen, so i
deleated all the clusters, vertually anything else in there exept the uv's,
i assume i can use GATOR later down the line to transfer the weights, or
Look on the envelope weights cluster property as you are painting. You
build up operators that you need to freeze. Freeze M button is your
friend.
On Monday, September 22, 2014 1:26:47 PM, Sebastien Sterling wrote:
yes it is frozen, i did not realize that soft keped records of weight
strokes
Also you save your envelope in Gear very easy.
Cheers!
---
Emilio Hernández VFX 3D animation.
2014-09-22 12:31 GMT-05:00 Eric Thivierge ethivie...@hybride.com:
Look on the envelope weights cluster property as you are painting. You
build
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