Re: more maya......

2014-12-02 Thread Martin Yara
Thanks Cesar! Never though you could do it in one line. Just one thing. Maya's Parent Constraint, unlike Softimage Pose Constraint, it doesn't constraint Scale so you may need another sentence on that one. Martin On Wed, Dec 3, 2014 at 3:14 AM, Cesar Saez wrote: > This one-liner expressions (

OT : Mac Cuda issues

2014-12-02 Thread Angus Davidson
Slightly off the beaten pat but I was wondering if anyone was having issues in Yosemite using Cuda. I am getting screen artefacts (looks like corrupted buffers and it just doesn¹t start rendering sometimes.) I have installed the Updated Nvidia cuda drivers for 10.10. In Mavericks its rock solid.

RE: Service Pack 1 available

2014-12-02 Thread Hsiao Ming Chia
Yes, this defect was fixed but missing from the Readme. "SOFT-10280 - Crash using Manipulate Mode to pick corner" We will get the Readme updated. Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: Service Pack 1 available

2014-12-02 Thread Jason S
Single developer (Hsiao) on this list, but as far as we can tell, the others are still there including Ho Chung Nguyen. On 12/02/14 16:17, Eric Thivierge wrote: That poor single developer left on Softimage bug fixes. All of their hard work and all they get is a ripping on the list. Nice going

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Adam Sale
That is a great point Andy. I have resorted to editing the shelf and using Icon and text beside. It is so much easier to Separate the icons from one another, and the text is unlimited in length. On Tue, Dec 2, 2014 at 3:26 PM, Andy Nicholas wrote: > Speaking of Maya icons… last time I looked, yo

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Andy Nicholas
Speaking of Maya icons… last time I looked, you could only have 4 or possibly 5 letters of text underneath each icon on the shelf. [WLFTB…] Sorry, try again… "Would love for that to be fixed." ;) > On 2 Dec 2014, at 18:37, Eric Turman wrote: > > Fair enough...The quick help is a nice to

RE: Service Pack 1 available

2014-12-02 Thread Jill Ramsay (Contractor)
Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andr

Re: Service Pack 1 available

2014-12-02 Thread Andres Stephens
That’s a great fix! I guess it would be good to get these little details all documented.. yet again, communication issues. -_- -Draise PH: +57 313 811 6821 From: Sven Constable Sent: ‎Tuesday‎, ‎December‎ ‎2‎, ‎2014 ‎16‎:‎40‎:‎08‎ ‎ To: softimage@listproc.autodesk.com Indeed it

RE: Service Pack 1 available

2014-12-02 Thread Sven Constable
Indeed it seems there are be more bugfixes than listed in the readme file. E.g. the bug when using manipulator [B] tool and rotate objects. It no longer crashes. sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Re: Service Pack 1 available

2014-12-02 Thread Francois Lord
Yes, I was expecting more for a software that will be killed in 2016. On 02-Dec-14 16:06, Mirko Jankovic wrote: you really expected any more effort on software they already killed??? really? On Tue, Dec 2, 2014 at 9:26 PM, Leendert A. Hartog > wrote: Quite prob

Re: Service Pack 1 available

2014-12-02 Thread Andy Goehler
AD received a hefty amount of maintenance dollars from us for their promise to deliver until April 2016. Yes, we expected more. > On Dec 02, 2014, at 22:20, Mirko Jankovic wrote: > > well probably sounding harsh but still seems completely normal that they > would just cut of development for pr

Re: Service Pack 1 available

2014-12-02 Thread Andres Stephens
… I guess, something is something, specially for an EOL type thing.. I guess Singapore was pulled since the EOL? -Draise PH: +57 313 811 6821 From: Eric Thivierge Sent: ‎Tuesday‎, ‎December‎ ‎2‎, ‎2014 ‎16‎:‎17‎:‎25‎ ‎ To: softimage@listproc.autodesk.com That poor single develo

Re: Service Pack 1 available

2014-12-02 Thread Mirko Jankovic
well probably sounding harsh but still seems completely normal that they would just cut of development for product already dead and save money instead... not like that is not to be expected On Tue, Dec 2, 2014 at 10:17 PM, Eric Thivierge wrote: > That poor single developer left on Softimage bug

Re: Service Pack 1 available

2014-12-02 Thread Eric Thivierge
That poor single developer left on Softimage bug fixes. All of their hard work and all they get is a ripping on the list. Nice going everyone... now we'll never see an SP2... Eric T. On Tuesday, December 02, 2014 4:11:27 PM, Leendert A. Hartog wrote: Mirko Jankovic schreef op 2-12-2014 22:06:

Re: Service Pack 1 available

2014-12-02 Thread Leendert A. Hartog
Mirko Jankovic schreef op 2-12-2014 22:06: you really expected any more effort on software they already killed??? really? Nope, but changing the tried-and-tested delivery method could be considered "more effort" also. Ah well, let's wait for the official explanation (if any). Greetz Leendert

Re: Service Pack 1 available

2014-12-02 Thread Vincent Ullmann
With this rate of 1 Bugfix/Month, we could expect 16 more to come, till April 2016. Jeah! 2014-12-02 21:26 GMT+01:00 Leendert A. Hartog : > Quite probaby true, although I can't recall, > but, what I do seem to recall, at one time here on the list there was talk > of a "partial install" i.e. a pa

Re: Service Pack 1 available

2014-12-02 Thread Mirko Jankovic
you really expected any more effort on software they already killed??? really? On Tue, Dec 2, 2014 at 9:26 PM, Leendert A. Hartog wrote: > Quite probaby true, although I can't recall, > but, what I do seem to recall, at one time here on the list there was talk > of a "partial install" i.e. a pat

Re: Service Pack 1 available

2014-12-02 Thread Leendert A. Hartog
Quite probaby true, although I can't recall, but, what I do seem to recall, at one time here on the list there was talk of a "partial install" i.e. a patch, so it would still interest me, why this particular solution was chosen... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administ

Re: Service Pack 1 available

2014-12-02 Thread Mario Reitbauer
Wanted to ask exactly the same. 2014-12-02 21:12 GMT+01:00 Leendert A. Hartog : > "While we're at it" could someone in-the-know perhaps comment on the > following (from the readme)? > "Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 > is available on your machine, unins

Re: Service Pack 1 available

2014-12-02 Thread Andy Goehler
Ahem, this is a joke right? It’s been since April and we get nine (9) bug fixes? I’m sure it’s just a glitch, and the wrong readme has been posted.

Re: Service Pack 1 available

2014-12-02 Thread Eric Thivierge
It was announced with the 2015 release. I thought you could update in place though... Eric T. On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote: "While we're at it" could someone in-the-know perhaps comment on the following (from the readme)? "Softimage 2015 SP1 cannot co-exi

Re: Service Pack 1 available

2014-12-02 Thread Leendert A. Hartog
"While we're at it" could someone in-the-know perhaps comment on the following (from the readme)? "Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer." That sounds like a drastic c

Service Pack 1 available

2014-12-02 Thread Sven Constable
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/con tent/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-1.html?v=2015 <>

Re: more maya......

2014-12-02 Thread Emilio Hernandez
The small details is what make the big things. That is why IMHO SI is still bigger than Maya. Let's see how long it will take AD to have the beauty of Softimage in Maya. --- Emilio Hernández VFX & 3D animation. On Tue, Dec 2, 2014 at 12:14 P

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Well, we will have to agree to disagree then. Beauty is in the eye of the beholder; you may see Maya little pony...but all I see is a sow dressed up like a trollop--not a pretty picture ;) On Tue, Dec 2, 2014 at 12:34 PM, Luc-Eric Rousseau wrote: > I don't think that Leendert meant the SDK doc,

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Fair enough...The quick help is a nice touch. F1 is still better IMHO; all these tiny radial menus on RMB that require precise maneuvering of the cursor slows workflow down...especially if your resolution is 3840 x 2040. Maya's right click/space bar menus just look like a spiderweb mess to me...I c

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Luc-Eric Rousseau
I don't think that Leendert meant the SDK doc, but personally I'm more at ease with the Maya one and I love that full page index of commands vs the command index in the softimage. I also recall the softimage class SDK doc search also had a c# obsession in my days. ;) I do spent a lot of time in th

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Cesar Saez
If you right click on a command in the script editor you will find the link to the command documentation... Quick help is also very helpful in this regard. On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman wrote: > Not being able to highlight a command in Maya and hit F1 like you can in > Softimage >

Re: more maya......

2014-12-02 Thread Cesar Saez
This one-liner expressions (MEL) should do the trick ;) // match transform > delete `parentConstraint`; > > // match translation > delete `pointConstraint`; > > // match rotation > delete `orientConstraint`; > > // match scale > delete `scaleConstraint`; >

Re: more maya......

2014-12-02 Thread Bradley Gabe
In all fairness, it's a script in Soft as well. They just happened to integrate it into the interface. On Tue, Dec 2, 2014 at 9:10 AM, Mirko Jankovic wrote: > always nice to read about maya like this... it reminds me why I started to > hate it in first place and why it will NEVER replace as SI a

RE: more maya......

2014-12-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
If you want to edit pivots, Dirk Bialluch I think wrote this like 15 years ago. I should still work. http://www.creativecrash.com/maya/script/pivot-toolbox Pivots in Maya don’t work like Centres in Soft. If you want to set up a complex relationship do the following: 1. create all your

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Leendert A. Hartog
Luc-Eric Rousseau schreef op 2-12-2014 17:19: In my experience, everyone complains about documentation, and I've also read complaints about the Softimage documentation being terrible. I've been a customer of the Maya user guide, and I've found it good, what did you not find? What does a "overh

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Eric Turman
Maybe it is the workflow of the documentation and how it is differently organized. For example: Not being able to highlight a command in Maya and hit F1 like you can in Softimage or Maya not having an equivalent to the SDK explorer like we do in Softimage Or perhaps that Maya's documentation is

RE: more maya......

2014-12-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I should also clarify, a LOCATOR is different than a NULL created by the group command, but either should do. Nulls are only viewable and selectable from the viewports if you display their handle, otherwise you can select them in the outliner. Locators are always visible and selectable until yo

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Luc-Eric Rousseau
In my experience, everyone complains about documentation, and I've also read complaints about the Softimage documentation being terrible. I've been a customer of the Maya user guide, and I've found it good, what did you not find? What does a "overhaul" mean and what would it look like? I find the

Re: more maya......

2014-12-02 Thread Cristobal Infante
The match transform function is a detail compared to other stuff. I know I can find the script getting working etc. Now loading images sequences into grids have really slowed down our scenes. And I am talking about small images coming from flash.

Re: more maya......

2014-12-02 Thread Eric Thivierge
It also uses constraints too from what I've been told over the years. It's less about how its done, more that its such an essential tool used every 15 minutes or less while rigging it's gotten to an absurd point where a) we need to script it / find a script and b) it's not part of the menus al

Re: softimage 2015 heads up

2014-12-02 Thread Dan Yargici
I've just started using it and I have to echo Martin's comments. The productivity and speed gains using ICE are MASSIVE. When I think of the weeks (literally weeks) of time that these few small tweaks would have saved me over the years since ICE's introduction it makes me want to weep. Congratul

Re: softimage 2015 heads up

2014-12-02 Thread Stephan Haidacher
great, thanks --stephan On 11/27/2014 6:16 AM, Jill Ramsay (Contractor) wrote: We are targeting first week of December for first customer download. Would have been sooner but we found a last-minute regression. Hope this helps, Jill -Original Message- From: softimage-boun...@listp

Re: more maya......

2014-12-02 Thread Mirko Jankovic
always nice to read about maya like this... it reminds me why I started to hate it in first place and why it will NEVER replace as SI as main workhorse... script it... ;) On Tue, Dec 2, 2014 at 3:55 PM, Emilio Hernandez wrote: > It should... > > I use this script for rigging, matching the cente

Re: Maya Rigging Online courses

2014-12-02 Thread Emilio Hernandez
I would recommend also Animschool. I am sure that you can take only the rigging classes. Cheers. --- Emilio Hernández VFX & 3D animation. On Tue, Dec 2, 2014 at 8:35 AM, Ed Schiffer wrote: > I'm just finishing the Rigging The Body course a

Re: more maya......

2014-12-02 Thread Emilio Hernandez
It should... I use this script for rigging, matching the center's T and R to match a locator to a group. It is querying the world position and rotation of the second object and applying those values to the first selected object. But to be honest, I have not tried it modifying the object's pivot.

Re: Maya Rigging Online courses

2014-12-02 Thread Ed Schiffer
I'm just finishing the Rigging The Body course at CGSociety. It is pretty deep, tons of material every week, and only focused about constructing a complete Maya rig - it's 8 weeks long and doesn't get to deformation or facial setups. On Sun, Nov 30, 2014 at 1:36 AM, Sofronis Efstathiou < sefstath.

Re: more maya......

2014-12-02 Thread Cristobal Infante
Thanks Emilio, but that doesn't match the objects by their centers right? If you offset the center and then try to match? On 2 December 2014 at 14:15, Emilio Hernandez wrote: > Or... Write a script. > > Python Tab > - > import maya.cmds as cm

Re: more maya......

2014-12-02 Thread Emilio Hernandez
Or... Write a script. Python Tab - import maya.cmds as cmds selected = cmds.ls (selection=True) objTrans =selected[0] objTarget = selected[1] trans = cmds.xform (objTarget, q=True, t=True, ws=True) rotation = cmds.xform (objTarget, q=True, ro

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-02 Thread Leendert A. Hartog
Just as a deliberately annoying side-note: improvements and humanization efforts for Maya are obviously more than welcome, but the easiest way to make Maya more easily accessible would be IMHO a thorough and thus fundamental overhaul of the documentation. Softimage might have been less capable

Re: more maya......

2014-12-02 Thread mikael.pettersen
You can select two objects and then tab through the values in the channel box and they will match up /Mikael Från: Cristobal Infante Skickat: ‎tisdag‎ den ‎2‎ ‎december‎ ‎2014 ‎10‎:‎30 Till: softimage@listproc.autodesk.com Can somebody please tell what is the best way of matching tran

Re: more maya......

2014-12-02 Thread Andres Stephens
I saw a random video once. It showed me that you can select two objects - then in its transform properties panel, I think, you select then press Enter on say... The Xt, and then the first selected object acquires that Xt value of the second. Do the same for the other TSR values you want to match

Re: more maya......

2014-12-02 Thread Sebastien Sterling
The functionality isn't there, the work around is to use a parent constraint with maintain offset unticked. you delete the constraint after. On 2 December 2014 at 10:30, Cristobal Infante wrote: > Can somebody please tell what is the best way of matching transforms in > Maya? > > I've been using

Re: more maya......

2014-12-02 Thread Cristobal Infante
Can somebody please tell what is the best way of matching transforms in Maya? I've been using Align Objects, but it doesn't match two objects based on their pivot like in xsi. Any ideas? C