If script is way to go, probably it's worth to take a look into pymel.
Pymel warps a lot of Maya Python API into it. Or go directly to Maya Python
API, use openMaya to talk directly to Maya.
pymel.core.datatypes module contain a bunch of useful stuff, including
TransformationMatrix, Vector, and
Yes, please update the readme!
Andreas
On 03/12/2014 04:18, Hsiao Ming Chia wrote:
Yes, this defect was fixed but missing from the Readme.
SOFT-10280 - Crash using Manipulate Mode to pick corner
We will get the Readme updated.
Thanks,
Hsiao Ming
-Original Message-
From:
Yep,
I remember the demo, do you guys still use FR? I guess there was quite a
bit of RnD behind the tech showed in the demo...just wondering since that
tech looked absolutely fantastic!
I will try to add a mesh with no FR setup/no envelope/soft tissue, which
will be driven by the FR mesh (
Often happens when you copy paste a script from outlook or another email
app that changes the quotes on you
On Dec 4, 2014 2:41 AM, Cesar Saez cesa...@gmail.com wrote:
Hey Adam,
It doesn't work because you're using the wrong quotation marks,
*parentConstraint* should be enclosed by backticks
Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says.
Just out of curiosity, what exactly is this line doing?
delete `parentConstraint`;
Applying a cns and then deleting it?
On 4 December 2014 at 12:35, Luc-Eric Rousseau luceri...@gmail.com wrote:
Often happens when
Hi List,
First off I am no way a scripter. been trying to get this to work but
cannot.
So I have some code to make a PPG with a combo box from stephen blair.
http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/
now all I want to do is pull the Lable of the combo box
you might just need to stick value on the end.. I'm not 100% though
[Value ComboTest.list.Value]
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 4 December 2014 at
Hi Simon,
Yeah tried a few things like that. Didn't seem to work.
With a text box in the PPG it pulls it in fine. So maybe one work around
would be to populate a text box from the combo box and pull that in.
Cheers
Daniel Sweeney
3D Creative Director
*Mobile:* +44 (0)7743429771
*Email:*
Try oValue = oCustomProperty.Parameters(List).value
On 4 December 2014 at 13:32, Simon Reeves si...@simonreeves.com wrote:
you might just need to stick value on the end.. I'm not 100% though
[Value ComboTest.list.Value]
Simon Reeves
London, UK
*si...@simonreeves.com
Yes, it's deleting the result of the parentConstraint command (which
returns the name of the constraint node itself).
On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante cgc...@gmail.com wrote:
Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says.
Just out of curiosity,
That simple eh. Thanks Cesar.
On Dec 4, 2014 7:14 AM, Cesar Saez cesa...@gmail.com wrote:
Yes, it's deleting the result of the parentConstraint command (which
returns the name of the constraint node itself).
On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante cgc...@gmail.com
wrote:
Hi Adam,
A list is a 1-dimensional array. A combo box is a list of label/value pairs
using a 1-dimensional array to mimic a 2-dimensional array. the
_DefineLayout() callback is defined as such:
def ComboTest_DefineLayout( in_ctxt ):
oLayout = in_ctxt.Source
oLayout.Clear()
the problem is that the combo returns a tuple. That is a sort of list that
contains a value and label together.
You need to find a way of converting this into a python array or list, so
that you can then use it.
On 4 December 2014 at 14:28, Daniel Sweeney dan...@northforge.co.uk wrote:
Hi
Another update:
I installed Softimage|3D 3.9.2 on windows 7 along with SDK 1.9.2 and MSVC++.
Everything seems to work except for FlexLM (v6.1f). I can start the FlexLM
server, validate my license file, and checkout SI_TOOLS successfully, but
the FlexLM server then automatically shuts off.
Hi Cristobal,
yeah is it a 1D array.
I am pretty bad with this stuff. I have yet to try your first suggestion. I
take it does not work hence your second message.
I might have another go in the morning when I am more awake. ha
Daniel Sweeney
3D Creative Director
*Mobile:* +44 (0)7743429771
Hi Matt,
Very in depth explanation. Thanks a lot.
I will see if I can process this tomorrow morning and get it to work. :)
Cheers again
Daniel Sweeney
3D Creative Director
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk
On Thu, Dec 4, 2014 at
hey guys, i have a scene with a particle system in that's borked!
it's this one cloud, and i can load the scene, but not save (or delete the
cloud manually) without crashing
is there a way to load a scene but NOT load a named object?
i know i'm going out a limb here, but the previous
did you already try merging the scene instead of loading?
On 4 December 2014 at 17:40, adrian wyer adrian.w...@fluid-pictures.com
wrote:
hey guys, i have a scene with a particle system in that's borked!
it's this one cloud, and i can load the scene, but not save (or delete the
cloud
You could try Load Recovery Journal File (Data Management prefs), if the
cloud is in a model
On Thu, Dec 4, 2014 at 12:40 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
hey guys, i have a scene with a particle system in that's borked!
it's this one cloud, and i can load the
yeah... same deal
can't even delete the initial state off the cloud
current workaround is export everything else as a model, then rebuild all
the passes and stuff in a new scene
gonna take half a day...
bugger
a
_
From:
it's not, i try and avoid clouds under models as they have caused me trouble
in the past.
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 04 December 2014 18:03
To:
You could try loading the scene with geometry operators disabled
(preferences data scene debugging).
On Thu, Dec 4, 2014 at 6:01 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
it's not, i try and avoid clouds under models as they have caused
me trouble in the past.
a
Try loading the scene using xsibatch.exe instead of interactively. If it
loads successfully, you can write a script to turn off/delete your elements
and save the scene out again so it can be loaded safely in the interactive
version of Softimage.
Matt
Hi all,
What is the proper way to export a RBD sim (no ICE) with a model?
Or differently, how do I add the environment to the model for export?
According to the manual this should be done for it to work in a new
scene, but cannot figure out how to do this...
Just exporting the sim/model will
UX improvements seem like something much needed.
https://vimeo.com/113441818
Does anyone know about a Python library to deal with the usual 3D math
we're using in CG.
Matrices, Quaternion, Transformation Matrices, Vectors...
I'd like to be able to do this kind of operation outside of Softimage.
thanks,
Jeremie
Slightly useful maybe,
Kraken has one that is going to be bound around the one in Fabric
Engine.
Eric T.
On Thursday, December 04, 2014 5:01:37 PM, Jeremie Passerin wrote:
Does anyone know about a Python library to deal with the usual 3D math
we're using in CG.
Matrices, Quaternion,
ILM's IMath? not sure how complete these wrappers are...
https://code.google.com/p/pimath/
http://excamera.com/articles/26/doc/imath.html
but pyalembic uses imath in their examples...
http://docs.alembic.io/python/index.html
On Thu, Dec 4, 2014 at 2:01 PM, Jeremie Passerin gerem@gmail.com
http://www.reddit.com/r/IAmA/comments/2oaei2/carl_bass_here_ceo_of_autodesk_designer/
Looks to be a currently active thread.
Of course there are comments about Softimage, Max, and Maya; some humorous
ones if you skim.
--
-=T=-
nice
2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:
UX improvements seem like something much needed.
https://vimeo.com/113441818
In the forums at CGTalk one of the Side Effects guys, Robert Magee,
specifically mentions
that they hired 2 former XSI guys to work on the animation section.
http://forums.cgsociety.org/showthread.php?p=7947605#post7947605
Here is a quote:
--
Let's just say that the
Welp, they had Halfdan helping out on the render i/o. Now softies on the
anim part.
Softdini here we come!
(Don't hire me for marketing plz.)
-Lu
On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com
wrote:
In the forums at CGTalk one of the Side Effects guys, Robert Magee,
Great news, looking forward to see more about Houdini 14.
2014-12-05 0:25 GMT-02:00 Meng-Yang Lu ntmon...@gmail.com:
Welp, they had Halfdan helping out on the render i/o. Now softies on the
anim part.
Softdini here we come!
(Don't hire me for marketing plz.)
-Lu
On Thu, Dec 4, 2014 at
Man, I would love to use Houdini in production (rigger here)... I hope
changes in UX help animators to give it a try.
Halfdan is one of these two devs, not a third one.
On Thu, Dec 4, 2014 at 9:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Welp, they had Halfdan helping out on the render i/o. Now softies on the
anim part.
Softdini here we come!
(Don't hire me for marketing plz.)
-Lu
On Thu, Dec 4,
I don't know about everyone else but I've been learning Houdini for a
couple months now and I am totally awestruck by it despite some weak areas
that it looks like it's improving on.The flow of data through the program
is wonderful and far better than Soft. I got comfortable quite quickly
with
numpy + scipy offer a lot, but it's more on the maths side of things than
the rather streamlined, relatively elegant and specific items you are used
from XSIMath; it will also miss some things and interoperability between
types you are used to which aren't strictly standard in the actual math
Yeah, depending on how your brain is wired, it IS the 'red pill' ;-)
On Dec 05, 2014, at 04:53, Simon van de Lagemaat si...@theembassyvfx.com
wrote:
I don't know about everyone else but I've been learning Houdini for a couple
months now and I am totally awestruck by it despite some weak
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