Re: more maya......

2014-12-04 Thread Daniel Harjanto
If script is way to go, probably it's worth to take a look into pymel. Pymel warps a lot of Maya Python API into it. Or go directly to Maya Python API, use openMaya to talk directly to Maya. pymel.core.datatypes module contain a bunch of useful stuff, including TransformationMatrix, Vector, and

Re: Service Pack 1 available

2014-12-04 Thread Andreas Böinghoff
Yes, please update the readme! Andreas On 03/12/2014 04:18, Hsiao Ming Chia wrote: Yes, this defect was fixed but missing from the Readme. SOFT-10280 - Crash using Manipulate Mode to pick corner We will get the Readme updated. Thanks, Hsiao Ming -Original Message- From:

Re: Comparing point position on Blend Shapes

2014-12-04 Thread Nicolas Esposito
Yep, I remember the demo, do you guys still use FR? I guess there was quite a bit of RnD behind the tech showed in the demo...just wondering since that tech looked absolutely fantastic! I will try to add a mesh with no FR setup/no envelope/soft tissue, which will be driven by the FR mesh (

Re: more maya......

2014-12-04 Thread Luc-Eric Rousseau
Often happens when you copy paste a script from outlook or another email app that changes the quotes on you On Dec 4, 2014 2:41 AM, Cesar Saez cesa...@gmail.com wrote: Hey Adam, It doesn't work because you're using the wrong quotation marks, *parentConstraint* should be enclosed by backticks

Re: more maya......

2014-12-04 Thread Cristobal Infante
Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says. Just out of curiosity, what exactly is this line doing? delete `parentConstraint`; Applying a cns and then deleting it? On 4 December 2014 at 12:35, Luc-Eric Rousseau luceri...@gmail.com wrote: Often happens when

Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Daniel Sweeney
Hi List, First off I am no way a scripter. been trying to get this to work but cannot. So I have some code to make a PPG with a combo box from stephen blair. http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/ now all I want to do is pull the Lable of the combo box

Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Simon Reeves
you might just need to stick value on the end.. I'm not 100% though [Value ComboTest.list.Value] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 4 December 2014 at

Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Daniel Sweeney
Hi Simon, Yeah tried a few things like that. Didn't seem to work. With a text box in the PPG it pulls it in fine. So maybe one work around would be to populate a text box from the combo box and pull that in. Cheers Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:*

Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Cristobal Infante
Try oValue = oCustomProperty.Parameters(List).value On 4 December 2014 at 13:32, Simon Reeves si...@simonreeves.com wrote: you might just need to stick value on the end.. I'm not 100% though [Value ComboTest.list.Value] Simon Reeves London, UK *si...@simonreeves.com

Re: more maya......

2014-12-04 Thread Cesar Saez
Yes, it's deleting the result of the parentConstraint command (which returns the name of the constraint node itself). On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante cgc...@gmail.com wrote: Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says. Just out of curiosity,

Re: more maya......

2014-12-04 Thread Adam Sale
That simple eh. Thanks Cesar. On Dec 4, 2014 7:14 AM, Cesar Saez cesa...@gmail.com wrote: Yes, it's deleting the result of the parentConstraint command (which returns the name of the constraint node itself). On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante cgc...@gmail.com wrote: Hi Adam,

RE: Pulling a PPG combo box name into a Render token path - Help

2014-12-04 Thread Matt Lind
A list is a 1-dimensional array. A combo box is a list of label/value pairs using a 1-dimensional array to mimic a 2-dimensional array. the _DefineLayout() callback is defined as such: def ComboTest_DefineLayout( in_ctxt ): oLayout = in_ctxt.Source oLayout.Clear()

Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Cristobal Infante
the problem is that the combo returns a tuple. That is a sort of list that contains a value and label together. You need to find a way of converting this into a python array or list, so that you can then use it. On 4 December 2014 at 14:28, Daniel Sweeney dan...@northforge.co.uk wrote: Hi

Re: Compiling SAAphire plugins for Softimage|3D

2014-12-04 Thread Matt Lind
Another update: I installed Softimage|3D 3.9.2 on windows 7 along with SDK 1.9.2 and MSVC++. Everything seems to work except for FlexLM (v6.1f). I can start the FlexLM server, validate my license file, and checkout SI_TOOLS successfully, but the FlexLM server then automatically shuts off.

Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Daniel Sweeney
Hi Cristobal, yeah is it a 1D array. I am pretty bad with this stuff. I have yet to try your first suggestion. I take it does not work hence your second message. I might have another go in the morning when I am more awake. ha Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771

Re: Pulling a PPG combo box name into a Render token path - Help

2014-12-04 Thread Daniel Sweeney
Hi Matt, Very in depth explanation. Thanks a lot. I will see if I can process this tomorrow morning and get it to work. :) Cheers again Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Dec 4, 2014 at

exclude objects when loading a scene

2014-12-04 Thread adrian wyer
hey guys, i have a scene with a particle system in that's borked! it's this one cloud, and i can load the scene, but not save (or delete the cloud manually) without crashing is there a way to load a scene but NOT load a named object? i know i'm going out a limb here, but the previous

Re: exclude objects when loading a scene

2014-12-04 Thread patrick nethercoat
did you already try merging the scene instead of loading? On 4 December 2014 at 17:40, adrian wyer adrian.w...@fluid-pictures.com wrote: hey guys, i have a scene with a particle system in that's borked! it's this one cloud, and i can load the scene, but not save (or delete the cloud

Re: exclude objects when loading a scene

2014-12-04 Thread Stephen Blair
You could try Load Recovery Journal File (Data Management prefs), if the cloud is in a model On Thu, Dec 4, 2014 at 12:40 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: hey guys, i have a scene with a particle system in that's borked! it's this one cloud, and i can load the

RE: exclude objects when loading a scene

2014-12-04 Thread adrian wyer
yeah... same deal can't even delete the initial state off the cloud current workaround is export everything else as a model, then rebuild all the passes and stuff in a new scene gonna take half a day... bugger a _ From:

RE: exclude objects when loading a scene

2014-12-04 Thread adrian wyer
it's not, i try and avoid clouds under models as they have caused me trouble in the past. a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: 04 December 2014 18:03 To:

Re: exclude objects when loading a scene

2014-12-04 Thread Ciaran Moloney
You could try loading the scene with geometry operators disabled (preferences data scene debugging). On Thu, Dec 4, 2014 at 6:01 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: it's not, i try and avoid clouds under models as they have caused me trouble in the past. a

exclude objects when loading a scene

2014-12-04 Thread Matt Lind
Try loading the scene using xsibatch.exe instead of interactively. If it loads successfully, you can write a script to turn off/delete your elements and save the scene out again so it can be loaded safely in the interactive version of Softimage. Matt

exporting RBD sim with model?

2014-12-04 Thread Rob Wuijster
Hi all, What is the proper way to export a RBD sim (no ICE) with a model? Or differently, how do I add the environment to the model for export? According to the manual this should be done for it to work in a new scene, but cannot figure out how to do this... Just exporting the sim/model will

OT Houdini 14 Sneak Peak

2014-12-04 Thread Oscar Juarez
UX improvements seem like something much needed. https://vimeo.com/113441818

[Python] External 3d math library ?

2014-12-04 Thread Jeremie Passerin
Does anyone know about a Python library to deal with the usual 3D math we're using in CG. Matrices, Quaternion, Transformation Matrices, Vectors... I'd like to be able to do this kind of operation outside of Softimage. thanks, Jeremie

Re: [Python] External 3d math library ?

2014-12-04 Thread Eric Thivierge
Slightly useful maybe, Kraken has one that is going to be bound around the one in Fabric Engine. Eric T. On Thursday, December 04, 2014 5:01:37 PM, Jeremie Passerin wrote: Does anyone know about a Python library to deal with the usual 3D math we're using in CG. Matrices, Quaternion,

Re: [Python] External 3d math library ?

2014-12-04 Thread Steven Caron
ILM's IMath? not sure how complete these wrappers are... https://code.google.com/p/pimath/ http://excamera.com/articles/26/doc/imath.html but pyalembic uses imath in their examples... http://docs.alembic.io/python/index.html On Thu, Dec 4, 2014 at 2:01 PM, Jeremie Passerin gerem@gmail.com

Reddit Thread with Carl Bass, CEO of Autodesk, on 3D printers...

2014-12-04 Thread Eric Turman
http://www.reddit.com/r/IAmA/comments/2oaei2/carl_bass_here_ceo_of_autodesk_designer/ Looks to be a currently active thread. Of course there are comments about Softimage, Max, and Maya; some humorous ones if you skim. -- -=T=-

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Artur Woźniak
nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Perry Harovas
In the forums at CGTalk one of the Side Effects guys, Robert Magee, specifically mentions that they hired 2 former XSI guys to work on the animation section. http://forums.cgsociety.org/showthread.php?p=7947605#post7947605 Here is a quote: -- Let's just say that the

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Meng-Yang Lu
Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com wrote: In the forums at CGTalk one of the Side Effects guys, Robert Magee,

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Paulo Cesar Duarte
Great news, looking forward to see more about Houdini 14. 2014-12-05 0:25 GMT-02:00 Meng-Yang Lu ntmon...@gmail.com: Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4, 2014 at

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Cesar Saez
Man, I would love to use Houdini in production (rigger here)... I hope changes in UX help animators to give it a try.

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Luc-Eric Rousseau
Halfdan is one of these two devs, not a third one. On Thu, Dec 4, 2014 at 9:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4,

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Simon van de Lagemaat
I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with

Re: [Python] External 3d math library ?

2014-12-04 Thread Raffaele Fragapane
numpy + scipy offer a lot, but it's more on the maths side of things than the rather streamlined, relatively elegant and specific items you are used from XSIMath; it will also miss some things and interoperability between types you are used to which aren't strictly standard in the actual math

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Andy Goehler
Yeah, depending on how your brain is wired, it IS the 'red pill' ;-) On Dec 05, 2014, at 04:53, Simon van de Lagemaat si...@theembassyvfx.com wrote: I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak