Re: [PLUG] mGear Teaser

2015-02-02 Thread Miquel Campos
Hello Mario, I have the component fix. I did it yesterday ;). I will upload it later. Cheers mate Miquel Campos www.miquel-campos.com On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Workaround for this

RE: mountain collapse

2015-02-02 Thread Jeff McFall
I might try to progressively “activate” the individual particles/chunks by using a “test in null” or volume. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Monday, February 02, 2015 1:30 PM To:

Re: [PLUG] mGear Teaser

2015-02-02 Thread Mario Reitbauer
Workaround for this one so long is: After you are happy with your guide, rotate the whole guide with the main controller so the spine looks up in y, create the rig and rotate the main controller so your rig targets in z direction again. Don't forget to freeze the transforms of your main controller

maya graph dependencies

2015-02-02 Thread Mario Reitbauer
Hey guys Could someone explain me this ;) I just can't wrap my head around why, what, when is executed/calculated. And what is driving what. [image: Inline-Bild 1]

Re: [PLUG] mGear Teaser

2015-02-02 Thread Miquel Campos
Hello, Here is the fix for the spine Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01 and replace the old version I will update the main download with some new tools next week ;) Cheers, Miquel Miquel Campos

Re: maya graph dependencies

2015-02-02 Thread Mario Reitbauer
Oh okey... Didn't know that this also applies for Constraints, only did this with skinning to have controllers stick to a surface and then deform it. Thank you :) 2015-02-03 0:47 GMT+01:00 Ben Barker ben.bar...@gmail.com: The constraint reads the parent matrix and pivots from the driven object

Re: maya graph dependencies

2015-02-02 Thread Ben Barker
The constraint reads the parent matrix and pivots from the driven object because it compensates for those things. For example, if you move the parent of a constrained object, the constrained object won't move. This is because the constraint is actively cancelling out that parent's movement. All

Re: OT houdini questions

2015-02-02 Thread a...@andynicholas.com
You might want to check out the Creep SOP in that case. A On 02 February 2015 at 12:27 Gerbrand Nel nagv...@gmail.com wrote: Thanks guys!! What I want out of a surface deformer is the UV control. It's different than a cage or lattice because it lets you slide/deform things based on uv

Re: Sad days...

2015-02-02 Thread Jason S
Denial or perhaps some belief that this; " ...arguably the most creative, agile, and powerful pieces of 3d software in the VFX industry." ... should take precedence over the fact that it's not further being developed (by it's owner) given

Re: Sad days...

2015-02-02 Thread Jon Hunt
This is sad times, A big thanks to the Softimage Creatives Team. I always left these event either inspired, informed, half cut or well networked. Truth be told it usually would be all of these! Its a shame I got to only meet a few of you Softies and if the community should arise in a different

Re: OT houdini questions

2015-02-02 Thread a...@andynicholas.com
if you want to keep it open you have a node to do that called “Ends” with “unroll” Haha! Thanks! Learnt something new today :) A On 02 February 2015 at 10:47 Jordi Bares Dominguez jordiba...@gmail.com wrote: On 2 Feb 2015, at 09:43, Gerbrand Nel nagv...@gmail.com

Re: OT houdini questions

2015-02-02 Thread philipp seis
Hi Gerbrand, from the top of my head i'd say, there should be a checkbox so that your curve won't get a surface. Then, here is a curve basics tutorial from peter quint: http://vimeo.com/40771484 I'd be interested in a deform by surface too. The Ray SOP gives a little bit of that behaviour out of

Re: off topic, but free!

2015-02-02 Thread Simon Reeves
Useful thanks Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 31 January 2015 at 20:30, Alen amu...@xnet.hr wrote: Cheers, nice...thanks for info On 1/31/2015

Re: OT houdini questions

2015-02-02 Thread a...@andynicholas.com
Why do I automatically get a surface on a closed curve? Houdini defines a closed curve as a polygon. As far as I know, there's no way to get around this behaviour. It's never struck me as odd until now. Is it preventing you from doing something? Or just an aesthetic issue? Is there something

OT houdini questions

2015-02-02 Thread Gerbrand Nel
So 3 quick houdini questions if you don't mind: Why do I automatically get a surface on a closed curve? Can I kill it without killing the curve, or can I set it to never create? Is there something like deform by surface in soft for houdini? That is it for now :) Thanks G

RE: Sad days...

2015-02-02 Thread gareth bell
#heresy Date: Mon, 2 Feb 2015 10:39:20 -0500 Subject: Re: Sad days... From: youngupstar...@gmail.com To: softimage@listproc.autodesk.com I have to admit. I have been making my peace with Maya the last few weeks. On Mon, Feb 2, 2015 at 7:56 AM, Jason S jasonsta...@gmail.com wrote:

Re: OT houdini questions

2015-02-02 Thread philipp seis
hey guys, i'd be super happy for any advice on an object to cluster Constraint in H, like i would use it for a dorrito 2015-02-02 15:38 GMT+01:00 Jordi Bares Dominguez jordiba...@gmail.com: And the Rivet SOP too On 2 Feb 2015, at 12:55, a...@andynicholas.com wrote: You might want to

Re: OT houdini questions

2015-02-02 Thread Jordi Bares Dominguez
And the Rivet SOP too On 2 Feb 2015, at 12:55, a...@andynicholas.com wrote: You might want to check out the Creep SOP in that case. A On 02 February 2015 at 12:27 Gerbrand Nel nagv...@gmail.com wrote: Thanks guys!! What I want out of a surface deformer is the UV control. It's

Re: Sad days...

2015-02-02 Thread John Richard Sanchez
I have to admit. I have been making my peace with Maya the last few weeks. On Mon, Feb 2, 2015 at 7:56 AM, Jason S jasonsta...@gmail.com wrote: Denial or perhaps some belief that this; *...arguably the most creative, agile, and powerful pieces of 3d software in the VFX industry.* ...

Re: OT houdini questions

2015-02-02 Thread Christopher Crouzet
Disclaimer: I'm a total beginner and there's most likely better/easier ways to do it. If you want to constrain your object to a single point, one way would be to create an expression on each of the translate channels of your object and use the `point` function, such as:

mountain collapse

2015-02-02 Thread Chris Marshall
hi All, I need to very quickly destroy a mountain, well a bit like those iceberg shots of them collapsing into the sea, but without the sea. This is kind of a quick n dirty effect, but I need to sort it pretty quickly. I'm not running any plugins here so could do with some quick thoughts on how to

Re: OT houdini questions

2015-02-02 Thread Jordi Bares Dominguez
Have a look at Sticky SOP, may be the thing you are looking after (plus you have blending via UVs which is very interesting. jb On 2 Feb 2015, at 15:58, Christopher Crouzet christopher.crou...@gmail.com wrote: Disclaimer: I'm a total beginner and there's most likely better/easier ways

Re: mountain collapse

2015-02-02 Thread John Richard Sanchez
Of the top pf my head. Use the shatter script then use rigid bodies. Plot it and in the Animation editor you can play with the timing. On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall chrismarshal...@gmail.com wrote: hi All, I need to very quickly destroy a mountain, well a bit like those

Re: mountain collapse

2015-02-02 Thread Chris Marshall
the Shatter script? On 2 February 2015 at 16:42, John Richard Sanchez youngupstar...@gmail.com wrote: Of the top pf my head. Use the shatter script then use rigid bodies. Plot it and in the Animation editor you can play with the timing. On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall

Re: [PLUG] mGear Teaser

2015-02-02 Thread Mario Reitbauer
Took a look at it and the reason of the flipping are the motion path upvectors. Gonna try to solve it later. 2015-02-01 23:26 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will

RE: Sad days...

2015-02-02 Thread Andi Farhall
Stepford wives ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any

Re: mountain collapse

2015-02-02 Thread John Richard Sanchez
http://www.threesixty3d.com/software/ or http://vimeo.com/28138992 On Mon, Feb 2, 2015 at 11:46 AM, Chris Marshall chrismarshal...@gmail.com wrote: the Shatter script? On 2 February 2015 at 16:42, John Richard Sanchez youngupstar...@gmail.com wrote: Of the top pf my head. Use the

Re: mountain collapse

2015-02-02 Thread John Richard Sanchez
yes On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall chrismarshal...@gmail.com wrote: OK So I've managed to shatter my object quite nicely following Adam Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to do the simulation. Is it not possible to use the factory bullet

Re: mountain collapse

2015-02-02 Thread John Richard Sanchez
Try to go through a tutorial on Rigid bodies. On Mon, Feb 2, 2015 at 1:29 PM, Chris Marshall chrismarshal...@gmail.com wrote: OK Thanks. Well I've got something going, but I need the simulation to be a collapse, like huge icebergs crumbling, but the simulation starts with a 'pop', so all

Re: mountain collapse

2015-02-02 Thread Chris Marshall
OK Thanks. Well I've got something going, but I need the simulation to be a collapse, like huge icebergs crumbling, but the simulation starts with a 'pop', so all chunks explode outwards initially. I'll keep digging. Any thoughts? On 2 February 2015 at 18:17, John Richard Sanchez

Re: OT houdini questions

2015-02-02 Thread philipp seis
Thanks for sharing the VEX snippet :) I've totally missed out on that point function. I'll check Sticky as well. have a nice evening ! 2015-02-02 17:33 GMT+01:00 Jordi Bares Dominguez jordiba...@gmail.com: Have a look at Sticky SOP, may be the thing you are looking after (plus you have

Re: mountain collapse

2015-02-02 Thread Chris Marshall
OK So I've managed to shatter my object quite nicely following Adam Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to do the simulation. Is it not possible to use the factory bullet rigid bodies? Thanks On 2 February 2015 at 17:03, Chris Marshall

Re: mountain collapse

2015-02-02 Thread Chris Marshall
OK Thanks I'll see how I go. On 2 February 2015 at 16:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Implosia 2.5 is still out there. You could try that for shattering. http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon Best would still to use Momentum but as you might not

Re: mountain collapse

2015-02-02 Thread Gerbrand Nel
Make your pieces smaller than they need to be. Push deform them maybe. The pop is from them intersecting at the start. G On 02/02/2015 20:29, Chris Marshall wrote: OK Thanks. Well I've got something going, but I need the simulation to be a collapse, like huge icebergs crumbling, but the

RE: mountain collapse

2015-02-02 Thread Sven Constable
This is because the collision boundaries interpenetrates each other. Even if an 'actual shape' collision is used, they have direct contact to nearby pieces whats causing this . This is a nice sideeffect when doing explosions btw, but maybe not for your animation. I didn't deal with bullet

Re: Sad days...

2015-02-02 Thread Laurence Dodd
Denial is getting much harder these days. Thanks guys. On 2 February 2015 at 01:27, Jason S jasonsta...@gmail.com wrote: I would rather identify Softimage related declines as Bullshit days. On 02/01/15 18:49, Matt Morris wrote: Man I loved the atmosphere of that first meeting! Ok we had