Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Simon Reeves
I've used it a decent amount as the guys at the foundation of our studio all use it, but I really dislike it (I used it years ago too before xsi) it is so dis-organised and slow, I think it breeds sloppy workflow with messy scenes in terms of scene organisation naming etc. XSI has explorer

Will there be an SP2 for Softimage 2015?

2015-03-23 Thread Eric Turman
I had posted a replicable and verified bug regarding the fact that a few--and likely many--commands do not iterate over multiple deltas attached to a reference model. While I have no idea if that bug is a low enough hanging fruit to fix before all of us lose support in 2016, I also have no idea

Re: OT: Houdini cluster materials

2015-03-23 Thread Jordi Bares Dominguez
What I suggest you do is a ingest process workflow. 1 - Ingest - Use the object load to spit your objects onto the parts you want, make sure you put some nicely name nulls (these will be your hooks) and if you are very tidy add a red material in your object level. Also this is the point in

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Chris Johnson
Did anyone else, other then me, go the direction of max/vray? I was pseudo forced as it seemed to be the software of choice in smaller commercial shops here in Toronto. There's no ICE like architecture in there but for look Dev I've found it really good! I found the material slate editor nicer

Self installing Prop survive New Scene

2015-03-23 Thread Eric Thivierge
Hello, Was wondering if there is a way to have a self installing property survive a New Scene call. Typically I attach it to the Scene Root but that won't survive a New Scene call. I have a UI that I would like to save the state of over a new scene call. Anyone have a trick for this? Eric

RE: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Andi Farhall
to select an object in your scene, right click your item (in the explorer) and and choose select in scene was all I needed to hear. ...

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Mirko Jankovic
ahhahaahhahaha On Mon, Mar 23, 2015 at 3:51 PM, Andi Farhall hack...@outlook.com wrote: to select an object in your scene, right click your item (in the explorer) and and choose select in scene was all I needed to hear.

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Luc-Eric Rousseau
On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves si...@simonreeves.com wrote: I've used it a decent amount as the guys at the foundation of our studio all use it, but I really dislike it (I used it years ago too before xsi) it is so dis-organised and slow, I think it breeds sloppy workflow with

Re: Self installing Prop survive New Scene

2015-03-23 Thread Francois Lord
I never got it to work, but you can try this. http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_cmds/SetGlobal.html On 23-Mar-15 11:07, Eric Thivierge wrote: Hello, Was wondering if there is a way to have a self installing property survive a New Scene call. Typically I

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Gerbrand Nel
Personally I'm not changing stuff (partly because you can't change the things I would want tot change in Houdini) For me this is a pretty big commitment. I plan to go full-Houdini, so I will probably change my Maya and Soft, to work like Houdini, if I change anything. It is hard enough to learn

Re: Renderman

2015-03-23 Thread Andreas Bystrom
I think the old XSIMan by graphicprimitves was the closest you could get to a prman bridge, sadly the product was discontinued a long time ago.. I tested it quite a bit when it came out, nice little plugin but the implementation was rather basic in a way, no render-region support etc. there is

Re: Self installing Prop survive New Scene

2015-03-23 Thread Leendert A. Hartog
Add the creation of the property to a NewScene event, maybe? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Self installing Prop survive New Scene

2015-03-23 Thread Eric Thivierge
If I do this, I lose the selected values in the property. :\ On 3/23/2015 12:04 PM, Leendert A. Hartog wrote: Add the creation of the property to a NewScene event, maybe? Greetz Leendert

Re: Self installing Prop survive New Scene

2015-03-23 Thread Eric Thivierge
Not exactly what I was looking for. I want to attach my Property to something in the application so the UI stays open and valid when creating a new scene. Not just values. Thanks though, Eric T. On 3/23/2015 11:59 AM, Francois Lord wrote: I never got it to work, but you can try this.

Re: Self installing Prop survive New Scene

2015-03-23 Thread Martin Chatterjee
Hey Eric, here's what I would try: (brainstorming alert - I've never done this myself this way... :) ) Inside your custom property implementation I'd implement an onChanged() callback that collects all relevant parameter values, serializes them into a json string and stores this string outside

Re: Self installing Prop survive New Scene

2015-03-23 Thread Luc-Eric Rousseau
A custom user preference page are the only solution. Everything else will get flushed. On Mon, Mar 23, 2015 at 12:05 PM, Eric Thivierge ethivie...@hybride.com wrote: Not exactly what I was looking for. I want to attach my Property to something in the application so the UI stays open and valid

Re: Self installing Prop survive New Scene

2015-03-23 Thread Alok Gandhi
SetGlobals is definitely a good solution. I have worked with this successfully before. But it only to retrieve and set single boolean value. In your case I would rather have json save out running on each scene close event and retrieve on scene open event. Sent from my iPhone On 23-Mar-2015,

Re: Self installing Prop survive New Scene

2015-03-23 Thread Matt Lind
If you implement your UI in Netview, it will survive a new scene call. Other options include using custom preferences, or dumping your UI state to storage such as a file on the hard drive or as data in memory where a onBeginNewScene event can access the data. Another option is plugin

Re: Self installing Prop survive New Scene

2015-03-23 Thread Eric Turman
Luc-Eric is right on the money with this one. We have several of these in our pipeline to have data persist even between closing and opening a session On Mon, Mar 23, 2015 at 11:11 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: A custom user preference page are the only solution. Everything

Re: OT: Houdini cluster materials

2015-03-23 Thread Andy Goehler
I guess it depends on one’s choice of workflow. It’s much more convenient to use takes for overrides when materials are at the object level. If you’ve set up bundles, it’s basically just a select objects from bundles, set the take and assign new materials, done. It’s much more involved to do

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Demian Kurejwowski
you can use old tutorials,  the nodes are the same,   the interface might look a Little bit different,   but the nodes have the same functionality.   we still look at some old tutorials from version 8 =).  Sesi  just keep adding new nodes. but you will find that every one use mostly the

Renderman

2015-03-23 Thread Daniel Brassard
Just received notice from Pixar that Renderman free for non-commercial use is now available. Does anybody have used Renderman before with Softimage and is their a bridge between Softimage and Renderman available? (yes, I have Maya too, so I can use it with Maya but I would like to test Renderman

Re: Renderman

2015-03-23 Thread Leendert A. Hartog
3delight exports rib files... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Renderman

2015-03-23 Thread Rob Chapman
cmd line renderman is available but not sure how you would make a rib with all the new shader parameters etc straight outa softimage :( On 23 March 2015 at 21:32, Daniel Brassard dbrassar...@gmail.com wrote: Just received notice from Pixar that Renderman free for non-commercial use is now

Re: Renderman

2015-03-23 Thread Andreas Bystrom
for playing around with it, sure, but if you use softimage I don't think prman is a serious alternative for commercial projects these days. 3delight will export ribs sure, but to actually get those to render in prman is a different thing, getting shaders to work etc. On Tue, Mar 24, 2015 at 10:59

Re: Self installing Prop survive New Scene

2015-03-23 Thread Leendert A. Hartog
Saving a preset of the property in a siOnCloseScene event and reloading in a NewScene event? Can't test this ATM, not near Softimage. But it's inelegant even if it works... I'll shut up now... ;) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: Self installing Prop survive New Scene

2015-03-23 Thread Eric Thivierge
Yeah not something I really want to do for saving the state and I can just deal with it for now. Guess this is why doing a QT Window UI that is attached to the application would be best. Thanks, Eric T. On Monday, March 23, 2015 12:59:40 PM, Leendert A. Hartog wrote: Saving a preset of the