Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Generally fur with redshift isnt a problem at all. I have rendered Paul's fuzz plug-in a couple of times, and its a breeze to work with. Hair cached as alembic should work without a problem. Theres one gotcha and its if the points are created in ice as any shape other then segment, it wont render.

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
+1 On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster wrote: > yes, but on a Indie version it's still out of reach. > > It would be great if there was a slightly more expensive Indie version of > Houdini that would actually allow 3rd party renderers. The FX version > including

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
Thanks guys.. this is great info!! I've been thinking about buying houdini base to do most of my work with 3rd party renders, and then use indie with mantra if I need fx stuff. This is still a very expensive solution, but I need a solution soon. This week will be spent learning blender, and

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
Hi Gerbrand, for curves, e.g. fur, the latest versions of redshift are supposed to support Maya´s Xgen for fur descriptions, I think there´s one or two guys here on the list who render fur with redshift. Also version 2.10 of yeti was announced to support redshift, which would mean rendering

Re: OT:Houdini indie render solution

2015-10-26 Thread Rob Wuijster
yes, but on a Indie version it's still out of reach. It would be great if there was a slightly more expensive Indie version of Houdini that would actually allow 3rd party renderers. The FX version including maintenance is just a tad too rich for a lot of people. ;-) Rob

Re: OT:Houdini indie render solution

2015-10-26 Thread Sandy Sutherland
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish, just a FYI. S. On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic wrote: > Generally fur with redshift isnt a problem at all. I have rendered Paul's > fuzz plug-in a couple of times, and its a breeze to

Re: OT:Houdini indie render solution

2015-10-26 Thread Matt Morris
Hi Tim, that's good news about yeti 2.10 and redshift - is there a link somewhere to read up on this? Cheers, Matt On 26 October 2015 at 08:02, Tim Leydecker wrote: > Hi Gerbrand, > > for curves, e.g. fur, the latest versions of redshift are supposed to > support Maya´s Xgen

Re: OT "add edge" tool in houdini?

2015-10-26 Thread Cristobal Infante
Had a little play with this, and polysplit seems to be more similar than "add edge". Polyknit is better for creating new polys based on points (filling gaps). some great improvements on H15, but yes still not quite competing with soft as a modeler ;). On 26 October 2015 at 06:42, Gerbrand Nel

OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
Hi guys. I have been doing most of my jobs in houdini since the start of 2015, and I'm loving the work flow. Most things just work, and although I have to re-learn allot of skills, I feel like this is an upgrade to my skill set. There is one huge problem though. Everything needs to get

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Concerning volumes, you can read vdb cache in softimage with the openvdb plug in. https://vimeo.com/82154098 Then render it with mr or arnold. Also same can be done with emfluid if you have it. For hair you can cache them to curves with alembic, and then readjust parameters like thickness in ice

Re: OT "add edge" tool in houdini?

2015-10-26 Thread Gerbrand Nel
Didn't go too well. I have no idea how its suppose to work. I found this link, but it's not the same as adding edges https://vimeo.com/103820306 I used the new topo tools, but they were less than ideal. I just want to draw some edges to get my topology the way I want it. Exporting to softimage

TGen2 plant library?

2015-10-26 Thread Morten Bartholdy
I am creating some vegetation with TGen2 and found that simartom.com is gone. I need to do palms in a hurry so I was wondering if anybody here know of any available TGen species libraries so I dont have to create them from scratch? Cheers Morten

Re: TGen2 plant library?

2015-10-26 Thread phil harbath
I use forester which makes palms well, I really like the plugin but it costs some green From: Morten Bartholdy Sent: Monday, October 26, 2015 8:09 AM To: softimage@listproc.autodesk.com Subject: TGen2 plant library? I am creating some vegetation with TGen2 and found that simartom.com is

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
So after just a few hours, I'm impressed with cycles.. needs more investigation IMO. So do you guys know of a good way to work around the whole "lack of alembic" thing in blender. In the past I've moved pc2 data from soft to blender, but I'm not sure how to do this via houdini. Anyone know of a

Re: TGen2 plant library?

2015-10-26 Thread Mirko Jankovic
phill, I actually had some troubles trying to make anything in forester beside their default tree :( There is really nice library for cinema4d but Softimage is left in the dust there completely. any tips if you are by any chance on softimage? :) On Mon, Oct 26, 2015 at 1:11 PM, phil harbath

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
I am pretty sure I got that info from the redshift forums but searching the whole forum for "yeti" doesn´t return a hit. Can´t find it. The reason I have that omnious "yeti 2.10" in my head is that a day after I had asked a pipeline to be upgraded to the latest yeti plug-in version (2.09 then)

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
That sounds like a very niche tutorial but it might be out there. Im amazed at the fact that blenderites haven't dug their open source teeth into alembic yet. On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel wrote: > So after just a few hours, I'm impressed with cycles.. needs

Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
Alembic for blender is being developed. but... not here yet. I found this: http://forums.odforce.net/topic/18445-houdini-to-blender-connector/ But It doesn't seem to work with h14 or h15. There has been no word on this for a few years. Pity.. it seems like it would have solved allot of my

Re: OT:Houdini indie render solution

2015-10-26 Thread Matt Morris
Indeed. Glad they've nailed down compatibility plans (well, beta at least) to a point release. On 26 October 2015 at 15:35, Tim Leydecker wrote: > This is a follow up on my post regarding yeti: > > I couldn´t find where I had my info gotten from, so I dared ask Colin >

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
This is a follow up on my post regarding yeti: I couldn´t find where I had my info gotten from, so I dared ask Colin Doncaster (peregrine*labs) Here´s Colin´s reply (with permission to post here): -- Hi Tim, There will be a beta implementation in Yeti 2.1 when released - not 2.0.10. Thank

Re: TGen2 plant library?

2015-10-26 Thread phil harbath
for what I use it for it has never failed me, I can’t say I have ever really pushed, the default broadleaf and palm have served me well. I am however envious that there is a superior version for c4d. From: Mirko Jankovic Sent: Monday, October 26, 2015 8:43 AM To:

Re: OT:Houdini indie render solution

2015-10-26 Thread Stefan Kubicek
Some of the guys at one of my clients were testing cycles vs redshift.. Weird thing is, Cycles kicked redshifts butt on some of the tests, and was >never much slower on the rest. That's interesting! Did you/they test any large data sets? Supposedly, one of the strengths of Redshift

Re: OT:Houdini indie render solution

2015-10-26 Thread Francois Lord
Hi Gerbrand. Did you consider the cloud rendering solution that's integrated in Houdini Indie? It's not free, but it's very easy to use. I have used it last summer for a personal project and i could use 13 machines to render the 13 frames I needed. The only problems I found was that I had to

RE: OT:Houdini indie render solution

2015-10-26 Thread Angus Davidson
Houdini indie has alembic export, which you can then import into Octane standalone. From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 26 October 2015 12:15 PM To: softimage@listproc.autodesk.com Subject: Re: OT:Houdini indie render solution Thanks guys.. this is great info!! I've been