RE: Softimage 2015 latest vs 2013 SP1?

2015-10-28 Thread Sven Constable
Just check the online docs for new features: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/new.htm Please find attached the lists of fixes from version 2014 to 2015 SP2. Quite a list since then :)

Re: OT:Houdini indie render solution

2015-10-28 Thread Gerbrand Nel
Hey guys I'm still on about this shit :) So Cycles is impressive!! And free, so setting up a farm is about finding computers and that's it :) Only thing is, until they have alembic in blender, its going to be painful. I'm trying to get fur into blender at the moment. I've created an obj of my

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
I know that Redshift's requirement is that the strands be set to segment. If they are any other setting then they don't render. I have not tried this in Blender, yet. It is on my list of stuff I need to do. That's all I know. Sorry. Best Regards, * Stephen P. Davidson* *(954) 552-7956*

Re: OT:Houdini indie render solution

2015-10-28 Thread Dan Yargici
Just to correct you here Stephen, Redshift has been able to render other shaped strands for a long time (18 months at the very least). It was very picky for a while about having the necessary clean and valid StrandOrientation and StrandSize attributes and the like, which might have been why yours

RE: Softimage 2015 latest vs 2013 SP1?

2015-10-28 Thread Sven Constable
Regarding convincing the management to put money on XSI: Well, since Softimage is still five years ahead of its time, upgrading to 2015SP2 means to stay productive until 2020… at least! It may also be a good thing to open old scenes/projects with the latest version. It's an investment in the

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
Thanks for the update. Good to know. On Wed, Oct 28, 2015, 1:06 PM Dan Yargici wrote: > Just to correct you here Stephen, Redshift has been able to render other > shaped strands for a long time (18 months at the very least). > > It was very picky for a while about having

Re: Need old Softimage app icon

2015-10-28 Thread Christoph Muetze
On 10/27/2015 09:08 PM, Schoenberger wrote: > And for a larger difference to other AD apps and for a faster/better > recognition off the app, I would like to use the icon before AD made it > rounded/shady and green. Hehe, I attended a VR hackathon over the last weekend. At two occasions artists

Softimage 2015 latest vs 2013 SP1?

2015-10-28 Thread Morten Bartholdy
This came up the other day here - what exactly is the diifference between Softimage 2013 SP1 which we run here vs. the latest 2015 which I guess is SP2? >From my understanding there are no actual new features, but an assortment of improvements in ICE, the viewport and some Alembic exchange stuff.

Re: Exporting Pointclouds to Houdini using Alembic.

2015-10-28 Thread Oscar Juarez
Ah yes, with that works as expected but with Crate they are passed as Detail attributes On Tue, Oct 27, 2015 at 10:47 PM, Dan Yargici wrote: > Hmmm... They worked fine for me in H14/Soft2015 using the factory Alembic > exporter. > > DAN > > On Tue, Oct 27, 2015 at 11:09

Re: Softimage 2015 latest vs 2013 SP1?

2015-10-28 Thread Rob Wuijster
Hi, The 'biggest' difference is the ability to save scene files/emdl's bigger than 2Gb on Windows. That was introduced in SI2014. 2014SP1 and SP2 were just bug fixing installs. But the difference is a mix of smaller updates and fixes in all areas of Softimage. If you use ICE/rendertree a

Re: Softimage 2015 latest vs 2013 SP1?

2015-10-28 Thread Matt Morris
in 2014 they added a camera sequencer, crowdfx updates, ice overrides and some ice syflex stuff. Ability to handle larger data files is useful. in 2015 they added support for mr 3.12, some great ice stuff like tab search, pausing evaluation, muting ice trees, and a fast save backup scene option.