Re: Autodesk acquires Solid Angle

2016-04-19 Thread Jim Yeh
yeah, before AD purchased Softimage, SI users out numbered Maya and Max, but after their purchase, SI users become so few that they are forced to abandon it. On Tue, Apr 19, 2016 at 5:18 PM, Perry Harovas wrote: > Steven Caron m wrote: > > "I am not trying to convince

Re: New render layers in maya

2016-04-19 Thread Francois Lord
Ok I just watched the video and I must admit this is pretty cool! Expressions for collection members, relative overrides with multiplier and offset, overrides that can be deactivated... It looks like Autodesk got some hints from studios that were using Softimage. We'll see how it behaves in

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Perry Harovas
Steven Caron m wrote: "I am not trying to convince anyone to 'trust' Autodesk to do what is right for you, I was just trying to convince people of the possibility that Autodesk's best interest (in regard to the future of Arnold) is actually to play nicely with others." I totally agree with

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Jason S
On 04/18/16 18:55, Steven Caron wrote: Their decision axe Softimage seemed irrational to us because we are emotional but if you reduce it to numbers, it made

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
It certainly could happen. Again, I am cautiously optimistic that it won't. You can choose not to be so optimistic and stop using Arnold ASAP, so no decision Autodesk makes in the future will impact you. But just so it is clear... I was addressing the idea that Autodesk's first order of business

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Phil Harbath
I am definitely not sure what their motivation was but instead of investing in it they gave up on it. -Original Message- From: "Steven Caron" Sent: ‎4/‎19/‎2016 3:21 PM To: "softimage@listproc.autodesk.com" Subject: Re: Autodesk

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
Not sure I follow... AD bought Mudbox to lure Softimage users over to Maya or Max? On Tue, Apr 19, 2016 at 12:12 PM, Phil Harbath wrote: > Well, they kind of did that with mudbox, sure you could use it with any > program, however they made it more convenient with

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Scott Lange
Oops…lol -- “If we reduce AD's behaviors to 'corporate greed' like this forum tends to do, then alienating thousands of users is illogical.” Didn’t they do that already? ;) This

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Phil Harbath
Well, they kind of did that with mudbox, sure you could use it with any program, however they made it more convenient with max and Maya. -Original Message- From: "Steven Caron" Sent: ‎4/‎19/‎2016 3:07 PM To: "softimage@listproc.autodesk.com"

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
I see what you are pointing out but again this is apples and oranges and that quote misses context :) Softimage != Arnold, full animation package with an API vs a rendering engine that IS an API... In Softimage's case AD is/was trying to convince us to switch to a competing product, in this case

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Tony Bexley
With Redshift, XSI is still alive and kickin' and will be for the next couple years.. <3 Redshift On Mon, Apr 18, 2016 at 8:50 PM, Ed Harriss wrote: > “If we reduce AD's behaviors to 'corporate greed' like this forum tends to > do, then alienating thousands of users is

Re: New render layers in maya

2016-04-19 Thread Francois Lord
This is the key to success. It made it very simple to work with overrides in XSI but it didn't deal well (at all) with references that change all the time. Using expressions is the way forward. Houdini is using expressions in its stylesheets, Katana is using the equivalent with nodes, we are

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Ed Harriss
“If we reduce AD's behaviors to 'corporate greed' like this forum tends to do, then alienating thousands of users is illogical.” Didn’t they do that already? ;) This is the Softimage list, isn’t it? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Martin
If Arnold is included with Maya, replacing MR, then great! That would be good news for people like me that don't render that often and when we do we have to use MR, and have to keep using and paying Maya's subscription for a very long time. But Autodesk will probably sell it separated. Martin

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Sebastien Sterling
AD wants to get the equation as close as they can to people feeding them a steady stream of income for minimal updates and maintenance. They are not driven by any passion or creative fervour. On 19 April 2016 at 00:55, Steven Caron wrote: > I tried to touch on this with the

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
I tried to touch on this with the last sentence in my reply. Their decision axe Softimage seemed irrational to us because we are emotional but if you reduce it to numbers, it made sense. It is a truth I don't like to admit but it is a fact that Maya and Max user numbers are just higher, so of

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Angus Davidson
Ugg sorry , best said way. From: Angus Davidson [mailto:angus.david...@wits.ac.za] Sent: Tuesday, 19 April 2016 2:52 PM To: softimage@listproc.autodesk.com Subject: RE: Autodesk acquires Solid Angle Probably the said way of putting things into perspective. I am hopeful that this could be a win

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Angus Davidson
Probably the said way of putting things into perspective. I am hopeful that this could be a win for EDU institutions and students whom may have previously not been able to go the Arnold route (We had to drop it after a year because of cutbacks , and it was painful to go back to mental ray at

Re: New render layers in maya

2016-04-19 Thread Graham Bell
I never said it was a good track record. :-) But yes I would agree, though some things have worked out ok, others perhaps not. On Mon, Apr 18, 2016 at 9:59 PM, Jordi Bares wrote: > > Historically, AD have a track record of implementing a new > feature/toolset, and then

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Perry Harovas
Marcos has a very level head on his shoulders. He and his team have created stunningly simple and powerful software rendering and done it in almost a ninja-like careful fashion. I believe him when he says he feels it will be good for the company and users. The one indisputable fact, though, is

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Mirko Jankovic
"I don't see how having Arnold stop working in C4D and Houdini means those houses are forced to switch to AD products?" Softimage bneing EOL didn;t force peopl egoing other AD route as well.. agree they killed it for other reasons as well but still... On Tue, Apr 19, 2016 at 12:28 AM, Steven

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Steven Caron
I am not excited on this acquisition either but it is easy to see that this isn't the same deal as the Softimage one. So don't confuse my statements for full support but rather a level headed look at what is really happening. I don't see how having Arnold stop working in C4D and Houdini means

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Sven Constable
Well, a softimage costumer who didn't pay AD had to pay AD after the aquisition. Doesn’t stop them from killing it and they got basically ALL the former softimage costumers. Remember, not all C4D/Houdini companies are using arnold. So AD could sell a few arnold lics to a maybe 50% of the

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Frederic Servant
Stay classy Olivier :) On Tue, Apr 19, 2016 at 9:21 AM, Olivier Jeannel wrote: > As seen on FB > Le 19 avr. 2016 02:06, "Sebastien Sterling" > a écrit : > >> AD wants to get the equation as close as they can to people feeding them >> a

Re: New render layers in maya

2016-04-19 Thread Jordi Bares
> On 18 Apr 2016, at 21:47, Graham Bell wrote: > > To be fair here, considering what system Maya had, it’s certainly a big > improvement. Is it? …. not that sure… lots of activity, not much movement forward. > Historically, AD have a track record of implementing a

PickSession not working

2016-04-19 Thread David Saber
hello, I have a strange problem using a script: PickSession is not working, and returns "O" as the pressed mouse button, even if I use the right mouse button. And "0" is like right clicking to exit. I tried with 2 mouses on an Asus ROG G752VTand same problem. Any idea? Thanks David --

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Olivier Jeannel
As seen on FB Le 19 avr. 2016 02:06, "Sebastien Sterling" a écrit : > AD wants to get the equation as close as they can to people feeding them a > steady stream of income for minimal updates and maintenance. They are not > driven by any passion or creative fervour.