yeah, before AD purchased Softimage, SI users out numbered Maya and Max,
but after their purchase, SI users become so few that they are forced to
abandon it.
On Tue, Apr 19, 2016 at 5:18 PM, Perry Harovas
wrote:
> Steven Caron m wrote:
>
> "I am not trying to convince
Ok I just watched the video and I must admit this is pretty cool!
Expressions for collection members, relative overrides with multiplier
and offset, overrides that can be deactivated...
It looks like Autodesk got some hints from studios that were using
Softimage.
We'll see how it behaves in
Steven Caron m wrote:
"I am not trying to convince anyone to 'trust' Autodesk to do what is right for
you, I was just trying to convince people of the possibility that Autodesk's
best interest (in regard to the future of Arnold) is actually to play nicely
with others."
I totally agree with
On 04/18/16 18:55,
Steven Caron wrote:
Their decision axe Softimage seemed irrational to us
because we are emotional but if you reduce it to
numbers, it made
It certainly could happen. Again, I am cautiously optimistic that it won't.
You can choose not to be so optimistic and stop using Arnold ASAP, so no
decision Autodesk makes in the future will impact you.
But just so it is clear... I was addressing the idea that Autodesk's first
order of business
I am definitely not sure what their motivation was but instead of investing in
it they gave up on it.
-Original Message-
From: "Steven Caron"
Sent: 4/19/2016 3:21 PM
To: "softimage@listproc.autodesk.com"
Subject: Re: Autodesk
Not sure I follow... AD bought Mudbox to lure Softimage users over to Maya
or Max?
On Tue, Apr 19, 2016 at 12:12 PM, Phil Harbath
wrote:
> Well, they kind of did that with mudbox, sure you could use it with any
> program, however they made it more convenient with
Oops…lol
--
“If we reduce AD's behaviors to 'corporate greed' like this forum tends to do,
then alienating thousands of users is illogical.”
Didn’t they do that already? ;)
This
Well, they kind of did that with mudbox, sure you could use it with any
program, however they made it more convenient with max and Maya.
-Original Message-
From: "Steven Caron"
Sent: 4/19/2016 3:07 PM
To: "softimage@listproc.autodesk.com"
I see what you are pointing out but again this is apples and oranges and
that quote misses context :)
Softimage != Arnold, full animation package with an API vs a rendering
engine that IS an API... In Softimage's case AD is/was trying to convince
us to switch to a competing product, in this case
With Redshift, XSI is still alive and kickin' and will be for the next
couple years..
<3 Redshift
On Mon, Apr 18, 2016 at 8:50 PM, Ed Harriss wrote:
> “If we reduce AD's behaviors to 'corporate greed' like this forum tends to
> do, then alienating thousands of users is
This is the key to success. It made it very simple to work with
overrides in XSI but it didn't deal well (at all) with references that
change all the time. Using expressions is the way forward. Houdini is
using expressions in its stylesheets, Katana is using the equivalent
with nodes, we are
“If we reduce AD's behaviors to 'corporate greed' like this forum tends to do,
then alienating thousands of users is illogical.”
Didn’t they do that already? ;)
This is the Softimage list, isn’t it?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
If Arnold is included with Maya, replacing MR, then great! That would be good
news for people like me that don't render that often and when we do we have to
use MR, and have to keep using and paying Maya's subscription for a very long
time.
But Autodesk will probably sell it separated.
Martin
AD wants to get the equation as close as they can to people feeding them a
steady stream of income for minimal updates and maintenance. They are not
driven by any passion or creative fervour.
On 19 April 2016 at 00:55, Steven Caron wrote:
> I tried to touch on this with the
I tried to touch on this with the last sentence in my reply. Their decision
axe Softimage seemed irrational to us because we are emotional but if you
reduce it to numbers, it made sense. It is a truth I don't like to admit
but it is a fact that Maya and Max user numbers are just higher, so of
Ugg sorry , best said way.
From: Angus Davidson [mailto:angus.david...@wits.ac.za]
Sent: Tuesday, 19 April 2016 2:52 PM
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk acquires Solid Angle
Probably the said way of putting things into perspective. I am hopeful that
this could be a win
Probably the said way of putting things into perspective. I am hopeful that
this could be a win for EDU institutions and students whom may have previously
not been able to go the Arnold route (We had to drop it after a year because of
cutbacks , and it was painful to go back to mental ray at
I never said it was a good track record. :-)
But yes I would agree, though some things have worked out ok, others
perhaps not.
On Mon, Apr 18, 2016 at 9:59 PM, Jordi Bares wrote:
>
> Historically, AD have a track record of implementing a new
> feature/toolset, and then
Marcos has a very level head on his shoulders.
He and his team have created stunningly simple and powerful software
rendering
and done it in almost a ninja-like careful fashion.
I believe him when he says he feels it will be good for the company and
users.
The one indisputable fact, though, is
"I don't see how having Arnold stop working in C4D and Houdini means those
houses are forced to switch to AD products?"
Softimage bneing EOL didn;t force peopl egoing other AD route as well..
agree they killed it for other reasons as well but still...
On Tue, Apr 19, 2016 at 12:28 AM, Steven
I am not excited on this acquisition either but it is easy to see that this
isn't the same deal as the Softimage one. So don't confuse my statements
for full support but rather a level headed look at what is really happening.
I don't see how having Arnold stop working in C4D and Houdini means
Well, a softimage costumer who didn't pay AD had to pay AD after the
aquisition. Doesn’t stop them from killing it and they got basically ALL the
former softimage costumers. Remember, not all C4D/Houdini companies are using
arnold. So AD could sell a few arnold lics to a maybe 50% of the
Stay classy Olivier :)
On Tue, Apr 19, 2016 at 9:21 AM, Olivier Jeannel
wrote:
> As seen on FB
> Le 19 avr. 2016 02:06, "Sebastien Sterling"
> a écrit :
>
>> AD wants to get the equation as close as they can to people feeding them
>> a
> On 18 Apr 2016, at 21:47, Graham Bell wrote:
>
> To be fair here, considering what system Maya had, it’s certainly a big
> improvement.
Is it? …. not that sure… lots of activity, not much movement forward.
> Historically, AD have a track record of implementing a
hello, I have a strange problem using a script: PickSession is not
working, and returns "O" as the pressed mouse button, even if I use the
right mouse button. And "0" is like right clicking to exit.
I tried with 2 mouses on an Asus ROG G752VTand same problem. Any idea?
Thanks
David
--
As seen on FB
Le 19 avr. 2016 02:06, "Sebastien Sterling"
a écrit :
> AD wants to get the equation as close as they can to people feeding them a
> steady stream of income for minimal updates and maintenance. They are not
> driven by any passion or creative fervour.
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