RE: Bad scenes or geometry crashing

2016-08-03 Thread Olivier Jeannel
I usualy do "extract polygon delete" to clean up re-order the polymesh. But maybe not on a 28 millions poly at once. Guillaume Laforge, way back in the days, released a compound that checked for double edge also. I think I might have it somewhere (not 100% sure). Tell me if you want me to check.

RE: Bad scenes or geometry crashing

2016-08-03 Thread Matt Lind
I had to deal with this issue quite a bit while working on WildStar. To help diagnose the issue based on symptoms – one simple check is to see if the geometry looks ok in a viewport with wireframe shading but corrupted when openGL shaded (as in, using Realtime shaders > OpenGL shading mode, not

Re: OT: Camera lens distortion

2016-08-03 Thread Adam Seeley
Thanks peeps, I was really just wondering whether any tracking software would just allow you enter a camera/lens combination rather than having to approximate it from the track. Ta, Adam. On 3 August 2016 at 14:50, christian wrote: > maybe just use lightroom ? pretty

Re: OT: Camera lens distortion

2016-08-03 Thread christian
maybe just use lightroom ? pretty easy to do lens adjustments in there and batch conversions and so on. On Wed, Aug 3, 2016 at 11:13 AM, Waylon Winn wrote: > You could try PTLens. It has been awhile since I used it but it might be > useful. > >

Re: OT: Camera lens distortion

2016-08-03 Thread Rob Wuijster
Haven't used it in a while, but SynthEyes can do some undistorting as well, when you have no grid while shooting. Rob \/-\/\/ On 3-8-2016 11:13, Waylon Winn wrote: You could try PTLens. It has been awhile since I used it but it might be useful.

Re: Bad scenes or geometry crashing

2016-08-03 Thread Morten Bartholdy
Wow that is neat. I had it on my HD but had forgotten all about it. Thanks - looks very handy. //Morten > Den 3. august 2016 klokken 13:53 skrev Matt Morris : > > > Have you tried mcleaner? not sure on its performance with large meshes but > it can help find topology

Re: Bad scenes or geometry crashing

2016-08-03 Thread Matt Morris
Have you tried mcleaner? not sure on its performance with large meshes but it can help find topology errors. http://skymill.co.jp/tools/Softimage/mCleaner/mCleanerEN.html On 3 August 2016 at 12:32, Morten Bartholdy wrote: > Good tips Jordi and Walter - thanks, it is

Re: Bad scenes or geometry crashing

2016-08-03 Thread Morten Bartholdy
Good tips Jordi and Walter - thanks, it is much appreciated! Mudbox confirmed several meshes with a number of issues. I am going through thhe logfile now :) - Haystack work... Polydoctor sounds cool. Do you know how Houdini handles shared materials from an fbx file? I need to be able to keep

Re: Bad scenes or geometry crashing

2016-08-03 Thread Jordi Bares
I use a combination of Mudbox to identify issues and Houdini to fix them, specially since handling very large datasets is not an issue… Try the SOP polydoctor in Houdini to run through series of checks (beware scale is important as there are some hard coded numbers inside the SOP. hope it

Re: Bad scenes or geometry crashing

2016-08-03 Thread wavo
Hi Morten, I guess you checked already what to do, the only way what i can say is to uncheck (if checked!) in the preferences the Detect corrupted polygon meshes... inside the Datamangement/Scene Debugging-tab! but only a fresh/first import from maya , then the merge into scene(but you did

Re: OT: Camera lens distortion

2016-08-03 Thread Waylon Winn
You could try PTLens. It has been awhile since I used it but it might be useful. http://epaperpress.com/ptlens/ Take care, Waylon On Wed, Aug 3, 2016 at 2:08 AM, Adam Seeley wrote: > Hi folks, > > Wondered if I could tap into some accumulated knowledge on the list. > >

Bad scenes or geometry crashing

2016-08-03 Thread Morten Bartholdy
I have run into the odd situation with a scene which crashes xsi when saving after making a number of changes, ie. materials, groups, passes and partitions, all run of the mill stuff. The geometry (which is relatively complex - 1939 objects 28+ million polys) comes from Maya but is likely