RE: Particle volume rendering problem

2016-11-18 Thread Schoenberger
2 options left: Create a geo plane and apply the particle_density shader as input for a gradient mixer. Pick the volume on one of the form the particle_density tabs. Plug the gradient mixer directly into the surface. This should give you a cut of the volume (Do not hide the particle render for

Re: Friday Flashback #286

2016-11-18 Thread Mirko Jankovic
yea years after maya is not even close to what SI have for. years It is like sending interstellar space ship back in time to steam machine engineer to pick it apart and try to recreate something from it.. that is what maya is doing to si now... ᐧ On Fri, Nov 18, 2016 at 8:07 PM, Jonathan

RE: Particle volume rendering problem

2016-11-18 Thread Sven Constable
sorry, broken links http://www.imagefront.de/tmp/correct_frame.JPG http://www.imagefront.de/tmp/problem_frame.JPG http://www.imagefront.de/tmp/problem_frame_w_phong.JPG From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven

RE: Particle volume rendering problem

2016-11-18 Thread Sven Constable
Did some more tests and it looks like it's not even the shader. Problem accours also with a standard phong. Interestingly the shape of the cloud changes(!) when rendered with a phong shader. some pics: http://www.imagefront.de/tmp/correct_frame.JPG

Re: Weights Plugin

2016-11-18 Thread pedro santos
"layers" = weights of the deformer list. On Fri, Nov 18, 2016 at 5:01 PM, pedro santos wrote: > Something I would like to see as a standard weight painting workflow is to > be able to groups weights to rapidly decide which layers are locked and > which aren't, so I don't

Re: Warcraft Creating The Horde

2016-11-18 Thread Ahmidou Lyazidi
More details about the rigging process here: http://forums.fabricengine.com/discussion/810/hybride-technologies-the-visual-effects-of-warcraft-creating-the-horde#latest --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: Friday Flashback #286

2016-11-18 Thread Jonathan Moore
I was true in 2002 and it's still true in 2016... ;) On 18 November 2016 at 18:35, Stephen Blair wrote: > Softimage 2002 "Why should I buy XSI?" > http://wp.me/powV4-3mW > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Friday Flashback #286

2016-11-18 Thread Stephen Blair
Softimage 2002 "Why should I buy XSI?" http://wp.me/powV4-3mW -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Warcraft Creating The Horde

2016-11-18 Thread Ahmidou Lyazidi
Softimage is still the main tool but we're slowly transitioning, it's mostly a matter of having the pipeline and tools moved over. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2016-11-18

Re: Weights Plugin

2016-11-18 Thread pedro santos
Something I would like to see as a standard weight painting workflow is to be able to groups weights to rapidly decide which layers are locked and which aren't, so I don't destroy good work I've done so far, by quickly setting up my desired mask. Unlike as of now that I have to lock manually

Re: Warcraft Creating The Horde

2016-11-18 Thread Pierre Schiller
Thank you!! :D Resharing to all nets. On Thu, Nov 17, 2016 at 5:48 PM, Eric Thivierge wrote: > Updated video link: > https://www.youtube.com/watch?v=Zm_FWIfTjFQ=youtu.be=1s > > > Eric Thivierge > http://www.ethivierge.com > > On

Re: Selecting sharp curvature?

2016-11-18 Thread Morten Bartholdy
Good one - I had forgotten what was in there :) MB > Den 17. november 2016 klokken 13:58 skrev toonafish : > > > With RcTools you should able able to do this: http://rray.de/xsi/rctools/ > > > - Ronald > > > > > On 17 Nov 2016, at 11:38, Morten Bartholdy

Re: Weights Plugin

2016-11-18 Thread Alok Gandhi
Hey Martin, Good Job! I haven't gone through the code but for performance issue with python, did you think about using `numpy` or perhaps `cython`(to write `C` extensions) or you are already using one of these. - Alok On Fri, Nov 18, 2016 at 8:42 PM, toonafish wrote: >

Re: Warcraft Creating The Horde

2016-11-18 Thread Ivan Vasiljevic
Great news! On Fri, Nov 18, 2016 at 12:13 PM, Ed Schiffer wrote: > great making of! > > On 18 November 2016 at 07:43, Mirko Jankovic > wrote: > >> But seriously, whats the status of Softimage in Hybride at the moment. If >> it is ok to ask, just

Re: Weights Plugin

2016-11-18 Thread pedro santos
Nice. Thanks for the share and vid :) A few of these I did in ICE and you can imagine how cumbersome that is in a way :D Cheers! On Fri, Nov 18, 2016 at 11:36 AM, wavo wrote: > Many thanks, > > downloaded! > > right now i dont see what all is possible but i see in the

Re: Weights Plugin

2016-11-18 Thread wavo
Many thanks, downloaded! right now i dont see what all is possible but i see in the panel buttons for mirror weights!,(since version 2010(12?) i often have problems with mirroring weights) alone for this button its a awesome tool!, thank you very much Am 11/18/2016 um 12:17 PM schrieb

Re: Weights Plugin

2016-11-18 Thread Morten Bartholdy
Wow, this looks cool. Thanks for sharing Martin! Morten > Den 18. november 2016 klokken 12:17 skrev Martin Yara : > > > I finally decided to share the weights tool I've been writing for the last > few months. > > https://vimeo.com/191796419 > > Everything is in Python

Weights Plugin

2016-11-18 Thread Martin Yara
I finally decided to share the weights tool I've been writing for the last few months. https://vimeo.com/191796419 Everything is in Python and Jscript. I rewrote some commands in JScript to make it faster because Python was like 3 times slower to just get the Weights array. Now that I think

Re: Warcraft Creating The Horde

2016-11-18 Thread Ed Schiffer
great making of! On 18 November 2016 at 07:43, Mirko Jankovic wrote: > But seriously, whats the status of Softimage in Hybride at the moment. If > it is ok to ask, just curious. > ᐧ > > On Fri, Nov 18, 2016 at 8:38 AM, Enter Reality <3dv...@gmail.com> wrote: > >>

RE: Particle volume rendering problem

2016-11-18 Thread Schoenberger
Please reduce the lookup table size of the shader. See "Lookup Table" and "Setting up Lookup table": http://softimage.wiki.softimage.com/xsidocs/particles_shaders_ParticleVolumeICE.htm Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the