Re: houdini 16

2017-02-09 Thread Ognjen Vukovic
Why not just make rray.de/houdini ? On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore wrote: > When I think of emTopolizer I always think of Tim Borgmann's work for > Framestore. Any of the Nissan projects of 2013 are a strong showcase for > emTopolizer. But this

Re: houdini 16

2017-02-09 Thread Jonathan Moore
When I think of emTopolizer I always think of Tim Borgmann's work for Framestore. Any of the Nissan projects of 2013 are a strong showcase for emTopolizer. But this Altima spot is my pick of the three. https://vimeo.com/46490225 On 9 February 2017 at 22:28, Jordi Bares

Re: houdini 16

2017-02-09 Thread Jordi Bares
Could I see some projects to be able to be more accurate? I would hate to give you the wrong impression of either easiness or difficulty. jb > On 9 Feb 2017, at 21:16, phil harbath wrote: > > thanks for the response, as far as the emtopolizer question, I guess

Re: houdini 16

2017-02-09 Thread Jonathan Moore
Houdini offers just as much control over polygon islands (in truth, it has more control). And it's not such a scary proposition once you learn the power of VOP's (and even a little VEX). I actually find ICE a little clunky now when I return to XSI to use Eric's plugins when compared to the

Re: houdini 16

2017-02-09 Thread phil harbath
thanks for the response, as far as the emtopolizer question, I guess what I was asking was can I do that sort of thing without digging into deep is there something close to the surface that already does that sort of things or do those nodes already exist. And mostly I am just talking about

Re: houdini 16

2017-02-09 Thread Jordi Bares
Trying to answer you questions… below > On 9 Feb 2017, at 20:48, phil harbath wrote: > > sorry, yes, I meant emtopolizer. I really like using ice to control each > piece (fragment) of a geometry, I am really hoping whatever I move to next > has that capability,

Re: Latest works from DAT

2017-02-09 Thread Ognjen Vukovic
Love it man, 10/10 :). Your sneaker collection is growing. Probably got more shoes then my girlfriend now :P. Cheers, Ogi. On Thu, Feb 9, 2017 at 5:42 PM, Ivan Vasiljevic wrote: > Hi folks, > > Last year as well as on the start of this one we have been mostly busy > with

Re: houdini 16

2017-02-09 Thread phil harbath
sorry, yes, I meant emtopolizer. I really like using ice to control each piece (fragment) of a geometry, I am really hoping whatever I move to next has that capability, so if anyone knows if there is anything out there like it for any problem, I would be grateful. From: Jonathan Moore Sent:

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Topolizer, what I understood. 2017-02-09 21:43 GMT+01:00 Jonathan Moore : > emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough > unique tools and workflows in there to keep me coming back for years to > come. :) > > Much as I love Houdini, it

Re: houdini 16

2017-02-09 Thread Jonathan Moore
emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough unique tools and workflows in there to keep me coming back for years to come. :) Much as I love Houdini, it would be even better with Eric on the payroll! On 9 February 2017 at 20:24, Olivier Jeannel

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Emtopology, yeah it's for free in Houdini :) 2017-02-09 19:57 GMT+01:00 phil harbath : > while houdini is a topic of conversation, as a person still entrenched in > softimage I have a couple of questions. I use emtopology a lot to control > object fragments and find

Re: houdini 16

2017-02-09 Thread phil harbath
while houdini is a topic of conversation, as a person still entrenched in softimage I have a couple of questions. I use emtopology a lot to control object fragments and find it indispensable, is this something that houdini can do without, like you know, knowing the math to recreate the actual

Latest works from DAT

2017-02-09 Thread Ivan Vasiljevic
Hi folks, Last year as well as on the start of this one we have been mostly busy with creating sneakers for Adidas projects for Woodblock Berlin. As there's a lot of questions around for projects still done in XSI I thought I should post it here. Spot after spot we ended up doing around ~30

Re: houdini 16

2017-02-09 Thread Jordi Bares
Very true… they are really switched on. This reminds me of a quote from Steve Jobs (from top of my head) “You don’t buy culture, you build it by taking consistent decisions for long periods of time” jb > On 9 Feb 2017, at 13:21, Jonathan Moore wrote: > > Agree

Re: houdini 16

2017-02-09 Thread Jordi Bares
I agree too, there has been a very positive attitude in terms of listening, implementing new tools in a Softimage-esque fashion which, given there were no previous experiences on the Houdini community, was a very wise approach to take rather than reinvent the wheel for the sake of it (hello

Re: houdini 16

2017-02-09 Thread Jonathan Moore
Agree with everything you say there Jordi but I think the more diverse segmentation of Houdini artists has had a dramatic influence on the Houdini UX - being a UX man by trade that's probably why I notice that side of things most. ;) The thing that impressed me most about Monday night's event

Re: houdini 16

2017-02-09 Thread Jordi Bares
I am the under the impression, and this is just my opinion, that it is both. First, the strong foundations on mathematics SideFX are implementing are now being taken advantage acrosss the whole software. For example, the work done on FEM for fractures is now the foundation to the new skinning

Re: houdini 16

2017-02-09 Thread Jonathan Moore
I think it's a combination of things. The feedback from XSI users that made an early jump over to Houdini has definitely helped steer the direction of development resources. But it's also a cultural thing within SideFX. They're always actively listening to feedback with regards to how they can

Re: houdini 16

2017-02-09 Thread Chris Marshall
It's interesting that a number of very tricky areas of 3d, like rock solid booleans or muscle simulation, infinite oceans etc have been addressed all at the same time. Has this happened as a result of throwing a load more resources at the problem? It was mentioned 3 or 4 times that things started